micspamhttp://whitelist.tf/6114
After reading this thread it seems like nobody would have any major problems with this. Thoughts?
Panic Attack, BFB, Pocket Pistol, Cow Mangler, Candy Cane, Holiday Punch, Cleaner's Carbine and Hitman's Hitmaker are bad and not worth being banned. There's also nothing wrong with Iron Bomber and Tomislav. Unbanning Milk, Jarate and Sandman is kinda questionable.
[quote=micspam]http://whitelist.tf/6114
After reading this thread it seems like nobody would have any major problems with this. Thoughts?[/quote]
Panic Attack, BFB, Pocket Pistol, Cow Mangler, Candy Cane, Holiday Punch, Cleaner's Carbine and Hitman's Hitmaker are bad and not worth being banned. There's also nothing wrong with Iron Bomber and Tomislav. Unbanning Milk, Jarate and Sandman is kinda questionable.
Please unban all non-partner taunts
Please unban all non-partner taunts
micspamhttp://whitelist.tf/6114
After reading this thread it seems like nobody would have any major problems with this. Thoughts?
unban panic attack, pretty boys pocket pistol, tide turner, holiday punch, hitmans heatmaker, cleaners carbine, and red tape recorder, no one would ever use any of these weapons
[quote=micspam]http://whitelist.tf/6114
After reading this thread it seems like nobody would have any major problems with this. Thoughts?[/quote]
unban panic attack, pretty boys pocket pistol, tide turner, holiday punch, hitmans heatmaker, cleaners carbine, and red tape recorder, no one would ever use any of these weapons
Stun mechanics are broken in tf2, so definitely no sandman please
Stun mechanics are broken in tf2, so definitely no sandman please
http://www.teamfortress.tv/post/606512/unpopular-tf2-opinions
part 1 of that post ignore 2
#banhats
shorasCorsaNot being able to no-scope is hardly a downside. You can just click m2 and m1 right after each other and it's just about the same effect as a no-scope. The only true downside is the tracer when you want to stay hidden; you usually get 1-2 fewer shots from a weird angle with the machina. On top of that, any weapon that rewards lesser skill (bodyshots) should be rebalanced.
It merely rewards the snipers who can't aim more than it rewards good snipers (but it still favors everyone).
No scope can really save you when retreating, +23 bodyshot damage on a full charge isn't that big of a deal (you still can't oneshot full hp Demo/Pyro or a fully buffed Scout), collat kills happen very rarely(I recall only one that happened on high level of TF2). You ever played with/against a Machina Sniper in 6s?
I'll repeat my question: if it's actually so unbalanced, why isn't it being abused by EU players (where it's allowed) just like it was with NA and Cozy Camper?
Also no one uses Cow Mangler because of a significantly longer first reload. You all call stuff unbalanced, but it doesn't look like you actually played with it.
But the thing is you can still pretty much no scope with it by clicking m1 right after m2, like I already said, so the concept of outputting 50 damage no scopes is still prevalent. It makes you move slower for a very short amount of time. The only times you should no scope when retreating, though, is if you know they're lit or if you're at a medium distance trying to deny them from chasing, but you're probably going to live anyway with the support of your movement and your team's help. The latter is the ONLY time not being able to do a true no scope at full movement speed hurts you, but like I already said, you'll probably live anyway. You just shouldn't go for the quick 50 damage shots until you're at the point when they're lit from your teammates shooting them and running away has no benefit. It's basically the same idea with stock too, so the machina is not much of a downgrade in those specific situations.
You mention that you rarely see it being used, and you're probably right, even though in about 10/10 of the times I've opened an etf2l stream, if they ran sniper, they were using the machina. If they didn't, like you're suggesting, the reasoning is simple, and I already explained it in the post you just replied to.... It rewards the worse snipers more than it favors the very best snipers in the game, simply because its advantage is a damage boost, which is only advantageous for bodyshotting.
Some points you're missing:
-More often than not, a scout doesn't have 174-185. If you see a scout that doesn't have the beam on him, the likelihood of him being <174 is extraordinarily high. Even when a scout just got a buff, medics a lot of times only give you a tap, maybe reaching ~170.
-A demo's health is in the range of 150-173 WAY more often than you think.
Also, you said you've rarely seen collats in high level tf2. That's true, but it definitely occurs more often than you're suggesting, as I've seen like 5-10 in the past month in just frag videos of prem players.
edit: the comangler might be worse, but you guys need to understand that if something is not fun to play against because of some weird mechanic, it needs a rebalance, thus making it "unbalanced."
I'd explain why but I'm at work and clockwork already explained it well:
clckwrkIn most cases, I'd say that these unlocks are worse than the default loadouts. But, for when they aren't, it's just not fun to play against. The whole idea of "not fun to play against" is a legitimate way to consider balance. Even though it's subjective, it's pretty consistent. When the Sandman was created, everyone knew the weapon was stupid. Stuns in FPS games are not enjoyable in any sense, especially games with a lot of movement capabilities.
The direct hit is the same way. It's just worse than the regular rocket launcher, but it kills scouts in one hit. That's so stupid. In a competitive game, it's whatever. You die to a direct hit as a scout and your team rolls over the rest of the players because there's no consistent spam. But in pugs, it's just lame as fuck. And that's the direct hit. That weapon is bad and you wouldn't use it to win a game. But with the possible inclusion of different weapons that could be actual sidegrades, this problem becomes more and more apparent. There shouldn't be any projectile in this game that one-shots anything. But still we have a primary pipe launcher that nearly one-shots Medics, of all classes.
