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HUD editing: short questions, quick answers
posted in Customization
2521
#2521
0 Frags +
AlexTF2i recently downloaded a new hud, (revhud). It comes with a hitmarker i really wanna remove, how?

I'm assuming this "hitmarker" shows up when you hit a shot on someone? If so you'd just have to remove the section for it in hudanimations.tf I believe.

[quote=AlexTF2]i recently downloaded a new hud, (revhud). It comes with a hitmarker i really wanna remove, how?[/quote]

I'm assuming this "hitmarker" shows up when you hit a shot on someone? If so you'd just have to remove the section for it in hudanimations.tf I believe.
2522
#2522
0 Frags +
Wiethoofdface2face-snip-Change "item_ydelta" in ClassLoadoutPanel in the top section to move them up or down.

all that does is change how far apart the item slots are in the y direction, can anyone help with moving the loadout preset buttons(A,B,C,D)? if it isn't possible i'd like to know, im sure this is a problem you guys have run into before

[quote=Wiethoofd][quote=face2face]-snip-[/quote]
Change [i]"item_ydelta"[/i] in ClassLoadoutPanel in the top section to move them up or down.[/quote]
all that does is change how far apart the item slots are in the y direction, can anyone help with moving the loadout preset buttons(A,B,C,D)? if it isn't possible i'd like to know, im sure this is a problem you guys have run into before
2523
#2523
huds.tf
0 Frags +
face2faceWiethoofdface2face-snip-Change "item_ydelta" in ClassLoadoutPanel in the top section to move them up or down.all that does is change how far apart the item slots are in the y direction, can anyone help with moving the loadout preset buttons(A,B,C,D)? if it isn't possible i'd like to know, im sure this is a problem you guys have run into before

It moves with the left side item panels. It's also pinned to the center of the screen horizontally. You can't move it separately.

[quote=face2face][quote=Wiethoofd][quote=face2face]-snip-[/quote]
Change [i]"item_ydelta"[/i] in ClassLoadoutPanel in the top section to move them up or down.[/quote]
all that does is change how far apart the item slots are in the y direction, can anyone help with moving the loadout preset buttons(A,B,C,D)? if it isn't possible i'd like to know, im sure this is a problem you guys have run into before[/quote]

It moves with the left side item panels. It's also pinned to the center of the screen horizontally. You can't move it separately.
2524
#2524
0 Frags +
STOGEAlexTF2i recently downloaded a new hud, (revhud). It comes with a hitmarker i really wanna remove, how?
I'm assuming this "hitmarker" shows up when you hit a shot on someone? If so you'd just have to remove the section for it in hudanimations.tf I believe.

I removed it but now my health text wont turn red when im low

[quote=STOGE][quote=AlexTF2]i recently downloaded a new hud, (revhud). It comes with a hitmarker i really wanna remove, how?[/quote]

I'm assuming this "hitmarker" shows up when you hit a shot on someone? If so you'd just have to remove the section for it in hudanimations.tf I believe.[/quote]
I removed it but now my health text wont turn red when im low
2525
#2525
0 Frags +
AlexTF2STOGEAlexTF2i recently downloaded a new hud, (revhud). It comes with a hitmarker i really wanna remove, how?
I'm assuming this "hitmarker" shows up when you hit a shot on someone? If so you'd just have to remove the section for it in hudanimations.tf I believe.
I removed it but now my health text wont turn red when im low

umm, did you delete the whole file?

[quote=AlexTF2][quote=STOGE][quote=AlexTF2]i recently downloaded a new hud, (revhud). It comes with a hitmarker i really wanna remove, how?[/quote]

I'm assuming this "hitmarker" shows up when you hit a shot on someone? If so you'd just have to remove the section for it in hudanimations.tf I believe.[/quote]
I removed it but now my health text wont turn red when im low[/quote]

umm, did you delete the whole file?
2526
#2526
0 Frags +

I would love it if, upon death, a text box came up saying how high my killstreak was. Is this possible? Seems dumb that by now it isn't an option in TF2 as I think a lot of people would like it.

I would love it if, upon death, a text box came up saying how high my killstreak was. Is this possible? Seems dumb that by now it isn't an option in TF2 as I think a lot of people would like it.
2527
#2527
0 Frags +
hoXyyAlexTF2STOGEAlexTF2i recently downloaded a new hud, (revhud). It comes with a hitmarker i really wanna remove, how?
I'm assuming this "hitmarker" shows up when you hit a shot on someone? If so you'd just have to remove the section for it in hudanimations.tf I believe.
I removed it but now my health text wont turn red when im low

umm, did you delete the whole file?

