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fallout (1) free
posted in Other Games
1
#1
0 Frags +

http://store.steampowered.com/app/38400/
1 day only

http://store.steampowered.com/app/38400/
1 day only
2
#2
7 Frags +

thank

thank
3
#3
5 Frags +

Thanks dude

Thanks dude
4
#4
3 Frags +

thank you man

thank you man
5
#5
2 Frags +

Such a good game - if you've not played it you owe it to yourself. The UI is a little unintuitive at first, but that's only a few mins of frustration lol.

Such a good game - if you've not played it you owe it to yourself. The UI is a little unintuitive at first, but that's only a few mins of frustration lol.
6
#6
6 Frags +

make sure you play the fallout fixt version, which removes a bunch of bugs from the original game and adds a lot of nice improvements such as hd resolutions and scroll wheel support.

make sure you play the fallout fixt version, which removes a bunch of bugs from the original game and adds a lot of nice improvements such as hd resolutions and scroll wheel support.
7
#7
3 Frags +

I played this recently for about 18 hours straight. Start to finish. Brilliant game once you get into it. Maybe tune into a rought starters guide if its your first time playing as it can suck fucking up your character build at the start.

I played this recently for about 18 hours straight. Start to finish. Brilliant game once you get into it. Maybe tune into a rought starters guide if its your first time playing as it can suck fucking up your character build at the start.
8
#8
-12 Frags +

you can easily torrent 2 if you liked 1

you can easily torrent 2 if you liked 1
9
#9
17 Frags +
eddie_calderonyou can easily torrent 2 if you liked 1

I only torrent tf2

[quote=eddie_calderon]you can easily torrent 2 if you liked 1[/quote]
I only torrent tf2
10
#10
1 Frags +

ty

ty
11
#11
2 Frags +

I love Fallout New Vegas and while I enjoy the lore and fluff and world building of the original fallout games, I could never acclimate myself to the archaic gui design and controls. If only i had grown up with them, it'd probably not be a big deal

I love Fallout New Vegas and while I enjoy the lore and fluff and world building of the original fallout games, I could never acclimate myself to the archaic gui design and controls. If only i had grown up with them, it'd probably not be a big deal
12
#12
6 Frags +

No khaki, back in the late and mid 90s and ESPECIALLY in the 80's every RPG had a rather strange UI that you had to learn independently. Sometimes devs would take inspiration from one bunch or another, but typically they would still do pretty strange stuff in general. Now that we're experiencing a rebirth of RPGs, at least now they tend to make the UI modable so you can sort things out the way that is most intuitive for you because it's still really hard lol. Also, there were lots of things included in RPGs that were "expected" or perhaps more content was planned for, but then it was either never fleshed out, or simply put in for appearance's sake. So sometimes things like that can be real land-mines for the uninitiated, but back then we considered having to restart the game because you made a useless character part of the fun. Honestly, a lot of "classic" RPG games could really benefit from tutorial videos being included with their purchase where a robo-voice walks you through how to use the UI because that's probably the largest barrier to entry since people don't typically expect a manual to contain anything helpful/useful - especially with more obscure titles where you're unlikely to find anybody on hand to answer questions.

Even to this day a lot of the features available in fallout 1-2 simply aren't in recent RPGs (even isometric) for example, right clicking to get the drop down to "examine" an item - most games you either have a new window that pops open to give you some info on an inventory item (which fallout 1 has also) OR there are set spots in the game where your cursor changes somehow to alert you to the fact that there is some flavor text you can read in an area. Whereas fallout 1-2 decided you may want that flavor text to be present for literally every object in the game world lol. They're typically used for comic relief. It's fairly uncommon in recent games - and it would be maddening to use the modern "cursor" change trick because it would be impossible to move lol.

It was hard even then, but once you get the hang of it it's not that hard, plus fallout 2 did little to change the UI so you won't have to relearn anything for that game (I suspect that's one reason fallout 2 was more popular).

