Via HLDS:
Valve- Fixed the Strange Dalokohs Bar not counting food eaten
- Fixed a client crash related to the material system
- Fixed a client crash related to the control point HUD
- Fixed a server crash related to the Robot Destruction game mode
- Fixed name changes not being applied to all panels
- Fixed a bug with tournaments ending early if the previous round ended in a stalemate
- Fixed the Australium Scattergun using the fire material
- Fixed not seeing the particle effects for weapons and cosmetic items in the player model panels
- Added Gamers Assembly 2015 medals
- Added a "no hat" style for the Batter's Helmet
- Updated more sound files to use .mp3 format instead of .wav
- Updated nav_check_stairs to be marked as a cheat
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- Mannpower update
- Updated grapple model and player animations
- Fixed not hearing some of the powerup sounds
- Removed ctf_foundry from the default map cycle to focus on gathering information on the remaining maps
- Knockout: reduced melee damage multiplier
- Knockout: max health buff has been reduced for the Heavy and for the Demoman with a shield or decapitating sword equipped
- Grapple: increased base damage for attaching to a player and increased bleed damage while attached
Rumor has it:
- This is the new grappling hook model, thanks to Ellistron of Facepunch: http://facepunch.com/showthread.php?t=1446193&p=47432635&viewfull=1#post47432635
- There's some new animations! Ellistron also recorded them for your viewing pleasure
- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/27444c4dd8af2e26755331a6da0279335356ea5a
- Medal images can be found on Facepunch
- Strings and VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/16d909a6856185315a73416568715da28a511c63
- Size is ~110 MB
Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:
[quote=Valve]- [b]Fixed the Strange Dalokohs Bar not counting food eaten[/b]
- Fixed a client crash related to the material system
- Fixed a client crash related to the control point HUD
- Fixed a server crash related to the Robot Destruction game mode
- Fixed name changes not being applied to all panels
- Fixed a bug with tournaments ending early if the previous round ended in a stalemate
- Fixed the Australium Scattergun using the fire material
- Fixed not seeing the particle effects for weapons and cosmetic items in the player model panels
- Added Gamers Assembly 2015 medals
- Added a "no hat" style for the Batter's Helmet
- Updated more sound files to use .mp3 format instead of .wav
- Updated nav_check_stairs to be marked as a cheat
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- Mannpower update
- Updated grapple model and player animations
- Fixed not hearing some of the powerup sounds
- Removed ctf_foundry from the default map cycle to focus on gathering information on the remaining maps
- Knockout: reduced melee damage multiplier
- Knockout: max health buff has been reduced for the Heavy and for the Demoman with a shield or decapitating sword equipped
- Grapple: increased base damage for attaching to a player and increased bleed damage while attached[/quote]
Rumor has it:
- This is the new grappling hook model, thanks to Ellistron of Facepunch: http://facepunch.com/showthread.php?t=1446193&p=47432635&viewfull=1#post47432635
- There's some new animations! [url=http://facepunch.com/showthread.php?t=1446193&p=47432469&viewfull=1#post47432469]Ellistron also recorded them for your viewing pleasure[/url]
- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/27444c4dd8af2e26755331a6da0279335356ea5a
- [B]Medal images [url=http://facepunch.com/showthread.php?t=1458654&p=47432480#post47432480]can be found on Facepunch[/url][/B]
- Strings and VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/16d909a6856185315a73416568715da28a511c63
- Size is ~110 MB
HOLY SHIT I OWN A SCORCHING FLAMES NO HAT
HOLY SHIT I OWN A SCORCHING FLAMES NO HAT
- Added a "no hat" style for the Batter's Helmet
isn't the whole hat just a hat?
- Added a "no hat" style for the Batter's Helmet
isn't the whole hat just a hat?
I think the no hat just removes the mic and headphone doesn't it?
I think the no hat just removes the mic and headphone doesn't it?
BonafideI think the no hat just removes the mic and headphone doesn't it?
You would be right.
[quote=Bonafide]I think the no hat just removes the mic and headphone doesn't it?[/quote]
You would be right.
DirtyMortugc medals?
Came out two weeks ago...
[quote=DirtyMort]ugc medals?[/quote]
Came out two weeks ago...
Via HLDS:
Valve- Introduced a feature that breaks the ESEA client automatically during playoffs.
Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:
[quote=Valve]- Introduced a feature that breaks the ESEA client automatically during playoffs.[/quote]
[img]http://i.imgur.com/ImC28Iz.png[/img]
helm update
DirtyMortugc medals?
That was the 3/18/15 update.
[quote=DirtyMort]ugc medals?[/quote]
That was the [url=http://teamfortress.tv/thread/23623/tf2-update-for-3-18-15]3/18/15 update.[/url]
RainofLightHOLY SHIT I OWN A SCORCHING FLAMES NO HAT
THEBILLDOZERhttp://i.imgur.com/ImC28Iz.png
helm update
you thought
[quote=RainofLight]HOLY SHIT I OWN A SCORCHING FLAMES NO HAT[/quote]
[quote=THEBILLDOZER][img]http://i.imgur.com/ImC28Iz.png[/img]
helm update[/quote]
you thought
wickedplayer494There's some new animations! Ellistron also recorded them for your viewing pleasure
They secretly added new all-class taunt animations, under the name of "taunt_vehicle_allclass_start" "taunt_vehicle_allclass_honk" and "taunt_vehicle_allclass_end"
bumper cars pt 2?
[quote=wickedplayer494]There's some new animations! [url=http://facepunch.com/showthread.php?t=1446193&p=47432469&viewfull=1#post47432469]Ellistron also recorded them for your viewing pleasure[/url]
[/quote]
[quote]They secretly added new all-class taunt animations, under the name of "taunt_vehicle_allclass_start" "taunt_vehicle_allclass_honk" and "taunt_vehicle_allclass_end"[/quote]
bumper cars pt 2?
[quote=DirtyMort]ugc medals?[/quote]
[img]http://cloud-4.steamusercontent.com/ugc/38619578634842897/3C46BC1E07D53947693547E9978A03D6DF6BE515/[/img]
mine came
THEBILLDOZERhttp://i.imgur.com/ImC28Iz.png
helm update
They probably should change the model so there's not an awkward hole on the side.
[quote=THEBILLDOZER][img]http://i.imgur.com/ImC28Iz.png[/img]
helm update[/quote]
They probably should change the model so there's not an awkward hole on the side.
hookyTHEBILLDOZERhttp://i.imgur.com/ImC28Iz.png
helm update
They probably should change the model so there's not an awkward hole on the side.
There should be a "switch hitter" style so it covers both ears and removes the headphones.
[quote=hooky][quote=THEBILLDOZER][img]http://i.imgur.com/ImC28Iz.png[/img]
helm update[/quote]
They probably should change the model so there's not an awkward hole on the side.[/quote]
There should be a "switch hitter" style so it covers both ears and removes the headphones.
oh my golly they fixed the scattergun reload animation, THANK YOU VALVE.
oh my golly they fixed the scattergun reload animation, THANK YOU VALVE.
I'm pretty sure those are just the bumper car animations, they're not new.
I'm pretty sure those are just the bumper car animations, they're not new.
hookyTHEBILLDOZERhttp://i.imgur.com/ImC28Iz.png
helm update
They probably should change the model so there's not an awkward hole on the side.
thats what batters helmets are really like though
[quote=hooky][quote=THEBILLDOZER][img]http://i.imgur.com/ImC28Iz.png[/img]
helm update[/quote]
They probably should change the model so there's not an awkward hole on the side.[/quote]
thats what batters helmets are really like though
[img] http://i.imgur.com/ElJCNBW.jpg [/img] Finally :D
Hypnotize http://i.imgur.com/ElJCNBW.jpg Finally :D
I was curious if it was just mine game, looks like it wasn't
[quote=Hypnotize][img] http://i.imgur.com/ElJCNBW.jpg [/img] Finally :D[/quote]
I was curious if it was just mine game, looks like it wasn't
got a ugc plat 6s medal, didnt even play a game loooool
got a ugc plat 6s medal, didnt even play a game loooool
THE SCATTER ANIMATIONS ARE BACK
I CAN DIE HAPPY
THE SCATTER ANIMATIONS ARE BACK
I CAN DIE HAPPY
SnowdreamTHE SCATTER ANIMATIONS ARE BACK
I CAN DIE HAPPY
Now we need the Rocket Launcher back, and we're cool
[quote=Snowdream]THE SCATTER ANIMATIONS ARE BACK
I CAN DIE HAPPY[/quote]
Now we need the Rocket Launcher back, and we're cool