Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Updated some Big Picture features
Additional improvements for client stability
Team Fortress 2
Australian Christmas has begun!
Added community-contributed winter event items
Added Naughty and Nice winter keys to the Mann Co. Store
Mann Vs. Machine
Added a new tour of duty with unique loot:
Operation Mecha Engine, with 3 new advanced skill missions
New map mvm_bigrock
New Engineer Botkiller items
Added new Engineer robot
Added new Strange Filter items to the Mann Co. Store to support community map makers
Added new checkout dialogs and taunt-activated effect to raise awareness for Community Map Stamps
Added +context_action command (defaults to X for controllers). This will use the action slot if your Canteen contains a charge and will taunt otherwise3
Added +attack3 command (defaults to middle-mouse button)
Added Adult Swim items to the Mann Co. Store
Fixed an exploit that allowed players to be permanently invulnerable
Fixed the Pyro’s airblast not working correctly when facing downhill
Made Force-A-Nature pushback more consistent
Updated pl_barnblitz
Fixed various map exploits
Updated sd_doomsday
Fixed various map exploits
Updated the localization files
Source Engine Changes (TF2, DoD:S, HL2:DM)
Updated some Big Picture features
Additional improvements for client stability
Team Fortress 2
Australian Christmas has begun!
Added community-contributed winter event items
Added Naughty and Nice winter keys to the Mann Co. Store
Mann Vs. Machine
Added a new tour of duty with unique loot:
Operation Mecha Engine, with 3 new advanced skill missions
New map mvm_bigrock
New Engineer Botkiller items
Added new Engineer robot
Added new Strange Filter items to the Mann Co. Store to support community map makers
Added new checkout dialogs and taunt-activated effect to raise awareness for Community Map Stamps
Added +context_action command (defaults to X for controllers). This will use the action slot if your Canteen contains a charge and will taunt otherwise3
Added +attack3 command (defaults to middle-mouse button)
Added Adult Swim items to the Mann Co. Store
Fixed an exploit that allowed players to be permanently invulnerable
Fixed the Pyro’s airblast not working correctly when facing downhill
Made Force-A-Nature pushback more consistent
Updated pl_barnblitz
Fixed various map exploits
Updated sd_doomsday
Fixed various map exploits
Updated the localization files [/quote]
Added +attack3 command (defaults to middle-mouse button)
new weapons that require that functionality incoming?
new weapons that require that functionality incoming?
It's possible the new weapons could introduce a new functionality; like a selective firing mode. But that's too modern style for TF2, I hope the new weapons do introduce something new to the game. Getting the keys and trying my luck though.
Somebody willing to share with us the stats on the new weapons?
The new engi weapon apparently has some weird alt-fire stuff, that may be where +attack3 fits in.
Vaccinator
Special-Attack: Cycle through resist types.
While healing, provides you and your target with a constant 10% resistant to the selected damage type.
+50% ubercharge rate
-66% overheal build rate
Ubercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
The Rescue Ranger
Alt-Fire: Use metal to pick up buildings at a long range
Fires a special bolt that can repair buildings
-34% clip size
-50% max primary ammo
Marks self for death on building pickup
The Loose Cannon
Cannonballs have a fuse time of 2 seconds - fuses can be primed to explode earlier by holding down the fire key
Cannonballs push players back on impact
Cannonballs do not explode on impact
-50% damage on contact with surfaces
Special-Attack: Cycle through resist types.
While healing, provides you and your target with a constant 10% resistant to the selected damage type.