It is a good idea to either A. read the manual (I would highly recommend at least browsing it because there is lots of pretty funny text - and a cook book - inside!) or B. watch the first episode of a lets play/walkthrough so you can watch somebody else fiddle with the UI.

No khaki, back in the late and mid 90s and ESPECIALLY in the 80's every RPG had a rather strange UI that you had to learn independently. Sometimes devs would take inspiration from one bunch or another, but typically they would still do pretty strange stuff in general. Now that we're experiencing a rebirth of RPGs, at least now they tend to make the UI modable so you can sort things out the way that is most intuitive for you because it's still really hard lol. Also, there were lots of things included in RPGs that were "expected" or perhaps more content was planned for, but then it was either never fleshed out, or simply put in for appearance's sake. So sometimes things like that can be real land-mines for the uninitiated, but back then we considered having to restart the game because you made a useless character part of the fun. Honestly, a lot of "classic" RPG games could really benefit from tutorial videos being included with their purchase where a robo-voice walks you through how to use the UI because that's probably the largest barrier to entry since people don't typically expect a manual to contain anything helpful/useful - especially with more obscure titles where you're unlikely to find anybody on hand to answer questions.

Even to this day a lot of the features available in fallout 1-2 simply aren't in recent RPGs (even isometric) for example, right clicking to get the drop down to "examine" an item - most games you either have a new window that pops open to give you some info on an inventory item (which fallout 1 has also) OR there are set spots in the game where your cursor changes somehow to alert you to the fact that there is some flavor text you can read in an area. Whereas fallout 1-2 decided you may want that flavor text to be present for literally every object in the game world lol. They're typically used for comic relief. It's fairly uncommon in recent games - and it would be maddening to use the modern "cursor" change trick because it would be impossible to move lol.

It was hard even then, but once you get the hang of it it's not that hard, plus fallout 2 did little to change the UI so you won't have to relearn anything for that game (I suspect that's one reason fallout 2 was more popular).

It is a good idea to either A. read the manual (I would highly recommend at least browsing it because there is lots of pretty funny text - and a cook book - inside!) or B. watch the first episode of a lets play/walkthrough so you can watch somebody else fiddle with the UI.
13
#13
4 Frags +

fuck todd howard
fuck bethesda

fuck todd howard
fuck bethesda
14
#14
0 Frags +

i started playing it that water chip is keeping me on the edge now even when i'm not playing the game

i started playing it that water chip is keeping me on the edge now even when i'm not playing the game
15
#15
0 Frags +
MarxistIt is a good idea to either A. read the manual (I would highly recommend at least browsing it because there is lots of pretty funny text - and a cook book - inside!) or B. watch the first episode of a lets play/walkthrough so you can watch somebody else fiddle with the UI.

yo what the fuck is a manual is that like DLC

Jw321123i started playing it that water chip is keeping me on the edge now even when i'm not playing the game

The best part of that plot point is in the 2nd fallout when you walk into one of the rooms in a specific Vault, you randomly stumble across a room full of water chips, which are completely useless to you

[quote=Marxist]
It is a good idea to either A. read the manual (I would highly recommend at least browsing it because there is lots of pretty funny text - and a cook book - inside!) or B. watch the first episode of a lets play/walkthrough so you can watch somebody else fiddle with the UI.[/quote]
yo what the fuck is a manual is that like DLC

[quote=Jw321123]i started playing it that water chip is keeping me on the edge now even when i'm not playing the game[/quote]
The best part of that plot point is in the 2nd fallout when you walk into one of the rooms in a specific Vault, you randomly stumble across a room full of water chips, which are completely useless to you
16
#16
5 Frags +

I carried those water chips with me the ENTIRE game the first time I played because I was convinced there would be a use for them lol.

I carried those water chips with me the ENTIRE game the first time I played because I was convinced there would be a use for them lol.
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