Ever since the recent Halloween update the models of various things (mainly weapons and projectiles) have been coloured incorrectly. Specifically, the weapons look very dark/black. Here is an example of a bugged out scattergun:
http://i.imgur.com/6WuJydP.jpg
Another example are stickybombs. They appear entirely black in colour but weirdly, if you get close enough to the sticky, it reveals its true colour. Screenshots below:
http://i.imgur.com/ySVrILB.jpg
http://i.imgur.com/vnIKoym.jpg
http://i.imgur.com/m0Uc2WM.jpg
As far as I can tell, this bug seems to be only affecting certain models and not all of them. I've tried updating my NVIDIA drivers to the latest version and verifying my game cache; neither worked. Anyone know a fix for this?? Not fun dying to stickybombs because you had you no idea what team they were on...
Ever since the recent Halloween update the models of various things (mainly weapons and projectiles) have been coloured incorrectly. Specifically, the weapons look very dark/black. Here is an example of a bugged out scattergun:
[img]http://i.imgur.com/6WuJydP.jpg[/img]
Another example are stickybombs. They appear entirely black in colour but weirdly, if you get close enough to the sticky, it reveals its true colour. Screenshots below:
[img]http://i.imgur.com/ySVrILB.jpg[/img]
[img]http://i.imgur.com/vnIKoym.jpg[/img]
[img]http://i.imgur.com/m0Uc2WM.jpg[/img]
As far as I can tell, this bug seems to be only affecting certain models and not all of them. I've tried updating my NVIDIA drivers to the latest version and verifying my game cache; neither worked. Anyone know a fix for this?? Not fun dying to stickybombs because you had you no idea what team they were on...
I have this EXACT same problem also, I have a GTX970, not sure if the nvidia thing is a common connection. Speaking to people with other graphics cards (not 900 series nvidia or amd cards), they don't seem to be having this problem.
I have this EXACT same problem also, I have a GTX970, not sure if the nvidia thing is a common connection. Speaking to people with other graphics cards (not 900 series nvidia or amd cards), they don't seem to be having this problem.
same problem its pretty annoying
same problem its pretty annoying
I had this issue and using dxlevel 91 fixed it. If you want to use a different dxlevel, I have no idea what to do.
I had this issue and using dxlevel 91 fixed it. If you want to use a different dxlevel, I have no idea what to do.
I'm having the same problem but on AMD, I've just resorted to not using any gfx configs. It's mostly visible on parts of maps, MGE being the biggest one.
http://images.akamai.steamusercontent.com/ugc/397802673713350656/52407B2083F342B5C83892EF8FFDDD37EE07C704/
I'm having the same problem but on AMD, I've just resorted to not using any gfx configs. It's mostly visible on parts of maps, MGE being the biggest one.
[img]http://images.akamai.steamusercontent.com/ugc/397802673713350656/52407B2083F342B5C83892EF8FFDDD37EE07C704/[/img]
I've had random rocks turning pitch black on my GTX 970 lately. Not sure when it started but I use most of comanglia's config and dxlevel 81.
I've had random rocks turning pitch black on my GTX 970 lately. Not sure when it started but I use most of comanglia's config and dxlevel 81.
IncoI had this issue and using dxlevel 91 fixed it. If you want to use a different dxlevel, I have no idea what to do.
I'm running dx level 91, still all bugged out hey.
I just did some tests and it turns out that the "darkness" of the models directly depends on the level of texture detail. At low texture detail, the problem is almost non existent while it is at its worse for a very high texture detail. Weird..
[quote=Inco]I had this issue and using dxlevel 91 fixed it. If you want to use a different dxlevel, I have no idea what to do.[/quote]
I'm running dx level 91, still all bugged out hey.
I just did some tests and it turns out that the "darkness" of the models directly depends on the level of texture detail. At low texture detail, the problem is almost non existent while it is at its worse for a very high texture detail. Weird..
When I switched from comanglias fps config back to Chris fps configs, it seemed to fix it. Weird
When I switched from comanglias fps config back to Chris fps configs, it seemed to fix it. Weird
deguCZmat_mipmaptextures 0
This worked perfectly, fixed the problem completely! Thank you!
[quote=deguCZ]mat_mipmaptextures 0[/quote]
This worked perfectly, fixed the problem completely! Thank you!
