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broeselhud 2.2 finally released!
1
#1
19 Frags +

Thank you broesel.

http://code.google.com/p/broeselhud/downloads/detail?name=broeselhud%202.2.zip&can=2&q=

Thank you broesel.

http://code.google.com/p/broeselhud/downloads/detail?name=broeselhud%202.2.zip&can=2&q=
2
#2
11 Frags +

Think for Broesel HUD ambassador 2012

Think for Broesel HUD ambassador 2012
3
#3
5 Frags +

about fucking time

about fucking time
4
#4
4 Frags +

is this real life

[edit] i just tried it and i don't like it. is that bad?

is this real life

[edit] i just tried it and i don't like it. is that bad?
5
#5
-3 Frags +

Damn, are there any screenshots of it? I hope he didn't goof it up, BroeselHUD has always been the best due to its simplicity and cleanliness.

He made none of the medic changes/fixes that I suggested to him. :(

Damn, are there any screenshots of it? I hope he didn't goof it up, BroeselHUD has always been the best due to its simplicity and cleanliness.

He made none of the medic changes/fixes that I suggested to him. :(
6
#6
0 Frags +

finally. D:

finally. D:
7
#7
3 Frags +

any screenshots?

any screenshots?
8
#8
5 Frags +

O. M. G.

o___o

;___:

I thought this day would never come

O. M. G.

o___o

;___:

I thought this day would never come
9
#9
15 Frags +

I was just about to post this here, but think beat me to it :D

dflameany screenshots?

I have yet to make new ones, though nothing changed visually from 2.1.6 except this (even got a screenshot of the new class menu \o/ ):

- new spec HUD
- smaller class menu
- CP cap count now only shows a number (removed the x) and is bigger
- thinner damage indicators (red stripes when someone hits you)
- decreased shadow offset on the following elements:
* last damage done
* sticky count
* TargetID HP numbers
- smaller disguise menu without the key images behind the numbers

There are other visual changes of course, which are all fixes or inarguably needed though (borders being too thick on some elements (Engie menus etc), charge meters not being white sometimes etc).

mghughlaurieabout fucking timebroesel @ ETF2L in response to a similar commentShut the hell up dude, it's not like I'm getting paid for this or anything, I'm doing this in my free time.MR_SLIN[edit] i just tried it and i don't like it. is that bad?

Elaborate pls?

OdissiusDamn, are there any screenshots of it? I hope he didn't goof it up, BroeselHUD has always been the best due to its simplicity and cleanliness.

No, I did not "goof it up", as mentioned above I barely changed any major visual details but I improved it in many places, fixed some stuff, added support for gamemodes, missing elements etc.

OdissiusHe made none of the medic changes/fixes that I suggested to him. :(

I didn't implement any of these because quite frankly they're all bullshit: You can't simply move the heal target up there, this panel is also used when someone heals you, so this would result in a medic basically covering up your view whenever he's healing you. Same with the regular TargetID being moved above the crosshair really - this is the same panel as for all other classes. The ubercharge bar is already big enough and why would you increase the HP numbers on the targetIDs? It doesn't change the fact that there's no cross on them, which is the best quick measure for medics. The oldschool targetIDs have a cross AND HP numbers though, so why don't you just use these?

I was just about to post this here, but think beat me to it :D

[quote=dflame]any screenshots?[/quote]

I have yet to make new ones, though nothing changed visually from 2.1.6 except this (even got a screenshot of the new class menu \o/ ):

- new spec HUD
[url=http://250kb.de/u/121116/p/0obwC0qcZvBA.png]- smaller class menu[/url]
- CP cap count now only shows a number (removed the x) and is bigger
- thinner damage indicators (red stripes when someone hits you)
- decreased shadow offset on the following elements:
* last damage done
* sticky count
* TargetID HP numbers
- smaller disguise menu without the key images behind the numbers

There are other visual changes of course, which are all fixes or inarguably needed though (borders being too thick on some elements (Engie menus etc), charge meters not being white sometimes etc).

[quote=mghughlaurie]about fucking time[/quote]

[quote=broesel @ ETF2L in response to a similar comment]Shut the hell up dude, it's not like I'm getting paid for this or anything, I'm doing this in my free time.[/quote]

[quote=MR_SLIN][edit] i just tried it and i don't like it. is that bad?[/quote]

Elaborate pls?