I could use the same example for the guillotine, if you think I'm biased. A medic escaping Badlands choke shouldn't be able to successfully dodge 3 pipes, 2 stickies, and a mess of rocket spam just to get clipped by this fucking invisible blade flying toward him for 70 damage.
This also applies to the machina, as dying to a bodyshot moments after getting a buff is dumb.
[quote=shoras][quote=Corsa]Not being able to no-scope is hardly a downside. You can just click m2 and m1 right after each other and it's just about the same effect as a no-scope. The only true downside is the tracer when you want to stay hidden; you usually get 1-2 fewer shots from a weird angle with the machina. On top of that, any weapon that rewards lesser skill (bodyshots) should be rebalanced.
It merely rewards the snipers who can't aim more than it rewards good snipers (but it still favors everyone).[/quote]
No scope can really save you when retreating, +23 bodyshot damage on a full charge isn't that big of a deal (you still can't oneshot full hp Demo/Pyro or a fully buffed Scout), collat kills happen very rarely(I recall only one that happened on high level of TF2). You ever played with/against a Machina Sniper in 6s?
I'll repeat my question: if it's actually so unbalanced, why isn't it being abused by EU players (where it's allowed) just like it was with NA and Cozy Camper?
Also no one uses Cow Mangler because of a significantly longer first reload. You all call stuff unbalanced, but it doesn't look like you actually played with it.[/quote]
But the thing is you can still pretty much no scope with it by clicking m1 right after m2, like I already said, so the concept of outputting 50 damage no scopes is still prevalent. It makes you move slower for a very short amount of time. The only times you [i]should[/i] no scope when retreating, though, is if you know they're lit or if you're at a medium distance trying to deny them from chasing, [i]but you're probably going to live anyway with the support of your movement and your team's help[/i]. The latter is the ONLY time not being able to do a true no scope at full movement speed hurts you, but like I already said, you'll probably live anyway. You just shouldn't go for the quick 50 damage shots until you're at the point when they're lit from your teammates shooting them and running away has no benefit. It's basically the same idea with stock too, so the machina is not much of a downgrade in those specific situations.
You mention that you rarely see it being used, and you're probably right, even though in about 10/10 of the times I've opened an etf2l stream, if they ran sniper, they were using the machina. If they didn't, like you're suggesting, the reasoning is simple, and I already explained it in the post you just replied to.... It rewards the worse snipers more than it favors the very best snipers in the game, simply because its advantage is a damage boost, which is only advantageous for bodyshotting.
Some points you're missing:
-More often than not, a scout doesn't have 174-185. If you see a scout that doesn't have the beam on him, the likelihood of him being <174 is extraordinarily high. Even when a scout just got a buff, medics a lot of times only give you a tap, maybe reaching ~170.
-A demo's health is in the range of 150-173 WAY more often than you think.
Also, you said you've rarely seen collats in high level tf2. That's true, but it definitely occurs more often than you're suggesting, as I've seen like 5-10 in the past month in just frag videos of prem players.
edit: the comangler might be worse, but you guys need to understand that if something is not fun to play against because of some weird mechanic, it needs a rebalance, thus making it "unbalanced."
I'd explain why but I'm at work and clockwork already explained it well:
[quote=clckwrk]In most cases, I'd say that these unlocks are worse than the default loadouts. But, for when they aren't, it's just not fun to play against. The whole idea of "not fun to play against" is a legitimate way to consider balance. Even though it's subjective, it's pretty consistent. When the Sandman was created, everyone knew the weapon was stupid. Stuns in FPS games are not enjoyable in any sense, especially games with a lot of movement capabilities.
The direct hit is the same way. It's just worse than the regular rocket launcher, but it kills scouts in one hit. That's [i]so stupid[/i]. In a competitive game, it's whatever. You die to a direct hit as a scout and your team rolls over the rest of the players because there's no consistent spam. But in pugs, it's just lame as fuck. And that's the direct hit. That weapon is [i]bad[/i] and you wouldn't use it to win a game. But with the possible inclusion of different weapons that could be actual sidegrades, this problem becomes more and more apparent. There shouldn't be any projectile in this game that one-shots anything. But still we have a primary pipe launcher that nearly one-shots Medics, of all classes.
I could use the same example for the guillotine, if you think I'm biased. A medic escaping Badlands choke shouldn't be able to successfully dodge 3 pipes, 2 stickies, and a mess of rocket spam just to get clipped by this fucking invisible blade flying toward him for 70 damage.[/quote]
This also applies to the machina, as dying to a bodyshot moments after getting a buff is dumb.
http://whitelist.tf/6121
personally i think this would be a decent whitelist
I've left most taunts that aren't infinite in, because i really don't see why theyre banned, if there are any infinite ones left in that can obviously be changed, i'm not a taunt master so i'm not 100% sure which ones are and aren't.
a few weapons I think need more feedback about:
Bazaar bargain: it can pair very well with the camper, and is basically a direct upgrade if youre not just using your sniper to break stalemates. I don't know how it plays in sixes but it's a monster on pubs
Diamondback: really unsure about this one. it seems like it'd be easy to stab someone and easily two shot someone else with a crit before you get mulched, but I'm not sure
Sandvich: doesn't even seem like to big of a deal. Might make heavy a bit more viable on viaduct, maybe.
http://whitelist.tf/6121
personally i think this would be a decent whitelist
I've left most taunts that aren't infinite in, because i really don't see why theyre banned, if there are any infinite ones left in that can obviously be changed, i'm not a taunt master so i'm not 100% sure which ones are and aren't.
a few weapons I think need more feedback about:
Bazaar bargain: it can pair very well with the camper, and is basically a direct upgrade if youre not just using your sniper to break stalemates. I don't know how it plays in sixes but it's a monster on pubs
Diamondback: really unsure about this one. it seems like it'd be easy to stab someone and easily two shot someone else with a crit before you get mulched, but I'm not sure
Sandvich: doesn't even seem like to big of a deal. Might make heavy a bit more viable on viaduct, maybe.
