Can you specify what needs to be added to the files for the update or link where you found out?
Ok, I found the files needed to get rid of to get the current mm menu ascetic, LobbyPanel.res and LobbyContainerFrame.res in resource/ui.
http://puu.sh/nrAHS/98f0857ebb.jpg
okay so what's been screwed up now
okay so what's been screwed up now
Rawrsorhttp://puu.sh/nrAHS/98f0857ebb.jpg
okay so what's been screwed up now
What HUD is that?
okay so what's been screwed up now[/quote]
What HUD is that?
@rawsor, the PlayCompetitiveButton in mainmenuoverride 'if_competitive' got enabled with the stress test from last night
I wanted to add a matchmaking button on my hud (m0rehud black) and I did but when i click it nothing happens. the command is OpenMatchmakingLobby Ladder and if i put it in console then it opens the menu just fine. help?
EDIT: Got it working. I replaced OpenMatchmakingLobby Ladder with ladder_ui_show and it works!
EDIT: Got it working. I replaced OpenMatchmakingLobby Ladder with ladder_ui_show and it works!
Wiethoofd@rawsor, the PlayCompetitiveButton in mainmenuoverride 'if_competitive' got enabled with the stress test from last night
Is there any way to force-enable it or is it hard coded when it appears? I tried to set both visible and enabled to 1 but nothing appeared
Is there any way to force-enable it or is it hard coded when it appears? I tried to set both visible and enabled to 1 but nothing appeared
RawrsorWiethoofd@rawsor, the PlayCompetitiveButton in mainmenuoverride 'if_competitive' got enabled with the stress test from last nightIs there any way to force-enable it or is it hard coded when it appears? I tried to set both visible and enabled to 1 but nothing appeared
GameMenu.res, there is a "OnlyWhenCompetitiveEnabled" or something like that for the button, remove that, and it should work.
Is there any way to force-enable it or is it hard coded when it appears? I tried to set both visible and enabled to 1 but nothing appeared[/quote]
GameMenu.res, there is a "OnlyWhenCompetitiveEnabled" or something like that for the button, remove that, and it should work.
so is there a way to add a play comp button from scratch on an old ass hud? mine hasnt been updated since 2012 lmao
also id like to add the contracts ui to the same hud, is it as simple as taking the file from some other hud and putting in mine? thanks
also id like to add the contracts ui to the same hud, is it as simple as taking the file from some other hud and putting in mine? thanks
Update core files (hudlayout.res/clientscheme.res/hudanimations_tf.txt) for the contracts.
Update mainmenuoverride.res and gamemenu.res to add buttons.
Update mainmenuoverride.res and gamemenu.res to add buttons.
hoXyyGameMenu.res, there is a "OnlyWhenCompetitiveEnabled" or something like that for the button, remove that, and it should work.
Still nothing. Not appearing in the vgui drawtree menu either.
Gamemenu.res Entry:
"PlayCompetitiveButton"
{
"label" "#MMenu_PlayComp"
"command" "ladder_ui_show"
"subimage" "glyph_practice"
"OnlyAtMenu" "1"
"OnlyWhenCompetitiveEnabled" "0"
}
MainMenuOverride.res Entry:
"PlayCompetitiveButton"
{
"ControlName" "EditablePanel"
"fieldname" "PlayCompetitiveButton"
"xpos" "0"
"ypos" "180"
"zpos" "11"
"wide" "270"
"tall" "36"
"visible" "1"
"enabled" "1"
"PaintBackgroundType" "0"
"navUp" "PlayPVEButton"
"navDown" "ServerBrowserButton"
"navRight" "Notifications_ShowButtonPanel"
"navToRelay" "SubButton"
"SubButton"
{
"ControlName" "CExImageButton"
"fieldName" "SubButton"
"xpos" "0"
"ypos" "0"
"wide" "250"
"tall" "26"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"textinsetx" "25"
"use_proportional_insets" "1"
"font" "HudFontSmallBold"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"border_default" "MainMenuButtonDefault"
"border_armed" "MainMenuButtonArmed"
"paintbackground" "0"
"defaultFgColor_override" "46 43 42 255"
"armedFgColor_override" "235 226 202 255"
"depressedFgColor_override" "46 43 42 255"
"image_drawcolor" "117 107 94 255"
"image_armedcolor" "235 226 202 255"
"SubImage"
{
"ControlName" "ImagePanel"
"fieldName" "SubImage"
"xpos" "6"
"ypos" "6"
"zpos" "1"
"wide" "14"
"tall" "14"
"visible" "1"
"enabled" "1"
"scaleImage" "1"
}
}
}
Still nothing. Not appearing in the vgui drawtree menu either.