[quote=Odissius]Damn, are there any screenshots of it? I hope he didn't goof it up, BroeselHUD has always been the best due to its simplicity and cleanliness.[/quote]

No, I did not "goof it up", as mentioned above I barely changed any major visual details but I improved it in many places, fixed some stuff, added support for gamemodes, missing elements etc.

[quote=Odissius]He made none of the medic changes/fixes that I suggested to him. :([/quote]

I didn't implement any of these because quite frankly they're all bullshit: You can't simply move the heal target up there, this panel is also used when someone heals you, so this would result in a medic basically covering up your view whenever he's healing you. Same with the regular TargetID being moved above the crosshair really - this is the same panel as for all other classes. The ubercharge bar is already big enough and why would you increase the HP numbers on the targetIDs? It doesn't change the fact that there's no cross on them, which is the best quick measure for medics. The oldschool targetIDs have a cross AND HP numbers though, so why don't you just use these?
10
#10
-16 Frags +

mmmm it's hard to read the medic heal numbers, the health is no longer a cross, the ammo is no longer colored...

i dunno. -_-

mmmm it's hard to read the medic heal numbers, the health is no longer a cross, the ammo is no longer colored...

i dunno. -_-
11
#11
10 Frags +

Dude what?

The ammo has never been colored in my HUD, ever.
Read the ReadMe on how to customize colors.

The health cross is optional since version 2.0, which was released exactly 1 year ago. Before that you could switch to it with cl_hud_minmode, which is since 2.0 used for the 6v6/12v12 scoreboard.
Read the ReadMe on how to enable the health cross.

The medic heal numbers, I don't know, I prefer the smaller shadow offset, are you running some low resolution maybe?

tl;dr l2read

Dude what?

The ammo has never been colored in my HUD, ever.
Read the ReadMe on how to customize colors.

[url=http://code.google.com/p/broeselhud/wiki/Updates#28/11/2011_-_Version_2.0]The health cross is optional since version 2.0, which was released exactly 1 year ago. Before that you could switch to it with cl_hud_minmode, which is since 2.0 used for the 6v6/12v12 scoreboard.[/url]
Read the ReadMe on how to enable the health cross.

The medic heal numbers, I don't know, I prefer the smaller shadow offset, are you running some low resolution maybe?

tl;dr l2read
12
#12
-12 Frags +

oh. maybe i'm just using an edited version of broesel and that's confusing me. not sure.

oh. maybe i'm just using an edited version of broesel and that's confusing me. not sure.
13
#13
7 Frags +
MR_SLINoh. maybe i'm just using an edited version of broesel

correct

MR_SLIN and that's confusing me. not sure.

correct

[quote=MR_SLIN]oh. maybe i'm just using an edited version of broesel[/quote]
correct
[quote=MR_SLIN] and that's confusing me. not sure.[/quote]
correct
14
#14
5 Frags +

Broesel, everything looks great man. I would have liked to see that new xhair syntax, and the ability to edit stuff within hudlayout.res, but I'm just glad you got an updated and supported hud that is still up. Good job man, and thank you.

Edit. Actually it looks like you did add the new syntax for changing the xhair sizes. Very neat.

Broesel, everything looks great man. I would have liked to see that new xhair syntax, and the ability to edit stuff within hudlayout.res, but I'm just glad you got an updated and supported hud that is still up. Good job man, and thank you.

Edit. Actually it looks like you did add the new syntax for changing the xhair sizes. Very neat.
15
#15
5 Frags +

he carried on the legendary m0rehud, clean, simple and minimal what more can u want. and it is updated. beautiful

he carried on the legendary m0rehud, clean, simple and minimal what more can u want. and it is updated. beautiful
16
#16
5 Frags +

don't listen to slin, hes an idiot. thanks for updating though :)

don't listen to slin, hes an idiot. thanks for updating though :)
17
#17
5 Frags +

THERE IS A GOD

thank jaysus 4 da hud u dabes broesel

THERE IS A GOD

thank jaysus 4 da hud u dabes broesel
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#18
0 Frags +

thanks alot for updating this.. still been using it since i don't really play MvM but its nice to have.

thanks alot for updating this.. still been using it since i don't really play MvM but its nice to have.
19
#19
-4 Frags +

SCREENSHOTS PLS

SCREENSHOTS PLS
20
#20
2 Frags +

Thanks for the update love your HUD.

