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TF2 update for 7/28/16
31
#31
17 Frags +

http://images.akamai.steamusercontent.com/ugc/263843316792782541/63E226D4827DD23DDD267E15F42C49BA1A867D8D/

it works

valve please make this not cheat only ;(

[img]http://images.akamai.steamusercontent.com/ugc/263843316792782541/63E226D4827DD23DDD267E15F42C49BA1A867D8D/[/img]
it works

valve please make this not cheat only ;(
32
#32
21 Frags +
Paladin_IMShttp://images.akamai.steamusercontent.com/ugc/263843316792782541/63E226D4827DD23DDD267E15F42C49BA1A867D8D/
it works

valve please make this not cheat only ;(

do the variables have a max value

can these be used to move it offscreen

[quote=Paladin_IMS][img]http://images.akamai.steamusercontent.com/ugc/263843316792782541/63E226D4827DD23DDD267E15F42C49BA1A867D8D/[/img]
it works

valve please make this not cheat only ;([/quote]
do the variables have a max value

[i]can these be used to move it offscreen[/i]
33
#33
0 Frags +
CitroMaindanother thing i just noticed is that valve cant do anything right. i can change my viewmodel fov to whatever i want lol

Pretty sure that's what the slider is for, so you can change your viewmodel fovs.

[quote=CitroMaind]another thing i just noticed is that valve cant do anything right. i can change my viewmodel fov to whatever i want lol[/quote]
Pretty sure that's what the slider is for, so you can change your viewmodel fovs.
34
#34
0 Frags +
yttriumdo the variables have a max value

can these be used to move it offscreen

not right now they don't. but it's sv_cheats only so it doesnt matter.

for some odd reason they decided to shove x y z in the entire command instead of like csgo. wonder if you could even limit them when theyre in a single command.

[quote=yttrium]
do the variables have a max value

[i]can these be used to move it offscreen[/i][/quote]

not right now they don't. but it's sv_cheats only so it doesnt matter.

for some odd reason they decided to shove x y z in the entire command instead of like csgo. wonder if you could even limit them when theyre in a single command.
35
#35
14 Frags +
wickedplayer494Via HLDS:
Valve- Added the Florida LAN 2016 community medal

:)

[quote=wickedplayer494]Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]
- Added the Florida LAN 2016 community medal
[/quote]
[/quote]

:)
36
#36
1 Frags +
Paladin_IMS
not right now they don't. but it's sv_cheats only so it doesnt matter.

for some odd reason they decided to shove x y z in the entire command instead of like csgo. wonder if you could even limit them when theyre in a single command.

I'm sure you probably can. Shame it's cheats-only.

[quote=Paladin_IMS]

not right now they don't. but it's sv_cheats only so it doesnt matter.

for some odd reason they decided to shove x y z in the entire command instead of like csgo. wonder if you could even limit them when theyre in a single command.[/quote]
I'm sure you probably can. Shame it's cheats-only.
37
#37
0 Frags +
xattuuCitroMaindanother thing i just noticed is that valve cant do anything right. i can change my viewmodel fov to whatever i want lolin competitive? the view model restriction is only in comp

yes in competitive

[quote=xattuu][quote=CitroMaind]another thing i just noticed is that valve cant do anything right. i can change my viewmodel fov to whatever i want lol[/quote]
in competitive? the view model restriction is only in comp[/quote]
yes in competitive
38
#38
marketplace.tf
1 Frags +
Paladin_IMSyttriumdo the variables have a max value

can these be used to move it offscreen

not right now they don't. but it's sv_cheats only so it doesnt matter.

for some odd reason they decided to shove x y z in the entire command instead of like csgo. wonder if you could even limit them when theyre in a single command.

