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HUD editing: short questions, quick answers
posted in Customization
2671
#2671
0 Frags +

Can you specify what needs to be added to the files for the update or link where you found out?

Can you specify what needs to be added to the files for the update or link where you found out?
2672
#2672
2 Frags +

Ok, I found the files needed to get rid of to get the current mm menu ascetic, LobbyPanel.res and LobbyContainerFrame.res in resource/ui.

Ok, I found the files needed to get rid of to get the current mm menu ascetic, LobbyPanel.res and LobbyContainerFrame.res in resource/ui.
2673
#2673
4 Frags +

http://puu.sh/nrAHS/98f0857ebb.jpg

okay so what's been screwed up now

[img]http://puu.sh/nrAHS/98f0857ebb.jpg[/img]
okay so what's been screwed up now
2674
#2674
0 Frags +
Rawrsorhttp://puu.sh/nrAHS/98f0857ebb.jpg
okay so what's been screwed up now

What HUD is that?

[quote=Rawrsor][img]http://puu.sh/nrAHS/98f0857ebb.jpg[/img]
okay so what's been screwed up now[/quote]
What HUD is that?
2675
#2675
whitelist.tf
0 Frags +

@rawsor, the PlayCompetitiveButton in mainmenuoverride 'if_competitive' got enabled with the stress test from last night

@rawsor, the PlayCompetitiveButton in mainmenuoverride 'if_competitive' got enabled with the stress test from last night
2676
#2676
1 Frags +

I wanted to add a matchmaking button on my hud (m0rehud black) and I did but when i click it nothing happens. the command is OpenMatchmakingLobby Ladder and if i put it in console then it opens the menu just fine. help?
EDIT: Got it working. I replaced OpenMatchmakingLobby Ladder with ladder_ui_show and it works!

I wanted to add a matchmaking button on my hud (m0rehud black) and I did but when i click it nothing happens. the command is OpenMatchmakingLobby Ladder and if i put it in console then it opens the menu just fine. help?
EDIT: Got it working. I replaced OpenMatchmakingLobby Ladder with ladder_ui_show and it works!
2677
#2677
0 Frags +
Wiethoofd@rawsor, the PlayCompetitiveButton in mainmenuoverride 'if_competitive' got enabled with the stress test from last night

Is there any way to force-enable it or is it hard coded when it appears? I tried to set both visible and enabled to 1 but nothing appeared

[quote=Wiethoofd]@rawsor, the PlayCompetitiveButton in mainmenuoverride 'if_competitive' got enabled with the stress test from last night[/quote]
Is there any way to force-enable it or is it hard coded when it appears? I tried to set both visible and enabled to 1 but nothing appeared
2678
#2678
0 Frags +
RawrsorWiethoofd@rawsor, the PlayCompetitiveButton in mainmenuoverride 'if_competitive' got enabled with the stress test from last nightIs there any way to force-enable it or is it hard coded when it appears? I tried to set both visible and enabled to 1 but nothing appeared

GameMenu.res, there is a "OnlyWhenCompetitiveEnabled" or something like that for the button, remove that, and it should work.

[quote=Rawrsor][quote=Wiethoofd]@rawsor, the PlayCompetitiveButton in mainmenuoverride 'if_competitive' got enabled with the stress test from last night[/quote]
Is there any way to force-enable it or is it hard coded when it appears? I tried to set both visible and enabled to 1 but nothing appeared[/quote]

GameMenu.res, there is a "OnlyWhenCompetitiveEnabled" or something like that for the button, remove that, and it should work.
2679
#2679
1 Frags +

so is there a way to add a play comp button from scratch on an old ass hud? mine hasnt been updated since 2012 lmao

also id like to add the contracts ui to the same hud, is it as simple as taking the file from some other hud and putting in mine? thanks

so is there a way to add a play comp button from scratch on an old ass hud? mine hasnt been updated since 2012 lmao

also id like to add the contracts ui to the same hud, is it as simple as taking the file from some other hud and putting in mine? thanks
2680
#2680
whitelist.tf
0 Frags +

Update core files (hudlayout.res/clientscheme.res/hudanimations_tf.txt) for the contracts.

