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Updat
1
#1
2 Frags +
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

Updated some Big Picture features
Additional improvements for client stability

Team Fortress 2

Australian Christmas has begun!

Added community-contributed winter event items
Added Naughty and Nice winter keys to the Mann Co. Store

Mann Vs. Machine

Added a new tour of duty with unique loot:
Operation Mecha Engine, with 3 new advanced skill missions
New map mvm_bigrock
New Engineer Botkiller items

Added new Engineer robot

Added new Strange Filter items to the Mann Co. Store to support community map makers

Added new checkout dialogs and taunt-activated effect to raise awareness for Community Map Stamps

Added +context_action command (defaults to X for controllers). This will use the action slot if your Canteen contains a charge and will taunt otherwise3

Added +attack3 command (defaults to middle-mouse button)

Added Adult Swim items to the Mann Co. Store

Fixed an exploit that allowed players to be permanently invulnerable

Fixed the Pyro’s airblast not working correctly when facing downhill

Made Force-A-Nature pushback more consistent

Updated pl_barnblitz
Fixed various map exploits

Updated sd_doomsday
Fixed various map exploits

Updated the localization files
[quote] Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

Updated some Big Picture features
Additional improvements for client stability

Team Fortress 2

Australian Christmas has begun!

Added community-contributed winter event items
Added Naughty and Nice winter keys to the Mann Co. Store

Mann Vs. Machine

Added a new tour of duty with unique loot:
Operation Mecha Engine, with 3 new advanced skill missions
New map mvm_bigrock
New Engineer Botkiller items

Added new Engineer robot

Added new Strange Filter items to the Mann Co. Store to support community map makers

Added new checkout dialogs and taunt-activated effect to raise awareness for Community Map Stamps

Added +context_action command (defaults to X for controllers). This will use the action slot if your Canteen contains a charge and will taunt otherwise3

Added +attack3 command (defaults to middle-mouse button)

Added Adult Swim items to the Mann Co. Store

Fixed an exploit that allowed players to be permanently invulnerable

Fixed the Pyro’s airblast not working correctly when facing downhill

Made Force-A-Nature pushback more consistent

Updated pl_barnblitz
Fixed various map exploits

Updated sd_doomsday
Fixed various map exploits

Updated the localization files [/quote]
2
#2
0 Frags +
Added +attack3 command (defaults to middle-mouse button)

new weapons that require that functionality incoming?

[quote]Added +attack3 command (defaults to middle-mouse button)[/quote]

new weapons that require that functionality incoming?
3
#3
0 Frags +

+attack3??

+attack3??
4
#4
5 Frags +

doesthisbreakhuds.jpg

doesthisbreakhuds.jpg
5
#5
0 Frags +

It's possible the new weapons could introduce a new functionality; like a selective firing mode. But that's too modern style for TF2, I hope the new weapons do introduce something new to the game. Getting the keys and trying my luck though.

It's possible the new weapons could introduce a new functionality; like a selective firing mode. But that's too modern style for TF2, I hope the new weapons do introduce something new to the game. Getting the keys and trying my luck though.
6
#6
-4 Frags +

Somebody willing to share with us the stats on the new weapons?

Somebody willing to share with us the stats on the new weapons?
7
#7
0 Frags +

The new engi weapon apparently has some weird alt-fire stuff, that may be where +attack3 fits in.

The new engi weapon apparently has some weird alt-fire stuff, that may be where +attack3 fits in.
8
#8
7 Frags +
Vaccinator
Special-Attack: Cycle through resist types.
While healing, provides you and your target with a constant 10% resistant to the selected damage type.
+50% ubercharge rate
-66% overheal build rate
Ubercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.

The Rescue Ranger
Alt-Fire: Use metal to pick up buildings at a long range
Fires a special bolt that can repair buildings
-34% clip size
-50% max primary ammo
Marks self for death on building pickup

The Loose Cannon
Cannonballs have a fuse time of 2 seconds - fuses can be primed to explode earlier by holding down the fire key
Cannonballs push players back on impact
Cannonballs do not explode on impact
-50% damage on contact with surfaces
[quote]Vaccinator
Special-Attack: Cycle through resist types.
While healing, provides you and your target with a constant 10% resistant to the selected damage type.
+50% ubercharge rate
-66% overheal build rate
Ubercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.

The Rescue Ranger
Alt-Fire: Use metal to pick up buildings at a long range
Fires a special bolt that can repair buildings
-34% clip size
-50% max primary ammo
Marks self for death on building pickup

The Loose Cannon
Cannonballs have a fuse time of 2 seconds - fuses can be primed to explode earlier by holding down the fire key
Cannonballs push players back on impact
Cannonballs do not explode on impact
-50% damage on contact with surfaces [/quote]
9
#9
-1 Frags +

is it too late to try and go for #1 craft?

is it too late to try and go for #1 craft?
10
#10
2 Frags +
2sy_morphiendSomebody willing to share with us the stats on the new weapons?

http://i.imgur.com/VmaPM.png
http://i.imgur.com/yEeXJ.png
http://i.imgur.com/JJUzM.png

[quote=2sy_morphiend]Somebody willing to share with us the stats on the new weapons?[/quote]

http://i.imgur.com/VmaPM.png
http://i.imgur.com/yEeXJ.png
http://i.imgur.com/JJUzM.png
11
#11
0 Frags +

+attack3 selects the damage you have resistance to?