I just had a better look at my game after implementing mat_mipmaptextures 0 and I didn't realize how grainy this makes everything look at larger distances. Its really quite distracting ugh. I hope there might be another solution to this where mat_mipmaptextures can be kept at '1'.
If anyone knows of a working alternative solution please let me know!
I just had a better look at my game after implementing mat_mipmaptextures 0 and I didn't realize how grainy this makes everything look at larger distances. Its really quite distracting ugh. I hope there might be another solution to this where mat_mipmaptextures can be kept at '1'.
If anyone knows of a working alternative solution please let me know!
hey, sorry to bump an oldish thread, but was wondering if there was ever a fix for this? ive tried the fixes mentioned here but nothing seems to be working for me. ive got a gtx 760 if that would help someone help me.
http://images.akamai.steamusercontent.com/ugc/391049715152129200/15F443F8B4902FFFFE129A0F43DCE9D42E54F808/
hey, sorry to bump an oldish thread, but was wondering if there was ever a fix for this? ive tried the fixes mentioned here but nothing seems to be working for me. ive got a gtx 760 if that would help someone help me.
[img]http://images.akamai.steamusercontent.com/ugc/391049715152129200/15F443F8B4902FFFFE129A0F43DCE9D42E54F808/[/img]
Running into this issue now myself.
Running into this issue now myself.
XanderqixterRunning into this issue now myself.
deguCZmat_mipmaptextures 0
[quote=Xanderqixter]Running into this issue now myself.[/quote]
[quote=deguCZ]mat_mipmaptextures 0[/quote]
[img]http://i.imgur.com/7z9uzr7.png[/img]
just like this http://imgur.com/a/7BofO
wattersonhey, sorry to bump an oldish thread, but was wondering if there was ever a fix for this? ive tried the fixes mentioned here but nothing seems to be working for me. ive got a gtx 760 if that would help someone help me.
http://images.akamai.steamusercontent.com/ugc/391049715152129200/15F443F8B4902FFFFE129A0F43DCE9D42E54F808/
It happens to me (gtx 760) when using the lod tweak + mat_picmip -1. Setting it to "2" fixes.
[quote=watterson]hey, sorry to bump an oldish thread, but was wondering if there was ever a fix for this? ive tried the fixes mentioned here but nothing seems to be working for me. ive got a gtx 760 if that would help someone help me.
[img]http://images.akamai.steamusercontent.com/ugc/391049715152129200/15F443F8B4902FFFFE129A0F43DCE9D42E54F808/[/img][/quote]
It happens to me (gtx 760) when using the lod tweak + mat_picmip -1. Setting it to "2" fixes.
stabbywattersonhey, sorry to bump an oldish thread, but was wondering if there was ever a fix for this? ive tried the fixes mentioned here but nothing seems to be working for me. ive got a gtx 760 if that would help someone help me.
http://images.akamai.steamusercontent.com/ugc/391049715152129200/15F443F8B4902FFFFE129A0F43DCE9D42E54F808/
It happens to me (gtx 760) when using the lod tweak + mat_picmip -1. Setting it to "2" fixes.
Why is your weapon dark?
[quote=stabby][quote=watterson]hey, sorry to bump an oldish thread, but was wondering if there was ever a fix for this? ive tried the fixes mentioned here but nothing seems to be working for me. ive got a gtx 760 if that would help someone help me.
[img]http://images.akamai.steamusercontent.com/ugc/391049715152129200/15F443F8B4902FFFFE129A0F43DCE9D42E54F808/[/img][/quote]
It happens to me (gtx 760) when using the lod tweak + mat_picmip -1. Setting it to "2" fixes.[/quote]
Why is your weapon dark?
I've figured out what caused it for me, I edited comanglia's config to have mat_picmip "-1", but also having mat_compressedtextures "0" seems to turn the weapons pitch black "reliably" at least for me. Setting mat_compressedtextures to "1" also fixes the bug repeatably (for me).
I've figured out what caused it for me, I edited comanglia's config to have mat_picmip "-1", but also having mat_compressedtextures "0" seems to turn the weapons pitch black "reliably" at least for me. Setting mat_compressedtextures to "1" also fixes the bug repeatably (for me).