I was just playing in a lobby, and our team had a Spy that had perfect bhops. I watched him, and he got to some ridiculous spots that aren't possible with normal jumping, where nobody would look. I specifically remember that he kept going to this one spot above a door (http://youtu.be/TdKnbkYiidA?t=40s). With bhopping, you can jump quite a bit further, and I saw some videos and there are all sorts of ridiculous places b-hopping can take you. I've tried to learn it myself, and I've realized that its pretty hard to get the exact timings. If you get the exact timings, you can also remain in the air after rocket jumps, which allows you to get multiple crits with a single jump (using the market gardener). After a few days, I wonder if its worth learning. It seems like it'll be like learning c-tap; very time consuming and frustrating. If yes, can anybody give me any tips? I can consistently chain about 5 (Using the rocket jumper sound as a guide), but then it kind of falls apart.
Nope, too hard to be useful outside of some weird jumps.
bhop master race
just bind mwheelup and mwheeldown to +jump
just bind mwheelup and mwheeldown to +jump
Its cool, im really new, how to bhop jumps. (Is it like c tapping )
YouMustMikeNope, too hard to be useful outside of some weird jumps.
You'll be surprised at how many 'weird jumps' there are.
Admirablebhop master race
just bind mwheelup and mwheeldown to +jump
Already did that. But do you have any tips with improving consistency? I'm also having trouble gaining jump distance using it.
You'll be surprised at how many 'weird jumps' there are.
[quote=Admirable]bhop master race
just bind mwheelup and mwheeldown to +jump[/quote]
Already did that. But do you have any tips with improving consistency? I'm also having trouble gaining jump distance using it.
MightyYou'll be surprised at how many 'weird jumps' there are.
https://www.youtube.com/user/DeselectYourMind/playlists
I'm sure mike knows a fair share of those "weird jumps"
https://www.youtube.com/user/DeselectYourMind/playlists
I'm sure mike knows a fair share of those "weird jumps"
fightMightyYou'll be surprised at how many 'weird jumps' there are.https://www.youtube.com/user/DeselectYourMind/playlists
I'm sure mike knows a fair share of those "weird jumps"
maj0r thakns
https://www.youtube.com/user/DeselectYourMind/playlists
I'm sure mike knows a fair share of those "weird jumps"[/quote]
maj0r thakns
While I'm sure bhopping helps with this; you would be much better off spending your time learning air control in tf2. If it's jump maps, surf maps, whatever your ability to strafe and move in the air can actually be a really big factor in tf2. A lot of medics get the highlights of the "big surf" but even 6s classes like scout and demo, and HL classes like spy and sniper can surf to escape situations that they normally wouldn't. It's one of the more under appreciated skills at the top level of tf2 but it can prove to be very helpful
allea bhop macro never hurts
bhop macros use the wait command, and it doesn't work on sv_pure x servers.
bhop macros use the wait command, and it doesn't work on sv_pure x servers.
For TF2, the others have given you the right answer. For TFC, however, it is an ESSENTIAL skill.
MightyAlready did that. But do you have any tips with improving consistency? I'm also having trouble gaining jump distance using it.
Smooth mouse movement and timing is where you will find the speed.
Specific to TF2 though, bhopping down slopes will give you the most noticeable gains. There was some aussie medic who made a videos/article on this I think? Can't remember the specifics :E
You can also add in additional stafes whilst airborne to increase speed e.g. doing an S-curve in one jump
There was actually a hack that performs these micro-strafes in the air hundreds of times per jump to gain maximum distance. Whilst that might not be humanly impossible, it demonstrates that there are gains to be made.
Try getting to grips with it in a game where it isn't totally gimped. Maybe Fortress Forever? Quakeworld? CPM?
I personally learned playing Natural Selection and other GoldSrc mods which had no jump buffer hence the reliance on mwheel.
I always recommended these videos as a basic explanation of the mechanics air control / bhop
Smooth mouse movement and timing is where you will find the speed.