CorsaYou mention that you rarely see it being used, and you're probably right, even though in about 10/10 of the times I've opened an etf2l stream, if they ran sniper, they were using the machina.
Dennia runs Machina consistently, I've seen Thalash switch to it a couple of times. But most other EU snipers (not talking about HL btw) like Stark or iZon almost never switch from stock (from what I've seen on streams). Perhaps those 10 times you've opened an etf2l stream you saw Dennia playing?
CorsaAlso, you said you've rarely seen collats in high level tf2. That's true, but it definitely occurs more often than you're suggesting, as I've seen like 5-10 in the past month in just frag videos of prem players.
I wouldn't mind some links 'cause the only one I remember was Dennia's at DHW '15.
CorsaSome points you're missing:
-More often than not, a scout doesn't have 174-185. If you see a scout that doesn't have the beam on him, the likelihood of him being <174 is extraordinarily high. Even when a scout just got a buff, medics a lot of times only give you a tap, maybe reaching ~170.
-A demo's health is in the range of 150-173 WAY more often than you think.
I totally see your point here, but it still doesn't make it worth banning this weapon imo.
Corsaif something is not fun to play against because of some weird mechanic, it needs a rebalance
Ok that is just dumb. Maybe you aren't just having fun in tf2 at all?
[quote=Corsa]You mention that you rarely see it being used, and you're probably right, even though in about 10/10 of the times I've opened an etf2l stream, if they ran sniper, they were using the machina.[/quote]
Dennia runs Machina consistently, I've seen Thalash switch to it a couple of times. But most other EU snipers (not talking about HL btw) like Stark or iZon almost never switch from stock (from what I've seen on streams). Perhaps those 10 times you've opened an etf2l stream you saw Dennia playing?
[quote=Corsa]Also, you said you've rarely seen collats in high level tf2. That's true, but it definitely occurs more often than you're suggesting, as I've seen like 5-10 in the past month in just frag videos of prem players.[/quote]
I wouldn't mind some links 'cause the only one I remember was [url=https://youtu.be/GoxZlTI_f_I?t=2m13s]Dennia's at DHW '15.[/url]
[quote=Corsa]Some points you're missing:
-More often than not, a scout doesn't have 174-185. If you see a scout that doesn't have the beam on him, the likelihood of him being <174 is extraordinarily high. Even when a scout just got a buff, medics a lot of times only give you a tap, maybe reaching ~170.
-A demo's health is in the range of 150-173 WAY more often than you think.[/quote]
I totally see your point here, but it still doesn't make it worth banning this weapon imo.
[quote=Corsa]if something is not fun to play against because of some weird mechanic, it needs a rebalance[/quote]
Ok that is just dumb. Maybe you aren't just having fun in tf2 at all?
Didn't mean to doublepost instead of editing.
Didn't mean to doublepost instead of editing.
The only thing you have offered is "you're wrong" with no explanation, nitpicking sentences that dissclude the explanation which refutes what you're suggesting.
How does the fact that getting a buff on scout becomes futile when the other team has a machina sniper, especially on a map like viaduct? The same exact reasonings have been made to ban weapons like the gunslinger; it's not really op. It's just not fun to play against and has a stupid mechanic. You can argue that scout isn't fun to play against, but its mechanics are challenging and interesting, unlike the gunslinger that aims for you, or in this case, the machina, that is a direct upgrade the worse you are at aiming because its mechanic is additional damage, only being important when bodyshotting. It'd make a lot more sense if it rewarded skilled play instead. Keep in mind that a balanced weapon should reward skill, not dumb mechanics or bad play.
The only thing you have offered is "you're wrong" with no explanation, nitpicking sentences that dissclude the explanation which refutes what you're suggesting.
How does the fact that getting a buff on scout becomes futile when the other team has a machina sniper, especially on a map like viaduct? The same exact reasonings have been made to ban weapons like the gunslinger; it's not really op. It's just not fun to play against [i]and has a stupid mechanic[/i]. You can argue that scout isn't fun to play against, but its mechanics are challenging and interesting, unlike the gunslinger that aims for you, or in this case, the machina, that is a direct upgrade the worse you are at aiming because its mechanic is additional damage, [i]only being important when bodyshotting[/i]. It'd make a lot more sense if it rewarded skilled play instead. Keep in mind that a balanced weapon should reward skill, not dumb mechanics or bad play.
http://whitelist.tf/6123
Opinions?
Also, I believe the cvar tf_taunt_first_person should be set on 1. I dont think you should ever get a 3rd person camera when alive at all. If this cvar would get added, I guess all taunts that cant be abused for glitches should be unbanned.
And you could even allow all taunts, if someone tries a glitch with it its gonna be extremelly obvious and easy to report.
http://whitelist.tf/6123
Opinions?
