and badlands updated to prolands.
thoughts?
wtf solly mains now in pain everywhere
e: id rather play granary than sunshine tbh
e: id rather play granary than sunshine tbh
europeans are living in 2024 and we're living in 2013
wtzis etf2l dead for anyone or just me
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was hoping this would happen ever since they removed it for that one season (s20 i think not sure)
praise the sun
praise the sun
2nd time in ETF2L history that granary is left out from the map pool since Season 1. (First time was Season 20)
Now badlands (or prolands, in this case) become the most played map in ETF2L seasons!
Now [url=http://comp.tf/wiki/Badlands#Usage_in_competitive]badlands[/url] (or [url=http://comp.tf/wiki/Prolands#Usage_in_competitive]prolands[/url], in this case) become the most played map in ETF2L seasons!
dont really think a pro version of badlands is needed but hey
replace one map people don't like with another map that people don't really like either
I don't see the point
I don't see the point
Mouldreplace one map people don't like with another map that people don't really like either
I don't see the point
despite sunshine not being the best map, it's still infinitely better designed than granary
I don't see the point[/quote]
despite sunshine not being the best map, it's still infinitely better designed than granary
granary was the most played map at i61 and we remove it EleGiggle
better keep product that it was played twice haHAA
PD: highest score game in the finals btw, but still stalematey right?
better keep product that it was played twice haHAA
PD: highest score game in the finals btw, but still stalematey right?
Caeligranary was the most played map at i61 and we remove it EleGiggle
better keep product that it was played twice haHAA
what a retarded argument, people don't ban maps that they find boring, they ban maps that they're bad at
better keep product that it was played twice haHAA
[/quote]
what a retarded argument, people don't ban maps that they find boring, they ban maps that they're bad at
replace reckoner with latest granary pro ty (rc8?)
rocketslaywhat a retarded argument, people don't ban maps that they find boring, they ban maps that they're bad at
the point is that people are bad at the maps they never play
it's irrelevant anyway because nobody scrims either of these maps in eu outside their week
what a retarded argument, people don't ban maps that they find boring, they ban maps that they're bad at[/quote]
the point is that people are bad at the maps they never play
it's irrelevant anyway because nobody scrims either of these maps in eu outside their week
now that etf2l has adopted prolands, can na do it for the sake of making practicing for intercontinental lans (like rewind 2 which is quickly approaching) much easier
scout maps everywhere, process layout used twice in a small map pool, and still no incentive to play more koth maps as even lan teams can just veto it instead of learning it, great times indeed
bagel is literally product with a chode in the middle
vipernow that etf2l has adopted prolands, can na do it for the sake of making practicing for intercontinental lans (like rewind 2 which is quickly approaching) much easier
I like the idea of prolands but the map maker took a bit too much creative license and decided to go the route of granary_abortion in removing literally all the hiding spots, along with a bunch of other questionable stuff like removing the cracks in the train cars and on spire.
There was a whole thread on this topic but the general consensus was that the 4th point respawn timers and ammo packs were the main things that needed to be changed, randomly removing shit like the clipping and ledges on spire and around the outside of battlements was unnecessary and a step too far imo (when have you ever heard people complain, 'man i really wish you couldn't stand on the ledge outside the metal sheet ontop of spire, it really ruins the game')
I like the idea of prolands but the map maker took a bit too much creative license and decided to go the route of granary_abortion in removing literally all the hiding spots, along with a bunch of other questionable stuff like removing the cracks in the train cars and on spire.
There was a whole thread on this topic but the general consensus was that the 4th point respawn timers and ammo packs were the main things that needed to be changed, randomly removing shit like the clipping and ledges on spire and around the outside of battlements was unnecessary and a step too far imo (when have you ever heard people complain, 'man i really wish you couldn't stand on the ledge outside the metal sheet ontop of spire, it really ruins the game')