shinsoWhat do I edit to remove the health cross in eveHUD?
Here's the dl link: http://tf2.gamebanana.com/guis/download/25711
HudPlayerHealth.res
[quote=shinso]What do I edit to remove the health cross in eveHUD?
Here's the dl link: http://tf2.gamebanana.com/guis/download/25711[/quote]
HudPlayerHealth.res
[img]http://images.akamai.steamusercontent.com/ugc/271715738876737604/7A47B624FCA35207FDBA8D52304C25080A45E5DC/[/img]
how would i go about fixing this
astrin_http://images.akamai.steamusercontent.com/ugc/271715738876737604/7A47B624FCA35207FDBA8D52304C25080A45E5DC/
how would i go about fixing this
in HudPlayerHealth.res, edit "PlayerStatusHealthValue"
change the "wide" value to something bigger and it should fix it
[quote=astrin_][img]http://images.akamai.steamusercontent.com/ugc/271715738876737604/7A47B624FCA35207FDBA8D52304C25080A45E5DC/[/img]
how would i go about fixing this[/quote]
in HudPlayerHealth.res, edit "PlayerStatusHealthValue"
change the "wide" value to something bigger and it should fix it
http://imgur.com/vNw81NR
how would i move up the hud and ammo
http://imgur.com/vNw81NR
how would i move up the hud and ammo
chowsterrhttp://imgur.com/vNw81NR
how would i move up the hud and ammo
HudLayout.res
edit the "y" value of "HudBossHealth" and "HudWeaponAmmo"
[quote=chowsterr]http://imgur.com/vNw81NR
how would i move up the hud and ammo[/quote]
HudLayout.res
edit the "y" value of "HudBossHealth" and "HudWeaponAmmo"
tr1pchowsterrhttp://imgur.com/vNw81NR
how would i move up the hud and ammo
HudLayout.res
edit the "y" value of "HudBossHealth" and "HudWeaponAmmo"
do you know what to change it to? lazy c:
[quote=tr1p][quote=chowsterr]http://imgur.com/vNw81NR
how would i move up the hud and ammo[/quote]
HudLayout.res
edit the "y" value of "HudBossHealth" and "HudWeaponAmmo"[/quote]
do you know what to change it to? lazy c:
chowsterrtr1pchowsterrhttp://imgur.com/vNw81NR
how would i move up the hud and ammo
HudLayout.res
edit the "y" value of "HudBossHealth" and "HudWeaponAmmo"
do you know what to change it to? lazy c:
there is no specific value. go into the file and put the values of ypos down as much as you want. no one is going to do it for you.
[quote=chowsterr][quote=tr1p][quote=chowsterr]http://imgur.com/vNw81NR
how would i move up the hud and ammo[/quote]
HudLayout.res
edit the "y" value of "HudBossHealth" and "HudWeaponAmmo"[/quote]
do you know what to change it to? lazy c:[/quote]
there is no specific value. go into the file and put the values of ypos down as much as you want. no one is going to do it for you.
tr1pchowsterrhttp://imgur.com/vNw81NR
how would i move up the hud and ammo
HudLayout.res
edit the "y" value of "HudBossHealth" and "HudWeaponAmmo"
changing the y value also changes the hud timer and damage numbers, cant see them
[quote=tr1p][quote=chowsterr]http://imgur.com/vNw81NR
how would i move up the hud and ammo[/quote]
HudLayout.res
edit the "y" value of "HudBossHealth" and "HudWeaponAmmo"[/quote]
changing the y value also changes the hud timer and damage numbers, cant see them
2 questions regarding PrismHUD elements that I want in my current HUD (bwHUD)
-How would I add the health circle next to the health number?
-How would I add the killstreak counter?
Picture for reference:
http://i.imgur.com/pKd9NAY.png
I'm quite inexperienced with HUD editing, so I'm not sure how difficult this would be, but if anyone has the answer to either of these questions I'll be very grateful.
2 questions regarding PrismHUD elements that I want in my current HUD (bwHUD)
-How would I add the health circle next to the health number?
-How would I add the killstreak counter?
