evrionThis bugs make me sad: gunmettle coins can't see on the scoreboards and nicknames move some in the right side
http://imgur.com/a/Vma2k
Put "tf_hud_target_id_disable_floating_health 1" in console to fix the targetID.
[quote=evrion]This bugs make me sad: gunmettle coins can't see on the scoreboards and nicknames move some in the right side
http://imgur.com/a/Vma2k[/quote]
Put "tf_hud_target_id_disable_floating_health 1" in console to fix the targetID.
neeko_im using HudAnimations_tf-NOPULSE (renamed it of course), I got buffed HP and low HP to change to the colors i want but i cant figure out how to get low ammo to work, any ideas? not sure if its due to the no pulse it wont recognize the AmmoLow font or something
those variants haven't been updated for multiple major updates now, so they might totally be broken
[quote=neeko_]im using HudAnimations_tf-NOPULSE (renamed it of course), I got buffed HP and low HP to change to the colors i want but i cant figure out how to get low ammo to work, any ideas? not sure if its due to the no pulse it wont recognize the AmmoLow font or something[/quote]
those variants haven't been updated for multiple major updates now, so they might totally be broken
My target inspect is still out of position...
http://i.imgur.com/9RT0hGp.jpg
My target inspect is still out of position...
http://i.imgur.com/9RT0hGp.jpg
ESPerMy target inspect is still out of position...
http://i.imgur.com/9RT0hGp.jpg
Yeah, I didn't fix the inspect panel because I wasn't able to figure out why it's broken. Somebody posted a fixed version but they deleted it from pastebin.com, so I wasn't able to implement it.
[quote=ESPer]My target inspect is still out of position...
http://i.imgur.com/9RT0hGp.jpg[/quote]
Yeah, I didn't fix the inspect panel because I wasn't able to figure out why it's broken. Somebody posted a fixed version but they deleted it from pastebin.com, so I wasn't able to implement it.
Show Content
"Resource/UI/HudInspectPanel.res"
{
"itempanel"
{
"ControlName" "CItemModelPanel"
"fieldName" "itempanel"
"xpos" "0"
"ypos" "120"
"zpos" "1"
"wide" "250"
"tall" "170"
"visible" "0"
"bgcolor_override" "255 255 255 0"
"PaintBackgroundType" "0"
why is your xpos 0.
make it like r200
ypos of the itempanel does nothing, valve needs to fix that
wide should be the xpos - 10 or 190 in this case
tall is also worthless because it uses resize to text.
[spoiler]"Resource/UI/HudInspectPanel.res"
{
"itempanel"
{
"ControlName" "CItemModelPanel"
"fieldName" "itempanel"
"xpos" "0"
"ypos" "120"
"zpos" "1"
"wide" "250"
"tall" "170"
"visible" "0"
"bgcolor_override" "255 255 255 0"
"PaintBackgroundType" "0"[/spoiler]
why is your xpos 0.
make it like r200
ypos of the itempanel does nothing, valve needs to fix that
wide should be the xpos - 10 or 190 in this case
tall is also worthless because it uses resize to text.
flamewhy
because inherited from takyahud
will take a look into it tomorrow
[quote=flame]
why[/quote]
because inherited from takyahud
will take a look into it tomorrow
Batman4kInvasion pls :p
Working on it, but it looks like most of the issues with it are actually valve-related
edit: as far as I can see it's not even minorly broken, so unless someone sees something big that I missed I'm not going to stress over an update for it
[quote=Batman4k]Invasion pls :p[/quote]
Working on it, but it looks like most of the issues with it are actually valve-related
edit: as far as I can see it's not even minorly broken, so unless someone sees something big that I missed I'm not going to stress over an update for it
Hey there. I've also had issues with the item inspect panel being out of position. I know nothing about HUD editing, but decided to spend 5 minutes fiddling with the numbers to see what I could do, and I believe I've fixed it.
