CpriceJust updated the mod so you can change classes while dead without giving the other team a point.
Also I made a fix that might solve the bball stuff, but since I've never been able to reproduce the bug, I can't really test it. If anybody can tell me exactly how to make the stuff break then that would certainly help get it fixed faster.
All hail captain price
[quote=Cprice]Just updated the mod so you can change classes while dead without giving the other team a point.
Also I made a fix that might solve the bball stuff, but since I've never been able to reproduce the bug, I can't really test it. If anybody can tell me exactly how to make the stuff break then that would certainly help get it fixed faster.[/quote]
All hail captain price
Thanks a lot for the change!
Thanks a lot for the change!
mge_training_v8beta4b is now officially out/in git.
https://github.com/Langeh/MGEMod
Changelog:
-Replaced blands spire with official Valve one, perhaps the old one became corrupt somehow. I have performed limited testing and it seems pretty smooth, but you tell me.
-Divided the number of spectator cameras by 10. If you don't feel like counting, there are two left instead of 20. This was requested by a few people who didn't want to scroll through 20 cameras sometimes to see who was playing in an arena.
-Doubled the height of the BBall skybox, takes two sticks to headbutt it now.
-Partitioned the mandatory spawn/welcome room so light glow from the attributions wall doesn't hit your viewmodel (your screen is now all black aside from crosshair + HUD like in V7).
Thanks to JSTN7477
mge_training_v8beta4b is now officially out/in git.
https://github.com/Langeh/MGEMod
Changelog:
-Replaced blands spire with official Valve one, perhaps the old one became corrupt somehow. I have performed limited testing and it seems pretty smooth, but you tell me.
-Divided the number of spectator cameras by 10. If you don't feel like counting, there are two left instead of 20. This was requested by a few people who didn't want to scroll through 20 cameras sometimes to see who was playing in an arena.
-Doubled the height of the BBall skybox, takes two sticks to headbutt it now.
-Partitioned the mandatory spawn/welcome room so light glow from the attributions wall doesn't hit your viewmodel (your screen is now all black aside from crosshair + HUD like in V7).
Thanks to JSTN7477
Cool!
Not sure if this is a bug specific to the Tiny Little Robots (LA) server but there was a bug in Snakewater Mid where one of the spawns was outside the map and you would be forced to kill yourself to respawn.
Cool!
Not sure if this is a bug specific to the Tiny Little Robots (LA) server but there was a bug in Snakewater Mid where one of the spawns was outside the map and you would be forced to kill yourself to respawn.
triskCool!
Not sure if this is a bug specific to the Tiny Little Robots (LA) server but there was a bug in Snakewater Mid where one of the spawns was outside the map and you would be forced to kill yourself to respawn.
I've had that happen to me on EU MGE servers.
[quote=trisk]Cool!
Not sure if this is a bug specific to the Tiny Little Robots (LA) server but there was a bug in Snakewater Mid where one of the spawns was outside the map and you would be forced to kill yourself to respawn.[/quote]
I've had that happen to me on EU MGE servers.
I don't know if this has been said before but is there a chance for like 2(or more) of the main competitive maps?
Everytime I go into a MGE server spire, badlands mid and so on...they are closed, would this be good to maybe add more of them? :/
I don't know if this has been said before but is there a chance for like 2(or more) of the main competitive maps?
Everytime I go into a MGE server spire, badlands mid and so on...they are closed, would this be good to maybe add more of them? :/
mge_training_v8 is currently full/no more arenas can be added because of a hard coded size limit in the source engine.
I think I remember fixing that snakewater spawn a while back, they may just be using old spawns or modified ones that are bad. Let me know if it happens on any other server and I'll look into it.
mge_training_v8 is currently full/no more arenas can be added because of a hard coded size limit in the source engine.
I think I remember fixing that snakewater spawn a while back, they may just be using old spawns or modified ones that are bad. Let me know if it happens on any other server and I'll look into it.
just updated the config file with the spawns for 4b, sorry I forgot to add them when I added the map. If anyone tried to install mge on their server and 4b wasn't working, it should work now.
just updated the config file with the spawns for 4b, sorry I forgot to add them when I added the map. If anyone tried to install mge on their server and 4b wasn't working, it should work now.
