I want to share some weird happenings that went down in my team's last viaduct match and find out if anyone's had these issues or perhaps how to prevent them.
Firstly when the game went live my pocket was assigned to the enemy team making it a 5v7 and it would not let him switch. After pausing and having him rejoin we were able to make things normal. I vaguely recall something like this happening to me before long ago but don't remember how it was handled. Probably the same way. This is an issue with the ESEA client, I take it?
Even more maddening though is that in the 2nd round, after gaining a considerable lead on the clock, the point refused to go into overtime, instead just hanging at 0:00 and decaying cap time at the normal rate as opposed to the overtime rate. Eventually the endless hordes of frantic opponents overran us and took back the point. Then we got flustered and threw the rest of the round by playing like crap. So yeah, not making excuses- they played well and we decided to forego teamwork for some reason (the whole game) but still this shit is sad and irritating.
https://www.youtube.com/watch?v=JqvKBsEiapk
I want to share some weird happenings that went down in my team's last viaduct match and find out if anyone's had these issues or perhaps how to prevent them.
Firstly when the game went live my pocket was assigned to the enemy team making it a 5v7 and it would not let him switch. After pausing and having him rejoin we were able to make things normal. I vaguely recall something like this happening to me before long ago but don't remember how it was handled. Probably the same way. This is an issue with the ESEA client, I take it?
Even more maddening though is that in the 2nd round, after gaining a considerable lead on the clock, the point refused to go into overtime, instead just hanging at 0:00 and decaying cap time at the normal rate as opposed to the overtime rate. Eventually the endless hordes of frantic opponents overran us and took back the point. Then we got flustered and threw the rest of the round by playing like crap. So yeah, not making excuses- they played well and we decided to forego teamwork for some reason (the whole game) but still this shit is sad and irritating.
[youtube]https://www.youtube.com/watch?v=JqvKBsEiapk[/youtube]
the 5v7 thing is definitely a problem with the esea client/server, iirc it happened once in a match i was camming and i experienced it personally another time. as for the second problem, never seen that before but try submitting a ticket to esea with your video so at least they know about it.
the 5v7 thing is definitely a problem with the esea client/server, iirc it happened once in a match i was camming and i experienced it personally another time. as for the second problem, never seen that before but try submitting a ticket to esea with your video so at least they know about it.
I have a guess that maybe the demo started the cap right as the victory was going to be called, so it bypassed the "overtime" trigger and thus was treated in some sort of limbo of normal cap time. I was certain the victory round was going to be called but the demoman landed on it just before it sounded
I have a guess that maybe the demo started the cap right as the victory was going to be called, so it bypassed the "overtime" trigger and thus was treated in some sort of limbo of normal cap time. I was certain the victory round was going to be called but the demoman landed on it just before it sounded
rowrowI have a guess that maybe the demo started the cap right as the victory was going to be called, so it bypassed the "overtime" trigger and thus was treated in some sort of limbo of normal cap time. I was certain the victory round was going to be called but the demoman landed on it just before it sounded
this is what i was thinking too
someone would have to watch it tick by tick to make 100% sure
[quote=rowrow]I have a guess that maybe the demo started the cap right as the victory was going to be called, so it bypassed the "overtime" trigger and thus was treated in some sort of limbo of normal cap time. I was certain the victory round was going to be called but the demoman landed on it just before it sounded[/quote]
this is what i was thinking too
someone would have to watch it tick by tick to make 100% sure
Was watching b4nny last season's viaduct week either live or a vod (I don't remember) and the other team had forced overtime, 4G capped, RIGHT (tick perfect) as the other team capped b4nny stepped on the point and even though they capped the round didn't end because of b4nny being on it. I think weird shit like that is just tf2. It's unfortunate but our game is broken
Was watching b4nny last season's viaduct week either live or a vod (I don't remember) and the other team had forced overtime, 4G capped, RIGHT (tick perfect) as the other team capped b4nny stepped on the point and even though they capped the round didn't end because of b4nny being on it. I think weird shit like that is just tf2. It's unfortunate but our game is broken
ZZrowrowI have a guess that maybe the demo started the cap right as the victory was going to be called, so it bypassed the "overtime" trigger and thus was treated in some sort of limbo of normal cap time. I was certain the victory round was going to be called but the demoman landed on it just before it sounded
this is what i was thinking too
someone would have to watch it tick by tick to make 100% sure
do u really want ur win taken away?
[quote=ZZ][quote=rowrow]I have a guess that maybe the demo started the cap right as the victory was going to be called, so it bypassed the "overtime" trigger and thus was treated in some sort of limbo of normal cap time. I was certain the victory round was going to be called but the demoman landed on it just before it sounded[/quote]
this is what i was thinking too
someone would have to watch it tick by tick to make 100% sure[/quote]
do u really want ur win taken away?
might want to check out if it has anything to do with the new update, after all tr_maps were affected (my team had a similar issue in scrims)
sv_allow_point_servercommand
might want to check out if it has anything to do with the new update, after all tr_maps were affected (my team had a similar issue in scrims)
sv_allow_point_servercommand
The TF2 gods were not on your side.
The TF2 gods were not on your side.
[quote=retrograde]nice necro[/quote]
[img]http://puu.sh/if3ww/25d2ca39fb.png[/img]
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[img]http://puu.sh/if3w2/ca0bfc4168.png[/img]
HOW IS THAT A NECRO