No, only the hitscan part.

[quote=hoXyy][quote=AlexTF2][quote=STOGE][quote=AlexTF2]i recently downloaded a new hud, (revhud). It comes with a hitmarker i really wanna remove, how?[/quote]

I'm assuming this "hitmarker" shows up when you hit a shot on someone? If so you'd just have to remove the section for it in hudanimations.tf I believe.[/quote]
I removed it but now my health text wont turn red when im low[/quote]

umm, did you delete the whole file?[/quote]

No, only the hitscan part.
2528
#2528
0 Frags +

https://www.dropbox.com/s/887kjj1bkfxkdyy/koth_product_rc80000.jpg?dl=0

2 questions:
What are the lines on my scoreboard and how to remove them? (pop up randomly, go away randomly. Sometimes there is just 1 sometimes there's 5..)
How to make the names in the scoreboard not be cut off like they are now?

[img]https://www.dropbox.com/s/887kjj1bkfxkdyy/koth_product_rc80000.jpg?dl=0[/img]

2 questions:
What are the lines on my scoreboard and how to remove them? (pop up randomly, go away randomly. Sometimes there is just 1 sometimes there's 5..)
How to make the names in the scoreboard not be cut off like they are now?
2529
#2529
0 Frags +

This might have been asked before but I'm trying to make a killnotices hud like lawena but I want to use the killnotices of the custom hud. Which folder is that file located in?

This might have been asked before but I'm trying to make a killnotices hud like lawena but I want to use the killnotices of the custom hud. Which folder is that file located in?
2530
#2530
0 Frags +
RainmanThis might have been asked before but I'm trying to make a killnotices hud like lawena but I want to use the killnotices of the custom hud. Which folder is that file located in?

hudlayout.res under HudDeathNotice

Knolyyyyyyyyyhttps://www.dropbox.com/s/887kjj1bkfxkdyy/koth_product_rc80000.jpg?dl=0

2 questions:
What are the lines on my scoreboard and how to remove them? (pop up randomly, go away randomly. Sometimes there is just 1 sometimes there's 5..)
How to make the names in the scoreboard not be cut off like they are now?

Ok for question 1, I really have no clue how that is being caused, but for question 2, to fix the names you can read omni's post about it on huds.tf: http://huds.tf/forum/showthread.php?tid=135

[quote=Rainman]This might have been asked before but I'm trying to make a killnotices hud like lawena but I want to use the killnotices of the custom hud. Which folder is that file located in?[/quote]
hudlayout.res under HudDeathNotice

[quote=Knolyyyyyyyyy][img]https://www.dropbox.com/s/887kjj1bkfxkdyy/koth_product_rc80000.jpg?dl=0[/img]

2 questions:
What are the lines on my scoreboard and how to remove them? (pop up randomly, go away randomly. Sometimes there is just 1 sometimes there's 5..)
How to make the names in the scoreboard not be cut off like they are now?[/quote]
Ok for question 1, I really have no clue how that is being caused, but for question 2, to fix the names you can read omni's post about it on huds.tf: http://huds.tf/forum/showthread.php?tid=135
2531
#2531
0 Frags +
StaticVoidRainmanThis might have been asked before but I'm trying to make a killnotices hud like lawena but I want to use the killnotices of the custom hud. Which folder is that file located in?hudlayout.res under HudDeathNotice

Thanks, I got it to work. What about the dialog box that says "The Enemy Intelligence has been dropped"? How can I disable it? I tested around in hudobjectiveflagpanel but I couldn't fix it.