Update mainmenuoverride.res and gamemenu.res to add buttons.

Update core files (hudlayout.res/clientscheme.res/hudanimations_tf.txt) for the contracts.

Update mainmenuoverride.res and gamemenu.res to add buttons.
2681
#2681
0 Frags +
hoXyyGameMenu.res, there is a "OnlyWhenCompetitiveEnabled" or something like that for the button, remove that, and it should work.

Still nothing. Not appearing in the vgui drawtree menu either.

Gamemenu.res Entry:

"PlayCompetitiveButton"
	{
		"label" "#MMenu_PlayComp" 
		"command" "ladder_ui_show"
		"subimage" "glyph_practice"
		"OnlyAtMenu" "1"
		"OnlyWhenCompetitiveEnabled" "0"
	}

MainMenuOverride.res Entry:

"PlayCompetitiveButton"
	{
		"ControlName"	"EditablePanel"
		"fieldname"		"PlayCompetitiveButton"
		"xpos"			"0"
		"ypos"			"180"
		"zpos"			"11"
		"wide"			"270"
		"tall"			"36"
		"visible"		"1"
		"enabled"		"1"
		"PaintBackgroundType"	"0"

		"navUp"			"PlayPVEButton"
		"navDown"		"ServerBrowserButton"
		"navRight"		"Notifications_ShowButtonPanel"
		"navToRelay"	"SubButton"

		"SubButton"
		{
			"ControlName"	"CExImageButton"
			"fieldName"		"SubButton"
			"xpos"			"0"
			"ypos"			"0"
			"wide"			"250"
			"tall"			"26"
			"autoResize"	"0"
			"pinCorner"		"3"
			"visible"		"1"
			"enabled"		"1"
			"tabPosition"	"0"
			"textinsetx"	"25"
			"use_proportional_insets" "1"
			"font"			"HudFontSmallBold"
			"textAlignment"	"west"
			"dulltext"		"0"
			"brighttext"	"0"
			"default"		"1"
			"sound_depressed"	"UI/buttonclick.wav"
			"sound_released"	"UI/buttonclickrelease.wav"

			"border_default"	"MainMenuButtonDefault"
			"border_armed"		"MainMenuButtonArmed"
			"paintbackground"	"0"

			"defaultFgColor_override" "46 43 42 255"
			"armedFgColor_override" "235 226 202 255"
			"depressedFgColor_override" "46 43 42 255"

			"image_drawcolor"	"117 107 94 255"
			"image_armedcolor"	"235 226 202 255"

			"SubImage"
			{
				"ControlName"	"ImagePanel"
				"fieldName"		"SubImage"
				"xpos"			"6"
				"ypos"			"6"
				"zpos"			"1"
				"wide"			"14"
				"tall"			"14"
				"visible"		"1"
				"enabled"		"1"
				"scaleImage"	"1"
			}
		}
	}
[quote=hoXyy]GameMenu.res, there is a "OnlyWhenCompetitiveEnabled" or something like that for the button, remove that, and it should work.[/quote]
Still nothing. Not appearing in the vgui drawtree menu either.

Gamemenu.res Entry:
[code]"PlayCompetitiveButton"
{
"label" "#MMenu_PlayComp"
"command" "ladder_ui_show"
"subimage" "glyph_practice"
"OnlyAtMenu" "1"
"OnlyWhenCompetitiveEnabled" "0"
}[/code]

MainMenuOverride.res Entry:
[code]"PlayCompetitiveButton"
{
"ControlName" "EditablePanel"
"fieldname" "PlayCompetitiveButton"
"xpos" "0"
"ypos" "180"
"zpos" "11"
"wide" "270"
"tall" "36"
"visible" "1"
"enabled" "1"
"PaintBackgroundType" "0"

"navUp" "PlayPVEButton"
"navDown" "ServerBrowserButton"
"navRight" "Notifications_ShowButtonPanel"
"navToRelay" "SubButton"

