collwrlets just hope they dont lock viewmodel cvars now that there's incentive to keep them on
r_drawviewmodel and viewmodel_fov are both cheats in l4d2
rip
[quote=collwr]lets just hope they dont lock viewmodel cvars now that there's incentive to keep them on[/quote]
r_drawviewmodel and viewmodel_fov are both cheats in l4d2
rip
cl_viewmodelfovsurvivor is what changes the weapon fov in that game
cl_viewmodelfovsurvivor is what changes the weapon fov in that game
desarvalcl_viewmodelfovsurvivor is what changes the weapon fov in that game
fragmentation
still though, r_drawviewmodel is a cheat
[quote=desarval]cl_viewmodelfovsurvivor is what changes the weapon fov in that game[/quote]
[b]fragmentation[/b]
still though, r_drawviewmodel is a cheat
all of these skins look like someone dipped the guns in melting (3 flavors in 1 tub) icecream and let it dry. vomit.
all of these skins look like someone dipped the guns in melting (3 flavors in 1 tub) icecream and let it dry. vomit.
yes, still you can use cl_viewmodelfovsurvivor 180 so you dont have the viewmodel anyways
yes, still you can use cl_viewmodelfovsurvivor 180 so you dont have the viewmodel anyways
desarvalyes, still you can use cl_viewmodelfovsurvivor 180 so you dont have the viewmodel anyways
does it cause issues like it did in tf2
[quote=desarval]yes, still you can use cl_viewmodelfovsurvivor 180 so you dont have the viewmodel anyways[/quote]
does it cause issues like it did in tf2
you will have the molotov fire in the middle of your screen, thats about it i think
you will have the molotov fire in the middle of your screen, thats about it i think
im surprised they ignored the powerjack considering it has 2 great upsides and 1 extremely negligible downside. also amusing how the LnL went from extremely overpowered to basically useless
im surprised they ignored the powerjack considering it has 2 great upsides and 1 extremely negligible downside. also amusing how the LnL went from extremely overpowered to basically useless
BumFreezeim surprised they ignored the powerjack considering it has 2 great upsides and 1 extremely negligible downside. also amusing how the LnL went from extremely overpowered to basically useless
I'll still run it in pubs and in HL it might still be nice for things like PL and A/D but I wouldn't bother in 6s
[quote=BumFreeze]im surprised they ignored the powerjack considering it has 2 great upsides and 1 extremely negligible downside. also amusing how the LnL went from extremely overpowered to basically useless[/quote]
I'll still run it in pubs and in HL it might still be nice for things like PL and A/D but I wouldn't bother in 6s
BumFreezeim surprised they ignored the powerjack considering it has 2 great upsides and 1 extremely negligible downside. also amusing how the LnL went from extremely overpowered to basically useless
Very untrue. It's still vastly easier to hit them on people and with the extra building damage + splash off buildings would be enough to make me run it permanently on PL offense.
[quote=BumFreeze]im surprised they ignored the powerjack considering it has 2 great upsides and 1 extremely negligible downside. also amusing how the LnL went from extremely overpowered to basically useless[/quote]
Very untrue. It's still vastly easier to hit them on people and with the extra building damage + splash off buildings would be enough to make me run it permanently on PL offense.
BumFreezeim surprised they ignored the powerjack considering it has 2 great upsides and 1 extremely negligible downside
shhhhhhhhhhhhhhhhhhh
[quote=BumFreeze]im surprised they ignored the powerjack considering it has 2 great upsides and 1 extremely negligible downside
[/quote]
shhhhhhhhhhhhhhhhhhh
LsRainbowsshhhhhhhhhhhhhhhhhhh
it's basically the gru but without the lingering vulnerability, with less of a vulnerability penalty, and with health on kill
it should mark for death but without lingering, since pyro is faster and lingering would make it useless
[quote=LsRainbows]shhhhhhhhhhhhhhhhhhh[/quote]
it's basically the gru but without the lingering vulnerability, with less of a vulnerability penalty, and with health on kill
it should mark for death but without lingering, since pyro is faster and lingering would make it useless
yttriumLsRainbowsshhhhhhhhhhhhhhhhhhh
it's basically the gru but without the lingering vulnerability, with less of a vulnerability penalty, and with health on kill
it should mark for death but without lingering, since pyro is faster and lingering would make it useless
Ya I know its sleeper OP
I abuse it tho so I'll miss it so much when its nerfed
[quote=yttrium][quote=LsRainbows]shhhhhhhhhhhhhhhhhhh[/quote]
it's basically the gru but without the lingering vulnerability, with less of a vulnerability penalty, and with health on kill
it should mark for death but without lingering, since pyro is faster and lingering would make it useless[/quote]
Ya I know its sleeper OP
I abuse it tho so I'll miss it so much when its nerfed
wait a minute
inb4 the 3 month gun mettle campaign is their solution to coming up with initial matchmaking ranks
MATCHMAKING IN 3 MONTHS BOYS
wait a minute
inb4 the 3 month gun mettle campaign is their solution to coming up with initial matchmaking ranks
MATCHMAKING IN 3 MONTHS BOYS
Inspiring update.
