Upvote Upvoted 6 Downvote Downvoted
Hazy maps on dx9
posted in Q/A Help
1
#1
0 Frags +

After yesterdays news about forcing dx9 for MM, I decided to try it again after a long time on dx8. I was playing dm and noticed a pretty bad haze or fog throughout the two different maps I played.

Anybody know a fix? Or is it just another visual clutter included in dx9

Show Content
Show Content
Show Content
After yesterdays news about forcing dx9 for MM, I decided to try it again after a long time on dx8. I was playing dm and noticed a pretty bad haze or fog throughout the two different maps I played.

Anybody know a fix? Or is it just another visual clutter included in dx9

[spoiler][img]https://i.gyazo.com/d8f93526782db6c2151ff337e56e75e1.jpg[/img][/spoiler]

[spoiler][img]https://i.gyazo.com/e8a8a92ce57b232a0cc32911baa18fea.jpg[/img][/spoiler]

[spoiler][img]https://i.gyazo.com/57efa6daded397477d612beb6f75c88b.jpg[/img][/spoiler]
2
#2
0 Frags +

this has to be your graphical cfg
id suggest trying a different one or checking what is causing this with your current one wich could take a while

this has to be your graphical cfg
id suggest trying a different one or checking what is causing this with your current one wich could take a while
3
#3
13 Frags +

r_pixelfog 1

r_pixelfog 1
4
#4
6 Frags +

r_pixelfog 1

edit: fuck

r_pixelfog 1

edit: [url=https://i.imgur.com/VTT0hkI.png]fuck[/url]
5
#5
15 Frags +

.

.
6
#6
0 Frags +
marqueeeif your using a certain no explosions script batch that's prob whats messing it up

That's what it was, thanks a lot.

[quote=marqueee][url=http://www.teamfortress.tv/post/515133/comanglias-config-fps-guide]if your using a certain no explosions script batch that's prob whats messing it up[/url][/quote]

That's what it was, thanks a lot.
7
#7
2 Frags +
marqueeeif your using a certain no explosions script batch that's prob whats messing it up

Has anyone found the exact file that causes it?

[quote=marqueee][url=http://www.teamfortress.tv/post/515133/comanglias-config-fps-guide]if your using a certain no explosions script batch that's prob whats messing it up[/url][/quote]
Has anyone found the exact file that causes it?
8
#8
0 Frags +

hud?

hud?
9
#9
1 Frags +
stabbymarqueeeif your using a certain no explosions script batch that's prob whats messing it upHas anyone found the exact file that causes it?

env_rain_001_mis
is the particle.
The idea was to use a particle to replace the muzzle flash that would be denied by the fps config via weather. Theroretically you should replace it with something else.

BenroadsStarted messing around with this stuff again and found that you could remove the muzzle flash that is shown when using viewmodels.

https://www.youtube.com/watch?v=AB_-3rP64n8

I did this by replacing whatever was set to "MuzzleFlashParticleEffect" with "env_rain_001_mist", I chose this because I am fairly sure that it gets tagged as a weather particle so it will not render if you have disabled weather effects (I would assume most people do). It seemed to work with most weapons, the only major exceptions really being the miniguns and a few scout primaries. This all should work on sv_pure 2 and includes my updated explosion stuff.

Download: http://puu.sh/kYAcw/ec207f99a8.rar
[quote=stabby][quote=marqueee][url=http://www.teamfortress.tv/post/515133/comanglias-config-fps-guide]if your using a certain no explosions script batch that's prob whats messing it up[/url][/quote]
Has anyone found the exact file that causes it?[/quote]

env_rain_001_mis
is the particle.
The idea was to use a particle to replace the muzzle flash that would be denied by the fps config via weather. Theroretically you should replace it with something else.

[quote=Benroads]Started messing around with this stuff again and found that you could remove the muzzle flash that is shown when using viewmodels.

[youtube]https://www.youtube.com/watch?v=AB_-3rP64n8[/youtube]

I did this by replacing whatever was set to "MuzzleFlashParticleEffect" with "env_rain_001_mist", I chose this because I am fairly sure that it gets tagged as a weather particle so it will not render if you have disabled weather effects (I would assume most people do). It seemed to work with most weapons, the only major exceptions really being the miniguns and a few scout primaries. This all should work on sv_pure 2 and includes my updated explosion stuff.

Download: http://puu.sh/kYAcw/ec207f99a8.rar[/quote]
Please sign in through STEAM to post a comment.