How would you improve it?
I'm just planning on making a big video explaining OP unlocks, and my suggestions to fix them. Also why class limits are needed for competitive play. It may be obvious to you, but I'm just trying to educate people like redditors, or players who have little to no competitive experience.
http://pastebin.com/ska0LVPW
How would you improve it?
I'm just planning on making a big video explaining OP unlocks, and my suggestions to fix them. Also why class limits are needed for competitive play. It may be obvious to you, but I'm just trying to educate people like redditors, or players who have little to no competitive experience.
http://pastebin.com/ska0LVPW
crossbow and ubersaw are pretty overpowered
crossbow and ubersaw are pretty overpowered
Yeah, I wanted to put the crossbow at first, but hesitated. The problem is that the crossbow is too good in its core concept. I can maybe think of some nerfs though, but nothing that gets to the point where the other primaries are viable.
But yeah, Übersaw it's pretty obvious and I don't know how I missed that.
Thanks!
Yeah, I wanted to put the crossbow at first, but hesitated. The problem is that the crossbow is [i]too good[/i] in its core concept. I can maybe think of some nerfs though, but nothing that gets to the point where the other primaries are viable.
But yeah, Übersaw it's pretty obvious and I don't know how I missed that.
Thanks!
crossbow nerf: make it exactly like it was before (slower reload, doesn't passively reload.)
crossbow nerf: make it exactly like it was before (slower reload, doesn't passively reload.)
ubersaw is anything but overpowered lmao please don't spread more misinformation than is already out there
ubersaw is anything but overpowered lmao please don't spread more misinformation than is already out there
I mean it's a lot more powerful compared to the other melee weapons (except the Vita-Saw). It's pretty much essential.
I'll delete it anyway, its balance state is pretty controversial.
I mean it's a lot more powerful compared to the other melee weapons (except the Vita-Saw). It's pretty much essential.
I'll delete it anyway, its balance state is pretty controversial.
crabfcrossbow nerf: make it exactly like it was before (slower reload, doesn't passively reload.)
And maybe remove the Über on hit?
[quote=crabf]crossbow nerf: make it exactly like it was before (slower reload, doesn't passively reload.)[/quote]
And maybe remove the Über on hit?
watch itx vs 2-19 and watch bulk, its all i need to say
watch itx vs 2-19 and watch bulk, its all i need to say
Nurseycrossbow and ubersaw are pretty overpowered
i get why the xbow is op, but can u explain why the ubersaw is op
[quote=Nursey]crossbow and ubersaw are pretty overpowered[/quote]
i get why the xbow is op, but can u explain why the ubersaw is op
Why is the razorback on your list? It's in no way op. It takes up a slot just to block a single backstab from a class that can kill you in 2 shots in a second at that range anyway (Amby hs and 1 regular shot)
Edit: I guess this would explain it
http://i.imgur.com/kfNShrY.png
Why is the razorback on your list? It's in no way op. It takes up a slot just to block a single backstab from a class that can kill you in 2 shots in a second at that range anyway (Amby hs and 1 regular shot)
Edit: I guess this would explain it
http://i.imgur.com/kfNShrY.png
SentinelWhy is the razorback on your list? It's in no way op
It's a hard direct counter to one of the biggest sniper's counters, spy, which is also a very weak class countered by simple awareness. It forces the spy to use his primary, and die most of the time in a competitive setting.
It's pretty useless in pubs but broken everywhere else.
SentinelIt takes up a slot just to block a single backstab from a class that can kill you in 2 shots in a second at that range anyway (Amby hs and 1 regular shot)
Teams play around sniper, and he gets a lot of heals. The spy is dead before he can fire his second shot.
You also took your time to look up my profile? Gosh. Of course I play steel HL, I can't commit to anything else, I just play HL with friends. So, because I play spy in a low level HL team, all my points are invalidated?
The razorback isn't even effective at low levels.
You sure are good at argumenting. If you want to show me I'm wrong, well go ahead. The razorback is a pretty controversial item. But don't just throw a screenshot of my profile to say "LUL HL NOOB", give actual points, you know.