[quote=StaticVoid][quote=Rainman]This might have been asked before but I'm trying to make a killnotices hud like lawena but I want to use the killnotices of the custom hud. Which folder is that file located in?[/quote]
hudlayout.res under HudDeathNotice[/quote]

Thanks, I got it to work. What about the dialog box that says "The Enemy Intelligence has been dropped"? How can I disable it? I tested around in hudobjectiveflagpanel but I couldn't fix it.
2532
#2532
1 Frags +

 

 
2533
#2533
0 Frags +

http://imgur.com/imKTqr1
My sniper focus meter is under my crosshair instead of to the side and I know its an issue with my hud because it only started when I got it, but sadly I love this hud too much to change. Any way I can get get it back to the right of my crosshair?

http://imgur.com/imKTqr1
My sniper focus meter is under my crosshair instead of to the side and I know its an issue with my hud because it only started when I got it, but sadly I love this hud too much to change. Any way I can get get it back to the right of my crosshair?
2534
#2534
0 Frags +

2 questions.

the first is on a budhud element i like which is the custom background picture on the main menu (which is common on many huds). i use this one https://gyazo.com/6598cf1d2dc7f8249e1d27cd22c08501 and i was wondering is it as simple as putting these files https://gyazo.com/1f9c8219d560165705200589108c1df2 inside a console file in the materials folder on m0rehud black (my current hud) like it is on budhud or do i have to do some other things?

my second question how can i make any picture i want ie raindrops or whatever into a hud background picture?

thanks

2 questions.

the first is on a budhud element i like which is the custom background picture on the main menu (which is common on many huds). i use this one https://gyazo.com/6598cf1d2dc7f8249e1d27cd22c08501 and i was wondering is it as simple as putting these files https://gyazo.com/1f9c8219d560165705200589108c1df2 inside a console file in the materials folder on m0rehud black (my current hud) like it is on budhud or do i have to do some other things?

my second question how can i make any picture i want ie raindrops or whatever into a hud background picture?

thanks
2535
#2535
0 Frags +
Knolyyyyyyyyyhttps://www.dropbox.com/s/887kjj1bkfxkdyy/koth_product_rc80000.jpg?dl=0

2 questions:
What are the lines on my scoreboard and how to remove them? (pop up randomly, go away randomly. Sometimes there is just 1 sometimes there's 5..)

rofl those are the campaign tickets being STREEEEEEEEEEEEEEEETCHED out, i would recommend setting a reasonable value for medal_width in your scoreboard file

[quote=Knolyyyyyyyyy][img]https://www.dropbox.com/s/887kjj1bkfxkdyy/koth_product_rc80000.jpg?dl=0[/img]

2 questions:
What are the lines on my scoreboard and how to remove them? (pop up randomly, go away randomly. Sometimes there is just 1 sometimes there's 5..)
[/quote]
rofl those are the campaign tickets being STREEEEEEEEEEEEEEEETCHED out, i would recommend setting a reasonable value for medal_width in your scoreboard file
2536
#2536
1 Frags +
mekdeddyhttp://imgur.com/imKTqr1
My sniper focus meter is under my crosshair instead of to the side and I know its an issue with my hud because it only started when I got it, but sadly I love this hud too much to change. Any way I can get get it back to the right of my crosshair?

Go into your hudlayout.res and ensure your HudScopeCharge isn't changed from default, which i put in the spoiler below

Show Content
HudScopeCharge
{
"fieldName" "HudScopeCharge"
"visible" "1"
"enabled" "1"
"xpos" "c64"
"ypos" "c-64"
"wide" "64"
"tall" "128"
}

That should fix it.

domthewhiteguy2 questions.

the first is on a budhud element i like which is the custom background picture on the main menu (which is common on many huds). i use this one https://gyazo.com/6598cf1d2dc7f8249e1d27cd22c08501 and i was wondering is it as simple as putting these files https://gyazo.com/1f9c8219d560165705200589108c1df2 inside a console file in the materials folder on m0rehud black (my current hud) like it is on budhud or do i have to do some other things?

my second question how can i make any picture i want ie raindrops or whatever into a hud background picture?

thanks

As long as you make sure the new background you're replacing with the old one has the same name, there shouldn't be an issue. Just make sure they're .vtf

And if you want to make your own background, check here:
http://steamcommunity.com/sharedfiles/filedetails/?id=300985049

very helpful steam guide.

[quote=mekdeddy]http://imgur.com/imKTqr1
My sniper focus meter is under my crosshair instead of to the side and I know its an issue with my hud because it only started when I got it, but sadly I love this hud too much to change. Any way I can get get it back to the right of my crosshair?[/quote]
Go into your hudlayout.res and ensure your HudScopeCharge isn't changed from default, which i put in the spoiler below

[spoiler]
HudScopeCharge
{
"fieldName" "HudScopeCharge"
"visible" "1"
"enabled" "1"
"xpos" "c64"
"ypos" "c-64"
"wide" "64"
"tall" "128"
}
[/spoiler]

That should fix it.

