-uber buildrate halvens at 117.5% of max health, instead of 142.5%
EZ
-uber buildrate halvens at 117.5% of max health, instead of 142.5%
EZ
how to balance the quick-fix
just remove the fucking thing jesus FUCK
how to balance the quick-fix
just remove the fucking thing jesus FUCK
you can still build that easily if you know how low your hp has to go
the real option is to not have something so dumb, because the flying medic problem is still there.
you can still build that easily if you know how low your hp has to go
the real option is to not have something so dumb, because the flying medic problem is still there.
Still have an uber on mid tho
Still have an uber on mid tho
It'll be a lot easier to accidentally fuck your buildrate than it would be with medigun which will promote meds building under pressure to work off of the 15 % faster build time
15% is about 6-8 seconds faster, which is ur normal Uber length
It'll be a lot easier to accidentally fuck your buildrate than it would be with medigun which will promote meds building under pressure to work off of the 15 % faster build time
15% is about 6-8 seconds faster, which is ur normal Uber length
can we not start that shit all over again
can we not start that shit all over again
holy shit enough with these balancing items threads. it doesn't even matter what we say will balance them because its ultimately up to valve to implement them.
holy shit enough with these balancing items threads. it doesn't even matter what we say will balance them because its ultimately up to valve to implement them.
flat uber build rate
charge builds slower (say 15 percent slower than medi gun)
also obligatory comment about why we are having another weapon balance thread when valve clearly doesn't listen to our feedback
flat uber build rate
charge builds slower (say 15 percent slower than medi gun)
also obligatory comment about why we are having another weapon balance thread when valve clearly doesn't listen to our feedback
Medic should only be able to jump with soldiers and demos when they use the quick-fix uber
Medic should only be able to jump with soldiers and demos when they use the quick-fix uber
How to balance the quick fix:
Show Content
How to balance the quick fix:
[spoiler][img]https://i.imgur.com/1il3wWW.jpg[/img][/spoiler]
Literally got several medic picks and got our medic killed because the pocket wanted to retreat and RJed before the medic was ready. Result was medic flying straight up in the air while the rest of the team kited the push.
Did the Medic/Soldier not communicate correctly? Probably Yes. However, that doesn't mean the item mechanic is good for competitive play. Little gimmick items like this are the main reason the quality of 6's play will go down.
Literally got several medic picks and got our medic killed because the pocket wanted to retreat and RJed before the medic was ready. Result was medic flying straight up in the air while the rest of the team kited the push.
Did the Medic/Soldier not communicate correctly? Probably Yes. However, that doesn't mean the item mechanic is good for competitive play. Little gimmick items like this are the main reason the quality of 6's play will go down.
Can you guys just let slin have his one week of fun :(
Can you guys just let slin have his one week of fun :(
Ban it before half the teams in esea die
Ban it before half the teams in esea die
make it leak uber when it gets to 100%
you can still use uber but if you don't time it perfectly you'll only get like half of one
make it leak uber when it gets to 100%
you can still use uber but if you don't time it perfectly you'll only get like half of one
[img]http://i.imgur.com/ywgRnxT.png[/img]
BroteinShakeCan you guys just let slin have his one week of fun :(
I'd rather keep the game alive with the previous whitelist rather than gamble with a decent chance of killing the game with this new...thing that was somehow passed
[quote=BroteinShake]Can you guys just let slin have his one week of fun :([/quote]
I'd rather keep the game alive with the previous whitelist rather than gamble with a decent chance of killing the game with this new...thing that was somehow passed
SpaceCadetLiterally got several medic picks and got our medic killed because the pocket wanted to retreat and RJed before the medic was ready. Result was medic flying straight up in the air while the rest of the team kited the push.
Did the Medic/Soldier not communicate correctly? Probably Yes. However, that doesn't mean the item mechanic is good for competitive play. Little gimmick items like this are the main reason the quality of 6's play will go down.
Incredible, a mechanic in competitive the utilizes communication, game-awareness and the progression of skill. It is almost like quick-fix involves learning a new aspect of the game that vanilla players seem to ignore.
This sounds like the same people who complain that kritzkrieg should be banned because it is not the vanilla tf2 medigun, yet it is not banned because once people learned how to use it, and also how to counter it, it became just an average weapon.
[quote=SpaceCadet]Literally got several medic picks and got our medic killed because the pocket wanted to retreat and RJed before the medic was ready. Result was medic flying straight up in the air while the rest of the team kited the push.
Did the Medic/Soldier not communicate correctly? Probably Yes. However, that doesn't mean the item mechanic is good for competitive play. Little gimmick items like this are the main reason the quality of 6's play will go down.[/quote]
Incredible, a mechanic in competitive the utilizes communication, game-awareness and the progression of skill. It is almost like quick-fix involves learning a new aspect of the game that vanilla players seem to ignore.
This sounds like the same people who complain that kritzkrieg should be banned because it is not the vanilla tf2 medigun, yet it is not banned because once people learned how to use it, and also how to counter it, it became just an average weapon.
Jaredb027SpaceCadetLiterally got several medic picks and got our medic killed because the pocket wanted to retreat and RJed before the medic was ready. Result was medic flying straight up in the air while the rest of the team kited the push.
Did the Medic/Soldier not communicate correctly? Probably Yes. However, that doesn't mean the item mechanic is good for competitive play. Little gimmick items like this are the main reason the quality of 6's play will go down.
Incredible, a mechanic in competitive the utilizes communication, game-awareness and the progression of skill. It is almost like quick-fix involves learning a new aspect of the game that vanilla players seem to ignore.
This sounds like the same people who complain that kritzkrieg should be banned because it is not the vanilla tf2 medigun, yet it is not banned because once people learned how to use it, and also how to counter it, it became just an average weapon.
