Holy fucking shit, ROPE. That was downright the best game of Team Fortress 2 I have ever played in my entire life. It could've honestly gone both ways. Huge props to you guys.
that was the most intense match ive played out of all my games
easily the match of the season, ggwp to Rope
easily the match of the season, ggwp to Rope
https://i.gyazo.com/bbc78bf964d3e8df5b0059486995cd20.png
one of these things is not like the other
one of these things is not like the other
https://i.gyazo.com/be11a8d31969b7d162313d71b2fe8fa5.png
https://gyazo.com/f73ec5ef98d75722e0ada1159cb857be.png
[img]https://gyazo.com/f73ec5ef98d75722e0ada1159cb857be.png[/img]
[img]https://gyazo.com/d79d66d3ae3d1bb4cebf740b5b41453d.png[/img]
[img]https://gyazo.com/2784980f0fb292ab831e8f9dcd83439b.png[/img]
how do you get that outperformed by your roamer while getting 12k
I am insanely happy that i got to play in that match, best match i've ever played, ggs ROPE
umlpstwhen u make a deal of no sniper and go sniper immediately afterwards
but... Zoey said "ehh, naaaah" right before we started. We thought that was enough for you D:
but... Zoey said "ehh, naaaah" right before we started. We thought that was enough for you D:
I wish I was open enough to take more than 50% heals and manage to die 40 times while going negative
I've literally tried to tank as hard as possible before and not gotten close to 50% wtf
bearodactylI wish I was open enough to take more than 50% heals and manage to die 40 times while going negative
[url=https://gyazo.com/e844b216139fc8d73515194569d45c32]https://www.youtube.com/watch?v=aPwQ-4bYUho[/url]
For those who are trying understand how entropy got 12k hr it was due to excessive arrow building as the game wore on, in attempt to catch power surge off guard.
If you are fucking up so many pushes that he gets 12K heals from all the arrows you might want to stop arrow building and learn how to not fail every push.
ThinkingIf you are fucking up so many pushes that he gets 12K heals from all the arrows you might want to stop arrow building and learn how to not fail every push.
Both teams were either terrible at pushing last or amazing at holding, the amount of full uber ad + numer ad + heal ad pushes that failed were way too much, but it made it a really fun game to watch(imo)
Both teams were either terrible at pushing last or amazing at holding, the amount of full uber ad + numer ad + heal ad pushes that failed were way too much, but it made it a really fun game to watch(imo)
when your roamer got a better kd than you and he took 5 times less heals
We were struggling really hard on our pushes for our part, and lasts in particular. Can't speak for the other team. I think we were pretty intimidated by them too, since they're the toughest opponent we've had so far by a large margin, which led to us playing very very passively and leaning really hard on Zoey to get picks and set up "can't lose" pushes for us. There were a few pushes where we spent too long deciding whether we wanted to go or not, and some where we just had lapses and pushed in a silly way that didn't fit the situation. I need to actually stand on the point more in future as well.
I think luck was a factor too. There were times we got pushed where people just happened to hit every shot they needed to, or the point came very close to being capped but just didn't quite make it. The whole thing had a real game of inches feel to it, which is why I feel so strongly it could have so easily gone either way. I don't think we could've recovered from going down 3-0 for example if that had happened, and it nearly did more than once.
It made it a really tense game to play too, but incredibly fun. That'll most likely be the highlight of the season for me.
I think luck was a factor too. There were times we got pushed where people just happened to hit every shot they needed to, or the point came very close to being capped but just didn't quite make it. The whole thing had a real game of inches feel to it, which is why I feel so strongly it could have so easily gone either way. I don't think we could've recovered from going down 3-0 for example if that had happened, and it nearly did more than once.
It made it a really tense game to play too, but incredibly fun. That'll most likely be the highlight of the season for me.
BubbziFor those who are trying understand how entropy got 12k hr it was due to excessive arrow building as the game wore on, in attempt to catch power surge off guard.
There were only a few times that I remember where I thought that you built oddly fast. There were a couple last pushes where you guys pushed in thinking you had uber ad where we just built hard with a scout and had before you got to me. The arrow building did deny our last second kritz push though.
wrechedddddlf med
gollywobbler do u wanna come win open
I appreciate the offer but I really enjoy playing with power surge and the "wait for our sniper to pick everyone so we can't fuck up this push" strategy.