+50% ubercharge rate
-66% overheal build rate
Ubercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
The Rescue Ranger
Alt-Fire: Use metal to pick up buildings at a long range
Fires a special bolt that can repair buildings
-34% clip size
-50% max primary ammo
Marks self for death on building pickup
The Loose Cannon
Cannonballs have a fuse time of 2 seconds - fuses can be primed to explode earlier by holding down the fire key
Cannonballs push players back on impact
Cannonballs do not explode on impact
-50% damage on contact with surfaces [/quote]
2sy_morphiendSomebody willing to share with us the stats on the new weapons?
http://i.imgur.com/VmaPM.png
http://i.imgur.com/yEeXJ.png
http://i.imgur.com/JJUzM.png
http://i.imgur.com/VmaPM.png
http://i.imgur.com/yEeXJ.png
http://i.imgur.com/JJUzM.png
+attack3 selects the damage you have resistance to?
prestige+attack3 selects the damage you have resistance to?
looks to be that way
looks to be that way
Cannon mite b cool, vaccinator sounds like shit
Edit: I guess if the vaccinator's damage types are melee/ranged it could be pretty good, but if you actually have to choose between explosive/bullets then it's trash.
Edit: I guess if the vaccinator's damage types are melee/ranged it could be pretty good, but if you actually have to choose between explosive/bullets then it's trash.
2sy_morphiendCannon mite b cool, vaccinator sounds like shit
I think you would be able to toggle resistance to projectiles, bullets, and crits like mvm. We'll be able to just walk into any choke as we please now with only scouts to slow us down.
I think you would be able to toggle resistance to projectiles, bullets, and crits like mvm. We'll be able to just walk into any choke as we please now with only scouts to slow us down.
i use my mouse3 to instant :3
how am i going to survive
how am i going to survive
huds should be safe, nothing changed in this update that would break them
Killertomato2sy_morphiendCannon mite b cool, vaccinator sounds like shit
I think you would be able to toggle resistance to projectiles, bullets, and crits like mvm. We'll be able to just walk into any choke as we please now with only scouts to slow us down.
And then get molested by shotguns/scouts. An uber that leaves you vulnerable to either explosives or bullets is pretty useless.
I think you would be able to toggle resistance to projectiles, bullets, and crits like mvm. We'll be able to just walk into any choke as we please now with only scouts to slow us down.[/quote]
And then get molested by shotguns/scouts. An uber that leaves you vulnerable to either explosives or bullets is pretty useless.
buying loch n loads, quick fixes and eurecca effects for like 2 scraps each or somethin
I NEED NUUUU WEAPON
I NEED NUUUU WEAPON
the new medigun has mini-ubers that you can hold up to 4 of
they last 2 seconds, so all combine last the length of a regular uber
but you can control the uber very precisely in 2 second increments
so you can use it right when you get to 1st charge (~5 sec per charge)
or wait til all 4 are charged and chain them for full length uber
also you cannot change resistance type during the charge
http://i.imgur.com/9qANF.jpg
they last 2 seconds, so all combine last the length of a regular uber
but you can control the uber very precisely in 2 second increments
so you can use it right when you get to 1st charge (~5 sec per charge)
or wait til all 4 are charged and chain them for full length uber
also you cannot change resistance type during the charge
dashtmhuds should be safe
Said no one ever.
Said no one ever.
nixnytethe new medigun has mini-ubers that you can hold up to 4 of
http://i.imgur.com/9qANF.jpg
they last 2 seconds, so all combine last the length of a regular uber
but you can control the uber very precisely in 2 second increments
so you can use it right when you get to 1st charge, which is REALLY fast
or wait til all 4 are charged and chain them for full length uber
also you cannot change resistance type during the charge
That might actually be useful then. This will finally give the generation of "flick heal" medics something to practice again.
http://i.imgur.com/9qANF.jpg
they last 2 seconds, so all combine last the length of a regular uber
but you can control the uber very precisely in 2 second increments
so you can use it right when you get to 1st charge, which is REALLY fast
or wait til all 4 are charged and chain them for full length uber
also you cannot change resistance type during the charge[/quote]
That might actually be useful then. This will finally give the generation of "flick heal" medics something to practice again.
Terywjdashtmhuds should be safe
Said no one ever.
... except me 19 minutes ago.
but how valve managed to screw this one up is beyond me
Said no one ever.[/quote]
... except me 19 minutes ago.
but how valve managed to screw this one up is beyond me
Yeah, when I have broeselhud installed the game starts and then immediately closes.