[quote=Sentinel]Why is the razorback on your list? It's in no way op[/quote]
It's a hard direct counter to one of the biggest sniper's counters, spy, which is also a very weak class countered by simple awareness. It forces the spy to use his primary, and die most of the time in a competitive setting.
It's pretty useless in pubs but broken everywhere else.
[quote=Sentinel]It takes up a slot just to block a single backstab from a class that can kill you in 2 shots in a second at that range anyway (Amby hs and 1 regular shot)[/quote]
Teams play around sniper, and he gets a lot of heals. The spy is dead before he can fire his second shot.
You also took your time to look up my profile? Gosh. Of course I play steel HL, I can't commit to anything else, I just play HL with friends. So, because I play spy in a low level HL team, all my points are invalidated?
The razorback isn't even effective at low levels.
You sure are good at argumenting. If you want to show me I'm wrong, well go ahead. The razorback is a pretty controversial item. But don't just throw a screenshot of my profile to say "LUL HL NOOB", give actual points, you know.
Direct Hit.
Why?
- Easier to aim due to fast speed
- Does ridiculous damage (can literally one shot most classes in the game from full health)
- Minicrit on airshots, which it's good at doing because of reason 1
- Only downside is no splash
I know I'll get some slack for this in a competitive manner, but all it really needs is juuuust enough of a reduction that it can't oneshot classes imo, however valve works it.
The idea that it is for doing midi shots is good, the fact it just does more damage and aims easier, not so much.
Direct Hit.
Why?
- Easier to aim due to fast speed
- Does ridiculous damage (can literally one shot most classes in the game from full health)
- Minicrit on airshots, which it's good at doing because of reason 1
- Only downside is no splash
I know I'll get some slack for this in a competitive manner, but all it really needs is juuuust enough of a reduction that it can't oneshot classes imo, however valve works it.
The idea that it is for doing midi shots is good, the fact it just does more damage and aims easier, not so much.
Direct Hit is not so good because of that splash damage reduction. But I agree, mini-crits on airshots are a bit ridiculous.
Direct Hit is not so good because of that splash damage reduction. But I agree, mini-crits on airshots are a bit ridiculous.
"Why would anyone play medic? easy road 2 high div lmao"
"Hey let's make the crossbow viable so you can do amazing things as a medic and stand out from the usual 'I'm leashed to my pocket'-baddies"
And now you're complaining it's OP?
"Why would anyone play medic? easy road 2 high div lmao"
"Hey let's make the crossbow viable so you can do amazing things as a medic and stand out from the usual 'I'm leashed to my pocket'-baddies"
And now you're complaining it's OP?
You can conserve the variety even while nerfing the crossbow a bit, keeping the core concept that makes it amazing.
It passed the "viable" state a long time ago, now it's just too good.
You can conserve the variety even while nerfing the crossbow a bit, keeping the core concept that makes it amazing.
It passed the "viable" state a long time ago, now it's just too good.
my spy friends bitch about the razorback because it means the sniper can just sit with the combo and never get touched. mind you they play highlander
my spy friends bitch about the razorback because it means the sniper can just sit with the combo and never get touched. mind you they play highlander
xbow does nothing negative for the flow of the game or the skill level of medic
xbow does nothing negative for the flow of the game or the skill level of medic
Crossbow is the only thing that makes playing Medic actually fun and increases the skill ceiling (mechanics wise).
What else? Tomislav OP? Bonk OP? Razorback OP? Rescue Ranger OP? I don't even want to continue...
Crossbow is the only thing that makes playing Medic actually fun and increases the skill ceiling (mechanics wise).
What else? Tomislav OP? Bonk OP? Razorback OP? Rescue Ranger OP? I don't even want to continue...
You can nerf the crossbow while still keeping its abilities.
Tomislav > Stock in most situations
It's common knowledge that Bonk is OP
Rescue ranger is a free get ouf of jail card
I already explained for the Razorback but got proven wrong by a screenshot
You can nerf the crossbow while still keeping its abilities.
Tomislav > Stock in most situations
It's common knowledge that Bonk is OP
Rescue ranger is a free get ouf of jail card
I already explained for the Razorback but got proven wrong by a screenshot
You really want to nerf crossbow, but you still haven't suggested anything.
