Because I just did that in a scrim. 100% uber advantage for enemy, pushing into our last on badlands. I respawn and swap to pyro, airblast the uber coming in thru lower left, reflect kill a soldier, and generally save the day through badassery. And yeah it was a UGC 6v6 scrim but screw you, it was awesome.
where do ugc teams usually find scrims if not on irc?
enigmawhere do ugc teams usually find scrims if not on irc?
before i used irc i just added people that were in the same division
before i used irc i just added people that were in the same division
This also makes me think about some other strategies.
You know I've always wondered why teams in a rush to hold last don't put another player on medic instead of waiting 14 seconds or whatever for their medic to spawn.
Is it something with class limits? Since the dead medic is still medic no one else can switch to it?
I mean sure it might mean you'd have one of your scouts or soldiers playing medic, but when it comes down to having uber or not.. wouldn't it be nice?
Of course it's all null and void if you can't switch to medic while your medic is dead. Could the medic switch while dead and would his 'you will now spawn as soldier' he sees count as him getting off the medic slot? Or would he have to spawn first?
These thoughts may be jumbled but I hope you can understand what I mean.
You know I've always wondered why teams in a rush to hold last don't put another player on medic instead of waiting 14 seconds or whatever for their medic to spawn.
Is it something with class limits? Since the dead medic is still medic no one else can switch to it?
I mean sure it might mean you'd have one of your scouts or soldiers playing medic, but when it comes down to having uber or not.. wouldn't it be nice?
Of course it's all null and void if you can't switch to medic while your medic is dead. Could the medic switch while dead and would his 'you will now spawn as soldier' he sees count as him getting off the medic slot? Or would he have to spawn first?
These thoughts may be jumbled but I hope you can understand what I mean.
BUICKThis also makes me think about some other strategies.
You know I've always wondered why teams in a rush to hold last don't put another player on medic instead of waiting 14 seconds or whatever for their medic to spawn.
Is it something with class limits? Since the dead medic is still medic no one else can switch to it?
I mean sure it might mean you'd have one of your scouts or soldiers playing medic, but when it comes down to having uber or not.. wouldn't it be nice?
Of course it's all null and void if you can't switch to medic while your medic is dead. Could the medic switch while dead and would his 'you will now spawn as soldier' he sees count as him getting off the medic slot? Or would he have to spawn first?
These thoughts may be jumbled but I hope you can understand what I mean.
Classes don't switch until you spawn so if your med is dead he has to stay med until he respawns. You can join spec but that's ghosting and leaving the game wouldn't be very fun
You know I've always wondered why teams in a rush to hold last don't put another player on medic instead of waiting 14 seconds or whatever for their medic to spawn.
Is it something with class limits? Since the dead medic is still medic no one else can switch to it?
I mean sure it might mean you'd have one of your scouts or soldiers playing medic, but when it comes down to having uber or not.. wouldn't it be nice?
Of course it's all null and void if you can't switch to medic while your medic is dead. Could the medic switch while dead and would his 'you will now spawn as soldier' he sees count as him getting off the medic slot? Or would he have to spawn first?
These thoughts may be jumbled but I hope you can understand what I mean.[/quote]
Classes don't switch until you spawn so if your med is dead he has to stay med until he respawns. You can join spec but that's ghosting and leaving the game wouldn't be very fun
I don't know about ESEA but in etf2l you can have six demos as long as 5 of them stay in spawn or is dead.
SalamancerBecause I just did that in a scrim. 100% uber advantage for enemy, pushing into our last on badlands. I respawn and swap to pyro, airblast the uber coming in thru lower left, reflect kill a soldier, and generally save the day through badassery. And yeah it was a UGC 6v6 scrim but screw you, it was awesome.
is that why we lost? ):
is that why we lost? ):
HallowI don't know about ESEA but in etf2l you can have six demos as long as 5 of them stay in spawn or is dead.
can you rotate them?
i.e. 1 demo gets lit, goes into spawn, another demo that was waiting in spawn comes out
can you rotate them?
i.e. 1 demo gets lit, goes into spawn, another demo that was waiting in spawn comes out
or you could just buff everyone to absorb the uber and switch to pyro the moment they pop in.
KeyHallowI don't know about ESEA but in etf2l you can have six demos as long as 5 of them stay in spawn or is dead.
can you rotate them?
i.e. 1 demo gets lit, goes into spawn, another demo that was waiting in spawn comes out
yes but then you would be constantly one man down
can you rotate them?
i.e. 1 demo gets lit, goes into spawn, another demo that was waiting in spawn comes out[/quote]
yes but then you would be constantly one man down
What a terrible rule. New snakewater strat when you lose mid and get forward is go demo, set up stickies, run back into forward (if 2nd player w forward), then spam pipes and stickies while still technically in spawn. Granary too.
use your brain, that is not what "stay in spawn" means
If the demo is dead, he doesn't count. Therefore if you rotate a demo out (you don't even need to go out of spawn on gran/snakewater) you can just spam stickies and then change spawns whenever. You just have to make sure your main demo doesn't leave spawn until you get back in. I forgot to add "and demo dies," but leaving spawn isn't necessary on a few maps.
This pyro swapping thing was done a lot more in the past. You can find even old eXtv demos where med players would off to pyro. I do it sometimes and have had decent results with it - last ESEA season I had a short stint as the top pyro in esea lol.
I don't switch pyro for the outset of the hold - it's mainly only useful when you're at both uber and player disadvantage. Say you try to take second, fail to do so, and you lose a bunch of people, one of which isn't the med, and they for whatever reason still have uber. Thus, it's essentially a desperation move. If there's no hope that you'll be able to get your spawns before they push, and there's 0 chance you can get yourself an uber (sawing people who didn't notice you) you may as well.
