https://youtu.be/0P8Ubkn_a6Y?t=4m49s
Even though this video is a few months old, I don't think I've seen threads on it or have seen people really talk about it. 4-5 programmers? Really? 4-5? For a game this big with this sort of playerbase, 4-5 programmers seems absolutely ridiculous.
It's clear that TF2 will never be the game it could be unless something changes.
https://youtu.be/0P8Ubkn_a6Y?t=4m49s
Even though this video is a few months old, I don't think I've seen threads on it or have seen people really talk about it. 4-5 programmers? Really? 4-5? For a game this big with this sort of playerbase, 4-5 programmers seems absolutely ridiculous.
It's clear that TF2 will never be the game it could be unless something changes.
dont need programmers to add hats to the game
dont need programmers to add hats to the game
Mightyhttps://youtu.be/0P8Ubkn_a6Y?t=4m49s
Even though this video is a few months old, I don't think I've seen threads on it or have seen people really talk about it. 4-5 programmers? Really? 4-5? For a game this big with this sort of playerbase, 4-5 programmers seems absolutely ridiculous.
It's clear that TF2 will never be the game it could be unless something changes.
And how many programmers do you think id commits to quake champions or DOOM for example?
Did you know that the whole skeleton of unreal engine was made by 1 guy alone?
[quote=Mighty]https://youtu.be/0P8Ubkn_a6Y?t=4m49s
Even though this video is a few months old, I don't think I've seen threads on it or have seen people really talk about it. 4-5 programmers? Really? 4-5? For a game this big with this sort of playerbase, 4-5 programmers seems absolutely ridiculous.
It's clear that TF2 will never be the game it could be unless something changes.[/quote]
And how many programmers do you think id commits to quake champions or DOOM for example?
Did you know that the whole skeleton of unreal engine was made by 1 guy alone?
True, but TF2 is using a 15 year old codebase that has been touched and modified by 300 or more people over that time period. Calling the codebase an absolute shitfest is a nice way to put it. Realistically TF2 needs twice the amount of coders to actually make any headway. The fact that they are even moving forward at all is impressive.
True, but TF2 is using a 15 year old codebase that has been touched and modified by 300 or more people over that time period. Calling the codebase an absolute shitfest is a nice way to put it. Realistically TF2 needs twice the amount of coders to actually make any headway. The fact that they are even moving forward at all is impressive.
Tino_True, but TF2 is using a 15 year old codebase that has been touched and modified by 300 or more people over that time period. Calling the codebase an absolute shitfest is a nice way to put it. Realistically TF2 needs twice the amount of coders to actually make any headway. The fact that they are even moving forward at all is impressive.
At the same time, redoing the code of the game in a clean and comprehensive way would take so much time that I'm sure noone wants to do it
[quote=Tino_]True, but TF2 is using a 15 year old codebase that has been touched and modified by 300 or more people over that time period. Calling the codebase an absolute shitfest is a nice way to put it. Realistically TF2 needs twice the amount of coders to actually make any headway. The fact that they are even moving forward at all is impressive.[/quote]
At the same time, redoing the code of the game in a clean and comprehensive way would take so much time that I'm sure noone wants to do it
TwiggyDid you know that the whole skeleton of unreal engine was made by 1 guy alone?
Not all developers have synergy/chemistry, throwing more developers at a problem makes the development slower in most cases, especially if their experience, vision and mindset vary.
Chronic_At the same time, redoing the code of the game in a clean and comprehensive way would take so much time that I'm sure noone wants to do it
Eeeh, I wouldn't agree that it would take "too much" time, technical debt is always worth reducing but you won't be creating actual value for so much time, which displeases customers and/or management.
[quote=Twiggy]Did you know that the whole skeleton of unreal engine was made by 1 guy alone?[/quote]
Not all developers have synergy/chemistry, throwing more developers at a problem makes the development slower in most cases, especially if their experience, vision and mindset vary.