Tomislav makes a slow as fuck class a little less slow and a bit more useful at longer range. How is that OP?
What about Bonk? It could be annoying but not OP.
RR was nerfed and is not as good anymore (plus it's countered by Cow Mangler, which a lot of people are using right now).
Razorback is a joke unless you play (lol) HL.
You really want to nerf crossbow, but you still haven't suggested anything.
Tomislav makes a slow as fuck class a little less slow and a bit more useful at longer range. How is that OP?
What about Bonk? It could be annoying but not OP.
RR was nerfed and is not as good anymore (plus it's countered by Cow Mangler, which a lot of people are using right now).
Razorback is a joke unless you play (lol) HL.
i hate the direct hit because its the only soldier primary to kill 125 hp classes with a single rocket
nopeubersaw is anything but overpowered lmao please don't spread more misinformation than is already out there
its overpowered in a way because its the only med primary worth using. same goes for the ubersaw in the meele slot.
i wish they buffed the other med primaries
i hate the direct hit because its the only soldier primary to kill 125 hp classes with a single rocket
[quote=nope]ubersaw is anything but overpowered lmao please don't spread more misinformation than is already out there[/quote]
its overpowered in a way because its the only med primary worth using. same goes for the ubersaw in the meele slot.
i wish they buffed the other med primaries
sage78its overpowered in a way because its the only med primary worth using. same goes for the ubersaw in the meele slot.
Did you notice 2/4 Med melee unlocks are banned?.. And Amputator isn't actually bad.
[quote=sage78]its overpowered in a way because its the only med primary worth using. same goes for the ubersaw in the meele slot.[/quote]
Did you notice 2/4 Med melee unlocks are banned?.. And Amputator isn't actually bad.
shorasYou really want to nerf crossbow, but you still haven't suggested anything.
No Über gain, no passive reload.
shorasTomislav makes a slow as fuck class a little less slow and a bit more useful at longer range. How is that OP?
It's better than stock. It annihilates it in almost all situations.
shorasWhat about Bonk? It could be annoying but not OP.
Send a scout to backcap with bonk with no effort, force players to chase him/go back, get an advantage push in.
shorasRR was nerfed
Only the healing was nerfed, the ability to pick up building is still there and requires less metal than before. That's the thing about it, not only the healing.
shorasand is not as good anymore (plus it's countered by Cow Mangler, which a lot of people are using right now).
It's still as good: push last with an uber, place stickies under the sentry just to see it go away, wasting the uber and giving the engie a free "get out of jail" card. As far as I know, Cow Mangler doesn't do anything to the rescue ranger.
shorasRazorback is a joke unless you play (lol) HL.
Thanks for showing what's the plague splitting the competitive community. A lot of people that are new to competitive get turned down because of people like you. HL isn't as good as 6s, but people have the right to play it, and enjoy it. Just because it's HL doesn't invalidate all my points.
[quote=shoras]You really want to nerf crossbow, but you still haven't suggested anything.[/quote]
No Über gain, no passive reload.
[quote=shoras]Tomislav makes a slow as fuck class a little less slow and a bit more useful at longer range. How is that OP?[/quote]
It's better than stock. It annihilates it in almost all situations.
[quote=shoras]What about Bonk? It could be annoying but not OP.[/quote]
Send a scout to backcap with bonk with no effort, force players to chase him/go back, get an advantage push in.
[quote=shoras]RR was nerfed[/quote]
Only the healing was nerfed, the ability to pick up building is still there and requires less metal than before. That's the thing about it, not only the healing.
[quote=shoras]and is not as good anymore (plus it's countered by Cow Mangler, which a lot of people are using right now).[/quote]
It's still as good: push last with an uber, place stickies under the sentry just to see it go away, wasting the uber and giving the engie a free "get out of jail" card. As far as I know, Cow Mangler doesn't do anything to the rescue ranger.
[quote=shoras]Razorback is a joke unless you play (lol) HL.[/quote]
Thanks for showing what's the plague splitting the competitive community. A lot of people that are new to competitive get turned down because of people like you. HL isn't as good as 6s, but people have the right to play it, and enjoy it. Just because it's HL doesn't invalidate all my points.