Worst case scenario, you blow the enemy off of the point and delay the cap for several seconds (perhaps long enough for spawns), or, best cast scenario, you get SUPER lucky and somebody gets crazy stupid and shoots a projectile at you, and you get an immediate 4-6 k and make a frag video.
At least when I do it, I just hold down mouse 2 until I run out of ammo as soon as anybody is in air-blast range. Then hope for axe and flare cheese kills, then run back into spawn and get back on med ASAP, unless I die valiantly.
The switch mostly depends on what % I'm sitting at uber wise. If it's 50%+ I'm staying med because 2 swipes gets me an uber and I'll take that over hoping that the other team doesn't understand pyro play.
Another tricky thing you can do, if you're feeling like taking big risks, is if you know you're at an uber disadvantage that's so great that the other team will just have to push (example: you die, their med doesn't pop to take your second and lives). You can run kritz. You're not going to get uber during the push anyways, but you *may* get kritz if you dip, duck, dive, and dodge, and then you can hope you get really lucky with that x4 damage.
As for Enigma. UGC teams, historically, prior to their knowledge of the IRC will typically just play whichever teams they've previously played in the league - or they'll research other teams in the league since the profiles page links directly to steam profiles it's not hard to try and set stuff up. Eventually, most go to the IRC. In previous seasons we put a lot more emphasis on getting preseason stuff set up so teams would, perhaps, get to know each other, but now the IRC is pretty well known even in the lowest rungs of the ladder + I made a video on how to use it that I distribute lol. (I've been a UGC 6v6 admin for... this would be my third season coming up).
I don't switch pyro for the outset of the hold - it's mainly only useful when you're at both uber and player disadvantage. Say you try to take second, fail to do so, and you lose a bunch of people, one of which isn't the med, and they for whatever reason still have uber. Thus, it's essentially a desperation move. If there's no hope that you'll be able to get your spawns before they push, and there's 0 chance you can get yourself an uber (sawing people who didn't notice you) you may as well.
Worst case scenario, you blow the enemy off of the point and delay the cap for several seconds (perhaps long enough for spawns), or, best cast scenario, you get SUPER lucky and somebody gets crazy stupid and shoots a projectile at you, and you get an immediate 4-6 k and make a frag video.
At least when I do it, I just hold down mouse 2 until I run out of ammo as soon as anybody is in air-blast range. Then hope for axe and flare cheese kills, then run back into spawn and get back on med ASAP, unless I die valiantly.
The switch mostly depends on what % I'm sitting at uber wise. If it's 50%+ I'm staying med because 2 swipes gets me an uber and I'll take that over hoping that the other team doesn't understand pyro play.
Another tricky thing you can do, if you're feeling like taking big risks, is if you know you're at an uber disadvantage that's so great that the other team will just have to push (example: you die, their med doesn't pop to take your second and lives). You can run kritz. You're not going to get uber during the push anyways, but you *may* get kritz if you dip, duck, dive, and dodge, and then you can hope you get really lucky with that x4 damage.
As for Enigma. UGC teams, historically, prior to their knowledge of the IRC will typically just play whichever teams they've previously played in the league - or they'll research other teams in the league since the profiles page links directly to steam profiles it's not hard to try and set stuff up. Eventually, most go to the IRC. In previous seasons we put a lot more emphasis on getting preseason stuff set up so teams would, perhaps, get to know each other, but now the IRC is pretty well known even in the lowest rungs of the ladder + I made a video on how to use it that I distribute lol. (I've been a UGC 6v6 admin for... this would be my third season coming up).
#16, it was indeed a desperation play. I don't normally switch away from med on last.
I call it "Full D" when I do it in pugs... You may now use this terminology.
Does the "D" stand for "dipshit" as in "Sal why do you still play this game you dipshit?"
Why would the medic ever switch to pyro when you have 5 other people to do it?
The way you have it even if you do push the medic out, he's still going to have uber before you again because you're stuck on pyro and not medic.
The way you have it even if you do push the medic out, he's still going to have uber before you again because you're stuck on pyro and not medic.
KeyHallowI don't know about ESEA but in etf2l you can have six demos as long as 5 of them stay in spawn or is dead.
can you rotate them?
i.e. 1 demo gets lit, goes into spawn, another demo that was waiting in spawn comes out
If you do into spawn you can just get the health back anyways by switching classes back and forth real quick regardless.
can you rotate them?
i.e. 1 demo gets lit, goes into spawn, another demo that was waiting in spawn comes out[/quote]
If you do into spawn you can just get the health back anyways by switching classes back and forth real quick regardless.
#20 I'll post the demo when I get home. We didn't have 5 other people to do it - I think half were dead, I had just respawned, and it was a desperation play. As soon as the enemy uber wore off and the med retreated (or was killed, I forget) I ran back to switch to med. Never left the last point, really.
I have been doing this quite a bit in the last few months... Usually i try to heal all the players on the team with buffs and as soon as they push in I top off the buffs a few players and switch to pyro quick. I would only recommend it if you have less then like 40% uber though, because you are essentially throwing that uber you had into the garbage just for a chance to save the point. Also, it really relies on your ability to airblast and also complete luck on weather or not the other team shoots rockets at you. It has saved a few rounds in the past.
TLDR: It can be a good idea but only if the situation is right and your medic is decent or lucky on pyro, and also to make sure your players have buffs first.
TLDR: It can be a good idea but only if the situation is right and your medic is decent or lucky on pyro, and also to make sure your players have buffs first.