THEBILLDOZERhttp://i.imgur.com/PxpWlIi.jpg
I had this problem during esea pugs... i understand that this isnt anything that the mapmaker did, but would this just be a simple map reinstall to fix it?
I feel like the control point model is replaced with the dumpster for you, but I can be horribly wrong
[quote=THEBILLDOZER][img]http://i.imgur.com/PxpWlIi.jpg[/img]
I had this problem during esea pugs... i understand that this isnt anything that the mapmaker did, but would this just be a simple map reinstall to fix it?[/quote]
I feel like the control point model is replaced with the dumpster for you, but I can be horribly wrong
JackyLegsAgoFirst of its a Awesome map =D
But here some this i found:
http://imgur.com/a/q8pUH
1. no need for it to be solid, just splash the ground if they're close to it
2. there are also stickies that get stuck on other maps (like viaduct_pro), not an issue
3. intended or not, it's good
4. im pretty sure he talked about it in some of his recent posts
5. no need for it to be solid, would make escaping harder and hiding easier
6. nice find
7. see #5
8. wallsticking is a thing
9+10. windows are messed up, yep
11. posted above already
12+13. sticky spots should be fixed, nice finds
14. the bucket hiding spot is also seen in snakewater, no reason to fix, you just gotta be aware
15. so what?, you can jump on badlands on choke and see who's on spire, whats the point of this?
16. no reason to make that solid
17+18+23+24. see post #380 that Phi wrote
19. no reason to do that
20. no reason to do that either
21+22. nice finds
25. use winger
26+27. you can do that on badlands aswell, no reason to fix
mm yeah i'll fix the few that need fixing for rc5. (also if ur referring to my posts in #4, i'm a she, not a he, just FYI <3 )
for the map prop glitches I don't know what to tell you, restart tf2 or something, I don't know if there is really anything I can do map-wise to fix those occasional glitches.
[quote=JackyLegs][quote=Ago]First of its a Awesome map =D
But here some this i found:
http://imgur.com/a/q8pUH [/quote]
1. no need for it to be solid, just splash the ground if they're close to it
2. there are also stickies that get stuck on other maps (like viaduct_pro), not an issue
3. intended or not, it's good
4. im pretty sure he talked about it in some of his recent posts
5. no need for it to be solid, would make escaping harder and hiding easier
[b]6. nice find[/b]
7. see #5
8. wallsticking is a thing
9+10. windows are messed up, yep
11. posted above already
[b]12+13. sticky spots should be fixed, nice finds[/b]
14. the bucket hiding spot is also seen in snakewater, no reason to fix, you just gotta be aware
15. so what?, you can jump on badlands on choke and see who's on spire, whats the point of this?
16. no reason to make that solid
17+18+23+24. see post #380 that Phi wrote
19. no reason to do that
20. no reason to do that either
[b]21+22. nice finds[/b]
25. use winger
26+27. you can do that on badlands aswell, no reason to fix[/quote]
mm yeah i'll fix the few that need fixing for rc5. (also if ur referring to my posts in #4, i'm a she, not a he, just FYI <3 )
for the map prop glitches I don't know what to tell you, restart tf2 or something, I don't know if there is really anything I can do map-wise to fix those occasional glitches.
Phistuff
Hergan5Me and my friends are getting missing textures on the map when joining the server with it while in other one, only fix is game restart, I can provide a screenshot later if needed. Can you look into that?
Can you look into this issue too? Would be nice because it's pretty annoying
[quote=Phi]stuff[/quote]
[quote=Hergan5]Me and my friends are getting missing textures on the map when joining the server with it while in other one, only fix is game restart, I can provide a screenshot later if needed. Can you look into that?[/quote]
Can you look into this issue too? Would be nice because it's pretty annoying
your map is in the mappool for etf2l season 20
congratz :D
your map is in the mappool for etf2l season 20
congratz :D
The environment is like counter strike, weird feel at first, but good feeling at the end.