"SubButton"
{
"ControlName" "CExImageButton"
"fieldName" "SubButton"
"xpos" "0"
"ypos" "0"
"wide" "250"
"tall" "26"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"textinsetx" "25"
"use_proportional_insets" "1"
"font" "HudFontSmallBold"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"

"border_default" "MainMenuButtonDefault"
"border_armed" "MainMenuButtonArmed"
"paintbackground" "0"

"defaultFgColor_override" "46 43 42 255"
"armedFgColor_override" "235 226 202 255"
"depressedFgColor_override" "46 43 42 255"

"image_drawcolor" "117 107 94 255"
"image_armedcolor" "235 226 202 255"

"SubImage"
{
"ControlName" "ImagePanel"
"fieldName" "SubImage"
"xpos" "6"
"ypos" "6"
"zpos" "1"
"wide" "14"
"tall" "14"
"visible" "1"
"enabled" "1"
"scaleImage" "1"
}
}
}[/code]
2682
#2682
0 Frags +
Bound_Rawrsorhttp://puu.sh/nrAHS/98f0857ebb.jpg
okay so what's been screwed up now
What HUD is that?

it's the one he's making i think he said that he'll release it at some point in the near future

https://github.com/Rawrsor/MaterialHUD

[quote=Bound_][quote=Rawrsor][img]http://puu.sh/nrAHS/98f0857ebb.jpg[/img]
okay so what's been screwed up now[/quote]
What HUD is that?[/quote]

it's the one he's making i think he said that he'll release it at some point in the near future

https://github.com/Rawrsor/MaterialHUD
2683
#2683
0 Frags +

Not sure if this was already asked but anyone know if you can change the color of these type of crosshairs?

CrosshairVMT
{
"controlName" "CTFImagePanel"
"fieldName" "CrosshairVMT"
"visible" "1"
"enabled" "1"
"zpos" "2"
"xpos" "c-13"
"ypos" "c-13"
"wide" "26"
"tall" "26"
"scaleimage" "1"
"image" "replay/thumbnails/ql_18"
}

Not sure if this was already asked but anyone know if you can change the color of these type of crosshairs?

CrosshairVMT
{
"controlName" "CTFImagePanel"
"fieldName" "CrosshairVMT"
"visible" "1"
"enabled" "1"
"zpos" "2"
"xpos" "c-13"
"ypos" "c-13"
"wide" "26"
"tall" "26"
"scaleimage" "1"
"image" "replay/thumbnails/ql_18"
}
2684
#2684
whitelist.tf
1 Frags +

Tried drawcolor(_override) yet?

Tried [i]drawcolor(_override)[/i] yet?
2685
#2685
0 Frags +

never heard of this, how would that look if used properly?

edit - figured it out, works great, thanks for the tip.

never heard of this, how would that look if used properly?

edit - figured it out, works great, thanks for the tip.
2686
#2686
0 Frags +

how do i edit the font of damage numbers i dont like the tf2 font

how do i edit the font of damage numbers i dont like the tf2 font
2687
#2687
0 Frags +

Does anyone know how to remove these white lines from my backpack.

http://imgur.com/3iYuWJQ

http://imgur.com/1EatHNA

I would appreciate the help thanks.

Does anyone know how to remove these white lines from my backpack.

http://imgur.com/3iYuWJQ

http://imgur.com/1EatHNA

I would appreciate the help thanks.
2688
#2688
0 Frags +
gloryhow do i edit the font of damage numbers i dont like the tf2 font

find your resource/ui folder
find HudDamageAccount
change anything that says fgcolor "some numbers" to the color you want
the numbers are, in order, red green blue alpha (opacity)
you can google to find color numbers if you need them