Here's a bunch of screenshots: http://imgur.com/a/Ou24I
"ControlName" "CItemModelPanel"
"fieldName" "itempanel"
"xpos" "0"
"ypos" "0"
"zpos" "10"
"wide" "290"
"tall" "100"
"visible" "0"
"bgcolor_override" "255 255 255 0"
"PaintBackgroundType" "0"
From yayahud/resource/ui/HudInspectPanel.res
If you make the grey box transparent it looks really nice, but you'll need to move the chat higher up as it covers a lot of the item info (which is already a problem with the current design). Example: http://i.imgur.com/Pc5LGpY.jpg
Like I said before, I know nothing about HUD editing, but this seems to work for me. It's pretty massive, because some item names are very long and have a lot of information to go with them. Anyway it's not like you'll be inspecting items mid-battle! I'll leave it up to you for further testing and tweaks :)
Hey there. I've also had issues with the item inspect panel being out of position. I know nothing about HUD editing, but decided to spend 5 minutes fiddling with the numbers to see what I could do, and I believe I've fixed it.
Here's a bunch of screenshots: http://imgur.com/a/Ou24I
[code]
"ControlName" "CItemModelPanel"
"fieldName" "itempanel"
"xpos" "0"
"ypos" "0"
"zpos" "10"
"wide" "290"
"tall" "100"
"visible" "0"
"bgcolor_override" "255 255 255 0"
"PaintBackgroundType" "0"[/code]
From yayahud/resource/ui/HudInspectPanel.res
If you make the grey box transparent it looks really nice, but you'll need to move the chat higher up as it covers a lot of the item info (which is already a problem with the current design). Example: http://i.imgur.com/Pc5LGpY.jpg
Like I said before, I know nothing about HUD editing, but this seems to work for me. It's pretty massive, because some item names are very long and have a lot of information to go with them. Anyway it's not like you'll be inspecting items mid-battle! I'll leave it up to you for further testing and tweaks :)
k yttrium if something comes up pls tell me :)
k yttrium if something comes up pls tell me :)
btw pls create a brosel health cross with easy color changing stuff
btw pls create a brosel health cross with easy color changing stuff
pushed update for scream fortress 2015 contracts
pushed update for scream fortress 2015 contracts
yttriumpushed update for scream fortress 2015 contracts
they still don't work for me... any ideas?
[quote=yttrium]pushed update for scream fortress 2015 contracts[/quote]
they still don't work for me... any ideas?
I can open the contracts i just cant see them.
I can open the contracts i just cant see them.
ShooshI can open the contracts i just cant see them.
thats what i mean
[quote=Shoosh]I can open the contracts i just cant see them.[/quote]
thats what i mean
PepziShooshI can open the contracts i just cant see them.
thats what i mean
:/ I thought it was because I havent equipped something but thats not the case either
[quote=Pepzi][quote=Shoosh]I can open the contracts i just cant see them.[/quote]
thats what i mean[/quote]
:/ I thought it was because I havent equipped something but thats not the case either
ShooshPepziShooshI can open the contracts i just cant see them.
thats what i mean
:/ I thought it was because I havent equipped something but thats not the case either
no, other huds do work fine though
[quote=Shoosh][quote=Pepzi][quote=Shoosh]I can open the contracts i just cant see them.[/quote]
thats what i mean[/quote]
:/ I thought it was because I havent equipped something but thats not the case either[/quote]
no, other huds do work fine though
didnt fix it for me either
didnt fix it for me either
Found the problem, the line above QuestItem_Identify_Expand in HudAnimations_tf.txt isn't commented out.
http://puu.sh/l2wF5/39bea0f686.txt should work (put in tf\custom\yaya\scripts)
Found the problem, the line above QuestItem_Identify_Expand in HudAnimations_tf.txt isn't commented out.