Dude, stop.
"Better than stock" or even "better than all the alternatives" is different to "over-powered".
Many items in the game need a tweak or a re-work, and only some of them because they are over-powered, but very few of them because they are simply objectively better than the alternatives.
Dude, stop.
"Better than stock" or even "better than all the alternatives" is different to "over-powered".
Many items in the game need a tweak or a re-work, and only some of them because they are over-powered, but very few of them because they are simply objectively better than the alternatives.
First of all, I'm gonna be talking from 6s point of view because it's obviously the main comp tf2 game mode.
DatDrummerGuyNo Über gain, no passive reload.
Uber gain actually speeds the game up, don't see how that's a downside. Maybe you love stalemates?
Passive reload is one of the factors, that make this weapon actually fun to use and increases the skill ceiling. Try playing Pyro with Flare Gun having no passive reload.
DatDrummerGuyIt's better than stock. It annihilates it in almost all situations.
From what I know it's not even widely used in HL, where Heavy is run full time. Also not everyone uses it in 6s. Maybe not so OP?
DatDrummerGuySend a scout to backcap with bonk with no effort, force players to chase him/go back, push in.
It's not like a Scout can't backcap without Bonk. He'd have someone going back for him (or waiting for him on last) no matter what.
DatDrummerGuyOnly the healing was nerfed, the ability to pick up building is still there and requires less metal than before. That's the thing about it, not only the healing.
It's still as good: push last with an uber, place stickies under the sentry just to see it go away, wasting the uber and giving the engie a free "get out of jail" card.
When enemy team pushes into your last and you pick your sentry up, you leave your team fighting with a 1 player disadvantage until you rotate and rebuild your sentry. This could actually lose you the point.
First of all, I'm gonna be talking from 6s point of view because it's obviously the main comp tf2 game mode.
[quote=DatDrummerGuy]No Über gain, no passive reload.[/quote]
Uber gain actually speeds the game up, don't see how that's a downside. Maybe you love stalemates?
Passive reload is one of the factors, that make this weapon actually fun to use and increases the skill ceiling. Try playing Pyro with Flare Gun having no passive reload.
[quote=DatDrummerGuy]It's better than stock. It annihilates it in almost all situations.[/quote]
From what I know it's not even widely used in HL, where Heavy is run full time. Also not everyone uses it in 6s. Maybe not so OP?
[quote=DatDrummerGuy]Send a scout to backcap with bonk with no effort, force players to chase him/go back, push in.[/quote]
It's not like a Scout can't backcap without Bonk. He'd have someone going back for him (or waiting for him on last) no matter what.
[quote=DatDrummerGuy]Only the healing was nerfed, the ability to pick up building is still there and requires less metal than before. That's the thing about it, not only the healing.
It's still as good: push last with an uber, place stickies under the sentry just to see it go away, wasting the uber and giving the engie a free "get out of jail" card.[/quote]
When enemy team pushes into your last and you pick your sentry up, you leave your team fighting with a 1 player disadvantage until you rotate and rebuild your sentry. This could actually lose you the point.
What does "overpowered" mean, then, if it doesn't mean "overpowered"?
Stock weapons are taken as references. If something is always better than stock weapons, it means it's too powerful, therefore it's overpowered.
What does "overpowered" mean, then, if it doesn't mean "overpowered"?
Stock weapons are taken as references. If something is always better than stock weapons, it means it's too powerful, therefore it's overpowered.
the machina does 173 damage on body shot
the machina does 173 damage on body shot
sandblastthe machina does 173 damage on body shot
Oh please don't bring the Machina back into discussion. It has a bunch of crucial downsides.
[quote=sandblast]the machina does 173 damage on body shot[/quote]
Oh please don't bring the Machina back into discussion. It has a bunch of crucial downsides.
DatDrummerGuyIf something is always better than stock weapons, it means it's too powerful, therefore it's overpowered.
That's where your error is. Something is over-powered because what it lets you do to other players. Your alternatives are irrelevant to the over-/under-poweredness of your chosed weapon.