Also, I believe the cvar tf_taunt_first_person should be set on 1. I dont think you should ever get a 3rd person camera when alive at all. If this cvar would get added, I guess all taunts that cant be abused for glitches should be unbanned.
And you could even allow all taunts, if someone tries a glitch with it its gonna be extremelly obvious and easy to report.
Pumhttp://whitelist.tf/6123
Opinions?
Also, I believe the cvar tf_taunt_first_person should be set on 1. I dont think you should ever get a 3rd person camera when alive at all. If this cvar would get added, I guess all taunts that cant be abused for glitches should be unbanned.
And you could even allow all taunts, if someone tries a glitch with it its gonna be extremelly obvious and easy to report.
The biggest things I disagree with on this:
- sandvich/dalokohs bar allowed
- cow mangler allowed and DH not
I'm really skeptical about the diamondback though
also why ban red tape recorder there's nothing really that makes it better over the stock sapper
[quote=Pum]http://whitelist.tf/6123
Opinions?
Also, I believe the cvar tf_taunt_first_person should be set on 1. I dont think you should ever get a 3rd person camera when alive at all. If this cvar would get added, I guess all taunts that cant be abused for glitches should be unbanned.
And you could even allow all taunts, if someone tries a glitch with it its gonna be extremelly obvious and easy to report.[/quote]
The biggest things I disagree with on this:
[list]
[*] sandvich/dalokohs bar allowed
[*] cow mangler allowed and DH not [/list]
I'm really skeptical about the diamondback though
also why ban red tape recorder there's nothing really that makes it better over the stock sapper
CorsaKeep in mind that a balanced weapon should reward skill, not dumb mechanics or bad play.
Just like the Cozy Camper that every single NA Sniper was abusing to death.
Maybe you could leave Machina alone and tell me about all other unlocks that are banned for having a dumb mechanic that doesn't reward skill? Like Hitman's Hitmaker maybe? Or Widowmaker? Iron Bomber? Tomislav?
[quote=Corsa]Keep in mind that a balanced weapon should reward skill, not dumb mechanics or bad play.[/quote]
Just like the Cozy Camper that every single NA Sniper was abusing to death.
Maybe you could leave Machina alone and tell me about all other unlocks that are banned for having a dumb mechanic that doesn't reward skill? Like Hitman's Hitmaker maybe? Or Widowmaker? Iron Bomber? Tomislav?
shorasCorsaKeep in mind that a balanced weapon should reward skill, not dumb mechanics or bad play.
Just like the Cozy Camper that every single NA Sniper was abusing to death.
Maybe you could leave Machina alone and tell me about all other unlocks that are banned for having a dumb mechanic that doesn't reward skill? Like Hitman's Hitmaker maybe? Or Widowmaker? Iron Bomber? Tomislav?
Widowmaker actually rewards skill tho
[quote=shoras][quote=Corsa]Keep in mind that a balanced weapon should reward skill, not dumb mechanics or bad play.[/quote]
Just like the Cozy Camper that every single NA Sniper was abusing to death.
Maybe you could leave Machina alone and tell me about all other unlocks that are banned for having a dumb mechanic that doesn't reward skill? Like Hitman's Hitmaker maybe? Or Widowmaker? Iron Bomber? Tomislav?[/quote]
Widowmaker actually rewards skill tho
KonceptThe biggest things I disagree with on this:- sandvich/dalokohs bar allowed
- cow mangler allowed and DH not
I'm really skeptical about the diamondback though
also why ban red tape recorder there's nothing really that makes it better over the stock sapper
I dont find Lunchboxes being unbalanced to the point where they need to be banned. Sandvich will heal the heavy, yeah, but he is pretty much only seen in last, and when he is being used he never runs back to spawn unless the enemy team has been wiped or forced to retreat to mid, he doesnt have the time to eat a sandvich to heal, and switching weapons to throw a sandvich to a teammate probably wont be worth giving up all your positioning and area denial for at least 5 seconds, specially while under fire.
Also the chocolate bar is just a worse sandvich, you may attemp a heavy sneaky play while having 350 HP, but its extremelly situational. Also it doesnt increase your overheal cap.
Also if you throw it randomly on a point/area behind a choke, you're also risking that an enemy may take it, specially if you get attacked by suprise.
The cow mangler is basicly a Rocket launcher with infinite ammo but with a worse reload, I doubt the charge shot would have any use, its very easy to hear from afar, makes the soldier practically immobile for 2-3 seconds, and drains all ammo.
And for the Direct hit, I'm a bit skeptical on it, I feel like it makes bomb denials a bit too easy, and it oneshotting scouts at close range is also quite annoying. I kinda agree on corsa's post above about the DH and it made me ban it.
I dont see the problem with the Diamondback, you're missing on the L'Etranger for reliable cloak, and that one crit will almost never matter since after the stab you most likely will either die or escape, you could get an extra kill if you manage to spot a player under 102 hp right after getting the, most likely, medic kill, and also manage to aim your only shot and hit it while being most likely shot by 4-5 men, then the kill imo is deserved. Also you're missing on DPS if being detected and forced onto a 1v1.
