When should you try and go for a backcap as Scout? I know this may seem like a dumb question, but I mostly go for one whenever I'm behind the enemy at all, and I don't think that's correct. If you can answer my question, that would be great.
If you know for an absolute fact that nobody would be able to stop you in the event of a backcap(ex; all of enemy team is at the point ahead but have shit captime) is grounds for doing it, or if you think you can win the ensuing 1v1 to stop it.
If the other team is pushing with uber ad but player disadvantage it can also be really good.
more specifically to what saam said, it helps buy your team some time to get uber.
Make sure you tell your team you're doing it/ ask for their help denying the cap.
SpadesIf you know for an absolute fact that nobody would be able to stop you in the event of a backcap(ex; all of enemy team is at the point ahead but have shit captime) is grounds for doing it, or if you think you can win the ensuing 1v1 to stop it.
corsamore specifically to what saam said, it helps buy your team some time to get uber.
ReeroMake sure you tell your team you're doing it/ ask for their help denying the cap.
Thanks!
[quote=corsa]more specifically to what saam said, it helps buy your team some time to get uber.[/quote]
[quote=Reero]Make sure you tell your team you're doing it/ ask for their help denying the cap.[/quote]
Thanks!
It depends really - it's less of a "when should I try" and more of a "how do I recognize that I can" sort of question - because almost any push situation is going to look or play out slightly differently.
So, I'll run through a few situations:
1. Any time your opponent is on their last point and pops their uber to get out to second. Ideally at least 2 of your team will attempt to go back to last (picking the correct door to go through is the important part because you don't want to run into the non-ubered players on the other team and die instantly lol). If you succeed you win the round, if you fail you've likely pulled back enough of the opposition to hold 2 with respawns (or maybe even their uber if they have no faith in their team).
2. As saam said any time the other team pushes you with players disadvantage is a time to at least look into the back cap (this usually happens when they force your uber with a suicide and then push after). I wouldn't suggest going for this if you're holding last however.
3. Any time your team holds mid and the opposition is pushing mid with a small remainder of players in a transition fight (for example your team pushes 2nd and it goes badly, but there are only 2-3 players left alive on the other team).
My rule of thumb for cap denial is it's worth sacking to deny the forward cap so long as they're stacking it - x5 usually is enough to justify it - the reason why - is if the cap number is very small that means they've sent 2+ players back to stop the back cap (or have some as spawners) and unless you're a dm-lord a regular slow push will suffice for your team (because you're going to die most likely). If you've already got the point half-capped and there are still x5+ on the point sacking your whole team to block is worth it - especially because the point is a target rich environment when your team's dive starts.
You've got a lot of options here though - I wouldn't *always* go for the back cap every time you notice the opposition's flank is empty/weak - a lot of those situations also allow for long flank plays, or for you to simply wait there and give your team another axis of attack when they push back in on a point (basically you're momentarily trapped behind). So I would practice in scrims a variety of those sorts of plays - including simply getting out with your team - because once you even attempt a back cap 1-2 times your opposition is likely to change the way they push lol.
So, I'll run through a few situations:
1. Any time your opponent is on their last point and pops their uber to get out to second. Ideally at least 2 of your team will attempt to go back to last (picking the correct door to go through is the important part because you don't want to run into the non-ubered players on the other team and die instantly lol). If you succeed you win the round, if you fail you've likely pulled back enough of the opposition to hold 2 with respawns (or maybe even their uber if they have no faith in their team).
2. As saam said any time the other team pushes you with players disadvantage is a time to at least look into the back cap (this usually happens when they force your uber with a suicide and then push after). I wouldn't suggest going for this if you're holding last however.
3. Any time your team holds mid and the opposition is pushing mid with a small remainder of players in a transition fight (for example your team pushes 2nd and it goes badly, but there are only 2-3 players left alive on the other team).
My rule of thumb for cap denial is it's worth sacking to deny the forward cap so long as they're stacking it - x5 usually is enough to justify it - the reason why - is if the cap number is very small that means they've sent 2+ players back to stop the back cap (or have some as spawners) and unless you're a dm-lord a regular slow push will suffice for your team (because you're going to die most likely). If you've already got the point half-capped and there are still x5+ on the point sacking your whole team to block is worth it - especially because the point is a target rich environment when your team's dive starts.
You've got a lot of options here though - I wouldn't *always* go for the back cap every time you notice the opposition's flank is empty/weak - a lot of those situations also allow for long flank plays, or for you to simply wait there and give your team another axis of attack when they push back in on a point (basically you're momentarily trapped behind). So I would practice in scrims a variety of those sorts of plays - including simply getting out with your team - because once you even attempt a back cap 1-2 times your opposition is likely to change the way they push lol.
owlalways
pretty much this, just suicide and try to cap it
Actually scrap that, they made the last points wayy too long to cap :c
[s]pretty much this, just suicide and try to cap it[/s]
Actually scrap that, they made the last points wayy too long to cap :c
kiler4funowlalwayspretty much this, just suicide and try to cap it
Actually scrap that, they made the last points wayy too long to cap :c
badlands isn't the only map in tf2 you know
[s]pretty much this, just suicide and try to cap it[/s]
Actually scrap that, they made the last points wayy too long to cap :c[/quote]
badlands isn't the only map in tf2 you know
nopekiler4funbadlands isn't the only map in tf2 you knowowlalwayspretty much this, just suicide and try to cap it
Actually scrap that, they made the last points wayy too long to cap :c
Yeah I know a thing or two about backcaps...
[s]pretty much this, just suicide and try to cap it[/s]
Actually scrap that, they made the last points wayy too long to cap :c[/quote]
badlands isn't the only map in tf2 you know[/quote]
Yeah I know a thing or two about backcaps...
kiler4funnopeYeah I know a thing or two about backcaps...kiler4funbadlands isn't the only map in tf2 you knowowlalwayspretty much this, just suicide and try to cap it
Actually scrap that, they made the last points wayy too long to cap :c
[s]pretty much this, just suicide and try to cap it[/s]
Actually scrap that, they made the last points wayy too long to cap :c[/quote]
badlands isn't the only map in tf2 you know[/quote]
Yeah I know a thing or two about backcaps...[/quote]
true backcap ninjas know not to comm their backcaps because the best backcaps are so sneaky that not even your own teammates know about it.
kiler4funnopeYeah I know a thing or two about backcaps...kiler4funbadlands isn't the only map in tf2 you knowowlalwayspretty much this, just suicide and try to cap it
Actually scrap that, they made the last points wayy too long to cap :c
Poor i52 Epsilon
[s]pretty much this, just suicide and try to cap it[/s]
Actually scrap that, they made the last points wayy too long to cap :c[/quote]
badlands isn't the only map in tf2 you know[/quote]
Yeah I know a thing or two about backcaps...[/quote]
Poor i52 Epsilon
kiler4funnopeYeah I know a thing or two about backcaps...kiler4funbadlands isn't the only map in tf2 you knowowlalwayspretty much this, just suicide and try to cap it
Actually scrap that, they made the last points wayy too long to cap :c
EU Gimmicks
[s]pretty much this, just suicide and try to cap it[/s]
Actually scrap that, they made the last points wayy too long to cap :c[/quote]
badlands isn't the only map in tf2 you know[/quote]
Yeah I know a thing or two about backcaps...[/quote]
EU Gimmicks
tell other team in all chat you're about to backcap before-hand so they dont call u gay!