Via HLDS:
Valve- Added AsiaFortress Cup Season 11 tournament medals
- Added the Chapelaria Ultiduo Season 1 tournament medals
- Added the TFCL 6v6 Alpha and Season 2 tournament medals
- Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals
- Added the Blapature Co. Contributor 2017 community event medal
- Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal
- Fixed a server crash related to vote-kick
- Fixed a client crash related to previewing bundles in the Mann Co. Store
- Fixed being able to accept a duel request during the round-end bonus time
- Fixed rockets fired by Halloween bosses not displaying particle effects if Halloween is not active (community request)
- Strange Soda Poppers can now accept Critical Kills strange parts
- Updated the localization files
- Mannpower update
- All-class
- Players can no longer taunt when grappled to an enemy (you can still taunt if an enemy has grappled to you)
- Players can no longer grapple while frozen before a round starts or while stunned
- Fixed not equipping the grapple when accepting the prompt about equipping it
- Engineer
- Halved the number of wrench hits needed to upgrade buildings
- Pyro
- Reduced grapple movement speed when hooked into another player because of their advantage in close quarters
- Reduced the rate of rage gain when carrying a powerup
- Agility
- Reduced grapple movement speed bonus when carrying the intelligence
- Knockout
- Reduced melee damage bonus
- Updated health bonus per class
- Spy, Sniper, Engineer, Scout, and Heavy increased
- Medic, Soldier, and Demoman unchanged
- Pyro and Demoknight decreased
- Precision
- Removed radius damage falloff on explosive projectiles
- Removed self-blast damage
- Resistance and Vampire
- Added immunity to reflect damage
Rumor has it:
- Don't expect Jungle Update anytime soon due to The International ongoing throughout this week and next
- Curious about the server crash via votekick fix? Look no further than /u/sigsegv__
- Item schema update for the new medals: https://github.com/SteamDatabase/SteamTracking/commit/0423c8cbed23945f7f644671ddc7dd245301bbeb
- A couple of new strings for medals, and the above mentioned localization from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-TF2/commit/4c568805aeacb94c58e33573e13d7b5a3dac094a
- Size is ~20 MB
Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:
[quote=Valve]- Added AsiaFortress Cup Season 11 tournament medals
- Added the Chapelaria Ultiduo Season 1 tournament medals
- Added the TFCL 6v6 Alpha and Season 2 tournament medals
- Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals
- Added the Blapature Co. Contributor 2017 community event medal
- Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal
- Fixed a server crash related to vote-kick
- Fixed a client crash related to previewing bundles in the Mann Co. Store
- Fixed being able to accept a duel request during the round-end bonus time
- Fixed rockets fired by Halloween bosses not displaying particle effects if Halloween is not active (community request)
- Strange Soda Poppers can now accept Critical Kills strange parts
- Updated the localization files
- Mannpower update
- All-class
- Players can no longer taunt when grappled to an enemy (you can still taunt if an enemy has grappled to you)
- Players can no longer grapple while frozen before a round starts or while stunned
- Fixed not equipping the grapple when accepting the prompt about equipping it
- Engineer
- Halved the number of wrench hits needed to upgrade buildings
- Pyro
- Reduced grapple movement speed when hooked into another player because of their advantage in close quarters
- Reduced the rate of rage gain when carrying a powerup
- Agility
- Reduced grapple movement speed bonus when carrying the intelligence
- Knockout
- Reduced melee damage bonus
- Updated health bonus per class
- Spy, Sniper, Engineer, Scout, and Heavy increased
- Medic, Soldier, and Demoman unchanged
- Pyro and Demoknight decreased
- Precision
- Removed radius damage falloff on explosive projectiles
- Removed self-blast damage
- Resistance and Vampire
- Added immunity to reflect damage[/quote]
Rumor has it:
- [b]Don't expect Jungle Update anytime soon due to The International ongoing throughout this week and next[/b]
- Curious about the server crash via votekick fix? [url=https://www.reddit.com/r/tf2/comments/6r7flg/tf2_update_for_8217/dl2w3ii/]Look no further than /u/sigsegv__[/url]
- Item schema update for the new medals: https://github.com/SteamDatabase/SteamTracking/commit/0423c8cbed23945f7f644671ddc7dd245301bbeb
- A couple of new strings for medals, and the above mentioned localization from [url=http://translation.steampowered.com/]Translators Like You[/url] - Thank You: https://github.com/SteamDatabase/GameTracking-TF2/commit/4c568805aeacb94c58e33573e13d7b5a3dac094a
- Size is ~20 MB
- Don't expect Jungle Update anytime soon due to The International ongoing
dont worry i wasnt
[quote]- Don't expect Jungle Update anytime soon due to The International ongoing[/quote]
dont worry i wasnt
[img]http://i.imgur.com/GQtbu1J.gif[/img]
[img]http://i0.kym-cdn.com/entries/icons/original/000/000/091/TrollFace.jpg[/img]
[s]kill me[/s]
every update we stray further and further from god's light
every update we stray further and further from god's light
this is actually getting ridiculous
this is actually getting ridiculous
Nearly had a heart attack when I read
- Halved the number of wrench hits needed to upgrade buildings
until I realized it applied to Mannpower (whatever that is).