+attack3 selects the damage you have resistance to?
12
#12
0 Frags +
prestige+attack3 selects the damage you have resistance to?

looks to be that way

[quote=prestige]+attack3 selects the damage you have resistance to?[/quote]

looks to be that way
13
#13
-5 Frags +

Cannon mite b cool, vaccinator sounds like shit

Edit: I guess if the vaccinator's damage types are melee/ranged it could be pretty good, but if you actually have to choose between explosive/bullets then it's trash.

Cannon mite b cool, vaccinator sounds like shit

Edit: I guess if the vaccinator's damage types are melee/ranged it could be pretty good, but if you actually have to choose between explosive/bullets then it's trash.
14
#14
0 Frags +

Ah so it's for the medigun.

Ah so it's for the medigun.
15
#15
2 Frags +

My update froze at 94% and Steam crashed.

;_;

My update froze at 94% and Steam crashed.

;_;
16
#16
0 Frags +
2sy_morphiendCannon mite b cool, vaccinator sounds like shit

I think you would be able to toggle resistance to projectiles, bullets, and crits like mvm. We'll be able to just walk into any choke as we please now with only scouts to slow us down.

[quote=2sy_morphiend]Cannon mite b cool, vaccinator sounds like shit[/quote]

I think you would be able to toggle resistance to projectiles, bullets, and crits like mvm. We'll be able to just walk into any choke as we please now with only scouts to slow us down.
17
#17
-1 Frags +

i use my mouse3 to instant :3
how am i going to survive

i use my mouse3 to instant :3
how am i going to survive
18
#18
-5 Frags +

huds should be safe, nothing changed in this update that would break them

huds should be safe, nothing changed in this update that would break them
19
#19
-4 Frags +
Killertomato2sy_morphiendCannon mite b cool, vaccinator sounds like shit
I think you would be able to toggle resistance to projectiles, bullets, and crits like mvm. We'll be able to just walk into any choke as we please now with only scouts to slow us down.

And then get molested by shotguns/scouts. An uber that leaves you vulnerable to either explosives or bullets is pretty useless.

[quote=Killertomato][quote=2sy_morphiend]Cannon mite b cool, vaccinator sounds like shit[/quote]

I think you would be able to toggle resistance to projectiles, bullets, and crits like mvm. We'll be able to just walk into any choke as we please now with only scouts to slow us down.[/quote]

And then get molested by shotguns/scouts. An uber that leaves you vulnerable to either explosives or bullets is pretty useless.
20
#20
-1 Frags +

buying loch n loads, quick fixes and eurecca effects for like 2 scraps each or somethin

I NEED NUUUU WEAPON

buying loch n loads, quick fixes and eurecca effects for like 2 scraps each or somethin



I NEED NUUUU WEAPON
21
#21
2 Frags +

all weapons seem mvm designed

:(

all weapons seem mvm designed

:(
22
#22
2 Frags +

http://prntscr.com/mr7oi

WHY.

http://prntscr.com/mr7oi

WHY.
23
#23
1 Frags +
Khakidoesthisbreakhuds.jpg

yes

[quote=Khaki]doesthisbreakhuds.jpg[/quote]
yes
24
#24
2 Frags +

the new medigun has mini-ubers that you can hold up to 4 of

http://i.imgur.com/9qANF.jpg

they last 2 seconds, so all combine last the length of a regular uber

but you can control the uber very precisely in 2 second increments

so you can use it right when you get to 1st charge (~5 sec per charge)

or wait til all 4 are charged and chain them for full length uber

also you cannot change resistance type during the charge

the new medigun has mini-ubers that you can hold up to 4 of

http://i.imgur.com/9qANF.jpg

they last 2 seconds, so all combine last the length of a regular uber

but you can control the uber very precisely in 2 second increments

so you can use it right when you get to 1st charge (~5 sec per charge)

or wait til all 4 are charged and chain them for full length uber

also you cannot change resistance type during the charge
25
#25
1 Frags +

fuck, I use middle click to switch to my melee

fuck, I use middle click to switch to my melee
26
#26
4 Frags +
dashtmhuds should be safe

Said no one ever.

[quote=dashtm]huds should be safe[/quote]

Said no one ever.
27
#27
-6 Frags +
nixnytethe new medigun has mini-ubers that you can hold up to 4 of

http://i.imgur.com/9qANF.jpg

they last 2 seconds, so all combine last the length of a regular uber

but you can control the uber very precisely in 2 second increments

so you can use it right when you get to 1st charge, which is REALLY fast

or wait til all 4 are charged and chain them for full length uber

also you cannot change resistance type during the charge

That might actually be useful then. This will finally give the generation of "flick heal" medics something to practice again.

[quote=nixnyte]the new medigun has mini-ubers that you can hold up to 4 of

http://i.imgur.com/9qANF.jpg

they last 2 seconds, so all combine last the length of a regular uber

but you can control the uber very precisely in 2 second increments

so you can use it right when you get to 1st charge, which is REALLY fast

or wait til all 4 are charged and chain them for full length uber

also you cannot change resistance type during the charge[/quote]

That might actually be useful then. This will finally give the generation of "flick heal" medics something to practice again.
28
#28
-3 Frags +
Terywjdashtmhuds should be safe
Said no one ever.

... except me 19 minutes ago.

but how valve managed to screw this one up is beyond me

[quote=Terywj][quote=dashtm]huds should be safe[/quote]

Said no one ever.[/quote]
... except me 19 minutes ago.

but how valve managed to screw this one up is beyond me
29
#29
0 Frags +

Yeah, when I have broeselhud installed the game starts and then immediately closes.

Yeah, when I have broeselhud installed the game starts and then immediately closes.
30
#30
0 Frags +

valve made another sticky launcher, except it is in slot1

valve made another sticky launcher, except it is in slot1
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