2 examples to help you understand:
Go back to 2007 TF2, where there are no unlocks. Double the scout's scattergun damage at all ranges. It can now 1-shot many classes at medium range. This weapon is now over-powered, despite the scout literally having no alternatives to compare it to (which your definition needs).
If you added 3 new sniper melees to the game, all 3 of which do less damage per hit and swing slower, with literally no upside (for the sake of argument), and removed all the other unlocks, you would have no real impact on the game, yet by your logic the machete has now become over-powered. You can't both be over-powered and make no change to how the game can be played, that's not how the definitions work.
[quote=DatDrummerGuy]If something is always better than stock weapons, it means it's too powerful, therefore it's overpowered.[/quote]
That's where your error is. Something is over-powered because what it lets you do to other players. Your alternatives are irrelevant to the over-/under-poweredness of your chosed weapon.
2 examples to help you understand:
Go back to 2007 TF2, where there are no unlocks. Double the scout's scattergun damage at all ranges. It can now 1-shot many classes at medium range. This weapon is now over-powered, despite the scout literally having no alternatives to compare it to (which your definition needs).
If you added 3 new sniper melees to the game, all 3 of which do less damage per hit and swing slower, with literally no upside (for the sake of argument), and removed all the other unlocks, you would have no real impact on the game, yet by your logic the machete has now become over-powered. You can't both be over-powered and make no change to how the game can be played, that's not how the definitions work.
shorasFirst of all, I'm gonna be talking from 6s point of view because it's obviously the main comp tf2 game mode..
I've been talking about 6s all the time, except for some weapons like the Razorback.
shorasUber gain actually speeds the game up, don't see how that's a downside. Maybe you love stalemates?
Passive reload is one of the factors, that make this weapon actually fun to use and increases the skill ceiling. Try playing Pyro with Flare Gun having no passive reload.
Except this weapon doesn't need passive reload or Über gain? It was great without any of those. If I recall correctly, people were doubtful about the Über buff. It actually builds faster than the medigun on injured targets. Maybe then, make it gain less Über, so it still speeds the game up?
shorasFrom what I know it's not even widely used in HL, where Heavy is run full time. Also not everyone uses it in 6s. Maybe not so OP?
It's 50/50, to be honest. But I agree it's not really one of the most OP weapons on this list.
shorasIt's not like a Scout can't backcap without Bonk. He'd have someone going back for him (or waiting for him on last) no matter what.
But at least he could be killed on his way. 8 seconds of invicibility isn't the same.
shorasWhen enemy team pushes into your last and you pick your sentry up you leave your team fighting with a 1 player disadvantage until you rotate and rebuild your sentry, which takes quite some time.
Or you just rebuild immediately.
[quote=shoras]First of all, I'm gonna be talking from 6s point of view because it's obviously the main comp tf2 game mode..[/quote]
I've been talking about 6s all the time, except for some weapons like the Razorback.
[quote=shoras]Uber gain actually speeds the game up, don't see how that's a downside. Maybe you love stalemates?
Passive reload is one of the factors, that make this weapon actually fun to use and increases the skill ceiling. Try playing Pyro with Flare Gun having no passive reload.[/quote]
Except this weapon doesn't [i]need[/i] passive reload or Über gain? It was great without any of those. If I recall correctly, people were doubtful about the Über buff. It actually builds [b]faster[/b] than the medigun on injured targets. Maybe then, make it gain less Über, so it still speeds the game up?
[quote=shoras]From what I know it's not even widely used in HL, where Heavy is run full time. Also not everyone uses it in 6s. Maybe not so OP?[/quote]
It's 50/50, to be honest. But I agree it's not really one of the most OP weapons on this list.
[quote=shoras]It's not like a Scout can't backcap without Bonk. He'd have someone going back for him (or waiting for him on last) no matter what.[/quote]
But at least he could be killed on his way. 8 seconds of invicibility isn't the same.
[quote=shoras]When enemy team pushes into your last and you pick your sentry up you leave your team fighting with a 1 player disadvantage until you rotate and rebuild your sentry, which takes quite some time.[/quote]
Or you just rebuild immediately.