I was just thinking of a list of small things that could be added/fixed in TF2
It would be great if you guys could add on
heres my list
- the crosshair system in CS-GO
- better tutorials
- Viewmodel offset - again like CS-GO
- maybe add popular hitsounds (quake, warsaw, Ect)
- better default net settings
I was just thinking of a list of small things that could be added/fixed in TF2
It would be great if you guys could add on
heres my list
- the crosshair system in CS-GO
- better tutorials
- Viewmodel offset - again like CS-GO
- maybe add popular hitsounds (quake, warsaw, Ect)
- better default net settings
viewmodel offset already exists, just needs to not be locked behind sv_cheats. it'll probably happen soon
tf_viewmodels_offset_override X Y Z
viewmodel offset already exists, just needs to not be locked behind sv_cheats. it'll probably happen soon
[code]tf_viewmodels_offset_override X Y Z[/code]
yttriumviewmodel offset already exists, just needs to not be locked behind sv_cheats. it'll probably happen soon
tf_viewmodel_offset_override X Y Z
oh sry im dumb
[quote=yttrium]viewmodel offset already exists, just needs to not be locked behind sv_cheats. it'll probably happen soon
[code]tf_viewmodel_offset_override X Y Z[/code][/quote]
oh sry im dumb
theres a lot of functions (resupply/loadouts, engie building, spy disguises, etc) that can done waaaay more efficiently with scripts. imo the more powerful ones should be rolled into official control options.
theres a lot of functions (resupply/loadouts, engie building, spy disguises, etc) that can done waaaay more efficiently with scripts. imo the more powerful ones should be rolled into official control options.
0. game optimization
1. (logical) class and weapon rebalancing, no more "let's buff the reserve shooter because it doesn't seem like many people are using it"
2. don't enforce high graphics settings in competitive matchmaking
3. do away with the cheaters (easier said than done but it can be ridiculous at times)
0. game optimization
1. (logical) class and weapon rebalancing, no more "let's buff the reserve shooter because it doesn't seem like many people are using it"
2. don't enforce high graphics settings in competitive matchmaking
3. do away with the cheaters (easier said than done but it can be ridiculous at times)
-standard fov set to 90 instead of the awful 70 or whatever it is.
-better hud
Koncept0. game optimization
1. (logical) class and weapon rebalancing, no more "let's buff the reserve shooter because it doesn't seem like many people are using it"
2. don't enforce high graphics settings in competitive matchmaking
3. do away with the cheaters (easier said than done but it can be ridiculous at times)
I don't think these are small things. except for maybe the enforcing of high graphics.
-standard fov set to 90 instead of the awful 70 or whatever it is.
-better hud
[quote=Koncept]0. game optimization
1. (logical) class and weapon rebalancing, no more "let's buff the reserve shooter because it doesn't seem like many people are using it"
2. don't enforce high graphics settings in competitive matchmaking
3. do away with the cheaters (easier said than done but it can be ridiculous at times)[/quote]
I don't think these are small things. except for maybe the enforcing of high graphics.
the game still has a ton of bugs that should have been fixed a long time ago. There is a guy who listed them all in one pastebin document. http://pastebin.com/ZNrBZY6e
the game still has a ton of bugs that should have been fixed a long time ago. There is a guy who listed them all in one pastebin document. http://pastebin.com/ZNrBZY6e
- [b]$20 000 000[/b] tf2 major
Unlimited casual and competitive levels
Unlimited casual and competitive levels
Konceptgame optimization
Wouldn't even be a issue if this game wasn't so CPU dependent. Source engine does a LOT of stuff that modern engines do on the GPU on the CPU. A Source 2 port, even a sloppy, and unoptimized one would probably make a world of difference.
[quote=Koncept]game optimization[/quote]
Wouldn't even be a issue if this game wasn't so CPU dependent. Source engine does a LOT of stuff that modern engines do on the GPU on the CPU. A Source 2 port, even a sloppy, and unoptimized one would probably make a world of difference.
what does view model offset do?
what does view model offset do?
PLEASE FIX THE DEMOMAN STICKY DET DELAY WHEN U SWITCH WEPS
PLEASE FIX THE DEMOMAN STICKY DET DELAY WHEN U SWITCH WEPS
ReeroPLEASE FIX THE DEMOMAN STICKY DET DELAY WHEN U SWITCH WEPS
PLEASE
EDIT: I'm pubbing right now and just died to this. This is the most infuriating thing about demoman.