Thanks for the update love your HUD.
21
#21
-1 Frags +

I've been a long time supporter of m0re and your broselhud. I appreciate the update.

I've yet to load it yet (will when I get home), did you make the updates for MvM support? Otherwise I still use the old one even though its out of date hah.

I've been a long time supporter of m0re and your broselhud. I appreciate the update.

I've yet to load it yet (will when I get home), did you make the updates for MvM support? Otherwise I still use the old one even though its out of date hah.
22
#22
3 Frags +

Guys, please read the readme file before making yourselves look dumb by asking questions that three people have already asked.

Guys, please read the readme file before making yourselves look dumb by asking questions that three people have already asked.
23
#23
7 Frags +
thinkGuys, please read the readme file before making yourselves look dumb by asking questions that three people have already asked.miwoThink for Broesel HUD ambassador 2012
[quote=think]Guys, please read the readme file before making yourselves look dumb by asking questions that three people have already asked.[/quote]
[quote=miwo]Think for Broesel HUD ambassador 2012[/quote]
24
#24
-1 Frags +
broeselI didn't implement any of these because quite frankly they're all bullshit: You can't simply move the heal target up there, this panel is also used when someone heals you, so this would result in a medic basically covering up your view whenever he's healing you. Same with the regular TargetID being moved above the crosshair really - this is the same panel as for all other classes. The ubercharge bar is already big enough and why would you increase the HP numbers on the targetIDs? It doesn't change the fact that there's no cross on them, which is the best quick measure for medics. The oldschool targetIDs have a cross AND HP numbers though, so why don't you just use these?

No, they aren't.

At the very least:
- increase the health size font for your heal target (it's too small)
- swap the positions of the ubercharge bar and heal target (so that the heal target is above the uber bar)

I guarantee this will make the medic part of the hud better. Why do you think the best medic in the game modified his Broesel hud to be like this?

Check @ 42:00.

[quote=broesel]
I didn't implement any of these because quite frankly they're all bullshit: You can't simply move the heal target up there, this panel is also used when someone heals you, so this would result in a medic basically covering up your view whenever he's healing you. Same with the regular TargetID being moved above the crosshair really - this is the same panel as for all other classes. The ubercharge bar is already big enough and why would you increase the HP numbers on the targetIDs? It doesn't change the fact that there's no cross on them, which is the best quick measure for medics. The oldschool targetIDs have a cross AND HP numbers though, so why don't you just use these?[/quote]

No, they aren't.

At the very least:
- increase the health size font for your heal target (it's too small)
- swap the positions of the ubercharge bar and heal target (so that the heal target is above the uber bar)

I guarantee this will make the medic part of the hud better. Why do you think the best medic in the game modified his Broesel hud to be like this?

[b][url=http://www.twitch.tv/pyyyour/b/339081513]Check @ 42:00[/url][/b].
25
#25
3 Frags +
At the very least:
- increase the health size font for your heal target (it's too small)
- swap the positions of the ubercharge bar and heal target (so that the heal target is above the uber bar)

I guarantee this will make the medic part of the hud better. Why do you think the best medic in the game modified his Broesel hud to be like this?

If you want the hud like that, do it yourself. What makes it 'better' to you is your opinion.

[quote]At the very least:
- increase the health size font for your heal target (it's too small)
- swap the positions of the ubercharge bar and heal target (so that the heal target is above the uber bar)

I guarantee this will make the medic part of the hud better. Why do you think the best medic in the game modified his Broesel hud to be like this?[/quote]

If you want the hud like that, do it yourself. What makes it 'better' to you is your opinion.
26
#26
-7 Frags +
disengageIf you want the hud like that, do it yourself. What makes it 'better' to you is your opinion.

I figure why not make it better for everyone, and no that's not just my opinion it would be objectively better

[quote=disengage]If you want the hud like that, do it yourself. What makes it 'better' to you is your opinion.[/quote]

I figure why not make it better for everyone, and no that's not just my opinion it would be objectively better
27
#27
1 Frags +
OdissiusdisengageIf you want the hud like that, do it yourself. What makes it 'better' to you is your opinion.
I figure why not make it better for everyone, and no that's not just my opinion it would be objectively better

No.