Nearly had a heart attack when I read
[quote]- Halved the number of wrench hits needed to upgrade buildings[/quote]
until I realized it applied to Mannpower (whatever that is).
I love how Mannpower receives more updates than the official comp mode and how it's been like 13 months since the last significant change to the game
https://cdn.shopify.com/s/files/1/1061/1924/files/Upside-Down_Face_Emoji.png?9898922749706957214
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kill me though
I love how Mannpower receives more updates than the official comp mode and how it's been like 13 months since the last significant change to the game
[img]https://cdn.shopify.com/s/files/1/1061/1924/files/Upside-Down_Face_Emoji.png?9898922749706957214[/img]
[spoiler]kill me though[/spoiler]
[img]http://68.media.tumblr.com/8ef4f5ca2aaac6f1e05fb8ece0a0497e/tumblr_ou1frfEseN1t4962no1_500.png[/img]
The first thing I noticed was
"- Updated health bonus per class
- Spy, Sniper, Engineer, Scout, and Heavy increased"
The dismay I felt until I realized it was a mannpower change... and the dismay quickly returned to see the pyro update hasn't happened.
The first thing I noticed was
"- Updated health bonus per class
- Spy, Sniper, Engineer, Scout, and Heavy increased"
The dismay I felt until I realized it was a mannpower change... and the dismay quickly returned to see the pyro update hasn't happened.
Cerdur- Don't expect Jungle Update anytime soon due to The International ongoing
dont worry i wasnt
Finally, someone listened!
[quote=Cerdur][quote]- Don't expect Jungle Update anytime soon due to The International ongoing[/quote]
dont worry i wasnt[/quote]
Finally, someone listened!
oh boy finally I can play some mannpower !!
oh boy finally I can play some mannpower !!
don't have to maintain a game and create content if the game is dead
https://pbs.twimg.com/media/C3re_UnVUAIDbKF.jpg
don't have to maintain a game and create content if the game is dead
[img]https://pbs.twimg.com/media/C3re_UnVUAIDbKF.jpg[/img]
valve- Fixed rockets fired by Halloween bosses not displaying particle effects if Halloween is not active (community request)
Some 10/10 trolling going on in that post.
[quote=valve]- Fixed rockets fired by Halloween bosses not displaying particle effects if Halloween is not active [b](community request)[/b][/quote]
Some 10/10 trolling going on in that post.
all 50 mannpower players must be excited about this new update
edit: TFCL medals
1st
Show Content
2nd
Show Content
3rd
Show Content
participant
Show Content
alpha(?)
Show Content
all 50 mannpower players must be excited about this new update
edit: TFCL medals
1st
[spoiler][img]https://steamuserimages-a.akamaihd.net/ugc/849342107713942793/87BAA61C04748A39DD2199D5B45D018C6374A5EC/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to%3D%2A%2C%2A%7C637%3A358&background-color=black[/img][/spoiler]
2nd
[spoiler][img]https://steamuserimages-a.akamaihd.net/ugc/849342107713923063/502E420B5B59EFFCBFEBBE650B890552C86F9D40/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to%3D%2A%2C%2A%7C637%3A358&background-color=black[/img][/spoiler]
3rd
[spoiler][img]https://steamuserimages-a.akamaihd.net/ugc/849342107713853511/FFF2C1E5585F5CC1823A76BDB0A405E6DF940328/[/img][/spoiler]
participant
[spoiler][img]https://steamuserimages-a.akamaihd.net/ugc/849342107713953876/C482B1FC0C570FCABC59F2756612C646083AB65F/[/img][/spoiler]
alpha(?)