And finally the Red tape recorder is very glitchy iirc, I remember it keeping buildings un-unsappable more often than stock, but maybe I'm wrong
[quote=Koncept]
The biggest things I disagree with on this:
[list]
[*] sandvich/dalokohs bar allowed
[*] cow mangler allowed and DH not [/list]
I'm really skeptical about the diamondback though
also why ban red tape recorder there's nothing really that makes it better over the stock sapper[/quote]
I dont find Lunchboxes being unbalanced to the point where they need to be banned. Sandvich will heal the heavy, yeah, but he is pretty much only seen in last, and when he is being used he never runs back to spawn unless the enemy team has been wiped or forced to retreat to mid, he doesnt have the time to eat a sandvich to heal, and switching weapons to throw a sandvich to a teammate probably wont be worth giving up all your positioning and area denial for at least 5 seconds, specially while under fire.
Also the chocolate bar is just a worse sandvich, you may attemp a heavy sneaky play while having 350 HP, but its extremelly situational. Also it doesnt increase your overheal cap.
Also if you throw it randomly on a point/area behind a choke, you're also risking that an enemy may take it, specially if you get attacked by suprise.
The cow mangler is basicly a Rocket launcher with infinite ammo but with a worse reload, I doubt the charge shot would have any use, its very easy to hear from afar, makes the soldier practically immobile for 2-3 seconds, and drains all ammo.
And for the Direct hit, I'm a bit skeptical on it, I feel like it makes bomb denials a bit too easy, and it oneshotting scouts at close range is also quite annoying. I kinda agree on corsa's post above about the DH and it made me ban it.
I dont see the problem with the Diamondback, you're missing on the L'Etranger for reliable cloak, and that one crit will almost never matter since after the stab you most likely will either die or escape, you could get an extra kill if you manage to spot a player under 102 hp right after getting the, most likely, medic kill, and also manage to aim your only shot and hit it while being most likely shot by 4-5 men, then the kill imo is deserved. Also you're missing on DPS if being detected and forced onto a 1v1.
And finally the Red tape recorder is very glitchy iirc, I remember it keeping buildings un-unsappable more often than stock, but maybe I'm wrong
alright time to take a go at this: http://whitelist.tf/6126
only ones I'm kinda skeptical on including were solemn vow and baby face's
also I included some random single player taunts but if that's all you're really going to complain about then idk man
only other ones I might see people complain about are the inclusion of pyrovision and explode on death misc
thoughts?
alright time to take a go at this: http://whitelist.tf/6126
only ones I'm kinda skeptical on including were solemn vow and baby face's
also I included some random single player taunts but if that's all you're really going to complain about then idk man
only other ones I might see people complain about are the inclusion of pyrovision and explode on death misc
thoughts?
shorasCorsaKeep in mind that a balanced weapon should reward skill, not dumb mechanics or bad play.
Just like the Cozy Camper that every single NA Sniper was abusing to death.
Maybe you could leave Machina alone and tell me about all other unlocks that are banned for having a dumb mechanic that doesn't reward skill? Like Hitman's Hitmaker maybe? Or Widowmaker? Iron Bomber? Tomislav?
You realize ESEA's whitelist hasn't been looked at or changed for a while? A good amount of weapons were banned because they came out mid season not because they were deemed broken or OP such as the Iron bomber
[quote=shoras][quote=Corsa]Keep in mind that a balanced weapon should reward skill, not dumb mechanics or bad play.[/quote]
Just like the Cozy Camper that every single NA Sniper was abusing to death.
Maybe you could leave Machina alone and tell me about all other unlocks that are banned for having a dumb mechanic that doesn't reward skill? Like Hitman's Hitmaker maybe? Or Widowmaker? Iron Bomber? Tomislav?[/quote]
You realize ESEA's whitelist hasn't been looked at or changed for a while? A good amount of weapons were banned because they came out mid season not because they were deemed broken or OP such as the Iron bomber
Max_shorasCorsaKeep in mind that a balanced weapon should reward skill, not dumb mechanics or bad play.
Just like the Cozy Camper that every single NA Sniper was abusing to death.
Maybe you could leave Machina alone and tell me about all other unlocks that are banned for having a dumb mechanic that doesn't reward skill? Like Hitman's Hitmaker maybe? Or Widowmaker? Iron Bomber? Tomislav?
You realize ESEA's whitelist hasn't been looked at or changed for a while? A good amount of weapons were banned because they came out mid season not because they were deemed broken or OP such as the Iron bomber
All those unlocks are quite old (except Iron Bomber perhaps).
[quote=Max_][quote=shoras][quote=Corsa]Keep in mind that a balanced weapon should reward skill, not dumb mechanics or bad play.[/quote]
Just like the Cozy Camper that every single NA Sniper was abusing to death.
Maybe you could leave Machina alone and tell me about all other unlocks that are banned for having a dumb mechanic that doesn't reward skill? Like Hitman's Hitmaker maybe? Or Widowmaker? Iron Bomber? Tomislav?[/quote]
You realize ESEA's whitelist hasn't been looked at or changed for a while? A good amount of weapons were banned because they came out mid season not because they were deemed broken or OP such as the Iron bomber[/quote]
All those unlocks are quite old (except Iron Bomber perhaps).
Max_shorasCorsaKeep in mind that a balanced weapon should reward skill, not dumb mechanics or bad play.
Just like the Cozy Camper that every single NA Sniper was abusing to death.
Maybe you could leave Machina alone and tell me about all other unlocks that are banned for having a dumb mechanic that doesn't reward skill? Like Hitman's Hitmaker maybe? Or Widowmaker? Iron Bomber? Tomislav?
You realize ESEA's whitelist hasn't been looked at or changed for a while? A good amount of weapons were banned because they came out mid season not because they were deemed broken or OP such as the Iron bomber
On top of this, nobody thought the cozy camper was balanced. That's why valve rebalanced it.