[quote=domthewhiteguy]2 questions.

the first is on a budhud element i like which is the custom background picture on the main menu (which is common on many huds). i use this one https://gyazo.com/6598cf1d2dc7f8249e1d27cd22c08501 and i was wondering is it as simple as putting these files https://gyazo.com/1f9c8219d560165705200589108c1df2 inside a console file in the materials folder on m0rehud black (my current hud) like it is on budhud or do i have to do some other things?

my second question how can i make any picture i want ie raindrops or whatever into a hud background picture?

thanks[/quote]

As long as you make sure the new background you're replacing with the old one has the same name, there shouldn't be an issue. Just make sure they're .vtf

And if you want to make your own background, check here:
http://steamcommunity.com/sharedfiles/filedetails/?id=300985049

very helpful steam guide.
2537
#2537
0 Frags +
StaticVoiddomthewhiteguy2 questions.

the first is on a budhud element i like which is the custom background picture on the main menu (which is common on many huds). i use this one https://gyazo.com/6598cf1d2dc7f8249e1d27cd22c08501 and i was wondering is it as simple as putting these files https://gyazo.com/1f9c8219d560165705200589108c1df2 inside a console file in the materials folder on m0rehud black (my current hud) like it is on budhud or do i have to do some other things?

my second question how can i make any picture i want ie raindrops or whatever into a hud background picture?

thanks

As long as you make sure the new background you're replacing with the old one has the same name, there shouldn't be an issue. Just make sure they're .vtf

And if you want to make your own background, check here:
http://steamcommunity.com/sharedfiles/filedetails/?id=300985049

very helpful steam guide.

thanks for the help but the thing is m0rehud black doesnt have the files there so instead of replacing them with other ones i am more or less adding them. is there another file they can be in other than the one i stated or what?

[quote=StaticVoid]
[quote=domthewhiteguy]2 questions.

the first is on a budhud element i like which is the custom background picture on the main menu (which is common on many huds). i use this one https://gyazo.com/6598cf1d2dc7f8249e1d27cd22c08501 and i was wondering is it as simple as putting these files https://gyazo.com/1f9c8219d560165705200589108c1df2 inside a console file in the materials folder on m0rehud black (my current hud) like it is on budhud or do i have to do some other things?

my second question how can i make any picture i want ie raindrops or whatever into a hud background picture?

thanks[/quote]

As long as you make sure the new background you're replacing with the old one has the same name, there shouldn't be an issue. Just make sure they're .vtf

And if you want to make your own background, check here:
http://steamcommunity.com/sharedfiles/filedetails/?id=300985049

very helpful steam guide.[/quote]

thanks for the help but the thing is m0rehud black doesnt have the files there so instead of replacing them with other ones i am more or less adding them. is there another file they can be in other than the one i stated or what?
2538
#2538
0 Frags +
domthewhiteguythanks for the help but the thing is m0rehud black doesnt have the files there so instead of replacing them with other ones i am more or less adding them. is there another file they can be in other than the one i stated or what?

Well if you're adding the backgrounds, ensure that the names are background_upward.vtf and background_upward_widescreen.vtf (which it seems you already have)

The only issue is, if m0rehud wasn't made with custom backgrounds in mind, then you'll only see your custom bg part of the time. To fix this you need to DL this file from here (just right click and save-as) and place it in your script folder. That will make the game use the custom background_upward.vtf you put in the materials/console/ folder every time it loads.

[quote=domthewhiteguy]thanks for the help but the thing is m0rehud black doesnt have the files there so instead of replacing them with other ones i am more or less adding them. is there another file they can be in other than the one i stated or what?[/quote]
Well if you're adding the backgrounds, ensure that the names are background_upward.vtf and background_upward_widescreen.vtf (which it seems you already have)

The only issue is, if m0rehud wasn't made with custom backgrounds in mind, then you'll only see your custom bg part of the time. To fix this you need to DL this file from [url=https://raw.githubusercontent.com/TheStaticVoid/boredHUD/master/scripts/chapterbackgrounds.txt]here[/url] (just right click and save-as) and place it in your script folder. That will make the game use the custom background_upward.vtf you put in the materials/console/ folder every time it loads.
2539
#2539
-2 Frags +

sorry if this has been answered, but how do you fix a hud for the new contract stuff? Updating any new pieces in hudanimations hasnt seemed to work, is it something else?

sorry if this has been answered, but how do you fix a hud for the new contract stuff? Updating any new pieces in hudanimations hasnt seemed to work, is it something else?
2540
#2540
0 Frags +

http://imgur.com/8dcyONM

How do I fix the inspect item thing on the right? :/

http://imgur.com/8dcyONM

How do I fix the inspect item thing on the right? :/
2541
#2541
1 Frags +

I'd really like to decrease the size of the buff cross on m0rehud black. How would I go about doing this?