http://puu.sh/l2wF5/39bea0f686.txt should work (put in tf\custom\yaya\scripts)
moosepiFound the problem, the line above QuestItem_Identify_Expand in HudAnimations_tf.txt isn't commented out.
http://puu.sh/l2wF5/39bea0f686.txt should work (put in tf\custom\yaya\scripts)
will merge in the morning
the previous commit was rolled out without double checking that it worked, sry about that guys
[quote=moosepi]Found the problem, the line above QuestItem_Identify_Expand in HudAnimations_tf.txt isn't commented out.
http://puu.sh/l2wF5/39bea0f686.txt should work (put in tf\custom\yaya\scripts)[/quote]
will merge in the morning
the previous commit was rolled out without double checking that it worked, sry about that guys
moosepiFound the problem, the line above QuestItem_Identify_Expand in HudAnimations_tf.txt isn't commented out.
http://puu.sh/l2wF5/39bea0f686.txt should work (put in tf\custom\yaya\scripts)
...still doesn't fix for me?
[quote=moosepi]Found the problem, the line above QuestItem_Identify_Expand in HudAnimations_tf.txt isn't commented out.
http://puu.sh/l2wF5/39bea0f686.txt should work (put in tf\custom\yaya\scripts)[/quote]
...still doesn't fix for me?
Great hud! Is there a way to bring health and ammo closer to the center? (i'm new to hud editing ye)
Great hud! Is there a way to bring health and ammo closer to the center? (i'm new to hud editing ye)
Hey, so I'm having issues getting net_graph 1 to show up ever since I started using my new Asus VG248 monitor.
I was previously using a 16:10 monitor at 1440x900 and had no issues getting net_graph 1 to display, as shown here: http://puu.sh/kXVrr/a9395a222d.png
However, unless I play at 1920x1080 on this monitor, I cannot get net_graph 1 to display at all. I cannot play in 1920x1080 because my computer cannot handle full resolution, so I'm playing at 1280x720.
The only problem is at 1280x720, I cannot see net_graph 1. any suggestions on a fix?
Also, I think with the hudplayerhealth - CROSS.res, if I use that, the player model in the corner becomes visible. I can confirm that for you, but one of the extra files I use enables it for some reason.
Hey, so I'm having issues getting net_graph 1 to show up ever since I started using my new Asus VG248 monitor.
I was previously using a 16:10 monitor at 1440x900 and had no issues getting net_graph 1 to display, as shown here: http://puu.sh/kXVrr/a9395a222d.png
However, unless I play at 1920x1080 on this monitor, I cannot get net_graph 1 to display at all. I cannot play in 1920x1080 because my computer cannot handle full resolution, so I'm playing at 1280x720.
The only problem is at 1280x720, I cannot see net_graph 1. any suggestions on a fix?
Also, I think with the hudplayerhealth - CROSS.res, if I use that, the player model in the corner becomes visible. I can confirm that for you, but one of the extra files I use enables it for some reason.
hey, can someone tell me which file do I edit to fix this? Everything else is fine. Great hud!
https://imgur.com/W2W08PV
running on 16:10 1440x900
hey, can someone tell me which file do I edit to fix this? Everything else is fine. Great hud!
https://imgur.com/W2W08PV
running on 16:10 1440x900
blankethey, can someone tell me which file do I edit to fix this? Everything else is fine. Great hud!
https://imgur.com/W2W08PV
running on 16:10 1440x900
read a few pages back, I said something about this explicitly. look for console commands, there's like three of them.
[quote=blanket]hey, can someone tell me which file do I edit to fix this? Everything else is fine. Great hud!
https://imgur.com/W2W08PV
running on 16:10 1440x900[/quote]
read a few pages back, I said something about this explicitly. look for console commands, there's like three of them.
Front_Line_BaitWill this be updated?
what's broken besides main menu bg which i kind of like?
[quote=Front_Line_Bait]Will this be updated?[/quote]
what's broken besides main menu bg which i kind of like?