New players should have more tutorials to help them get into the game. And there should be the 'meet the team' series videos to accompany them to let new players know these characters are worth giving a shit about.
Fuck, meet the medic has 51 million views. Obviously they have well written, interesting characters.
Make TF2 great again
New players should have more tutorials to help them get into the game. And there should be the 'meet the team' series videos to accompany them to let new players know these characters are worth giving a shit about.
Fuck, meet the medic has 51 million views. Obviously they have well written, interesting characters.
Make TF2 great again
how does this in any way teach players how the classes work
how does this in any way teach players how the classes work
i'm not sure i understand how these videos will be used as tutorials.
i'm not sure i understand how these videos will be used as tutorials.
maybe they should add tutorials for the 5 other classes in the game
maybe they should add tutorials for the 5 other classes in the game
Posts like these make tf2 suck, I'm pretty sure there are lots of videos out there that help explain basic 6 s format to new players. I think valve just needs to expose the videos already made.
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like the master of classes thing that happen
:/
Posts like these make tf2 suck, I'm pretty sure there are lots of videos out there that help explain basic 6 s format to new players. I think valve just needs to expose the videos already made.
[spoiler]like the master of classes thing that happen
:/[/spoiler]
Thank you for your very insightful post aimbottersarefagets. I'm sure this would fix the issues that new players have with the game.
Thank you for your very insightful post aimbottersarefagets. I'm sure this would fix the issues that new players have with the game.
if the "meet the" series were to be used as a tutorial, then new players will overestimate every classes' abilities. the thing about "meet the" videos is, they don't really showcase each classes' limits/weaknesses and that's vital to game knowledge
it's crucial that new players get familiar and comfortable with tf2 within a reasonably short time frame after first playing.
if the "meet the" series were to be used as a tutorial, then new players will overestimate every classes' abilities. the thing about "meet the" videos is, they don't really showcase each classes' limits/weaknesses and that's vital to game knowledge
it's crucial that new players get familiar and comfortable with tf2 within a reasonably short time frame after first playing.
I think you guys are somewhat missing the point. He's not saying to use the meet the videos literally, he's saying that Valve could attempt to explain how each class works properly in a competitive setting via animated sfm videos in a comical way, much like the way they were used to introduce us to the characters.
I think you guys are somewhat missing the point. He's not saying to use the meet the videos literally, he's saying that Valve could attempt to explain how each class works properly in a competitive setting via animated sfm videos in a comical way, much like the way they were used to introduce us to the characters.
Waldono
Why would you not want proper tutorials of TF2? The game is obviously to complex for newer players...
[quote=Waldo]no[/quote]
Why would you not want proper tutorials of TF2? The game is obviously to complex for newer players...
LegendaryRQAWhy would you not want proper tutorials of TF2? The game is obviously to complex for newer players...
i'm sure he doesn't mind tutorials
but using youtube videos as the official valve tutorial for tf2 instead of improving upon the existing training mode is stupid
[quote=LegendaryRQA]Why would you not want proper tutorials of TF2? The game is obviously to complex for newer players...[/quote]
i'm sure he doesn't mind tutorials
but using youtube videos as the official valve tutorial for tf2 instead of improving upon the existing training mode is stupid
tf2 should have a tutorial that doesn't tell soldiers to switch to their melee weapon at point blank
tf2 should have a tutorial that doesn't tell soldiers to switch to their melee weapon at point blank
4hptf2 should have a tutorial that doesn't tell soldiers to switch to their melee weapon at point blank
Here are the things that I can think of that is wrong with the tutorial system:
- It doesn't work by default
If you choose the tutorial mode from the main screen the bots don't spawn and so you cannot advance to any further stages
- It spends too much time explaining standard FPS controls (moving, jumping, crouching).
It doesn't have to make no mention of these things, but one hint box is enough for people to understand how very basic movement works
- In relation to the point above, it definitely does not focus on any advanced movement that is not present in many FPSes (explosive jumping, double jumping, airstrafing).
These might be intensive for a brand new player but there is no harm in putting in a built-in playable resource for these things. In essence, it explains the things a player should know, but makes zero mention of the things the player might not know if they don't come from Quake or haven't watched several in depth videos prior
- It does not include all the classes.
Sure some like Heavy or Sniper are pretty basic and don't have any major mechanics other than spin-up and charge, but all classes should be included especially Medic. I have no idea why Valve thought Engineer needed a tutorial over Medic. A player isn't going to understand crit heals, overheal, building, uber counting, flashing, etc. right off the bat and that's not accounting for any of the unlocks like the Crossbow, Kritzkrieg or Vaccinator. Plus Medic as a class is far more important and crucial to the game than Engineer
- It makes no mention of class roles whatsoever, and does not advise the player neither in a tutorial nor in game about what class to select. I think Overwatch does this, and it can just be as simple as "No medics, Medic needed!" or "Too many slow classes, Scout needed!" or it can actually explain what each class is good and bad for in the tutorial
- It needs good, logical points of advice.
