but then he'll get my Canadian StatTrak™ Professional Killstreak Festive Austrailium Spectacularly Lethal Escape Plan "France" | Battle Scarred instead!
So now that another set of balance changes happened, can we reopen talks about the whitelists?
SkarlettBonafideGunbladeall of these skins look like someone dipped the guns in melting (3 flavors in 1 tub) icecream and let it dry. vomit.I think the main reason for that is because it's easy to make them unique looking for everyone
hopefully future skins will look better.
I think that most peoples opinions of these skins will be similar to this because of how the skins in csgo look, but to be honest I think the skins kind of match the art style of TF2 which is a lot different then csgo. When the arms deal update for GO came out the skins were pretty lacklustre at the start but got a lot better over time, especially with community made skins, which I'm assuming will now happen for TF2
I think the main reason for that is because it's easy to make them unique looking for everyone[/quote]
hopefully future skins will look better.[/quote]
I think that most peoples opinions of these skins will be similar to this because of how the skins in csgo look, but to be honest I think the skins kind of match the art style of TF2 which is a lot different then csgo. When the arms deal update for GO came out the skins were pretty lacklustre at the start but got a lot better over time, especially with community made skins, which I'm assuming will now happen for TF2
VaccinatorFixed a bug that gave Vaccinator patients full crit immunity.
Vaccinator base resist does not grant any crit resistance.
Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
Added Penalty of 66% decreased uber build rate while healing a overhealed patient
The Vaccinator bubbles thing is going to be sick.
Give your roamer a bullet resistance bubble on middle before jumps? Cya scouts 8)
A pocket pushing gaining entrance to last with a bullet and explosive bubble?
Scouts breaking enemy lines with explosion resistance bubbles gonna catch a few trapping demos off guard.
Seems like there will be so many possible uses for aggressive play!
[list]
Fixed a bug that gave Vaccinator patients full crit immunity.
Vaccinator base resist does not grant any crit resistance.
Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
Added Penalty of 66% decreased uber build rate while healing a overhealed patient
[/list][/quote]
The Vaccinator bubbles thing is going to be sick.
Give your roamer a bullet resistance bubble on middle before jumps? Cya scouts 8)
A pocket pushing gaining entrance to last with a bullet and explosive bubble?
Scouts breaking enemy lines with explosion resistance bubbles gonna catch a few trapping demos off guard.
Seems like there will be so many possible uses for aggressive play!
https://www.youtube.com/watch?v=QDCPKBF7a1Q
https://www.youtube.com/watch?v=5LptAhOgGRw
https://www.youtube.com/watch?v=JsSmz-6K-dA
just got published
https://www.youtube.com/watch?v=5LptAhOgGRw
https://www.youtube.com/watch?v=JsSmz-6K-dA
just got published
I've been waiting all day... I just want it to be released already
achievements just got added (scroll down to the bottom)
http://steamcommunity.com/stats/TF2/achievements
I wonder how things like demo shields and gunboats and booties and sandwiches will work for the item pick up. all the non shooting weapons
Maybe there will be a cvar to disable weapon drops/pickups
Should be interesting at least, even if the headline aspects are just more cosmetics
http://i.imgur.com/mSFXk2a.gif
probably the first update to get my this excited since the war update
lets goooo
lets goooo
TY BASED MILO FOR THE EARLY POSTING THE F5 PRESSING PAYED OFF.
http://i.gyazo.com/a58d376ceb556cd3552c1c620ad20121.png
*tears of joy*
why the FUCK does this have to come out when I'm on vacation... see you in 2 weeks :(
TyphuSSShould be interesting at least, even if the headline aspects are just more cosmetics
in my opinion the headline is the balance changes, the skins r awesome too though
[quote=TyphuSS]Should be interesting at least, even if the headline aspects are just more cosmetics [/quote]
in my opinion the headline is the balance changes, the skins r awesome too though