Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Fixed a material system client crash for the Linux version
Team Fortress 2
Added a new promo item
Fixed not seeing Medigun particle beams while healing players in DirectX 8
Fixed the Blue team Stickybomb Launcher using the Scottish Resistance material when dropped into the world
Fixed the Black Rose and the Botkiller Wrench using the Red team arms skin while on the Blue team
Updated the Faerie Solitaire Pin so it can be crafted, traded and gift-wrapped
Just got to fix invisible models and demos and I think we'll be all set.
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Fixed a material system client crash for the Linux version
Team Fortress 2
Added a new promo item
[b]Fixed not seeing Medigun particle beams while healing players in DirectX 8[/b]
Fixed the Blue team Stickybomb Launcher using the Scottish Resistance material when dropped into the world
Fixed the Black Rose and the Botkiller Wrench using the Red team arms skin while on the Blue team
Updated the Faerie Solitaire Pin so it can be crafted, traded and gift-wrapped
Just got to fix invisible models and demos and I think we'll be all set.
Still disappears after a second, at least they're trying.
Still disappears after a second, at least they're trying.
you'd think we'd eventually learn that they never fix what they say they did
you'd think we'd eventually learn that they never fix what they say they did
foster...have been released...
valve time for....
Coming in the next 3rd update.
[quote=foster]...have been released...[/quote]
valve time for....
Coming in the next 3rd update.
ValveUpdates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Fixed a material system client crash for the Linux version
Team Fortress 2
Added a new promo item
Fixed not seeing Medigun particle beams while healing players in DirectX 8
Fixed the Blue team Stickybomb Launcher using the Scottish Resistance material when dropped into the world
Fixed the Black Rose and the Botkiller Wrench using the Red team arms skin while on the Blue team
Updated the Faerie Solitaire Pin so it can be crafted, traded and gift-wrapped
Just got to fix invisible models and demos and I think we'll be all set.
[quote=Valve]Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Fixed a material system client crash for the Linux version
Team Fortress 2
[b]Added a new promo item[/b]
Fixed not seeing Medigun particle beams while healing players in DirectX 8
Fixed the Blue team Stickybomb Launcher using the Scottish Resistance material when dropped into the world
Fixed the Black Rose and the Botkiller Wrench using the Red team arms skin while on the Blue team
Updated the Faerie Solitaire Pin so it can be crafted, traded and gift-wrapped
Just got to fix invisible models and demos and I think we'll be all set.[/quote]
fuckkkkk :( I hope this gets fixed soon.
fuckkkkk :( I hope this gets fixed soon.
I don't get how invisible players hasn't been fixed yet. That's a pretty fucking major glitch. I mean one week, okay maybe valve has to sort out the MvM first, two weeks, just valve time, but this is way too long.
I don't get how invisible players hasn't been fixed yet. That's a pretty fucking major glitch. I mean one week, okay maybe valve has to sort out the MvM first, two weeks, just valve time, but this is way too long.
Honestly I've gotten used to the beam going away after a while and I sort of like it.
Honestly I've gotten used to the beam going away after a while and I sort of like it.
I got used to the disappearing Medbeam. But I hate it so hopefully it's back.
I got used to the disappearing Medbeam. But I hate it so hopefully it's back.
But we get a new promo item. Who cares about invisible medibeams and invisible players. /valve logic
But we get a new promo item. Who cares about invisible medibeams and invisible players. /valve logic
My stickybomb arm on BLU is still red. Damn it.
My stickybomb arm on BLU is still red. Damn it.
RTR still runs amok (but who gives a damn about engie)
RTR still runs amok (but who gives a damn about engie)