[quote=Max_][quote=shoras][quote=Corsa]Keep in mind that a balanced weapon should reward skill, not dumb mechanics or bad play.[/quote]
Just like the Cozy Camper that every single NA Sniper was abusing to death.
Maybe you could leave Machina alone and tell me about all other unlocks that are banned for having a dumb mechanic that doesn't reward skill? Like Hitman's Hitmaker maybe? Or Widowmaker? Iron Bomber? Tomislav?[/quote]
You realize ESEA's whitelist hasn't been looked at or changed for a while? A good amount of weapons were banned because they came out mid season not because they were deemed broken or OP such as the Iron bomber[/quote]
On top of this, nobody thought the cozy camper was balanced. That's why valve rebalanced it.
PumI dont find Lunchboxes being unbalanced to the point where they need to be banned. Sandvich will heal the heavy, yeah, but he is pretty much only seen in last, and when used he never runs back to spawn unless the enemy team has been wiped, he doesnt have the time to eat a sandvich to heal, and switching weapons to throw a sandvich to a teammate probably wont be worth giving up all your positioning and area denial for at least 5 seconds, specially while under fire.
What sells the lunchbox items for me is the fact that they're rechargeable, forcing stalemates to go to a spy/sniper to gain a crucial pick rather than a scout sack/soldier bomb to force an uber because a heavy is good enough at denying bombers as is, why not equip him with a rechargeable healthpack that, mind you, gets fully recharged when you walk over a health kit
Pum Also the chocolate bar is just a worse sandvich, you may attemp a heavy sneaky play while having 350 HP, but its extremelly situational. Also it doesnt increase your overheal cap.
true, but +25 percent health when any class is trying to kill you may be what can get you to the next medium health kit, or the safety of your teammates even
Also if you throw it randomly on a point/area behind a choke, you're also risking that an enemy may take it, specially if you get attacked by suprise.
This one I will agree with you on, but even a heavy at 200 health will take a decent bit of a soldier's ammo to kill unless he has a shotgun on hand or is trying to get kills with the market gardener
The cow mangler is basicly a Rocket launcher with infinite ammo but with a worse reload, I doubt the charge shot would have any use, its very easy to hear from afar, makes the soldier practically immobile for 2-3 seconds, and drains all ammo.
This is why when teams are trying to force the other team while they're trying to push through a choke, that coordinated spam works. Add a minicritting charge shot in there and next thing you know as a pocket, you're looking at a respawn timer and your medic has to uber another class to even have a chance at getting damage on the enemy team since they're almost out of that area by that time
And for the Direct hit, I'm a bit skeptical on it, I feel like it makes bomb denials a bit too easy, and it oneshotting scouts at close range is also quite annoying. I kinda agree on corsa's post above about the DH and it made me ban it.
I see the DH more of as a bad manners sort of weapon, but I will agree with your skepticism about it.
I dont see the problem with the Diamondback, you're missing on the L'Etranger for reliable cloak, and that one crit will almost never matter since after the stab you most likely will either die or escape, you could get an extra kill if you manage to spot a player under 102 hp right after getting the, most likely, medic kill, and also manage to aim your only shot and hit it while being most likely shot by 4-5 men, then the kill imo is deserved. Also you're missing on DPS if being detected and forced onto a 1v1.
I feel like a kunai + C&D + diamondback would be the combo that would make players upset the most, since getting a pick to begin with grants you a very healthy overheal, which you can use to make a getaway with the slight additional resistance that you get when cloaking, but if you do end up in a 1v1 situation you're basically dead in all honesty, so any possibly DPS that you wouldn't have would be pretty much admissible (at least in my opinion).
And finally the Red tape recorder is very glitchy iirc, I remember it keeping buildings unsappable more often than stock, but maybe I'm wrong
If the red tape recorder is still buggy, then I can understand why it wouldn't be allowed. But if the bugs have been removed, then I'll still stand by my original statement that I feel there isn't much that would make it better than the stock sapper
[quote=Pum]
I dont find Lunchboxes being unbalanced to the point where they need to be banned. Sandvich will heal the heavy, yeah, but he is pretty much only seen in last, and when used he never runs back to spawn unless the enemy team has been wiped, he doesnt have the time to eat a sandvich to heal, and switching weapons to throw a sandvich to a teammate probably wont be worth giving up all your positioning and area denial for at least 5 seconds, specially while under fire. [/quote]
What sells the lunchbox items for me is the fact that they're rechargeable, forcing stalemates to go to a spy/sniper to gain a crucial pick rather than a scout sack/soldier bomb to force an uber because a heavy is good enough at denying bombers as is, why not equip him with a rechargeable healthpack that, mind you, gets fully recharged when you walk over a health kit
[quote=Pum] Also the chocolate bar is just a worse sandvich, you may attemp a heavy sneaky play while having 350 HP, but its extremelly situational. Also it doesnt increase your overheal cap. [/quote]
true, but +25 percent health when any class is trying to kill you may be what can get you to the next medium health kit, or the safety of your teammates even
[quote]Also if you throw it randomly on a point/area behind a choke, you're also risking that an enemy may take it, specially if you get attacked by suprise. [/quote]
This one I will agree with you on, but even a heavy at 200 health will take a decent bit of a soldier's ammo to kill unless he has a shotgun on hand or is trying to get kills with the market gardener
[quote] The cow mangler is basicly a Rocket launcher with infinite ammo but with a worse reload, I doubt the charge shot would have any use, its very easy to hear from afar, makes the soldier practically immobile for 2-3 seconds, and drains all ammo. [/quote]
This is why when teams are trying to force the other team while they're trying to push through a choke, that coordinated spam works. Add a minicritting charge shot in there and next thing you know as a pocket, you're looking at a respawn timer and your medic has to uber another class to even have a chance at getting damage on the enemy team since they're almost out of that area by that time
[quote] And for the Direct hit, I'm a bit skeptical on it, I feel like it makes bomb denials a bit too easy, and it oneshotting scouts at close range is also quite annoying. I kinda agree on corsa's post above about the DH and it made me ban it. [/quote]
I see the DH more of as a bad manners sort of weapon, but I will agree with your skepticism about it.