+ some good jump spot for soldier, amazing job.
The environment is like counter strike, weird feel at first, but good feeling at the end.
+ some good jump spot for soldier, amazing job.
I was watching b4nny's stream last night and there's a pretty hilarious roamer spot way up high on last that you should probably look into.
http://i.imgur.com/62KWKsF.jpg
http://i.imgur.com/adnX9fr.jpg
I was watching b4nny's stream last night and there's a pretty hilarious roamer spot way up high on last that you should probably look into.
[img]http://i.imgur.com/62KWKsF.jpg[/img]
[img]http://i.imgur.com/adnX9fr.jpg[/img]
HyceI was watching b4nny's stream last night and there's a pretty hilarious roamer spot way up high on last that you should probably look into.
http://i.imgur.com/62KWKsF.jpg
http://i.imgur.com/adnX9fr.jpg
its like granary last except better
[quote=Hyce]I was watching b4nny's stream last night and there's a pretty hilarious roamer spot way up high on last that you should probably look into.
[img]http://i.imgur.com/62KWKsF.jpg[/img]
[img]http://i.imgur.com/adnX9fr.jpg[/img][/quote]
its like granary last except better
I did a video on our map showcase series for this map, tried to get it out before etf2l season start so it was a bit rushed;
https://www.youtube.com/watch?v=r-qi_n1A2z4
I did a video on our map showcase series for this map, tried to get it out before etf2l season start so it was a bit rushed;
https://www.youtube.com/watch?v=r-qi_n1A2z4
SPEAKING OF CP_SUNSHINE...
cp_sunshine_rc5
For UGC, ETF2L, and any other league that wants to update. A bit of an awkwardly timed update, but it needed to happen.
DOWNLOAD: https://dl.dropboxusercontent.com/u/84556731/sunshine/cp_sunshine_rc5.bsp.bz2
There are tons of tiny changes and I don't have a full list of them, but the biggest ones are tons of visual fixes, clipping fixes, and I added nobuilds on parts of the map.
Nothing major has been changed, so gameplay will be 99% the same. It was majorly a version update to add the nobuilds for Highlander, and I took it upon myself to bugfix as well. Sorry if this ends up being confusing. I really needed to update.
If this version is broken, PLEASE tell me ASAP as I kind of rushed it out. I'll fix it immediately.
Cheers!
SPEAKING OF CP_SUNSHINE...
[b]cp_sunshine_rc5[/b]
For UGC, ETF2L, and any other league that wants to update. A bit of an awkwardly timed update, but it needed to happen.
DOWNLOAD: https://dl.dropboxusercontent.com/u/84556731/sunshine/cp_sunshine_rc5.bsp.bz2
There are tons of tiny changes and I don't have a full list of them, but the biggest ones are tons of visual fixes, clipping fixes, and I added nobuilds on parts of the map.
Nothing major has been changed, so gameplay will be 99% the same. It was majorly a version update to add the nobuilds for Highlander, and I took it upon myself to bugfix as well. Sorry if this ends up being confusing. I really needed to update.
If this version is broken, PLEASE tell me ASAP as I kind of rushed it out. I'll fix it immediately.
Cheers!
Thanks for all the effort, the -frags are really unnecessary in my opinion.
Thanks for all the effort, the -frags are really unnecessary in my opinion.
f_blueThanks for all the effort, the -frags are really unnecessary in my opinion.
Yeah idk what's up with those. Kinda scared me for a sec because I thought I uploaded a broken version or something haha
[quote=f_blue]Thanks for all the effort, the -frags are really unnecessary in my opinion.[/quote]
Yeah idk what's up with those. Kinda scared me for a sec because I thought I uploaded a broken version or something haha
^ Pretty sure they never change the map rotation, even if it's just an updated version of one already in the rotation, once the season begins, unless there's a major bug in one of the maps.