Specific to TF2 though, bhopping down slopes will give you the most noticeable gains. There was some aussie medic who made a videos/article on this I think? Can't remember the specifics :E
You can also add in additional stafes whilst airborne to increase speed e.g. doing an S-curve in one jump
There was actually a hack that performs these micro-strafes in the air hundreds of times per jump to gain maximum distance. Whilst that might not be humanly impossible, it demonstrates that there are gains to be made.
Try getting to grips with it in a game where it isn't totally gimped. Maybe Fortress Forever? Quakeworld? CPM?
I personally learned playing Natural Selection and other GoldSrc mods which had no jump buffer hence the reliance on mwheel.
I always recommended these videos as a basic explanation of the mechanics air control / bhop
[youtube]http://youtu.be/nm-BGnaBCgE?t=1m12s[/youtube]
Bhop is definitely not necessary.
However, perfectly timed bunny hops can maintain momentum while strafing adds velocity. There are some cases where you can do a sticky jump to gain a considerable distance and maintain a fraction of it, but more than the standard hammer units per second, to go a little fast.
I once managed to escape a death from a pyro because he was shotgunning me while I did like 3 bhops to increase the distance between us. It wasn't impressive, but I lived to make it to the next health pack because of the added speed boost.
However, perfectly timed bunny hops can maintain momentum while strafing adds velocity. There are some cases where you can do a sticky jump to gain a considerable distance and maintain a fraction of it, but more than the standard hammer units per second, to go a little fast.
I once managed to escape a death from a pyro because he was shotgunning me while I did like 3 bhops to increase the distance between us. It wasn't impressive, but I lived to make it to the next health pack because of the added speed boost.
[spoiler]bunnyhops are still not necessary[/spoiler]
Also, that spy could have gotten to that window spot by going up through ramp room first, and doing a normal jump (with an airstrafe) from battlements to the window. It doesn't have to be a bhop from the crate (although that would be faster).
I don't really understand this whole "worth it" argument. You bind a movement to mousewheel and you spin it. It's something you can learn so organically in TF2, because it's something you can just do on your way to somewhere as sniper or medic when you're bored. Literally every aspect of a competitive game that gives you any edge is worth it. Unless you have no timing mechanics whatsoever and can't move your fingers normally, it's worth it to learn bhopping. It can honestly get you out of some situations, especially as medic or sniper when you're going down a slope.
It's not hard to learn, and honestly it's fun. Especially if you try to learn the timing in css bhop maps. It's entirely up to you whether or not you'll think it's fun enough to spend time doing. But the time you spend doing it isn't mutually exclusive from practicing the other aspects of the game. If you had to go into modded servers to learn, or use a script that didn't work on ESEA, of course it wouldn't be worth it. However, neither are necessary.
In other words, if you want to be the best, you should consider everything to be worth it, especially if it doesn't detract from you learning other elements.
It's not hard to learn, and honestly it's fun. Especially if you try to learn the timing in css bhop maps. It's entirely up to you whether or not you'll think it's fun enough to spend time doing. But the time you spend doing it isn't mutually exclusive from practicing the other aspects of the game. If you had to go into modded servers to learn, or use a script that didn't work on ESEA, of course it wouldn't be worth it. However, neither are necessary.
In other words, if you want to be the best, you should consider everything to be worth it, especially if it doesn't detract from you learning other elements.
AdmirableMightyAlready did that. But do you have any tips with improving consistency? I'm also having trouble gaining jump distance using it.
Smooth mouse movement and timing is where you will find the speed.
Specific to TF2 though, bhopping down slopes will give you the most noticeable gains. There was some aussie medic who made a videos/article on this I think? Can't remember the specifics :E
You can also add in additional stafes whilst airborne to increase speed e.g. doing an S-curve in one jump
There was actually a hack that performs these micro-strafes in the air hundreds of times per jump to gain maximum distance. Whilst that might not be humanly impossible, it demonstrates that there are gains to be made.
Try getting to grips with it in a game where it isn't totally gimped. Maybe Fortress Forever? Quakeworld? CPM?