Picture for reference:
http://i.imgur.com/pKd9NAY.png
I'm quite inexperienced with HUD editing, so I'm not sure how difficult this would be, but if anyone has the answer to either of these questions I'll be very grateful.
IBA_Chewy2 questions regarding PrismHUD elements that I want in my current HUD (bwHUD)
-How would I add the health circle next to the health number?
-How would I add the killstreak counter?
Picture for reference:
http://i.imgur.com/pKd9NAY.png
I'm quite inexperienced with HUD editing, so I'm not sure how difficult this would be, but if anyone has the answer to either of these questions I'll be very grateful.
For both:
-copy over the materials/vgui/replay/thumbnails/hp/ folder and everything in it (there'll be a lot of stuff you won't use but there's no downside to having them so you can just take everything and save the hassle).
KS counter:
-copy over huditemeffect_killstreak.res
-copy over the clientscheme definition for the mmGenericLabel font and whatnot
Healthcross:
-create a folder named /base_customs/ inside of /resource/ui/
-copy over /resource/ui/base_customs/healthcross.res
-add the line
#base base_customs/healthcross.res
to the top of /resource/ui/hudplayerhealth.res (before anything else, even above the "Resource/UI/HudPlayerHealth.res" line)
-make sure the zpos of everything in hudplayerhealth.res is some number over 100
-move the xpos and ypos of everything inside healthcross.res equally until it's where you want
-make sure you're using dx9 if you're not already
You'd probably want to copy over some of the hudanimations too but they're not completely needed.
[quote=IBA_Chewy]2 questions regarding PrismHUD elements that I want in my current HUD (bwHUD)
-How would I add the health circle next to the health number?
-How would I add the killstreak counter?
Picture for reference:
http://i.imgur.com/pKd9NAY.png
I'm quite inexperienced with HUD editing, so I'm not sure how difficult this would be, but if anyone has the answer to either of these questions I'll be very grateful.[/quote]
For both:
-copy over the materials/vgui/replay/thumbnails/hp/ folder and everything in it (there'll be a lot of stuff you won't use but there's no downside to having them so you can just take everything and save the hassle).
KS counter:
-copy over huditemeffect_killstreak.res
-copy over the clientscheme definition for the mmGenericLabel font and whatnot
Healthcross:
-create a folder named /base_customs/ inside of /resource/ui/
-copy over /resource/ui/base_customs/healthcross.res
-add the line [code]#base base_customs/healthcross.res[/code] to the top of /resource/ui/hudplayerhealth.res (before anything else, even above the "Resource/UI/HudPlayerHealth.res" line)
-make sure the zpos of everything in hudplayerhealth.res is some number over 100
-move the xpos and ypos of everything inside healthcross.res equally until it's where you want
-make sure you're using dx9 if you're not already
You'd probably want to copy over some of the hudanimations too but they're not completely needed.
How can I bring the health cross from Eve hud into my current hud? I searched through hudlayout.res and cant find anything involving the cross.
How can I bring the health cross from Eve hud into my current hud? I searched through hudlayout.res and cant find anything involving the cross.
lavanineHow can I bring the health cross from Eve hud into my current hud? I searched through hudlayout.res and cant find anything involving the cross.
The health cross has it's own file. It's called hudplayerhealth.res
[quote=lavanine]How can I bring the health cross from Eve hud into my current hud? I searched through hudlayout.res and cant find anything involving the cross.[/quote]
The health cross has it's own file. It's called hudplayerhealth.res
Jackal176lavanineHow can I bring the health cross from Eve hud into my current hud? I searched through hudlayout.res and cant find anything involving the cross.
The health cross has it's own file. It's called hudplayerhealth.res
What is it called in the file?
[quote=Jackal176][quote=lavanine]How can I bring the health cross from Eve hud into my current hud? I searched through hudlayout.res and cant find anything involving the cross.[/quote]
The health cross has it's own file. It's called hudplayerhealth.res[/quote]
What is it called in the file?
There's a problem with my hud, in that all ammo/health pickups, buildings, and players have this wierd black transparent box under it (not shadows). Example: http://imgur.com/WryJcqN
Please help.