They can totally limit them, just not through the standard convar limit system

[quote=Paladin_IMS][quote=yttrium]
do the variables have a max value

[i]can these be used to move it offscreen[/i][/quote]

not right now they don't. but it's sv_cheats only so it doesnt matter.

for some odd reason they decided to shove x y z in the entire command instead of like csgo. wonder if you could even limit them when theyre in a single command.[/quote]

They can totally limit them, just not through the standard convar limit system
39
#39
16 Frags +

oh god valve please unblock tf_viewmodels_offset_override

doom viewmodels hype?

oh god valve please unblock tf_viewmodels_offset_override

doom viewmodels hype?
40
#40
24 Frags +

Wait a minute

- Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time

This is actually a really good fix versus cheaters. Good on you Valve. Still salty about the viewmodels though, I spent way too much time working on that thing... :c

Wait a minute
[quote]- Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time[/quote]
This is actually a really good fix versus cheaters. Good on you Valve. Still salty about the viewmodels though, I spent way too much time working on that thing... :c
41
#41
4 Frags +

Doom viewmodels would be lit, I hope it's just a cheat command so they can test it or something.

Doom viewmodels would be lit, I hope it's just a cheat command so they can test it or something.
42
#42
marketplace.tf
1 Frags +

Is that convar new?

Is that convar new?
43
#43
2 Frags +
Geel9Is that convar new?

Yeah

[quote=Geel9]Is that convar new?[/quote]
Yeah
44
#44
5 Frags +
Valve- Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher)

interesting

[quote=Valve]
- Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher)
[/quote]
interesting
45
#45
-8 Frags +

viewmodel_fov 0
tf_use_min_viewmodels 1

Allows for no view model and doesn't have the problem of covering up your whole screen when reloading like in non min view model mode

viewmodel_fov 0
tf_use_min_viewmodels 1

Allows for no view model and doesn't have the problem of covering up your whole screen when reloading like in non min view model mode
46
#46
30 Frags +

It's almost like people who know a hell of a lot more about the game than valve want to disable view models

It's almost like people who know a hell of a lot more about the game than valve want to disable view models
47
#47
1 Frags +

ppl are saying viewmodel_fov .1 works ?

ppl are saying viewmodel_fov .1 works ?
48
#48
11 Frags +
ScrambledIt's almost like people who know a hell of a lot more about the game than valve want to disable view models

Exactly. Remember when Valve thought that the reload animation for Spy Revolvers and Heavy Shotguns should block the middle 60% of the screen?

[quote=Scrambled]It's almost like people who know a hell of a lot more about the game than valve want to disable view models[/quote]
Exactly. Remember when Valve thought that the reload animation for Spy Revolvers and Heavy Shotguns should block the middle 60% of the screen?
49
#49
1 Frags +

anyone have pics of the fixes for high viewmodels?

anyone have pics of the fixes for high viewmodels?
50
#50
4 Frags +

I thought Black Box's reload time was already identical to stock.

I thought Black Box's reload time was already identical to stock.
51
#51
8 Frags +
shorasI thought Black Box's reload time was already identical to stock.

it is, the animation was just off

[quote=shoras]I thought Black Box's reload time was already identical to stock.[/quote]
it is, the animation was just off
52
#52
0 Frags +
toads_tfshorasI thought Black Box's reload time was already identical to stock.it is, the animation was just off

But did they change actual reload time for CM?

[quote=toads_tf][quote=shoras]I thought Black Box's reload time was already identical to stock.[/quote]
it is, the animation was just off[/quote]
But did they change actual reload time for CM?
53
#53
3 Frags +
shorastoads_tfshorasI thought Black Box's reload time was already identical to stock.it is, the animation was just offBut did they change actual reload time for CM?

no

[quote=shoras][quote=toads_tf][quote=shoras]I thought Black Box's reload time was already identical to stock.[/quote]
it is, the animation was just off[/quote]
But did they change actual reload time for CM?[/quote]

no
54
#54
10 Frags +
Geknaiiranyone have pics of the fixes for high viewmodels?

http://images.akamai.steamusercontent.com/ugc/270598716232946269/7A411EC4EDDFD5272D80ED1C7A6C78D7216D76C8/

slenderdemoman

[quote=Geknaiir]anyone have pics of the fixes for high viewmodels?[/quote]