[quote=glory]how do i edit the font of damage numbers i dont like the tf2 font[/quote]

find your resource/ui folder
find HudDamageAccount
change anything that says fgcolor "some numbers" to the color you want
the numbers are, in order, red green blue alpha (opacity)
you can google to find color numbers if you need them
2689
#2689
0 Frags +

could anyone be so find as to list all of the file names for health/ammo/3d model/mp_tournament/etc? basically anytrhing that is seen when playing in-game

could anyone be so find as to list all of the file names for health/ammo/3d model/mp_tournament/etc? basically anytrhing that is seen when playing in-game
2690
#2690
0 Frags +
puoi1astrin_puoi1astrin_http://steamcommunity.com/sharedfiles/filedetails/?id=633224988

how do I remove the health cross?

may i ask whats that hud?
yahud fragvid. i have an updated version from Yoshi if u want.

yes please! :3

https://www.dropbox.com/sh/efog7yyuyo1921j/AABMBYWXQhsygdsjj4H2B7gYa?dl=1
some things are custom but its easy to fix

[quote=puoi1][quote=astrin_][quote=puoi1][quote=astrin_]http://steamcommunity.com/sharedfiles/filedetails/?id=633224988

how do I remove the health cross?[/quote]

may i ask whats that hud?[/quote]
yahud fragvid. i have an updated version from Yoshi if u want.[/quote]


yes please! :3[/quote]
https://www.dropbox.com/sh/efog7yyuyo1921j/AABMBYWXQhsygdsjj4H2B7gYa?dl=1
some things are custom but its easy to fix
2691
#2691
whitelist.tf
0 Frags +
Dogo-godDoes anyone know how to remove these white lines from my backpack.

Hardcode the colors in CharInfoPanel.res (the top/bottom white bars) and CharinfoLoadoutSubpanel with the class loadout selection.

astrin_could anyone be so find as to list all of the file names for health/ammo/3d model/mp_tournament/etc? basically anytrhing that is seen when playing in-game

You scrolled passed this link in the 2nd post on this page with the Doodle resource list.

[quote=Dogo-god]Does anyone know how to remove these white lines from my backpack.[/quote]
Hardcode the colors in CharInfoPanel.res (the top/bottom white bars) and CharinfoLoadoutSubpanel with the class loadout selection.

[quote=astrin_]could anyone be so find as to list all of the file names for health/ammo/3d model/mp_tournament/etc? basically anytrhing that is seen when playing in-game[/quote]
You scrolled passed [url=http://doodlesstuff.com/?tutorial=tf2hud&page=resource]this link[/url] in the 2nd post on this page with the Doodle resource list.
2692
#2692
0 Frags +

https://i.imgur.com/1qDw9ux.png

How do I fix this? Only one player shows from each team

Also there's a white square in the top left corner that shows up sometimes, any idea how to get rid of that?

https://i.imgur.com/1qDw9ux.png

How do I fix this? Only one player shows from each team

Also there's a white square in the top left corner that shows up sometimes, any idea how to get rid of that?
2693
#2693
whitelist.tf
0 Frags +

Update your HudTournament.res

Update your [i]HudTournament.res[/i]
2694
#2694
0 Frags +
WiethoofdUpdate your HudTournament.res

Which part of it? I tried making it entirely default and it's still the same

[quote=Wiethoofd]Update your [i]HudTournament.res[/i][/quote]

Which part of it? I tried making it entirely default and it's still the same
2695
#2695
0 Frags +

Also asked in the update thread:

Game crashes immediately on launch when matchmaking is active (at least for the stress test, can't confirm beta pass). Deleting my main menu (gamemenu and mainmenuoverride) fixes the problem, so it must lie there. Here is my most recent commit for those files.

Is there something I am missing or did a dumb with?