I'd really like to decrease the size of the [url=http://i.imgur.com/HlevlY2.jpg]buff cross[/url] on m0rehud black. How would I go about doing this?
2542
#2542
0 Frags +
ProSkeezI'd really like to decrease the size of the buff cross on m0rehud black. How would I go about doing this?

i second this id love for it to be there but smaller.

[quote=ProSkeez]I'd really like to decrease the size of the [url=http://i.imgur.com/HlevlY2.jpg]buff cross[/url] on m0rehud black. How would I go about doing this?[/quote]

i second this id love for it to be there but smaller.
2543
#2543
0 Frags +
StaticVoiddomthewhiteguy2 questions.

the first is on a budhud element i like which is the custom background picture on the main menu (which is common on many huds). i use this one https://gyazo.com/6598cf1d2dc7f8249e1d27cd22c08501 and i was wondering is it as simple as putting these files https://gyazo.com/1f9c8219d560165705200589108c1df2 inside a console file in the materials folder on m0rehud black (my current hud) like it is on budhud or do i have to do some other things?

my second question how can i make any picture i want ie raindrops or whatever into a hud background picture?

thanks

As long as you make sure the new background you're replacing with the old one has the same name, there shouldn't be an issue. Just make sure they're .vtf

And if you want to make your own background, check here:
http://steamcommunity.com/sharedfiles/filedetails/?id=300985049

very helpful steam guide.

sorry for the bug but i am wondering if it is possible to make a gif into a tf2 main menu background or can it only be still shots? thanks

edit: the budhud background works on m0rehud now. thank you.

[quote=StaticVoid]
[quote=domthewhiteguy]2 questions.

the first is on a budhud element i like which is the custom background picture on the main menu (which is common on many huds). i use this one https://gyazo.com/6598cf1d2dc7f8249e1d27cd22c08501 and i was wondering is it as simple as putting these files https://gyazo.com/1f9c8219d560165705200589108c1df2 inside a console file in the materials folder on m0rehud black (my current hud) like it is on budhud or do i have to do some other things?

my second question how can i make any picture i want ie raindrops or whatever into a hud background picture?

thanks[/quote]

As long as you make sure the new background you're replacing with the old one has the same name, there shouldn't be an issue. Just make sure they're .vtf

And if you want to make your own background, check here:
http://steamcommunity.com/sharedfiles/filedetails/?id=300985049

very helpful steam guide.[/quote]

sorry for the bug but i am wondering if it is possible to make a gif into a tf2 main menu background or can it only be still shots? thanks

edit: the budhud background works on m0rehud now. thank you.
2544
#2544
1 Frags +

Does anybody know which HUD this is? Or the fonts used?

http://i.imgur.com/PS8FEKF.jpg

Does anybody know which HUD this is? Or the fonts used?

http://i.imgur.com/PS8FEKF.jpg
2545
#2545
whitelist.tf
2 Frags +

PSA: You can use vgui_drawtree, tick 'highlight selected' & pause demos to figure out exactly which element you need to target if you browse the tree of hud elements!

[b]PSA:[/b] You can use [i]vgui_drawtree[/i], tick 'highlight selected' & pause demos to figure out exactly which element you need to target if you browse the tree of hud elements!
2546
#2546
0 Frags +

is there a way to prevent the engineer building status display from being stuck on the top of the viewport while dead? i feel like im missing some simple ypos somewhere
edit to prevent double-posting:
how do i go about embedding custom .vtf files in my hud? i tried just plopping em into /materials/vgui/replay/thumbnails/ but everything i do just makes the missing texture pink checkerboard :\

is there a way to prevent the engineer building status display from being stuck on the top of the viewport while dead? i feel like im missing some simple ypos somewhere
edit to prevent double-posting:
how do i go about embedding custom .vtf files in my hud? i tried just plopping em into /materials/vgui/replay/thumbnails/ but everything i do just makes the missing texture pink checkerboard :\
2547
#2547
0 Frags +
Silent-DanOn some HUDs, for example rayshud, the fonts are sometimes cut off, for example the 2 in the health. Is there a fix for this?

http://i.imgur.com/4xL790t.jpg

repost

[quote=Silent-Dan]On some HUDs, for example rayshud, the fonts are sometimes cut off, for example the 2 in the health. Is there a fix for this?