Gamemenu.res Entry:
[code]"PlayCompetitiveButton"
{
"label" "#MMenu_PlayComp"
"command" "ladder_ui_show"
"subimage" "glyph_practice"
"OnlyAtMenu" "1"
"OnlyWhenCompetitiveEnabled" "0"
}[/code]
MainMenuOverride.res Entry:
[code]"PlayCompetitiveButton"
{
"ControlName" "EditablePanel"
"fieldname" "PlayCompetitiveButton"
"xpos" "0"
"ypos" "180"
"zpos" "11"
"wide" "270"
"tall" "36"
"visible" "1"
"enabled" "1"
"PaintBackgroundType" "0"
"navUp" "PlayPVEButton"
"navDown" "ServerBrowserButton"
"navRight" "Notifications_ShowButtonPanel"
"navToRelay" "SubButton"
"SubButton"
{
"ControlName" "CExImageButton"
"fieldName" "SubButton"
"xpos" "0"
"ypos" "0"
"wide" "250"
"tall" "26"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"textinsetx" "25"
"use_proportional_insets" "1"
"font" "HudFontSmallBold"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"border_default" "MainMenuButtonDefault"
"border_armed" "MainMenuButtonArmed"
"paintbackground" "0"
"defaultFgColor_override" "46 43 42 255"
"armedFgColor_override" "235 226 202 255"
"depressedFgColor_override" "46 43 42 255"
"image_drawcolor" "117 107 94 255"
"image_armedcolor" "235 226 202 255"
"SubImage"
{
"ControlName" "ImagePanel"
"fieldName" "SubImage"
"xpos" "6"
"ypos" "6"
"zpos" "1"
"wide" "14"
"tall" "14"
"visible" "1"
"enabled" "1"
"scaleImage" "1"
}
}
}[/code]
Bound_Rawrsorhttp://puu.sh/nrAHS/98f0857ebb.jpgWhat HUD is that?
okay so what's been screwed up now
it's the one he's making i think he said that he'll release it at some point in the near future
okay so what's been screwed up now[/quote]
What HUD is that?[/quote]
it's the one he's making i think he said that he'll release it at some point in the near future
https://github.com/Rawrsor/MaterialHUD
Not sure if this was already asked but anyone know if you can change the color of these type of crosshairs?
CrosshairVMT
{
"controlName" "CTFImagePanel"
"fieldName" "CrosshairVMT"
"visible" "1"
"enabled" "1"
"zpos" "2"
"xpos" "c-13"
"ypos" "c-13"
"wide" "26"
"tall" "26"
"scaleimage" "1"
"image" "replay/thumbnails/ql_18"
}
CrosshairVMT
{
"controlName" "CTFImagePanel"
"fieldName" "CrosshairVMT"
"visible" "1"
"enabled" "1"
"zpos" "2"
"xpos" "c-13"
"ypos" "c-13"
"wide" "26"
"tall" "26"
"scaleimage" "1"
"image" "replay/thumbnails/ql_18"
}
never heard of this, how would that look if used properly?
edit - figured it out, works great, thanks for the tip.
edit - figured it out, works great, thanks for the tip.
how do i edit the font of damage numbers i dont like the tf2 font
Does anyone know how to remove these white lines from my backpack.
I would appreciate the help thanks.
http://imgur.com/3iYuWJQ
http://imgur.com/1EatHNA
I would appreciate the help thanks.
gloryhow do i edit the font of damage numbers i dont like the tf2 font
find your resource/ui folder
find HudDamageAccount
change anything that says fgcolor "some numbers" to the color you want
the numbers are, in order, red green blue alpha (opacity)
you can google to find color numbers if you need them
find your resource/ui folder
find HudDamageAccount
change anything that says fgcolor "some numbers" to the color you want
the numbers are, in order, red green blue alpha (opacity)
you can google to find color numbers if you need them
could anyone be so find as to list all of the file names for health/ammo/3d model/mp_tournament/etc? basically anytrhing that is seen when playing in-game
puoi1astrin_puoi1yahud fragvid. i have an updated version from Yoshi if u want.astrin_http://steamcommunity.com/sharedfiles/filedetails/?id=633224988
how do I remove the health cross?
may i ask whats that hud?
yes please! :3
https://www.dropbox.com/sh/efog7yyuyo1921j/AABMBYWXQhsygdsjj4H2B7gYa?dl=1
some things are custom but its easy to fix
how do I remove the health cross?[/quote]
may i ask whats that hud?[/quote]
yahud fragvid. i have an updated version from Yoshi if u want.[/quote]
yes please! :3[/quote]
https://www.dropbox.com/sh/efog7yyuyo1921j/AABMBYWXQhsygdsjj4H2B7gYa?dl=1
some things are custom but its easy to fix
Dogo-godDoes anyone know how to remove these white lines from my backpack.
Hardcode the colors in CharInfoPanel.res (the top/bottom white bars) and CharinfoLoadoutSubpanel with the class loadout selection.
astrin_could anyone be so find as to list all of the file names for health/ammo/3d model/mp_tournament/etc? basically anytrhing that is seen when playing in-game
You scrolled passed this link in the 2nd post on this page with the Doodle resource list.