TwinqeThanks a lot for the change!
I don't know how to install mge can someone pls help me?
[quote=Twinqe]Thanks a lot for the change![/quote]
I don't know how to install mge can someone pls help me?
vincerosaneTwinqeThanks a lot for the change!
I don't know how to install mge can someone pls help me?
Take the folder structure and upload the folders within the /tf/ directory on the server.
/tf/ should contain /addons/ and /maps/
That's it.
[quote=vincerosane][quote=Twinqe]Thanks a lot for the change![/quote]
I don't know how to install mge can someone pls help me?[/quote]
Take the folder structure and upload the folders within the /tf/ directory on the server.
/tf/ should contain /addons/ and /maps/
That's it.
Added funtionality to switch between 1v1 and 2v2 MGE.
https://github.com/Langeh/MGEMod
Changelog:
-Added CVar to switch between spawn files
-Added mgemod_spawns_2v2.cfg which has all arenas in 2v2 mode
Example usage:
mgemod_spawnfile "configs/mgemod_spawns.cfg" - to set to default MGE
mgemod_spawnfile "configs/mgemod_spawns_2v2.cfg" - to set to 2v2 MGE
Added funtionality to switch between 1v1 and 2v2 MGE.
https://github.com/Langeh/MGEMod
Changelog:
-Added CVar to switch between spawn files
-Added mgemod_spawns_2v2.cfg which has all arenas in 2v2 mode
Example usage:
mgemod_spawnfile "configs/mgemod_spawns.cfg" - to set to default MGE
mgemod_spawnfile "configs/mgemod_spawns_2v2.cfg" - to set to 2v2 MGE
Since you're bumping this topic I wanted to seize the opportunity to quote something I posted here
Snakewater arena has had the spawns bugged for ages now, you spawn under the ground in one or 2 locations, can you look into it?
Also does that new update allow to change the default bball arena to 1v1 in the default map?
Since you're bumping this topic I wanted to seize the opportunity to quote something I posted [url=http://teamfortress.tv/thread/16822/mge-arenas-you-cant-live-without/?page=2#46]here[/url]
Snakewater arena has had the spawns bugged for ages now, you spawn under the ground in one or 2 locations, can you look into it?
Also does that new update allow to change the default bball arena to 1v1 in the default map?
KanecoSince you're bumping this topic I wanted to seize the opportunity to quote something I posted here
Snakewater arena has had the spawns bugged for ages now, you spawn under the ground in one or 2 locations, can you look into it?
I'll look into it. If you get stuck put "getpos" in console and post the output here or send me a message.
KanecoAlso does that new update allow to change the default bball arena to 1v1 in the default map?
Yes, but it's up to the server owner to change between them.
Make a copy of the default mgemod_spawns.cfg file and change it from
"4player" "1"
to
"4player" "0"
Under the map you are using in the BBall arena. Call it mgemod_spawns_1v1bball.cfg or something. Then do
rcon mgemod_spawnlist "configs/mgemod_spawns_1v1bball.cfg"
In console.
If you run either map mge_bball_v2 or mge_dueling_v1_fix1 they both have 2v2 and 1v1 bball arenas.
[quote=Kaneco]Since you're bumping this topic I wanted to seize the opportunity to quote something I posted [url=http://teamfortress.tv/thread/16822/mge-arenas-you-cant-live-without/?page=2#46]here[/url]
Snakewater arena has had the spawns bugged for ages now, you spawn under the ground in one or 2 locations, can you look into it?[/quote]
I'll look into it. If you get stuck put "getpos" in console and post the output here or send me a message.
[quote=Kaneco]Also does that new update allow to change the default bball arena to 1v1 in the default map?[/quote]
Yes, but it's up to the server owner to change between them.