[quote]I dont see the problem with the Diamondback, you're missing on the L'Etranger for reliable cloak, and that one crit will almost never matter since after the stab you most likely will either die or escape, you could get an extra kill if you manage to spot a player under 102 hp right after getting the, most likely, medic kill, and also manage to aim your only shot and hit it while being most likely shot by 4-5 men, then the kill imo is deserved. Also you're missing on DPS if being detected and forced onto a 1v1. [/quote]
I feel like a kunai + C&D + diamondback would be the combo that would make players upset the most, since getting a pick to begin with grants you a very healthy overheal, which you can use to make a getaway with the slight additional resistance that you get when cloaking, but if you do end up in a 1v1 situation you're basically dead in all honesty, so any possibly DPS that you wouldn't have would be pretty much admissible (at least in my opinion).
[quote] And finally the Red tape recorder is very glitchy iirc, I remember it keeping buildings unsappable more often than stock, but maybe I'm wrong[/quote]
If the red tape recorder is still buggy, then I can understand why it wouldn't be allowed. But if the bugs have been removed, then I'll still stand by my original statement that I feel there isn't much that would make it better than the stock sapper
shorasMax_shorasCorsaKeep in mind that a balanced weapon should reward skill, not dumb mechanics or bad play.
Just like the Cozy Camper that every single NA Sniper was abusing to death.
Maybe you could leave Machina alone and tell me about all other unlocks that are banned for having a dumb mechanic that doesn't reward skill? Like Hitman's Hitmaker maybe? Or Widowmaker? Iron Bomber? Tomislav?
You realize ESEA's whitelist hasn't been looked at or changed for a while? A good amount of weapons were banned because they came out mid season not because they were deemed broken or OP such as the Iron bomber
All those unlocks are quite old (except Iron Bomber perhaps).
esea has autobanned new items since idk like s14?
[quote=shoras][quote=Max_][quote=shoras][quote=Corsa]Keep in mind that a balanced weapon should reward skill, not dumb mechanics or bad play.[/quote]
Just like the Cozy Camper that every single NA Sniper was abusing to death.
Maybe you could leave Machina alone and tell me about all other unlocks that are banned for having a dumb mechanic that doesn't reward skill? Like Hitman's Hitmaker maybe? Or Widowmaker? Iron Bomber? Tomislav?[/quote]
You realize ESEA's whitelist hasn't been looked at or changed for a while? A good amount of weapons were banned because they came out mid season not because they were deemed broken or OP such as the Iron bomber[/quote]
All those unlocks are quite old (except Iron Bomber perhaps).[/quote]
esea has autobanned new items since idk like s14?
DH is definitely not overpowered. Running a DH soldier means your whole team has to change the way it takes engagements and you really have to play around it for it to be effective at all
DH is definitely not overpowered. Running a DH soldier means your whole team has to change the way it takes engagements and you really have to play around it for it to be effective at all
niteaierahttp://whitelist.tf/6112 this +/- quickfix
unban flying guillotine, wrap assassin, they are not as good as their reliable counterparts and would hardly see any play after a week.
in what world where u can get a 50-80 damage(not counting bleed) every 5 seconds is worse than the pistol. Pistol is more often used to just spam at chokes from afar or if you're right at their face and can hit most shots. You just throw them at chokes and deny people from pushing, not to mention a potential instakill if someone is under 100 hp and the fact that it denies airstrafing and has aimpunching.
[quote=nite][quote=aiera]http://whitelist.tf/6112 this +/- quickfix[/quote]
unban flying guillotine, wrap assassin, they are not as good as their reliable counterparts and would hardly see any play after a week.
[/quote]
in what world where u can get a 50-80 damage(not counting bleed) every 5 seconds is worse than the pistol. Pistol is more often used to just spam at chokes from afar or if you're right at their face and can hit most shots. You just throw them at chokes and deny people from pushing, not to mention a potential instakill if someone is under 100 hp and the fact that it denies airstrafing and has aimpunching.
Can I ask a question? Why does everyone still ban the LochnLoad?
I understand why it was initially banned, but now that it does not have the extra damage, why is it still banned?
Also, why does the logic that applies to the lochnload not apply to the direct hit? Its almost the same thing in my eyes, but its possible that I am missing something here.
Im personally also a fan of unbanning quickie bombs, but those are actually over powered so I don't think that is ever going to happen, I just happen to enjoy them a lot, and it makes me sad that demo now only really has two useful unlocks, the cannon and the pain train, everything else seems near pointless post booties nerf.
Can I ask a question? Why does everyone still ban the LochnLoad?
I understand why it was initially banned, but now that it does not have the extra damage, why is it still banned?
