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Crosshair 7
posted in Q/A Help
1
#1
1 Frags +

So I know this probably wouldn't really matter to most people, but it kind of bothers me. When I use crosshair 7 (the + sign), the crosshair looks kind of (hardly) fat. I was wondering if anyone knows how to change it so it looks thin. I use dxlevel 8 and Chris' high frames config at 1080p.
This is what it looks like:
http://steamcommunity.com/sharedfiles/filedetails/?id=127228826
This is what I want it to look like: http://www.youtube.com/watch?v=gVBGjlfJHLU

I know this is a pretty useless question, but I'd be super grateful to get an answer c:

So I know this probably wouldn't really matter to most people, but it kind of bothers me. When I use crosshair 7 (the + sign), the crosshair looks kind of (hardly) fat. I was wondering if anyone knows how to change it so it looks thin. I use dxlevel 8 and Chris' high frames config at 1080p.
This is what it looks like:
http://steamcommunity.com/sharedfiles/filedetails/?id=127228826
This is what I want it to look like: http://www.youtube.com/watch?v=gVBGjlfJHLU

I know this is a pretty useless question, but I'd be super grateful to get an answer c:
2
#2
0 Frags +

Broeselhud has an installer that has a bunch of different crosshair options

http://code.google.com/p/broeselhud/

Broeselhud has an installer that has a bunch of different crosshair options

http://code.google.com/p/broeselhud/
3
#3
4 Frags +

Adjust the size slider a bit, sometimes the thickness changes when you make it larger/smaller.

Adjust the size slider a bit, sometimes the thickness changes when you make it larger/smaller.
4
#4
0 Frags +
MunchAdjust the size slider a bit, sometimes the thickness changes when you make it larger/smaller.

I'll fiddle around with this and see what happens c: Thanks!

[quote=Munch]Adjust the size slider a bit, sometimes the thickness changes when you make it larger/smaller.[/quote]
I'll fiddle around with this and see what happens c: Thanks!
5
#5
0 Frags +

If you're running at a smaller resolution than the native res of your monitor, the scaling will create some visual oddities when it comes to text and thin graphic elements like the crosshair. Small size adjustments as Munch suggested might help.

If you're running at a smaller resolution than the native res of your monitor, the scaling will create some visual oddities when it comes to text and thin graphic elements like the crosshair. Small size adjustments as Munch suggested might help.
6
#6
0 Frags +

At a very small size(size 22ish) the crosshair turns thin like I want, but at the size that I want it (35ish), the crosshair looks chubby. I've tried adjusting it, but I can't seem to get the thinness at a reasonable crosshair size.

At a very small size(size 22ish) the crosshair turns thin like I want, but at the size that I want it (35ish), the crosshair looks chubby. I've tried adjusting it, but I can't seem to get the thinness at a reasonable crosshair size.
7
#7
1 Frags +

get a hud crosshair

get a hud crosshair
8
#8
0 Frags +

A HUD (custom font) crosshair is really the only way to go if you wan't special shapes or dimensions except for in a few special cases. It also rids you of the antialiasing in the built in crosshairs. Viritually every custom crosshair out there is also flawed in some way (font asymetrical/not centered - requires painstaking centering for every res, size interval not dense enough to fit grid, otf format doesn't position properly etc)), so it's a good idea to make your own. I recommend FontLab. I made this crosshair for my HUD. I estimate it would take me less than an hour to make another one like it, but I'd rather not since I'd end up maintaining 20 clueless peoples custom HUDs. I can however show you the ropes if you wan't to give it a try. FontLab and TF2 HUD files i a jungle if you don't know where to look, but when you do you find that there are few things you actually need to learn to get things done.