Make a copy of the default mgemod_spawns.cfg file and change it from
[code]"4player" "1"[/code]
to
[code]"4player" "0"[/code]
Under the map you are using in the BBall arena. Call it mgemod_spawns_1v1bball.cfg or something. Then do
[code]rcon mgemod_spawnlist "configs/mgemod_spawns_1v1bball.cfg"[/code]
In console.
If you run either map mge_bball_v2 or mge_dueling_v1_fix1 they both have 2v2 and 1v1 bball arenas.
did someone already fix the snakewater spawn bug
where it spawns u in the ground outside off the arena ?
did someone already fix the snakewater spawn bug
where it spawns u in the ground outside off the arena ?
GrimScorpdid someone already fix the snakewater spawn bug
where it spawns u in the ground outside off the arena ?
Yes but there are still servers using the flawed version of spawns almost a year after the fix.
[quote=GrimScorp]did someone already fix the snakewater spawn bug
where it spawns u in the ground outside off the arena ?[/quote]
Yes but there are still servers using the flawed version of spawns almost a year after the fix.
RRPGrimScorpdid someone already fix the snakewater spawn bug
where it spawns u in the ground outside off the arena ?
Yes but there are still servers using the flawed version of spawns almost a year after the fix.
Can we get lange to update alliedmods.net post?
That version is downloaded more frequently than a version posted on tf.tv or elsewhere
[quote=RRP][quote=GrimScorp]did someone already fix the snakewater spawn bug
where it spawns u in the ground outside off the arena ?[/quote]
Yes but there are still servers using the flawed version of spawns almost a year after the fix.[/quote]
Can we get lange to update alliedmods.net post?
That version is downloaded more frequently than a version posted on tf.tv or elsewhere
remove gravelpit, process, and waste. add 3 good maps like another spire, badlands mid, gullywash, ammomod, no splash
remove gravelpit, process, and waste. add 3 good maps like another spire, badlands mid, gullywash, ammomod, no splash
I'm not sure if this is intended but I don't see any hats on anybody and it appears its only on the server?
Idk its not anything too big but just something that bothers me a bit.
I'm not sure if this is intended but I don't see any hats on anybody and it appears its only on the server?
Idk its not anything too big but just something that bothers me a bit.
AlannyI'm not sure if this is intended but I don't see any hats on anybody and it appears its only on the server?
Idk its not anything too big but just something that bothers me a bit.
that's just MGE iT
the hats are blacklisted
[quote=Alanny]I'm not sure if this is intended but I don't see any hats on anybody and it appears its only on the server?
Idk its not anything too big but just something that bothers me a bit.[/quote]
that's just MGE iT
the hats are blacklisted
I have no idea why it's blacklisting hats. I made a custom whitelist using whitelist.tf and plugged it into TFTrue, but only disabled items.
If anyone knows why this is blacklisting hats I'll fix it.
I have no idea why it's blacklisting hats. I made a custom whitelist using whitelist.tf and plugged it into TFTrue, but only disabled items.
If anyone knows why this is blacklisting hats I'll fix it.
there's a tftrue cvar that disables hats. i can't remember the exact command tho
there's a tftrue cvar that disables hats. i can't remember the exact command tho
Tftrue_no_hats 0 is the command I believe.
Tftrue_no_hats 0 is the command I believe.
https://github.com/Langeh/MGEMod/blob/master/addons/sourcemod/configs/mgemod_spawns_2v2.cfg
The 4player cvars are not pre-enabled in that config, I don't understand why. Took me a while to figure out why 2v2 MGE wasn't working.
https://github.com/Langeh/MGEMod/blob/master/addons/sourcemod/configs/mgemod_spawns_2v2.cfg
The 4player cvars are not pre-enabled in that config, I don't understand why. Took me a while to figure out why 2v2 MGE wasn't working.
f_bluehttps://github.com/Langeh/MGEMod/blob/master/addons/sourcemod/configs/mgemod_spawns_2v2.cfg
The 4player cvars are not pre-enabled in that config, I don't understand why. Took me a while to figure out why 2v2 MGE wasn't working.