Also, why does the logic that applies to the lochnload not apply to the direct hit? Its almost the same thing in my eyes, but its possible that I am missing something here.
Im personally also a fan of unbanning quickie bombs, but those are actually over powered so I don't think that is ever going to happen, I just happen to enjoy them a lot, and it makes me sad that demo now only really has two useful unlocks, the cannon and the pain train, everything else seems near pointless post booties nerf.
The extra speed makes it still really good.
Direct hit is a Primary Weapon for Soldier, when you use it you give up the Rocket Launcher. When you use the Loch n Load on Demo you still have stickies while getting pipes that are easier to hit.
The extra speed makes it still really good.
Direct hit is a Primary Weapon for Soldier, when you use it you give up the Rocket Launcher. When you use the Loch n Load on Demo you still have stickies while getting pipes that are easier to hit.
Did people already experiment with the new quickfix?
As you basically get the charge the same time as a kritz but you don't get faster to middle anymore.
Is it still OP?
Did people already experiment with the new quickfix?
As you basically get the charge the same time as a kritz but you don't get faster to middle anymore.
Is it still OP?
I can't believe these idiots that can't see how much of a huge downside that the machina tracers are.
Downfragged for being right ;)
I can't believe these idiots that can't see how much of a huge downside that the machina tracers are.
Downfragged for being right ;)
Raptor00XDid people already experiment with the new quickfix?
As you basically get the charge the same time as a kritz but you don't get faster to middle anymore.
Is it still OP?
All that was really done was decrease the charge build time, so I'm not entirely sure if that's enough to justify it being unbanned. It still builds faster than the default medi gun though.
I think that maybe a way to get it unbanned would be to either
- make the quick fix uber build time less than the stock ubercharge
and/or
- make the blast movement capability only available during the quick fix uber (maybe increase the quick fix uber duration to compensate for this??)
but those are just my thoughts
[quote=Raptor00X]Did people already experiment with the new quickfix?
As you basically get the charge the same time as a kritz but you don't get faster to middle anymore.
Is it still OP?[/quote]
All that was really done was decrease the charge build time, so I'm not entirely sure if that's enough to justify it being unbanned. It still builds faster than the default medi gun though.
I think that maybe a way to get it unbanned would be to either
[list]
[*] make the quick fix uber build time less than the stock ubercharge
[/list]
and/or
[list]
[*] make the blast movement capability only available during the quick fix uber (maybe increase the quick fix uber duration to compensate for this??)
[/list]
but those are just my thoughts
KonceptRaptor00XDid people already experiment with the new quickfix?
As you basically get the charge the same time as a kritz but you don't get faster to middle anymore.
Is it still OP?
All that was really done was decrease the charge build time, so I'm not entirely sure if that's enough to justify it being unbanned. It still builds faster than the default medi gun though.
I think that maybe a way to get it unbanned would be to either- make the quick fix uber build time less than the stock ubercharge
and/or- make the blast movement capability only available during the quick fix uber (maybe increase the quick fix uber duration to compensate for this??)
but those are just my thoughts
Little known fact that quick fix always builds uber at a flat rate, you can't build faster with a quick fix.
[quote=Koncept][quote=Raptor00X]Did people already experiment with the new quickfix?
As you basically get the charge the same time as a kritz but you don't get faster to middle anymore.
Is it still OP?[/quote]
All that was really done was decrease the charge build time, so I'm not entirely sure if that's enough to justify it being unbanned. It still builds faster than the default medi gun though.
I think that maybe a way to get it unbanned would be to either
[list]
[*] make the quick fix uber build time less than the stock ubercharge
[/list]
and/or
[list]
[*] make the blast movement capability only available during the quick fix uber (maybe increase the quick fix uber duration to compensate for this??)
[/list]
but those are just my thoughts[/quote]
Little known fact that quick fix always builds uber at a flat rate, you can't build faster with a quick fix.
ScrambledKonceptRaptor00XDid people already experiment with the new quickfix?
As you basically get the charge the same time as a kritz but you don't get faster to middle anymore.
Is it still OP?
All that was really done was decrease the charge build time, so I'm not entirely sure if that's enough to justify it being unbanned. It still builds faster than the default medi gun though.
I think that maybe a way to get it unbanned would be to either- make the quick fix uber build time less than the stock ubercharge
and/or- make the blast movement capability only available during the quick fix uber (maybe increase the quick fix uber duration to compensate for this??)
but those are just my thoughts
Little known fact that quick fix always builds uber at a flat rate, you can't build faster with a quick fix.
http://www.technobuffalo.com/wp-content/uploads/2013/02/The-more-you-know.png
[quote=Scrambled][quote=Koncept][quote=Raptor00X]Did people already experiment with the new quickfix?
As you basically get the charge the same time as a kritz but you don't get faster to middle anymore.
Is it still OP?[/quote]
All that was really done was decrease the charge build time, so I'm not entirely sure if that's enough to justify it being unbanned. It still builds faster than the default medi gun though.
I think that maybe a way to get it unbanned would be to either
[list]
[*] make the quick fix uber build time less than the stock ubercharge
[/list]
and/or
[list]
[*] make the blast movement capability only available during the quick fix uber (maybe increase the quick fix uber duration to compensate for this??)
[/list]
but those are just my thoughts[/quote]
Little known fact that quick fix always builds uber at a flat rate, you can't build faster with a quick fix.[/quote]
http://www.technobuffalo.com/wp-content/uploads/2013/02/The-more-you-know.png