Ah yes, incredible communication for your soldier to learn to say "I'm jumping out in 2" and then have your medic out for free in pretty much any position, what an increase to the skill ceiling of team fortress 2
[quote=Jaredb027][quote=SpaceCadet]Literally got several medic picks and got our medic killed because the pocket wanted to retreat and RJed before the medic was ready. Result was medic flying straight up in the air while the rest of the team kited the push.
Did the Medic/Soldier not communicate correctly? Probably Yes. However, that doesn't mean the item mechanic is good for competitive play. Little gimmick items like this are the main reason the quality of 6's play will go down.[/quote]
Incredible, a mechanic in competitive the utilizes communication, game-awareness and the progression of skill. It is almost like quick-fix involves learning a new aspect of the game that vanilla players seem to ignore.
This sounds like the same people who complain that kritzkrieg should be banned because it is not the vanilla tf2 medigun, yet it is not banned because once people learned how to use it, and also how to counter it, it became just an average weapon.[/quote]
Ah yes, incredible communication for your soldier to learn to say "I'm jumping out in 2" and then have your medic out for free in pretty much any position, what an increase to the skill ceiling of team fortress 2
Jaredb027Incredible, a mechanic in competitive the utilizes communication, game-awareness and the progression of skill. It is almost like quick-fix involves learning a new aspect of the game that vanilla players seem to ignore.
This sounds like the same people who complain that kritzkrieg should be banned because it is not the vanilla tf2 medigun, yet it is not banned because once people learned how to use it, and also how to counter it, it became just an average weapon.
Incredible, another person who makes a new account and thinks they know about how the game is played. Where have you played? Let us know who you are, what divs/teams you have played? Have you even been in-game to feel the difference between a 6's game with quickfix and a normal game without?
[quote=Jaredb027]
Incredible, a mechanic in competitive the utilizes communication, game-awareness and the progression of skill. It is almost like quick-fix involves learning a new aspect of the game that vanilla players seem to ignore.
This sounds like the same people who complain that kritzkrieg should be banned because it is not the vanilla tf2 medigun, yet it is not banned because once people learned how to use it, and also how to counter it, it became just an average weapon.[/quote]
Incredible, another person who makes a new account and thinks they know about how the game is played. Where have you played? Let us know who you are, what divs/teams you have played? Have you even been in-game to feel the difference between a 6's game with quickfix and a normal game without?
Jaredb027This sounds like the same people who complain that kritzkrieg should be banned because it is not the vanilla tf2 medigun
ive been here for over a year but i dont think ive ever heard anyone say that even jokingly
[quote=Jaredb027]
This sounds like the same people who complain that kritzkrieg should be banned because it is not the vanilla tf2 medigun[/quote]
ive been here for over a year but i dont think ive ever heard anyone say that even jokingly
MenachemJaredb027This sounds like the same people who complain that kritzkrieg should be banned because it is not the vanilla tf2 medigun
ive been here for over a year but i dont think ive ever heard anyone say that even jokingly
noone has ever said that, except maybe in this guy's pubs and favorite subreddit
[quote=Menachem][quote=Jaredb027]
This sounds like the same people who complain that kritzkrieg should be banned because it is not the vanilla tf2 medigun[/quote]
ive been here for over a year but i dont think ive ever heard anyone say that even jokingly[/quote]
noone has ever said that, except maybe in this guy's pubs and favorite subreddit
Jaredb027Incredible, a mechanic in competitive the utilizes communication, game-awareness and the progression of skill. It is almost like quick-fix involves learning a new aspect of the game that vanilla players seem to ignore.
This sounds like the same people who complain that kritzkrieg should be banned because it is not the vanilla tf2 medigun, yet it is not banned because once people learned how to use it, and also how to counter it, it became just an average weapon.
you genuinely have zero idea what you're talking about
please stop posting
[quote=Jaredb027]Incredible, a mechanic in competitive the utilizes communication, game-awareness and the progression of skill. It is almost like quick-fix involves learning a new aspect of the game that vanilla players seem to ignore.
This sounds like the same people who complain that kritzkrieg should be banned because it is not the vanilla tf2 medigun, yet it is not banned because once people learned how to use it, and also how to counter it, it became just an average weapon.[/quote]
you genuinely have zero idea what you're talking about
please stop posting
There are people who want to ban kritz?
There are people who want to ban kritz?
Kritz lowers the skill ceiling because it enables you to do more damage with less aiming.
Kritz lowers the skill ceiling because it enables you to do more damage with less aiming.
Air_Kritz lowers the skill ceiling because it enables you to do more damage with less aiming.
uber lowers the skill ceiling because it enables you to not have to focus on dodging
Edit: Apparently I didn't notice the sarcasm. Sorry
[quote=Air_]Kritz lowers the skill ceiling because it enables you to do more damage with less aiming.[/quote]
uber lowers the skill ceiling because it enables you to not have to focus on dodging
Edit: Apparently I didn't notice the sarcasm. Sorry
Air_Kritz lowers the skill ceiling because it enables you to do more damage with less aiming.
Lul is that why you can only get it for a short time and it takes a long time to build?
[quote=Air_]Kritz lowers the skill ceiling because it enables you to do more damage with less aiming.[/quote]
Lul is that why you can only get it for a short time and it takes a long time to build?
what if instead of rocket jumping with the soldier it grounded you to the floor if you were jumping/midair already
what if instead of rocket jumping with the soldier it grounded you to the floor if you were jumping/midair already
Air is trolling you guys lol
Air is trolling you guys lol
The weapon is fundamentally flawed to the point that it can not be unbanned unless it is nerfed to the point of uselessness.
The weapon is fundamentally flawed to the point that it can not be unbanned unless it is nerfed to the point of uselessness.