That would be my bad. Fixed.
https://github.com/Langeh/MGEMod
[quote=f_blue]https://github.com/Langeh/MGEMod/blob/master/addons/sourcemod/configs/mgemod_spawns_2v2.cfg
The 4player cvars are not pre-enabled in that config, I don't understand why. Took me a while to figure out why 2v2 MGE wasn't working.[/quote]
That would be my bad. Fixed.
https://github.com/Langeh/MGEMod
On mge_training_v8_beta4b Snakewater Middle you sometimes spawn in the void. This fixes it for me:
sourcemod/configs/mgemod_spawns.cfg
"mge_training_v8_beta4b"
{
"Snakewater Middle"
{
"1" "-11434 -1361 -756 -0"
"2" "-11185 -885 -752 -62"
"3" "-11333 -1895 -572 0"
"4" "-11094.696289 -505.179871 -758 7.128137 -80.694138 0.000000" //void spawn fixed
"5" "-9471 -1415 -756 180"
"6" "-9740 -1886 -751 121"
"7" "-9576 -879 -572 180"
"8" "-9818.991211 -2285.646484 -761 8.052133 96.218925 0.000000" //void spawn fixed
On mge_training_v8_beta4b Snakewater Middle you sometimes spawn in the void. This fixes it for me:
sourcemod/configs/mgemod_spawns.cfg
"mge_training_v8_beta4b"
{
"Snakewater Middle"
{
"1" "-11434 -1361 -756 -0"
"2" "-11185 -885 -752 -62"
"3" "-11333 -1895 -572 0"
"4" "-11094.696289 -505.179871 -758 7.128137 -80.694138 0.000000" //void spawn fixed
"5" "-9471 -1415 -756 180"
"6" "-9740 -1886 -751 121"
"7" "-9576 -879 -572 180"
"8" "-9818.991211 -2285.646484 -761 8.052133 96.218925 0.000000" //void spawn fixed
Lange's github was also updated to fix the snakewater spawns. Please update the servers!
https://twitter.com/VanCamp/status/701067822974291969
Lange's github was also updated to fix the snakewater spawns. Please update the servers!
https://twitter.com/VanCamp/status/701067822974291969
ChubbabubbHey I have an idea for an extra map. i think process spire needs to be added to these mges. process is a well known map and is played often. Process spire could be really similar to badlands spire, as it the skills on bad spire can be used in game and this could be the same for process
it plays nothing like badlands spire... If implemented it would play a lot more like gully mid than spire, there's not enough cover on the ground from process spire as there is on badlands and the height advantage is very different. Also there are fewer decent spawn spots
[quote=Chubbabubb]Hey I have an idea for an extra map. i think process spire needs to be added to these mges. process is a well known map and is played often. Process spire could be really similar to badlands spire, as it the skills on bad spire can be used in game and this could be the same for process[/quote]
it plays nothing like badlands spire... If implemented it would play a lot more like gully mid than spire, there's not enough cover on the ground from process spire as there is on badlands and the height advantage is very different. Also there are fewer decent spawn spots
ChubbabubbHey I have an idea for an extra map. i think process spire needs to be added to these mges. process is a well known map and is played often. Process spire could be really similar to badlands spire, as it the skills on bad spire can be used in game and this could be the same for process
I am currently working on (in my usual, slow manner) a new mge map removing some bad maps (like turris, trainyard, waste) etc and adding new stuff like metalworks, sunshine, logjam, process spire... Will make a thread when it's done but honestly I'm lazy so it might take a while
[quote=Chubbabubb]Hey I have an idea for an extra map. i think process spire needs to be added to these mges. process is a well known map and is played often. Process spire could be really similar to badlands spire, as it the skills on bad spire can be used in game and this could be the same for process[/quote]
I am currently working on (in my usual, slow manner) a new mge map removing some bad maps (like turris, trainyard, waste) etc and adding new stuff like metalworks, sunshine, logjam, process spire... Will make a thread when it's done but honestly I'm lazy so it might take a while