[quote=Reero]PLEASE FIX THE DEMOMAN STICKY DET DELAY WHEN U SWITCH WEPS[/quote]
PLEASE
EDIT: I'm pubbing right now and just died to this. This is the most infuriating thing about demoman.
we should be able to change teams in casual.
we should be able to change teams in casual.
What's the CS:GO crosshair system?
I assume it's related to what I am about to say, but I am baffled that after all this time you still can't have different crosshairs for different weapons and classes via an easy option in the in-game menu.It can't be difficult to implement.
Same with sens per class I guess.
What's the CS:GO crosshair system?
I assume it's related to what I am about to say, but I am baffled that after all this time you still can't have different crosshairs for different weapons and classes via an easy option in the in-game menu.It can't be difficult to implement.
Same with sens per class I guess.
ScrewballKonceptgame optimization
Wouldn't even be a issue if this game wasn't so CPU dependent. Source engine does a LOT of stuff that modern engines do on the GPU on the CPU. A Source 2 port, even a sloppy, and unoptimized one would probably make a world of difference.
That's more or less what I meant in game optimization. Taking more of the load off of the CPU and putting it onto the GPU. Just didn't word it as good as I could have.
[quote=Screwball][quote=Koncept]game optimization[/quote]
Wouldn't even be a issue if this game wasn't so CPU dependent. Source engine does a LOT of stuff that modern engines do on the GPU on the CPU. A Source 2 port, even a sloppy, and unoptimized one would probably make a world of difference.[/quote]
That's more or less what I meant in game optimization. Taking more of the load off of the CPU and putting it onto the GPU. Just didn't word it as good as I could have.
AdebisiWhat's the CS:GO crosshair system?
I assume it's related to what I am about to say, but I am baffled that after all this time you still can't have different crosshairs for different weapons and classes via an easy option in the in-game menu.It can't be difficult to implement.
Same with sens per class I guess.
http://tools.dathost.net/#/alpha=200/color=5/color_b=50/color_r=50/color_g=250/dot=0/gap=0/size=5/style=4/usealpha=1/thickness=0.5/outline=0/outline_draw=0
play around with this
[quote=Adebisi]What's the CS:GO crosshair system?
I assume it's related to what I am about to say, but I am baffled that after all this time you still can't have different crosshairs for different weapons and classes via an easy option in the in-game menu.It can't be difficult to implement.
Same with sens per class I guess.[/quote]
http://tools.dathost.net/#/alpha=200/color=5/color_b=50/color_r=50/color_g=250/dot=0/gap=0/size=5/style=4/usealpha=1/thickness=0.5/outline=0/outline_draw=0
play around with this
BETTER DEFAULT HUD PLEASE
BETTER DEFAULT HUD PLEASE
oh and we should be able to join off people in our friends list on casual
oh and we should be able to join off people in our friends list on casual
add drops per 10/20/25 levels in casual
add drops per 10/20/25 levels in casual
stop talking to engineer mains for advice on game balance
stop talking to engineer mains for advice on game balance
-Better Dmg text on Default Hud
-Hardware Bans for VAC
-The sniper dot and the crosshair don't look aligned and are driving me nuts. Center one of them on the other.
-Crosshair outlines
-Better Dmg text on Default Hud
-Hardware Bans for VAC
-The sniper dot and the crosshair don't look aligned and are driving me nuts. Center one of them on the other.
-Crosshair outlines
generally just copy paste csgo's casual and competitive.
generally just copy paste csgo's casual and competitive.
stop making casual such a wait-fest. there's no need to sit through 3 queues or timers to get into a game (a game thats very empty/slow for the first few minutes since people are afk through warmup or still connecting)
stop making casual such a wait-fest. there's no need to sit through 3 queues or timers to get into a game (a game thats very empty/slow for the first few minutes since people are afk through warmup or still connecting)
I've mentioned this before in a similar thread: the Übercharge meter should show up when the Crusaders Crossbow is active.
We should probably make a small wishlist and post it on Reddit so that Valve actually uses it.
I've mentioned this before in a similar thread: the Übercharge meter should show up when the Crusaders Crossbow is active.
We should probably make a small wishlist and post it on Reddit so that Valve actually uses it.