There's a problem with my hud, in that all ammo/health pickups, buildings, and players have this wierd black transparent box under it (not shadows). Example: http://imgur.com/WryJcqN
Please help.
RedNinjaMCThere's a problem with my hud, in that all ammo/health pickups, buildings, and players have this wierd black transparent box under it (not shadows). Example: http://imgur.com/WryJcqN
Please help.
i dont think that's a hud problem. maybe start a thread or bump and existing one.
[quote=RedNinjaMC]There's a problem with my hud, in that all ammo/health pickups, buildings, and players have this wierd black transparent box under it (not shadows). Example: http://imgur.com/WryJcqN
Please help.[/quote]
i dont think that's a hud problem. maybe start a thread or bump and existing one.
http://i.imgur.com/8aJ57DH.jpg
this black rectangle showed up top left after the latest update
what do
http://i.imgur.com/8aJ57DH.jpg
this black rectangle showed up top left after the latest update
what do
If your Win Panel appears to be missing, you'll need to update your scripts/hudanimations_tf.txt file.
Valve, being smart as they are, decided that instead of using "if_comp" in hudlayout.res to reposition the Win Panel for competitive, they would add an animation instead.
?????
Either way, just add the following to your animation file
event WinPanel_CompPos
{
Animate WinPanel ypos 115 Linear 0 0
}
event WinPanel_NormalPos
{
Animate WinPanel ypos 215 Linear 0 0
}
And change the numbers 115/215 to mirror your ypos for the winpanel in scripts/hudlayout.res.
[b]If your Win Panel appears to be missing, you'll need to update your scripts/hudanimations_tf.txt file.[/b]
Valve, being smart as they are, decided that instead of using "if_comp" in hudlayout.res to reposition the Win Panel for competitive, they would add an animation instead.
?????
Either way, just add the following to your animation file
[code]event WinPanel_CompPos
{
Animate WinPanel ypos 115 Linear 0 0
}
event WinPanel_NormalPos
{
Animate WinPanel ypos 215 Linear 0 0
}[/code]
And change the numbers 115/215 to mirror your ypos for the winpanel in scripts/hudlayout.res.
Jackawahttp://i.imgur.com/8aJ57DH.jpg
this black rectangle showed up top left after the latest update
what do
I fixed by updating my matchstatus
[quote=Jackawa]http://i.imgur.com/8aJ57DH.jpg
this black rectangle showed up top left after the latest update
what do[/quote]
I fixed by updating my matchstatus
Lucky_BenderJackawahttp://i.imgur.com/8aJ57DH.jpg
this black rectangle showed up top left after the latest update
what do
I fixed by updating my matchstatus
Jackawahttp://i.imgur.com/8aJ57DH.jpg
this black rectangle showed up top left after the latest update
what do
It's "BGFrame" in said matchstatus file.
[quote=Lucky_Bender][quote=Jackawa]http://i.imgur.com/8aJ57DH.jpg
this black rectangle showed up top left after the latest update
what do[/quote]
I fixed by updating my matchstatus[/quote]
[quote=Jackawa]http://i.imgur.com/8aJ57DH.jpg
this black rectangle showed up top left after the latest update
what do[/quote]
It's "BGFrame" in said matchstatus file.
My Target ID is broken. The health icon is wandering off somewhere like 500 pixels away from the target depending on the angle I'm looking at the target relative to the map (???). I edited my health and ammo to be smaller and closer towards the center of the screen earlier which might have broken the target ID if I edited wrong values. I can provide pictures or video if that's any help. I'm using rayshud.
Edit: nvm it's apparently a valve bug
My Target ID is broken. The health icon is wandering off somewhere like 500 pixels away from the target depending on the angle I'm looking at the target relative to the map (???). I edited my health and ammo to be smaller and closer towards the center of the screen earlier which might have broken the target ID if I edited wrong values. I can provide pictures or video if that's any help. I'm using rayshud.