[quote=Odissius][quote=disengage]If you want the hud like that, do it yourself. What makes it 'better' to you is your opinion.[/quote]

I figure why not make it better for everyone, and no that's not just my opinion it would be objectively better[/quote]

No.
28
#28
0 Frags +
OdissiusdisengageIf you want the hud like that, do it yourself. What makes it 'better' to you is your opinion.
I figure why not make it better for everyone, and no that's not just my opinion it would be objectively better

You're completely delusional. I main medic and I've been using this hud for a long time. I know lots of other people that have been using the hud, with the way that it is, for a long time. Seriously, like disengage said, go make those changes you want and be happy with it, but don't tell a veteran hud creator to go change a bunch of stuff that will make it "objectively better."

[quote=Odissius][quote=disengage]If you want the hud like that, do it yourself. What makes it 'better' to you is your opinion.[/quote]

I figure why not make it better for everyone, and no that's not just my opinion it would be objectively better[/quote]

You're completely delusional. I main medic and I've been using this hud for a long time. I know lots of other people that have been using the hud, with the way that it is, for a long time. Seriously, like disengage said, go make those changes you want and be happy with it, but don't tell a veteran hud creator to go change a bunch of stuff that will make it "objectively better."
29
#29
1 Frags +
Odissius Why do you think the best medic in the game modified his Broesel hud to be like this?

Check @ 42:00.

LOL this is SUCH an easy mod to make to the hud all by your big boy self. I agree that it's a nice mod, but WHY are you trying to cram this down broesels throat? This is a tiny little niche thing that some players MIGHT want to make but that doesn't mean you should get upset and be so demanding if broesel doesn't make it default in his hud. I made that mod to the target id's a LONG time ago and have kept those settings a part of my hudlayout.res for such a long time that I don't even think about it anymore.

[quote=Odissius] Why do you think the best medic in the game modified his Broesel hud to be like this?

[b][url=http://www.twitch.tv/pyyyour/b/339081513]Check @ 42:00[/url][/b].[/quote]

LOL this is SUCH an easy mod to make to the hud all by your big boy self. I agree that it's a nice mod, but WHY are you trying to cram this down broesels throat? This is a tiny little niche thing that some players MIGHT want to make but that doesn't mean you should get upset and be so demanding if broesel doesn't make it default in his hud. I made that mod to the target id's a LONG time ago and have kept those settings a part of my hudlayout.res for such a long time that I don't even think about it anymore.
30
#30
-5 Frags +
crespiYou're completely delusional. I main medic and I've been using this hud for a long time. I know lots of other people that have been using the hud, with the way that it is, for a long time. Seriously, like disengage said, go make those changes you want and be happy with it, but don't tell a veteran hud creator to go change a bunch of stuff that will make it "objectively better."

If you think I am delusional, then you're a fucking idiot.

"I've been using something for a long time, so that means it is perfect." Sweet logical fallacy bro.

Hmm, I wonder why Pyyyour (probs the best medic in the game, you may have heard of him) made these changes to the hud that I am speaking about? Let's put our *thinking caps* on, boys and girls. I wonder if, maybe, it's because it makes it easier to see the health of your heal target? Oh no that can't be. Bigger font and closer to the crosshair = easier to see? No that doesn't make any sense at all!

[quote=crespi]You're completely delusional. I main medic and I've been using this hud for a long time. I know lots of other people that have been using the hud, with the way that it is, for a long time. Seriously, like disengage said, go make those changes you want and be happy with it, but don't tell a veteran hud creator to go change a bunch of stuff that will make it "objectively better."[/quote]

If you think I am delusional, then you're a fucking idiot.

"I've been using something for a long time, so that means it is perfect." Sweet logical fallacy bro.

Hmm, I wonder why Pyyyour (probs the best medic in the game, you may have heard of him) made these changes to the hud that I am speaking about? Let's put our *thinking caps* on, boys and girls. I wonder if, maybe, it's because it makes it easier to see the health of your heal target? Oh no that can't be. Bigger font and closer to the crosshair = easier to see? No that doesn't make any sense at all!
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