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viewmodel jittering
posted in Q/A Help
1
#1
0 Frags +

I keep getting this weird jitter when I use my rocket launcher (not just offline). Just wanted to know what might be causing it.
Currently using aHud + Brosels Crosshair Switcher (problem occurred before I put this in) + Comanglias config.

[What it looks like on my end]

https://www.youtube.com/watch?v=qWX2P0MP5qU

I keep getting this weird jitter when I use my rocket launcher (not just offline). Just wanted to know what might be causing it.
Currently using aHud + Brosels Crosshair Switcher (problem occurred before I put this in) + Comanglias config.

[What it looks like on my end]
[youtube]https://www.youtube.com/watch?v=qWX2P0MP5qU[/youtube]
2
#2
0 Frags +

That's a Private video. Nevermind loaded it to fast maybe?
Might be related to the most recent update. As it changed viewmodel parameters .

-edit-
Also do you use that reload cancel script from a long time ago?

[s]That's a Private video.[/s] Nevermind loaded it to fast maybe?
Might be related to the most recent update. As it changed viewmodel parameters .

-edit-
Also do you use that reload cancel script from a long time ago?
3
#3
0 Frags +

#2: Sorry, meant to place it on unlisted. Should be okay now, I only use v. fov 90, I thought that was a pretty standard one.

I have this script in my autoexec, might it be affecting it?

//toggle viewmodel
bindtoggle mouse4 r_drawviewmodel 0 1
#2: Sorry, meant to place it on unlisted. Should be okay now, I only use v. fov 90, I thought that was a pretty standard one.

I have this script in my autoexec, might it be affecting it?
[quote]//toggle viewmodel
bindtoggle mouse4 r_drawviewmodel 0 1[/quote]
4
#4
0 Frags +
Obi#2: Sorry, meant to place it on unlisted. Should be okay now, I only use v. fov 90, I thought that was a pretty standard one.

I have this script in my autoexec, might it be affecting it?//toggle viewmodel
bindtoggle mouse4 r_drawviewmodel 0 1

maybe but I'd figgure that would just be an on/off on switch where the viewmodel appears and suddenly disappears.

Though this issue looks a lot like the reload cancel script

https://www.youtube.com/watch?v=ZelaQiA82W8

[quote=Obi]#2: Sorry, meant to place it on unlisted. Should be okay now, I only use v. fov 90, I thought that was a pretty standard one.

I have this script in my autoexec, might it be affecting it?
[quote]//toggle viewmodel
bindtoggle mouse4 r_drawviewmodel 0 1[/quote][/quote]

maybe but I'd figgure that would just be an on/off on switch where the viewmodel appears and suddenly disappears.

Though this issue looks a lot like the reload cancel script
[youtube]https://www.youtube.com/watch?v=ZelaQiA82W8[/youtube]
5
#5
0 Frags +

I just looked through all my scripts, couldn't seem to find anything regarding reload cancel. Is there like another script I can use to negate it, if I potentially missed it.

I just looked through all my scripts, couldn't seem to find anything regarding reload cancel. Is there like another script I can use to negate it, if I potentially missed it.
6
#6
0 Frags +
ObiI just looked through all my scripts, couldn't seem to find anything regarding reload cancel. Is there like another script I can use to negate it, if I potentially missed it.

Honestly, I don't really know.

It could be the +reload script as well, but I doubt it cause that should stop as soon as you're done holding your fire key.

[quote=Obi]I just looked through all my scripts, couldn't seem to find anything regarding reload cancel. Is there like another script I can use to negate it, if I potentially missed it.[/quote]

Honestly, I don't really know.

It could be the +reload script as well, but I doubt it cause that should stop as soon as you're done holding your fire key.
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