Hardcode the colors in CharInfoPanel.res (the top/bottom white bars) and CharinfoLoadoutSubpanel with the class loadout selection.
[quote=astrin_]could anyone be so find as to list all of the file names for health/ammo/3d model/mp_tournament/etc? basically anytrhing that is seen when playing in-game[/quote]
You scrolled passed [url=http://doodlesstuff.com/?tutorial=tf2hud&page=resource]this link[/url] in the 2nd post on this page with the Doodle resource list.
https://i.imgur.com/1qDw9ux.png
How do I fix this? Only one player shows from each team
Also there's a white square in the top left corner that shows up sometimes, any idea how to get rid of that?
How do I fix this? Only one player shows from each team
Also there's a white square in the top left corner that shows up sometimes, any idea how to get rid of that?
WiethoofdUpdate your HudTournament.res
Which part of it? I tried making it entirely default and it's still the same
Which part of it? I tried making it entirely default and it's still the same
Also asked in the update thread:
Game crashes immediately on launch when matchmaking is active (at least for the stress test, can't confirm beta pass). Deleting my main menu (gamemenu and mainmenuoverride) fixes the problem, so it must lie there. Here is my most recent commit for those files.
Is there something I am missing or did a dumb with?
Game crashes immediately on launch when matchmaking is active (at least for the stress test, can't confirm beta pass). Deleting my main menu (gamemenu and mainmenuoverride) fixes the problem, so it must lie there. [url=https://github.com/Stochast1c/solarhud/commit/cc1a2ec1f9d3932f729f38150802d973e45578f0]Here is my most recent commit for those files.[/url]
Is there something I am missing or did a dumb with?
i Was wondering Guys So i was using ompHud edited one Made by flat And i said i want to edit the fonts and i edit the fonts i added and when i lunched tf2 the menu is working that the font i added it and Then the loading screen to But there is a little bit a big problem when in game ui the AmmoInReserve font is working that i wanted it but the Health and ammoinclip isnt the Font i want il give You the pic http://imgur.com/JMOZFqx
if You know How to fix This please Tell me thanks
EDIT:Fixed it
if You know How to fix This please Tell me thanks
EDIT:Fixed it
How do I disable the flashing health cross behind buffed or low health in omphud edited? I just want the numbers to change color when I'm low or buffed no flashing animations.
http://images.akamai.steamusercontent.com/ugc/308866001609016534/36443B1A16D5F1073868A994685E031410F4ABBA/
http://images.akamai.steamusercontent.com/ugc/308866001609016534/36443B1A16D5F1073868A994685E031410F4ABBA/
My custom hud isn't showing the post-matchmaking game scoreboard and medals, do you no what .res I need to delete to get the default one?
Help! Hudmediccharge is default even though I've edited it. It worked properly last night.
This is what it looks like
And this is my hudmediccharge.res
Any help is greatly appreciated! Thanks in advance :)
[url=http://imgur.com/bZVDN0x]
This is what it looks like[/url]
[url=http://pastebin.com/9TAmKsTw]And this is my hudmediccharge.res[/url]
Any help is greatly appreciated! Thanks in advance :)
@ STOGE: use vgui_drawtree with 'Highlight Selected' ticked to figure out which element exactly is the white square in tournament mode
@ _DR34M_: Replace the fonts in HudAmmoWeapons.res
@ BlakJak: tall 0 on PlayerStatusHealthBonusImage in HudPlayerHealth.res and maybe change the "HealthBonusPosAdj" value at the top to 0 to guarantee the health cross doesn't grow when getting buffed.
@ END: update your hudlayout.res to contain the MatchSummary section
@ Snerk: Valve has been doing weird things with that file, I had the normal medigun charge element when playing matchmaking and using the Vaccinator, but when playing back the demo everything was fine, your hud file seems to be in order (except for a ChargeLabelShadow which might still be visible when you're using the vaccinator)
@ [b]_DR34M_[/b]: Replace the fonts in [i]HudAmmoWeapons.res[/i]
@ [b]BlakJak[/b]: [i]tall 0[/i] on [i]PlayerStatusHealthBonusImage[/i] in HudPlayerHealth.res and maybe change the [i]"HealthBonusPosAdj"[/i] value at the top to 0 to guarantee the health cross doesn't grow when getting buffed.
@ [b]END[/b]: update your hudlayout.res to contain the [i]MatchSummary[/i] section
@ [b]Snerk[/b]: Valve has been doing weird things with that file, I had the normal medigun charge element when playing matchmaking and using the Vaccinator, but when playing back the demo everything was fine, your hud file seems to be in order (except for a [i]ChargeLabelShadow[/i] which might still be visible when you're using the vaccinator)