Edit: nvm it's apparently a valve bug
using rayshud but want the default inspect weapon box what do
using rayshud but want the default inspect weapon box what do
How do I remove the name that shows up when I get killed? In the red circle.
http://imgur.com/fSTcQip
How do I remove the name that shows up when I get killed? In the red circle.
http://imgur.com/fSTcQip
ShpeeismeHow do I remove the name that shows up when I get killed? In the red circle.
http://imgur.com/fSTcQip
"FreezeLabelKiller2" in freezepanel_basic.res
[quote=Shpeeisme]How do I remove the name that shows up when I get killed? In the red circle.
http://imgur.com/fSTcQip[/quote]
"FreezeLabelKiller2" in freezepanel_basic.res
Anyone here knows how to make the TargetIDBG_Spec_Blue/Red a solid color and not transparent?
Anyone here knows how to make the TargetIDBG_Spec_Blue/Red a solid color and not transparent?
EevoveAnyone here knows how to make the TargetIDBG_Spec_Blue/Red a solid color and not transparent?
try using
tf_hud_target_id_alpha 255
[quote=Eevove]Anyone here knows how to make the TargetIDBG_Spec_Blue/Red a solid color and not transparent?[/quote]
try using [code]tf_hud_target_id_alpha 255[/code]
so the last update broke winpanel for me and I'm not quite sure why
http://puu.sh/oyEQK/df9d95abfd.jpg
Any help is appreciated
so the last update broke winpanel for me and I'm not quite sure why
http://puu.sh/oyEQK/df9d95abfd.jpg
Any help is appreciated
keepertonso the last update broke winpanel for me and I'm not quite sure why
http://puu.sh/oyEQK/df9d95abfd.jpg
Any help is appreciated
http://huds.tf/forum/showthread.php?tid=196
[quote=keeperton]so the last update broke winpanel for me and I'm not quite sure why
http://puu.sh/oyEQK/df9d95abfd.jpg
Any help is appreciated[/quote]
http://huds.tf/forum/showthread.php?tid=196
Rhymirkeepertonso the last update broke winpanel for me and I'm not quite sure why
http://puu.sh/oyEQK/df9d95abfd.jpg
Any help is appreciated
http://huds.tf/forum/showthread.php?tid=196
Turns out I just forgot to label the editablepanels as such. Oops
This update ruined that I had the team icons down below for matchmaking too. I can't seem to get them to move anywhere anymore, just disappear or be there.
[quote=Rhymir][quote=keeperton]so the last update broke winpanel for me and I'm not quite sure why
http://puu.sh/oyEQK/df9d95abfd.jpg
Any help is appreciated[/quote]
http://huds.tf/forum/showthread.php?tid=196[/quote]
Turns out I just forgot to label the editablepanels as such. Oops
This update ruined that I had the team icons down below for matchmaking too. I can't seem to get them to move anywhere anymore, just disappear or be there.
how do I enable this crosshair http://imgur.com/oAUi6Ez in flathud? (it's a green dot with a black outline)
when I copy this text from hudcrosshairs.res:
"dot"
{
"controlName" "CExLabel"
"fieldName" "Crosshair11"
"visible" "1"
"enabled" "1"
"zpos" "1"
"xpos" "c-25"
"ypos" "c-25"
"wide" "50"
"tall" "50"
"font" "size: 24, outline: on"
"labelText" "k"
"textAlignment" "center"
"fgcolor" "50 250 50 255"
}
and put it in hudlayout.res, my crosshair is just a little green k.
how do I enable this crosshair http://imgur.com/oAUi6Ez in flathud? (it's a green dot with a black outline)
when I copy this text from hudcrosshairs.res:
"dot"
{
"controlName" "CExLabel"
"fieldName" "Crosshair11"
"visible" "1"
"enabled" "1"
"zpos" "1"
"xpos" "c-25"
"ypos" "c-25"
"wide" "50"
"tall" "50"
"font" "size: 24, outline: on"
"labelText" "k"
"textAlignment" "center"
"fgcolor" "50 250 50 255"
}
and put it in hudlayout.res, my crosshair is just a little green k.
Shpeeismemy crosshair is just a little green k.
u dont have font defined watch the raysfire video on transferring fonts
[quote=Shpeeisme]my crosshair is just a little green k.[/quote]
u dont have font defined watch the raysfire video on transferring fonts