- Weapon skins are a fantastic idea, hopefully this creates a closer tie between the market and matches. What Valve does with skins and comp in CSGO works as a huge book for the comp scene. Even without a direct intertwining, the skins will boost Saloon in huge ways (once people have a sense of how much they are worth and can part with them).
- The weapon pickup mechanic is awesome. Obviously uber charge wont stay in the dropped medigun. Ubers are tied to the medic. When you kill a medic with Uber, they explode with the electricity of Uber-Charge. The Uber is tied to the Medic's life (pretend it's stored in the backpack he wears) and won't be left in the gun. Otherwise all this does is expand the meta, and mixies things up in a very interesting way. I wonder if the dropped weapon is primary only or last active. Could be a strat for meds to "hide" kritz by switching to another weapon when they know they're dead if it drops last active weapon. Regardless, it will add another layer to the game, even if you can swap a weapon for more loaded weapon. As admirable mentioned, you know what guns you dropped, it won't be a surprise what they might have. Accounting for it only expands the meta, and will add some spice to the game.
- Stattrack: Cool. I always liked seeing the kills better than how stranges worked. A shame that stranges will be lesser stattrack items though. I wonder if the difference will remain that Stattrack only track frags, but stranges can have multiple counters applied to them. Even so, I imagine you'll be able to purchase a stattracker to put on a weapon sometime in the future and wonder how that will work with Strange items.
Inspiring update.
- Weapon skins are a fantastic idea, hopefully this creates a closer tie between the market and matches. What Valve does with skins and comp in CSGO works as a huge book for the comp scene. Even without a direct intertwining, the skins will boost Saloon in huge ways (once people have a sense of how much they are worth and can part with them).
- The weapon pickup mechanic is awesome. Obviously uber charge wont stay in the dropped medigun. Ubers are tied to the medic. When you kill a medic with Uber, they explode with the electricity of Uber-Charge. The Uber is tied to the Medic's life (pretend it's stored in the backpack he wears) and won't be left in the gun. Otherwise all this does is expand the meta, and mixies things up in a very interesting way. I wonder if the dropped weapon is primary only or last active. Could be a strat for meds to "hide" kritz by switching to another weapon when they know they're dead if it drops last active weapon. Regardless, it will add another layer to the game, even if you can swap a weapon for more loaded weapon. As admirable mentioned, you know what guns you dropped, it won't be a surprise what they might have. Accounting for it only expands the meta, and will add some spice to the game.
- Stattrack: Cool. I always liked seeing the kills better than how stranges worked. A shame that stranges will be lesser stattrack items though. I wonder if the difference will remain that Stattrack only track frags, but stranges can have multiple counters applied to them. Even so, I imagine you'll be able to purchase a stattracker to put on a weapon sometime in the future and wonder how that will work with Strange items.
Stock sniper rifle with black skin. Medigun with black orange skin? Guess they wanted something else to take out because its confusing since they gave us snowplow back. Looking forward to trying out all the balance changes though.
Stock sniper rifle with black skin. Medigun with black orange skin? Guess they wanted something else to take out because its confusing since they gave us snowplow back. Looking forward to trying out all the balance changes though.
yo justin what if tf2 gets mm before evolve
yo justin what if tf2 gets mm before evolve
universehttps://www.youtube.com/watch?v=xLUnbxPBxgQ will be missed
now imagine doing that and equipping the RL in mid air
[quote=universe]https://www.youtube.com/watch?v=xLUnbxPBxgQ will be missed[/quote]
now imagine doing that and equipping the RL in mid air
Gunbladeall of these skins look like someone dipped the guns in melting (3 flavors in 1 tub) icecream and let it dry. vomit.