[spoiler][img]https://steamuserimages-a.akamaihd.net/ugc/849342107714182093/C26219C3DE995CA1FF28ADBBF94FE69CF4533D5A/[/img][/spoiler]
the update broke static jumping and healing during setup time
the update broke static jumping and healing during setup time
crabfall 50 mannpower players must be excited about this new update
edit: TFCL medals
1st Show Content
2nd Show Content
3rd Show Content
participant Show Content
alpha(?) Show Content
yo real talk that participant badge looks dope
[quote=crabf]all 50 mannpower players must be excited about this new update
edit: TFCL medals
1st
[spoiler][img]https://steamuserimages-a.akamaihd.net/ugc/849342107713942793/87BAA61C04748A39DD2199D5B45D018C6374A5EC/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to%3D%2A%2C%2A%7C637%3A358&background-color=black[/img][/spoiler]
2nd
[spoiler][img]https://steamuserimages-a.akamaihd.net/ugc/849342107713923063/502E420B5B59EFFCBFEBBE650B890552C86F9D40/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to%3D%2A%2C%2A%7C637%3A358&background-color=black[/img][/spoiler]
3rd
[spoiler][img]https://steamuserimages-a.akamaihd.net/ugc/849342107713853511/FFF2C1E5585F5CC1823A76BDB0A405E6DF940328/[/img][/spoiler]
participant
[spoiler][img]https://steamuserimages-a.akamaihd.net/ugc/849342107713953876/C482B1FC0C570FCABC59F2756612C646083AB65F/[/img][/spoiler]
alpha(?)
[spoiler][img]https://steamuserimages-a.akamaihd.net/ugc/849342107714182093/C26219C3DE995CA1FF28ADBBF94FE69CF4533D5A/[/img][/spoiler][/quote]
yo real talk that participant badge looks dope
Vulcanthe update broke static jumping and healing during setup time
cant have a tf2 update without something breaking
[quote=Vulcan]the update broke static jumping and healing during setup time[/quote]
cant have a tf2 update without something breaking
Vulcanthe update broke static jumping and healing during setup time
at this point im convinced one of the devs intentionally fucks something that isn't even related to the update for laughs every update
[quote=Vulcan]the update broke static jumping and healing during setup time[/quote]
at this point im convinced one of the devs intentionally fucks something that isn't even related to the update for laughs every update
why the fuck do they make us suffer
why the fuck do they make us suffer
i have been playing this game for almost ten years and i still had to google mannpower, so here https://wiki.teamfortress.com/wiki/Mannpower
i have been playing this game for almost ten years and i still had to google mannpower, so here https://wiki.teamfortress.com/wiki/Mannpower
Vulcanthe update broke static jumping and healing during setup time
what on earth is static jumping
e- ok my bad thought he meant like you can't jump unless moving instead of jumping in spawn
:-(
[quote=Vulcan]the update broke static jumping and healing during setup time[/quote]
what on earth is static jumping
e- ok my bad thought he meant like you can't jump unless moving instead of jumping in spawn
:-(
MouldVulcanthe update broke static jumping and healing during setup time
what on earth is static jumping
the thing pockets and demos do
[quote=Mould][quote=Vulcan]the update broke static jumping and healing during setup time[/quote]
what on earth is static jumping[/quote]
the thing pockets and demos do
Vulcanthe update broke static jumping and healing during setup time
"Whoops, sorry guys! We meant to ship this change with the pyro update!"
[quote=Vulcan]the update broke static jumping and healing during setup time[/quote]
"Whoops, sorry guys! We meant to ship this change with the pyro update!"
MouldVulcanthe update broke static jumping and healing during setup time
what on earth is static jumping
jumping in spawn when everyone is frozen, only soldier and demo can do it.
[quote=Mould][quote=Vulcan]the update broke static jumping and healing during setup time[/quote]
what on earth is static jumping[/quote]
jumping in spawn when everyone is frozen, only soldier and demo can do it.
Vulcanthe update broke static jumping and healing during setup time
inb4 this was intentional, valve has been trying to kill static jumping for awhile for some reason
[quote=Vulcan]the update broke static jumping and healing during setup time[/quote]
inb4 this was intentional, valve has been trying to kill static jumping for awhile for some reason
Don't expect Jungle Update anytime soon due to The International ongoing throughout this week and next
so Valve makes TF2 dev doing extra work for DOTA2 or something?
[quote]Don't expect Jungle Update anytime soon due to The International ongoing throughout this week and next[/quote]
so Valve makes TF2 dev doing extra work for DOTA2 or something?
MikeMatVulcanthe update broke static jumping and healing during setup time
inb4 this was intentional, valve has been trying to kill static jumping for awhile for some reason
stop killing pugs
[quote=MikeMat][quote=Vulcan]the update broke static jumping and healing during setup time[/quote]
inb4 this was intentional, valve has been trying to kill static jumping for awhile for some reason[/quote]
stop killing pugs
I thought the initial idea of stopping static jumping and having locked spawn doors reduced the issue of sometimes having bad spawns on maps. Now that they don't have the locked spawn doors any more it just makes them even worse though...
I thought the initial idea of stopping static jumping and having locked spawn doors reduced the issue of sometimes having bad spawns on maps. Now that they don't have the locked spawn doors any more it just makes them even worse though...