DaggerESEA can we use rc5 pls
Phif_blueThanks for all the effort, the -frags are really unnecessary in my opinion.
Yeah idk what's up with those. Kinda scared me for a sec because I thought I uploaded a broken version or something haha
Pretty sure some people just go around -fragging everyone.
Show Content
+/- frags don't mean much anyway
^ Pretty sure they never change the map rotation, even if it's just an updated version of one already in the rotation, once the season begins, unless there's a major bug in one of the maps.
[quote=Dagger]ESEA can we use rc5 pls[/quote] [quote=Phi][quote=f_blue]Thanks for all the effort, the -frags are really unnecessary in my opinion.[/quote]
Yeah idk what's up with those. Kinda scared me for a sec because I thought I uploaded a broken version or something haha[/quote]
Pretty sure some people just go around -fragging everyone. [spoiler]+/- frags don't mean much anyway[/spoiler]
Not a big deal, but rc5's last bottom stairs let projectiles through - so you can put a sticky trap there.
Not really effective unless it's like 5, or some on each side, but still a thing if you want to change it.
1 2
Not a big deal, but rc5's last bottom stairs let projectiles through - so you can put a sticky trap there.
Not really effective unless it's like 5, or some on each side, but still a thing if you want to change it.
[url=http://i.imgur.com/U5BemRx.jpg]1[/url] [url=http://i.imgur.com/T4Hefd0.jpg]2[/url]
Holy hell, the last time I looked at Sunshine was rc1a because that was the last time I casted.
Looking at it now... I really need to fire this up in SFM, it's just a beautiful map.
Holy hell, the last time I looked at Sunshine was rc1a because that was the last time I casted.
Looking at it now... I really need to fire this up in SFM, it's just a beautiful map.
Just some stuff I've found so far:
* Broken visleaf on mid
* Weird bump issue in corner of second
* Abuse of that corner for no fall damage ever
* The kinds of absurdly long jumps with no fall damage that are possible by abusing this
* Invisible wall in the sky preventing medium-height jumps from second to mid (stickies actually bounce off of this, it's not just a player wall, leading me to believe it's a bug rather than a feature)
Here's an album of quirky sticky trap spots. I believe some are bugs and need to be fixed, but some are more of design issues rather than bugs - for example, really thick brush next to steps.
Just some stuff I've found so far:
* [url=https://giant.gfycat.com/DetailedPinkAfricanparadiseflycatcher.webm]Broken visleaf on mid[/url]
* [url=https://zippy.gfycat.com/FrighteningInbornCockroach.webm]Weird bump issue in corner of second[/url]
* [url=https://fat.gfycat.com/SilentEarlyGentoopenguin.webm]Abuse of that corner for no fall damage ever[/url]
* [url=http://fat.gfycat.com/SociableOrdinaryElephantseal.webm]The kinds of absurdly long jumps with no fall damage that are possible by abusing this[/url]
* [url=http://fat.gfycat.com/VaguePastBighornsheep.webm]Invisible wall in the sky preventing medium-height jumps from second to mid[/url] (stickies actually bounce off of this, it's not just a player wall, leading me to believe it's a bug rather than a feature)
[url=http://imgur.com/a/w6ywU]Here's an album[/url] of quirky sticky trap spots. I believe some are bugs and need to be fixed, but some are more of design issues rather than bugs - for example, really thick brush next to steps.
time to abuse some sticky spots for sunshine week :^)
time to abuse some sticky spots for sunshine week :^)
kounterpartstime to abuse some sticky spots for sunshine week :^)
send .dem pls ( ͡° ͜ʖ ͡°)
[quote=kounterparts]time to abuse some sticky spots for sunshine week :^)[/quote]
send .dem pls ( ͡° ͜ʖ ͡°)
Found some stuff aswell here, mostly minor:
http://pastebin.com/KwJLfuWN
Found some stuff aswell here, mostly minor:
http://pastebin.com/KwJLfuWN
So all the people downloading the map at the last minute have made Dropbox completely ban access to my public links, which means everything that uses my dropbox to display (i.e. screenshots) is now disabled.
