I see a lot of people that say they play TF2 at a resolution lower than their monitor's native res. (720p on a 1080p display for example). Why do people do this? Is there some benefit?
DavidTheWinHigher framerate
only if your GPU is terrible, for the record. this is an important distinction, because you don't need a hardcore-good graphics card for TF2, but you need a really good CPU, so after a certain point, you'll only be saving a few frames at best for lower resolutions
only if your GPU is terrible, for the record. this is an important distinction, because you don't need a hardcore-good graphics card for TF2, but you need a really good CPU, so after a certain point, you'll only be saving a few frames at best for lower resolutions
A lot of people used to play CS 1.6 and back then a lot of people played on low resolutions, certain amount of people decided to use the same resolution in Tf2, because they got used to it.
Also with lower resolution, things look bigger, player models look bigger and it can be easier to aim, but maybe that's just me?
And ofc framerate.
Also with lower resolution, things look bigger, player models look bigger and it can be easier to aim, but maybe that's just me?
And ofc framerate.
Bandwagon/Used to it from using it for csgo
Oh but bigger targets!
Oh but bigger targets!
I use Qres to change my windows resolution to 640x480 so I get to play tf2 on windowed fullscreen, looks good.
also easier to center damage on targets imo.
also easier to center damage on targets imo.
theres a legend about bigger hitboxes on lower res, but mostly for higher fps
http://i.imgur.com/sbU0bnm.png
Some people like to play at lower resolutions because it causes them to play at a smaller horizontal FOV while retaining 90 vertical FOV, making targets look bigger. I also included 37:20 as it is the widest horizontal FOV that tf2 allows before you lose vertical FOV.
Some people like to play at lower resolutions because it causes them to play at a smaller horizontal FOV while retaining 90 vertical FOV, making targets look bigger. I also included 37:20 as it is the widest horizontal FOV that tf2 allows before you lose vertical FOV.
aieraI also included 37:20 as it is the widest horizontal FOV that tf2 allows before you lose vertical FOV.
I don't think this is necessarily true - when I used to run triple monitors on surround, tf2 only lost vertical FOV when in windowed mode while fullscreen maintained full vertical fov for the 5760x1080 resolution. I don't know if this is still true but I don't know of anyone who actually even attempts to run this anymore so it's hard to test.
fullscreen
vs
windowed
(pretty old though)
I don't think this is necessarily true - when I used to run triple monitors on surround, tf2 only lost vertical FOV when in windowed mode while fullscreen maintained full vertical fov for the 5760x1080 resolution. I don't know if this is still true but I don't know of anyone who actually even attempts to run this anymore so it's hard to test.
[url=http://i.imgur.com/lTxUapU.jpg]fullscreen[/url]
vs
[url=http://i.imgur.com/zHYmzPl.jpg]windowed[/url]
(pretty old though)
mouse feels different game feels different crosshair looks different
I play at lower resolutions because I like how the game looks and I enjoy the extra 100 fps it gives me
I like playing with black bars and in my POV on certain resolutions the game looks much slower versus vs when people play full screen stretched. Some people also like bigger models.