I personally learned playing Natural Selection and other GoldSrc mods which had no jump buffer hence the reliance on mwheel.
I always recommended these videos as a basic explanation of the mechanics air control / bhop
http://youtu.be/nm-BGnaBCgE?t=1m12s
major thakns. I'll keep all of this in mind while learning it.
clckwrkI don't really understand this whole "worth it" argument. You bind a movement to mousewheel and you spin it. It's something you can learn so organically in TF2, because it's something you can just do on your way to somewhere as sniper or medic when you're bored. Literally every aspect of a competitive game that gives you any edge is worth it. Unless you have no timing mechanics whatsoever and can't move your fingers normally, it's worth it to learn bhopping. It can honestly get you out of some situations, especially as medic or sniper when you're going down a slope.
It's not hard to learn, and honestly it's fun. Especially if you try to learn the timing in css bhop maps. It's entirely up to you whether or not you'll think it's fun enough to spend time doing. But the time you spend doing it isn't mutually exclusive from practicing the other aspects of the game. If you had to go into modded servers to learn, or use a script that didn't work on ESEA, of course it wouldn't be worth it. However, neither are necessary.
In other words, if you want to be the best, you should consider everything to be worth it, especially if it doesn't detract from you learning other elements.
major thakns. Quite the insight on competitive... I'll try and remember it whenever I find something that I think could be useful. But really when you think of it, if you keep on learning situational things, then you'll have a situational thing for every situation.
Smooth mouse movement and timing is where you will find the speed.
Specific to TF2 though, bhopping down slopes will give you the most noticeable gains. There was some aussie medic who made a videos/article on this I think? Can't remember the specifics :E
You can also add in additional stafes whilst airborne to increase speed e.g. doing an S-curve in one jump
There was actually a hack that performs these micro-strafes in the air hundreds of times per jump to gain maximum distance. Whilst that might not be humanly impossible, it demonstrates that there are gains to be made.
Try getting to grips with it in a game where it isn't totally gimped. Maybe Fortress Forever? Quakeworld? CPM?
I personally learned playing Natural Selection and other GoldSrc mods which had no jump buffer hence the reliance on mwheel.
I always recommended these videos as a basic explanation of the mechanics air control / bhop
[youtube]http://youtu.be/nm-BGnaBCgE?t=1m12s[/youtube][/quote]
major thakns. I'll keep all of this in mind while learning it.
[quote=clckwrk]I don't really understand this whole "worth it" argument. You bind a movement to mousewheel and you spin it. It's something you can learn so organically in TF2, because it's something you can just do on your way to somewhere as sniper or medic when you're bored. Literally [B]every[/B] aspect of a competitive game that gives you any edge is worth it. Unless you have no timing mechanics whatsoever and can't move your fingers normally, it's worth it to learn bhopping. It can honestly get you out of some situations, especially as medic or sniper when you're going down a slope.
It's not hard to learn, and honestly it's fun. Especially if you try to learn the timing in css bhop maps. It's entirely up to you whether or not you'll think it's fun enough to spend time doing. But the time you spend doing it isn't mutually exclusive from practicing the other aspects of the game. If you had to go into modded servers to learn, or use a script that didn't work on ESEA, of course it wouldn't be worth it. However, neither are necessary.
In other words, if you want to be the best, you should consider everything to be worth it, especially if it doesn't detract from you learning other elements.[/quote]
major thakns. Quite the insight on competitive... I'll try and remember it whenever I find something that I think could be useful. But really when you think of it, if you keep on learning situational things, then you'll have a situational thing for every situation.
The first thing you should do is start airstrafing around corners during rollout. The second thing you should do is realize that everything else "bunnyhop"-like is so random that it's worthless since you can't build up speed anyway.
Here's a tutorial on it: https://www.youtube.com/watch?v=PDP8W87rQXM
An actual example on 2fort: https://www.youtube.com/watch?v=bA6I0YejFe0
An actual example on 2fort: https://www.youtube.com/watch?v=bA6I0YejFe0