Also asked in the update thread:

Game crashes immediately on launch when matchmaking is active (at least for the stress test, can't confirm beta pass). Deleting my main menu (gamemenu and mainmenuoverride) fixes the problem, so it must lie there. [url=https://github.com/Stochast1c/solarhud/commit/cc1a2ec1f9d3932f729f38150802d973e45578f0]Here is my most recent commit for those files.[/url]


Is there something I am missing or did a dumb with?
2696
#2696
0 Frags +

i Was wondering Guys So i was using ompHud edited one Made by flat And i said i want to edit the fonts and i edit the fonts i added and when i lunched tf2 the menu is working that the font i added it and Then the loading screen to But there is a little bit a big problem when in game ui the AmmoInReserve font is working that i wanted it but the Health and ammoinclip isnt the Font i want il give You the pic http://imgur.com/JMOZFqx

if You know How to fix This please Tell me thanks

EDIT:Fixed it

i Was wondering Guys So i was using ompHud edited one Made by flat And i said i want to edit the fonts and i edit the fonts i added and when i lunched tf2 the menu is working that the font i added it and Then the loading screen to But there is a little bit a big problem when in game ui the AmmoInReserve font is working that i wanted it but the Health and ammoinclip isnt the Font i want il give You the pic http://imgur.com/JMOZFqx

if You know How to fix This please Tell me thanks

EDIT:Fixed it
2697
#2697
0 Frags +

How do I disable the flashing health cross behind buffed or low health in omphud edited? I just want the numbers to change color when I'm low or buffed no flashing animations.
http://images.akamai.steamusercontent.com/ugc/308866001609016534/36443B1A16D5F1073868A994685E031410F4ABBA/

How do I disable the flashing health cross behind buffed or low health in omphud edited? I just want the numbers to change color when I'm low or buffed no flashing animations.
http://images.akamai.steamusercontent.com/ugc/308866001609016534/36443B1A16D5F1073868A994685E031410F4ABBA/
2698
#2698
0 Frags +

My custom hud isn't showing the post-matchmaking game scoreboard and medals, do you no what .res I need to delete to get the default one?

My custom hud isn't showing the post-matchmaking game scoreboard and medals, do you no what .res I need to delete to get the default one?
2699
#2699
0 Frags +

Help! Hudmediccharge is default even though I've edited it. It worked properly last night.

This is what it looks like

And this is my hudmediccharge.res

Any help is greatly appreciated! Thanks in advance :)

Help! Hudmediccharge is default even though I've edited it. It worked properly last night.
[url=http://imgur.com/bZVDN0x]
This is what it looks like[/url]
[url=http://pastebin.com/9TAmKsTw]And this is my hudmediccharge.res[/url]

Any help is greatly appreciated! Thanks in advance :)
2700
#2700
whitelist.tf
3 Frags +

@ STOGE: use vgui_drawtree with 'Highlight Selected' ticked to figure out which element exactly is the white square in tournament mode

@ _DR34M_: Replace the fonts in HudAmmoWeapons.res

@ BlakJak: tall 0 on PlayerStatusHealthBonusImage in HudPlayerHealth.res and maybe change the "HealthBonusPosAdj" value at the top to 0 to guarantee the health cross doesn't grow when getting buffed.

@ END: update your hudlayout.res to contain the MatchSummary section

@ Snerk: Valve has been doing weird things with that file, I had the normal medigun charge element when playing matchmaking and using the Vaccinator, but when playing back the demo everything was fine, your hud file seems to be in order (except for a ChargeLabelShadow which might still be visible when you're using the vaccinator)

@ [b]STOGE[/b]: use vgui_drawtree with 'Highlight Selected' ticked to figure out which element exactly is the white square in tournament mode

@ [b]_DR34M_[/b]: Replace the fonts in [i]HudAmmoWeapons.res[/i]

@ [b]BlakJak[/b]: [i]tall 0[/i] on [i]PlayerStatusHealthBonusImage[/i] in HudPlayerHealth.res and maybe change the [i]"HealthBonusPosAdj"[/i] value at the top to 0 to guarantee the health cross doesn't grow when getting buffed.

@ [b]END[/b]: update your hudlayout.res to contain the [i]MatchSummary[/i] section

@ [b]Snerk[/b]: Valve has been doing weird things with that file, I had the normal medigun charge element when playing matchmaking and using the Vaccinator, but when playing back the demo everything was fine, your hud file seems to be in order (except for a [i]ChargeLabelShadow[/i] which might still be visible when you're using the vaccinator)
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