[img]http://images.akamai.steamusercontent.com/ugc/270598716232946269/7A411EC4EDDFD5272D80ED1C7A6C78D7216D76C8/[/img]

slenderdemoman
55
#55
56 Frags +

Thanks Valve, for removing the ability to work around your horrible ideas on viewmodel restrictions. I have to say, it's very difficult to play normally on some classes without viewmodel_fov 0 or without yttrium's viewmodel animations, minmodels or not. I really wish they wouldn't focus so hard on removing the things the community actually enjoys. I get that they want consistency but honestly this level of zealotry to remove any customization is just so damned annnoying to your consumers. And this is from the company that said they would, and I'm paraphrasing, not try to deter "illegal" methods of using their game by simply squashing the competition, but by outdoing the competition. How about you step up to the plate Valve? If you feel viewmodel customization is "too confusing for new players' (pardon the meme) you make it either less perplexing or just include some tooltips or something as a guide for the advanced options if you really feel it's too hard for everyone. Some tutorials and reward-based incentives would be in order if you feel certain bits of game knowledge are too esoteric (This also applies to general gameplay, as of writing there are only 4 class tutorials, and they are all very bare bones). Something to reward the desire to make the game better for the user rather. Furthermore, if you're concerned about the game looking ugly to the general spectating public, make the game not require such visual downgrades to run effectively and then there will be no issue.

Thanks Valve, for removing the ability to work around your horrible ideas on viewmodel restrictions. I have to say, it's very difficult to play normally on some classes without viewmodel_fov 0 or without yttrium's viewmodel animations, minmodels or not. I really wish they wouldn't focus so hard on removing the things the community actually enjoys. I get that they want consistency but honestly this level of zealotry to remove any customization is just so damned annnoying to your consumers. And this is from the company that said they would, and I'm paraphrasing, not try to deter "illegal" methods of using their game by simply squashing the competition, but by outdoing the competition. How about you step up to the plate Valve? If you feel viewmodel customization is "too confusing for new players' (pardon the meme) you make it either less perplexing or just include some tooltips or something as a guide for the advanced options if you really feel it's too hard for everyone. Some tutorials and reward-based incentives would be in order if you feel certain bits of game knowledge are too esoteric (This also applies to general gameplay, as of writing there are only 4 class tutorials, and they are all very bare bones). Something to reward the desire to make the game better for the user rather. Furthermore, if you're concerned about the game looking ugly to the general spectating public, make the game not require such visual downgrades to run effectively and then there will be no issue.
56
#56
1 Frags +
DarkNecridshorastoads_tfshorasI thought Black Box's reload time was already identical to stock.it is, the animation was just offBut did they change actual reload time for CM?
no

I see now. Guess I've read it the wrong way.

[quote=DarkNecrid][quote=shoras][quote=toads_tf][quote=shoras]I thought Black Box's reload time was already identical to stock.[/quote]
it is, the animation was just off[/quote]
But did they change actual reload time for CM?[/quote]

no[/quote]
I see now. Guess I've read it the wrong way.
57
#57
12 Frags +

http://puu.sh/qi1UG/a4d7fec535.png

tf_viewmodels_offset_override -5 5 -5
viewmodel_fov 70
This is what I personally wanted from the min viewmodels

The main thing I dislike about the min viewmodels is that rockets/pipes still come from the right.
Really hoping they consider maybe making some presets like csgo has. I don't really care about them unlocking xyz completely. But having like 2 or 3 minmode options would be nice

[img]http://puu.sh/qi1UG/a4d7fec535.png[/img]
tf_viewmodels_offset_override -5 5 -5
viewmodel_fov 70
This is what I personally wanted from the min viewmodels

The main thing I dislike about the min viewmodels is that rockets/pipes still come from the right.
Really hoping they consider maybe making some presets like csgo has. I don't really care about them unlocking xyz completely. But having like 2 or 3 minmode options would be nice
58
#58
3 Frags +

I CAN USE THE SWORD FOR ENGI

I CAN USE THE SWORD FOR ENGI
59
#59
0 Frags +

Great, back to 130 fov again.

Great, back to 130 fov again.
60
#60
39 Frags +

"being exploited"

its hard to respect valve as a developer when they purposely restrict game commands that decrease the user experience and then instead of adjusting to backlash and playerbase developments they simply ignore the users and restrict it further

"being exploited"

its hard to respect valve as a developer when they purposely restrict game commands that decrease the user experience and then instead of adjusting to backlash and playerbase developments they simply ignore the users and restrict it further
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