[quote=Chronic_]At the same time, redoing the code of the game in a clean and comprehensive way would take so much time that I'm sure noone wants to do it[/quote]
Eeeh, I wouldn't agree that it would take "too much" time, technical debt is always worth reducing but you won't be creating actual value for so much time, which displeases customers and/or management.
TwiiKuutechnical debt is always worth reducing but you won't be creating actual value for so much time, which displeases customers and/or management.
Could be why we haven't seen anything happen from Valve in such a long time tbh
[quote=TwiiKuu]
technical debt is always worth reducing but you won't be creating actual value for so much time, which displeases customers and/or management.[/quote]
Could be why we haven't seen anything happen from Valve in such a long time tbh
didnt we know this already
best thing taht could happen is that they eventually outsource TF2 development to Hidden Path or someone else that actually has working devs
Hidden Path did the MM for csgo for example
edit: ok i was misinformed hidden path didnt do MM it was the other way around
oh well
didnt we know this already
best thing taht could happen is that they eventually outsource TF2 development to Hidden Path or someone else that actually has working devs
Hidden Path did the MM for csgo for example
edit: ok i was misinformed hidden path didnt do MM it was the other way around
oh well
sageHidden Path did the MM for csgo for example
No they didn't. Development of CS:GO was completely handed over to Valve when the game released. The competitive matchmaking was developed internally by Valve.
Hidden Path was a shit developer anyways. Most of the problems that plague CS:GO today are a result of Hidden Path's bad coding. Buggy smoke from smoke grenades, hitboxes, netcode, animations, and tons of other bugs exist as a result of Hidden Path's work on the game.
[quote=sage]Hidden Path did the MM for csgo for example[/quote]
No they didn't. Development of CS:GO was completely handed over to Valve when the game released. The competitive matchmaking was developed internally by Valve.
Hidden Path was a shit developer anyways. Most of the problems that plague CS:GO today are a result of Hidden Path's bad coding. Buggy smoke from smoke grenades, hitboxes, netcode, animations, and tons of other bugs exist as a result of Hidden Path's work on the game.
tbh I think people really should have worked out by now that valve's business model has changed from a company that makes money from making games.
Valve worked really hard on titles that had great core gameplay and worked out a way to make them generate revenue with minimal effort through microtransactions (cosmetic/hat trading economies in all their games). They then fired a huge number of people in 2013. Their priority as a company isn't to work on games but just to maintain the self sustaining revenue sources that are their multiplayer games and steam. You don't need a huge number of employees to do this (a huge amount of the content that gets put into tf2 is community made) and dota is the only game they have where the dev team is as big as you'd expect for a game that size. The only reason that dota gets this treatment is because they make a big income from the esports side of the game compared to their trading.
I'm certain valve as a company have no real interest in making any meaningful changes to tf2 or any plans for it at all. Why take the gamble of hiring more people and pouring more money into a game that might not be a success anyway when you can just milk virtual hat sales for all they're worth and make more money?
tbh I think people really should have worked out by now that valve's business model has changed from a company that makes money from making games.
Valve worked really hard on titles that had great core gameplay and worked out a way to make them generate revenue with minimal effort through microtransactions (cosmetic/hat trading economies in all their games). They then fired a huge number of people in 2013. Their priority as a company isn't to work on games but just to maintain the self sustaining revenue sources that are their multiplayer games and steam. You don't need a huge number of employees to do this (a huge amount of the content that gets put into tf2 is community made) and dota is the only game they have where the dev team is as big as you'd expect for a game that size. The only reason that dota gets this treatment is because they make a big income from the esports side of the game compared to their trading.
I'm certain valve as a company have no real interest in making any meaningful changes to tf2 or any plans for it at all. Why take the gamble of hiring more people and pouring more money into a game that might not be a success anyway when you can just milk virtual hat sales for all they're worth and make more money?