A HUD (custom font) crosshair is really the only way to go if you wan't special shapes or dimensions except for in a few special cases. It also rids you of the antialiasing in the built in crosshairs. Viritually every custom crosshair out there is also flawed in some way (font asymetrical/not centered - requires painstaking centering for every res, size interval not dense enough to fit grid, otf format doesn't position properly etc)), so it's a good idea to make your own. I recommend FontLab. I made [url=http://imageshack.us/a/img27/9271/shudv4scores6on6.png]this crosshair[/url] for [url=http://code.google.com/p/ellshud/]my HUD[/url]. I estimate it would take me less than an hour to make another one like it, but I'd rather not since I'd end up maintaining 20 clueless peoples custom HUDs. I can however show you the ropes if you wan't to give it a try. FontLab and TF2 HUD files i a jungle if you don't know where to look, but when you do you find that there are few things you actually need to learn to get things done.
9
#9
0 Frags +
delpoAt a very small size(size 22ish) the crosshair turns thin like I want, but at the size that I want it (35ish), the crosshair looks chubby. I've tried adjusting it, but I can't seem to get the thinness at a reasonable crosshair size.

Because the entire crosshair scales, not just the length of the cross arms

[quote=delpo]At a very small size(size 22ish) the crosshair turns thin like I want, but at the size that I want it (35ish), the crosshair looks chubby. I've tried adjusting it, but I can't seem to get the thinness at a reasonable crosshair size.[/quote]

Because the entire crosshair scales, not just the length of the cross arms
10
#10
0 Frags +
tranchemusicdelpoAt a very small size(size 22ish) the crosshair turns thin like I want, but at the size that I want it (35ish), the crosshair looks chubby. I've tried adjusting it, but I can't seem to get the thinness at a reasonable crosshair size.
Because the entire crosshair scales, not just the length of the cross arms

Ah, that makes sense. Thanks.

[quote=tranchemusic][quote=delpo]At a very small size(size 22ish) the crosshair turns thin like I want, but at the size that I want it (35ish), the crosshair looks chubby. I've tried adjusting it, but I can't seem to get the thinness at a reasonable crosshair size.[/quote]

Because the entire crosshair scales, not just the length of the cross arms[/quote]
Ah, that makes sense. Thanks.
11
#11
0 Frags +
ellA HUD (custom font) crosshair is really the only way to go if you wan't special shapes or dimensions except for in a few special cases. It also rids you of the antialiasing in the built in crosshairs. Viritually every custom crosshair out there is also flawed in some way (font asymetrical/not centered - requires painstaking centering for every res, size interval not dense enough to fit grid, otf format doesn't position properly etc)), so it's a good idea to make your own. I recommend FontLab. I made this crosshair for my HUD. I estimate it would take me less than an hour to make another one like it, but I'd rather not since I'd end up maintaining 20 clueless peoples custom HUDs. I can however show you the ropes if you wan't to give it a try. FontLab and TF2 HUD files i a jungle if you don't know where to look, but when you do you find that there are few things you actually need to learn to get things done.

I found a custom crosshair that more or less was what I wanted. Thanks a lot for your help and suggestions ^^ I appreciate it.

[quote=ell]A HUD (custom font) crosshair is really the only way to go if you wan't special shapes or dimensions except for in a few special cases. It also rids you of the antialiasing in the built in crosshairs. Viritually every custom crosshair out there is also flawed in some way (font asymetrical/not centered - requires painstaking centering for every res, size interval not dense enough to fit grid, otf format doesn't position properly etc)), so it's a good idea to make your own. I recommend FontLab. I made [url=http://imageshack.us/a/img27/9271/shudv4scores6on6.png]this crosshair[/url] for [url=http://code.google.com/p/ellshud/]my HUD[/url]. I estimate it would take me less than an hour to make another one like it, but I'd rather not since I'd end up maintaining 20 clueless peoples custom HUDs. I can however show you the ropes if you wan't to give it a try. FontLab and TF2 HUD files i a jungle if you don't know where to look, but when you do you find that there are few things you actually need to learn to get things done.[/quote]
I found a custom crosshair that more or less was what I wanted. Thanks a lot for your help and suggestions ^^ I appreciate it.
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