I think the main reason for that is because it's easy to make them unique looking for everyone
[quote=Gunblade]all of these skins look like someone dipped the guns in melting (3 flavors in 1 tub) icecream and let it dry. vomit.[/quote]
I think the main reason for that is because it's easy to make them unique looking for everyone
flameyo justin what if tf2 gets mm before evolve
don't worry there is always Evolve 2 to look forward too
[quote=flame]yo justin what if tf2 gets mm before evolve[/quote]
don't worry there is always Evolve 2 to look forward too
BonafideGunbladeall of these skins look like someone dipped the guns in melting (3 flavors in 1 tub) icecream and let it dry. vomit.
I think the main reason for that is because it's easy to make them unique looking for everyone
hopefully future skins will look better.
[quote=Bonafide][quote=Gunblade]all of these skins look like someone dipped the guns in melting (3 flavors in 1 tub) icecream and let it dry. vomit.[/quote]
I think the main reason for that is because it's easy to make them unique looking for everyone[/quote]
hopefully future skins will look better.
yttriumwait a minute
inb4 the 3 month gun mettle campaign is their solution to coming up with initial matchmaking ranks
MATCHMAKING IN 3 MONTHS BOYS
Am I crazy or does this actually make some sense? I mean, matchmaking feels like it's probably not that close, but maybe after another campaign or two.
Gunbladeall of these skins look like someone dipped the guns in melting (3 flavors in 1 tub) icecream and let it dry. vomit.
Yeah, I think most people are in agreement with this. There are some really great looking ones (imo all of the RLs other than the gaudy camo ones look incredible) but basically anything with a bright, neon looking color scheme or splotches of paint looks pretty shitty.
[quote=yttrium]wait a minute
inb4 the 3 month gun mettle campaign is their solution to coming up with initial matchmaking ranks
MATCHMAKING IN 3 MONTHS BOYS[/quote]
Am I crazy or does this actually make some sense? I mean, matchmaking feels like it's probably not [i]that[/i] close, but maybe after another campaign or two.
[quote=Gunblade]all of these skins look like someone dipped the guns in melting (3 flavors in 1 tub) icecream and let it dry. vomit.[/quote]
Yeah, I think most people are in agreement with this. There are some really great looking ones (imo all of the RLs other than the gaudy camo ones look incredible) but basically anything with a bright, neon looking color scheme or splotches of paint looks pretty shitty.
loadout changes on the fly could be extremely broken depending on what extent they take it to. If you run out of ammo or empty your clip in the middle of a fight can you instantly have full ammo by just switching loadouts with a bind? or if you're rocket/sticky jumping can you use a bind to switch to a rocket/sticky jumper, jumpshoot and then switch back to whatever weapon you want?
loadout changes on the fly could be extremely broken depending on what extent they take it to. If you run out of ammo or empty your clip in the middle of a fight can you instantly have full ammo by just switching loadouts with a bind? or if you're rocket/sticky jumping can you use a bind to switch to a rocket/sticky jumper, jumpshoot and then switch back to whatever weapon you want?
The new changes only mean you can pick up dropped weapons off the ground. You still have to go into spawn to change loadouts.
The new changes only mean you can pick up dropped weapons off the ground. You still have to go into spawn to change loadouts.
AdmirableIn CS:GO you can spend a lot of time dead and allowing you to drool over other people's sick skins, but in TF2 that time is much shorter. So allowing you to test drive it might induce you to purchase the missions.
Also all the skins in the preview either look like your granny's wallpaper or an 80s discotheque
[quote=Admirable]In CS:GO you can spend a lot of time dead and allowing you to drool over other people's sick skins, but in TF2 that time is much shorter. So allowing you to test drive it might induce you to purchase the missions.[/quote]
Also all the skins in the preview either look like your granny's wallpaper or an 80s discotheque
When exactly will this update roll in?
When exactly will this update roll in?
tscThe new changes only mean you can pick up dropped weapons off the ground. You still have to go into spawn to change loadouts.
Does this mean the competitive relevance is down to the ability to leave insulting messages on your weapon for them to read? Please make it possible Valve.
[quote=tsc]The new changes only mean you can pick up dropped weapons off the ground. You still have to go into spawn to change loadouts.[/quote]
Does this mean the competitive relevance is down to the ability to leave insulting messages on your weapon for them to read? Please make it possible Valve.
raikuWhen exactly will this update roll in?
Usually these updates roll out around 6 PM EST
[quote=raiku]When exactly will this update roll in?[/quote]
Usually these updates roll out around 6 PM EST
Dont forget to press 3 before your death so scrubs you're playing against couldn't pickup your StatTrak Professional Killstreak Rocket Launcher "TF2can"| Factory New.
Dont forget to press 3 before your death so scrubs you're playing against couldn't pickup your StatTrak Professional Killstreak Rocket Launcher "TF2can"| Factory New.