In relation to what 4hp said, telling soldiers to use their MELEE WEAPON at point blank when they have a shotgun with 6 90 damage meatshots is a bit silly. The Demoman tutorial should clearly state the Stickybomb Launcher as the primary weapon, because it is. None of these points of advice have to be complicated.
- Finally a bit of bitching about default settings, make the default fov 90. Enable damage numbers by default There is no reason why the two listed settings should be the way they currently are now. Why restrict newer players with a stupid default setting? Why conceal valuable information from the player from the beginning? There is no good answer, and so the default settings should be changed
ok bye
[quote=4hp]tf2 should have a tutorial that doesn't tell soldiers to switch to their melee weapon at point blank[/quote]
Here are the things that I can think of that is wrong with the tutorial system:
[list]
[*] It doesn't work by default
If you choose the tutorial mode from the main screen the bots don't spawn and so you cannot advance to any further stages
[*] It spends too much time explaining standard FPS controls (moving, jumping, crouching).
It doesn't have to make no mention of these things, but one hint box is enough for people to understand how very basic movement works
[*] In relation to the point above, it definitely does not focus on any advanced movement that is not present in many FPSes (explosive jumping, double jumping, airstrafing).
These might be intensive for a brand new player but there is no harm in putting in a built-in playable resource for these things. In essence, it explains the things a player should know, but makes zero mention of the things the player might not know if they don't come from Quake or haven't watched several in depth videos prior
[*] It does not include all the classes.
Sure some like Heavy or Sniper are pretty basic and don't have any major mechanics other than spin-up and charge, but all classes should be included especially Medic. I have no idea why Valve thought Engineer needed a tutorial over Medic. A player isn't going to understand crit heals, overheal, building, uber counting, flashing, etc. right off the bat and that's not accounting for any of the unlocks like the Crossbow, Kritzkrieg or Vaccinator. Plus Medic as a class is far more important and crucial to the game than Engineer
[*] It makes no mention of class roles whatsoever, and does not advise the player neither in a tutorial nor in game about what class to select. I think Overwatch does this, and it can just be as simple as "No medics, Medic needed!" or "Too many slow classes, Scout needed!" or it can actually explain what each class is good and bad for in the tutorial
[*] It needs good, logical points of advice.
In relation to what 4hp said, telling soldiers to use their [i][u][b]MELEE WEAPON[/b][/u][/i] at point blank when they have a shotgun with 6 90 damage meatshots is a bit silly. The Demoman tutorial should clearly state the Stickybomb Launcher as the primary weapon, because it is. None of these points of advice have to be complicated.
[*] Finally a bit of bitching about default settings, [b]make the default fov 90. Enable damage numbers by default[/b] There is no reason why the two listed settings should be the way they currently are now. Why restrict newer players with a stupid default setting? Why conceal valuable information from the player from the beginning? There is no good answer, and so the default settings should be changed
[/list]
ok bye
good idea all the valve employees on this website will start working on it immediately
good idea all the valve employees on this website will start working on it immediately
asking for tutorials for a 10 year old game fml ... this is the community that plays this game ...
and they still think merging casual and competitive players is the way to go ....
asking for tutorials for a 10 year old game fml ... this is the community that plays this game ...
and they still think merging casual and competitive players is the way to go ....
Tutorials are important to new players. When I started playing TF2 in 2012 I had to rely on my friend who got me into it to explain a lot of things. I would have figured it out on my own but it would have taken a lot more time and for some players that could be the difference between getting into it or putting it down and forgetting about it
Tutorials are important to new players. When I started playing TF2 in 2012 I had to rely on my friend who got me into it to explain a lot of things. I would have figured it out on my own but it would have taken a lot more time and for some players that could be the difference between getting into it or putting it down and forgetting about it
what I meant to say is, valve should provide new players with insights on how the classes work and how to use them effecitvely.
But that also had a fantastic campaign with their meet the team series. Not utilizing these would be a waste. New players would see really good traillers for the mercs, and then understand how to play classes in tf2.
what I meant to say is, valve should provide new players with insights on how the classes work and how to use them effecitvely.
But that also had a fantastic campaign with their meet the team series. Not utilizing these would be a waste. New players would see really good traillers for the mercs, and then understand how to play classes in tf2.