There were only a few times that I remember where I thought that you built oddly fast. There were a couple last pushes where you guys pushed in thinking you had uber ad where we just built hard with a scout and had before you got to me. The arrow building did deny our last second kritz push though.
[quote=wrecheddddd]lf med
gollywobbler do u wanna come win open[/quote]
I appreciate the offer but I really enjoy playing with power surge and the "wait for our sniper to pick everyone so we can't fuck up this push" strategy.
gollywobbler1BubbziFor those who are trying understand how entropy got 12k hr it was due to excessive arrow building as the game wore on, in attempt to catch power surge off guard.There were only a few times that I remember where I thought that you built oddly fast. There were a couple last pushes where you guys pushed in thinking you had uber ad where we just built hard with a scout and had before you got to me. The arrow building did deny our last second kritz push though..
Wasn't there another time we tried to push last with what we thought was ad and got ubered on halfway through? I swear that happened once before the kritz.
There were only a few times that I remember where I thought that you built oddly fast. There were a couple last pushes where you guys pushed in thinking you had uber ad where we just built hard with a scout and had before you got to me. The arrow building did deny our last second kritz push though..[/quote]
Wasn't there another time we tried to push last with what we thought was ad and got ubered on halfway through? I swear that happened once before the kritz.
Please dont give ROPE shit for the heals and this
ThinkingIf you are fucking up so many pushes that he gets 12K heals from all the arrows you might want to stop arrow building and learn how to not fail every push.
because it was such a stalematey game, it not like they just failed every push, it was often leapfrogging back and forth all the time. and to help out entropy here, i will say zoey's pick was either on the opposing sniper or on entropy since hes the pocket, i mean that doesnt explain all his deaths, but cut him some slack
[spoiler]their arrow building caught me off guard a few times when they pushed too[/spoiler]
how can u blame it on the team not pushing well
if you are getting 50% heals that prolly means you are taking all the heals in pushes if not most of them, i'm sure that 50% heals woudln't have happened if the others on entropy's team were actually healed properly in pushes lol
then again i didnt watch the game so i might be wrong im stating this only on the logs
if you are getting 50% heals that prolly means you are taking all the heals in pushes if not most of them, i'm sure that 50% heals woudln't have happened if the others on entropy's team were actually healed properly in pushes lol
then again i didnt watch the game so i might be wrong im stating this only on the logs
idgaf what u say ur not supposed to have 2k more dmg than heals as pocket theres no mental gymnastics u can perform to say thats any kind of acceptable ratio
ive never seen someone do sub 250 dpm with 12,000 heals, even if you were arrow building that much shouldnt a scout have more heals from basher building with ur med while the soldier hurts himself???? + in no world is it acceptable to take 10,000 more heals than anyone else on your team and go negative
Honestly, I almost suspect something's up with those logs. It's definitely true that 12k is absolutely ridiculous, and it's the sort of thing that really should be obvious in game. But I didn't see Entropy getting tanked to an absurd degree. Scouts and demos were typically buffed during fights. He probably did take more heals than he should have once fights got started, but I'm really not convinced it's possible for a pocket to take 12k and have any left over for anyone else, and everyone else was definitely getting healed too.
I dunno. ESEA isn't known for quality.
I dunno. ESEA isn't known for quality.
I feel like a lot of people here are ignoring 5he arrow building thing. We dont know how much the arrows were healing him for with 22 ubers it woulsnt be unrealistic to get some ridiculous heal numbers out of it, even if a lot of them werent arrow built.
bearodactylthe heal stat doesnt count buffs afaik
you c ant get buffed with arrows anyway right? thats why i assume a massive number of those heals are arrows. assuming they arrow build for a large percentage of those ubers, and each arrow is doing 80+ healing you can rack up the heal stats pretty fast
probably
you c ant get buffed with arrows anyway right? thats why i assume a massive number of those heals are arrows. assuming they arrow build for a large percentage of those ubers, and each arrow is doing 80+ healing you can rack up the heal stats pretty fast
probably