I hope you can put together alternate ways to download the map because I'm afraid I don't think I'll be able to continue hosting the download for the maps. I need my public images to be able to be accessed and the sheer amount of downloads the community has had for sunshine kinda disabled that.
So any alternate download links are appreciated. I know they probably exist, but it would help to have the links here so I can attach them to the OP.
Cheers, and next time please download the map in advance. Who knows if they'll be a "next time" though, I'm really afraid if this happens again then Dropbox will perma-disable my public links, or something like that. Ugh.
So all the people downloading the map at the last minute have made Dropbox completely ban access to my public links, which means everything that uses my dropbox to display (i.e. screenshots) is now disabled.
I hope you can put together alternate ways to download the map because I'm afraid I don't think I'll be able to continue hosting the download for the maps. I need my public images to be able to be accessed and the sheer amount of downloads the community has had for sunshine kinda disabled that.
So any alternate download links are appreciated. I know they probably exist, but it would help to have the links here so I can attach them to the OP.
Cheers, and next time please download the map in advance. Who knows if they'll be a "next time" though, I'm really afraid if this happens again then Dropbox will perma-disable my public links, or something like that. Ugh.
Just use a file uploading website then phi
rc4
rc5
Just use a file uploading website then phi
[url=http://www59.zippyshare.com/d/b4GYzweN/243402/cp_sunshine_rc4.bsp.bz2]rc4[/url]
[url=http://www53.zippyshare.com/d/EUNBksP8/490181/cp_sunshine_rc5.bsp.bz2]rc5[/url]
I would but I'm really lazy
thank you for links, I'll attach them to OP
I would but I'm really lazy
thank you for links, I'll attach them to OP
I've never heard of Drive pulling for bandwidth.
I've never heard of Drive pulling for bandwidth.
If you ever need maps fakkelbirdage keeps all of them uploaded.
If you ever need maps fakkelbirdage keeps all of them uploaded.
The heavy spot behind the point is pretty unbalanced, I think last in general should be made easier to push
The heavy spot behind the point is pretty unbalanced, I think last in general should be made easier to push
Trying to connect to a server running rc4 is causing my client to crash. Anyone else having/had this problem?
Trying to connect to a server running rc4 is causing my client to crash. Anyone else having/had this problem?
If you can somehow lower the fence at two or something so that soldiers can spam while limiting sniper sightlines, because currently, cafe just makes so much more sense to push than any other entrance
If you can somehow lower the fence at two or something so that soldiers can spam while limiting sniper sightlines, because currently, cafe just makes so much more sense to push than any other entrance
https://dl.dropboxusercontent.com/u/84556731/sunshine/Screenshot%202015-02-26%2023.29.15.png
Yea or nay? I think it's a good small change so players don't have to do tons of jumps to get up there.
[img]https://dl.dropboxusercontent.com/u/84556731/sunshine/Screenshot%202015-02-26%2023.29.15.png[/img]
Yea or nay? I think it's a good small change so players don't have to do tons of jumps to get up there.
PhiYea or nay? I think it's a good small change so players don't have to do tons of jumps to get up there.
Definitely yes
[quote=Phi]
Yea or nay? I think it's a good small change so players don't have to do tons of jumps to get up there.[/quote]
Definitely yes
Phihttps://dl.dropboxusercontent.com/u/84556731/sunshine/Screenshot%202015-02-26%2023.29.15.png
Yea or nay? I think it's a good small change so players don't have to do tons of jumps to get up there.
muy bueno
[quote=Phi][img]https://dl.dropboxusercontent.com/u/84556731/sunshine/Screenshot%202015-02-26%2023.29.15.png[/img]
Yea or nay? I think it's a good small change so players don't have to do tons of jumps to get up there.[/quote] muy bueno