[img]http://i.imgur.com/4xL790t.jpg[/img][/quote]

repost
2548
#2548
2 Frags +
face2faceis there a way to prevent the engineer building status display from being stuck on the top of the viewport while dead? i feel like im missing some simple ypos somewhere
edit to prevent double-posting:
how do i go about embedding custom .vtf files in my hud? i tried just plopping em into /materials/vgui/replay/thumbnails/ but everything i do just makes the missing texture pink checkerboard :\

Be sure to have an appropriate .vmt file of the same name in the same folder. Look at this for more info: http://huds.tf/forum/showthread.php?tid=23

Silent-DanSilent-DanOn some HUDs, for example rayshud, the fonts are sometimes cut off, for example the 2 in the health. Is there a fix for this?

http://i.imgur.com/4xL790t.jpg

repost

This just happens sometimes with anti-aliased fonts, I don't think there's a way around it other than a different font size

[quote=face2face]is there a way to prevent the engineer building status display from being stuck on the top of the viewport while dead? i feel like im missing some simple ypos somewhere
edit to prevent double-posting:
how do i go about embedding custom .vtf files in my hud? i tried just plopping em into /materials/vgui/replay/thumbnails/ but everything i do just makes the missing texture pink checkerboard :\[/quote]

Be sure to have an appropriate .vmt file of the same name in the same folder. Look at this for more info: http://huds.tf/forum/showthread.php?tid=23


[quote=Silent-Dan][quote=Silent-Dan]On some HUDs, for example rayshud, the fonts are sometimes cut off, for example the 2 in the health. Is there a fix for this?

[img]http://i.imgur.com/4xL790t.jpg[/img][/quote]

repost[/quote]
This just happens sometimes with anti-aliased fonts, I don't think there's a way around it other than a different font size
2549
#2549
whitelist.tf
3 Frags +
face2faceis there a way to prevent the engineer building status display from being stuck on the top of the viewport while dead? i feel like im missing some simple ypos somewhere

Have a look at: http://teamfortress.tv/14917/engineer-building-status-position

how do i go about embedding custom .vtf files in my hud? i tried just plopping em into /materials/vgui/replay/thumbnails/ but everything i do just makes the missing texture pink checkerboard :\

Besides the vtf you also need a .vmt with it to instruct the game how the vtf can be changed/used, more info about that here: https://developer.valvesoftware.com/wiki/Valve_Material_Type

--------------------------------------------------

Silent-DanOn some HUDs, for example rayshud, the fonts are sometimes cut off, for example the 2 in the health. Is there a fix for this?

Increase or decrease the font size by 1 or 2 and try again like Rawsor suggested.

[quote=face2face]is there a way to prevent the engineer building status display from being stuck on the top of the viewport while dead? i feel like im missing some simple ypos somewhere[/quote]
Have a look at: http://teamfortress.tv/14917/engineer-building-status-position
[quote]how do i go about embedding custom .vtf files in my hud? i tried just plopping em into /materials/vgui/replay/thumbnails/ but everything i do just makes the missing texture pink checkerboard :\[/quote]
Besides the vtf you also need a [i].vmt[/i] with it to instruct the game how the vtf can be changed/used, more info about that here: https://developer.valvesoftware.com/wiki/Valve_Material_Type

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[quote=Silent-Dan]On some HUDs, for example rayshud, the fonts are sometimes cut off, for example the 2 in the health. Is there a fix for this?[/quote]
Increase or decrease the font size by 1 or 2 and try again like Rawsor suggested.
2550
#2550
0 Frags +

Does someone know by any chance what hud is this? I can't seem to find it

http://imgur.com/z0unbX0

Does someone know by any chance what hud is this? I can't seem to find it

http://imgur.com/z0unbX0
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