hi, does anyone know how to remove the outline on seeker's crosshair? I use Starkie's file but I'd like it to look like the one in this video https://www.youtube.com/watch?v=XvVvHOZDas4 which is I guess an HUD crosshair.
N3vohi, does anyone know how to remove the outline on seeker's crosshair? I use Starkie's file but I'd like it to look like the one in this video https://www.youtube.com/watch?v=XvVvHOZDas4 which is I guess an HUD crosshair.
https://www.dropbox.com/sh/nhzv84385s1yto0/AAC0vwEzzOFgIpAYSrE9QQWda?dl=0
https://www.dropbox.com/sh/nhzv84385s1yto0/AAC0vwEzzOFgIpAYSrE9QQWda?dl=0
With years and years of training and experience with crosshairs, i have developed the ULTRA crosshair with 0 faults, in 3 weeks time every good player will be using this crosshair,
https://clips.twitch.tv/ThankfulSpeedyFinchTheRinger
https://clips.twitch.tv/ThankfulSpeedyFinchTheRinger
This unfortunately stopped working for me after the pyro update. Any help would be greatly appreciated. :)
cookieThis unfortunately stopped working for me after the pyro update. Any help would be greatly appreciated. :)
I cant see why they would stop working as non explosion scripts still work, try updating your info.vdf from 1 to 2
I cant see why they would stop working as non explosion scripts still work, try updating your info.vdf from 1 to 2
lethcookieThis unfortunately stopped working for me after the pyro update. Any help would be greatly appreciated. :)
I cant see why they would stop working as non explosion scripts still work, try updating your info.vdf from 1 to 2
It's been fixed, thank you!
I cant see why they would stop working as non explosion scripts still work, try updating your info.vdf from 1 to 2[/quote]
It's been fixed, thank you!
i copied the same files in as i had before the update and it's not working for some reason
using an updated hud with the info.vdf set to 2
using an updated hud with the info.vdf set to 2
decompiled new pyro weapons script files: http://www2.zippyshare.com/v/M0gkJagl/file.html
this doesnt work for my soldier/demo projectile weapons. any thoughts as to why? thanks :)
mlnsthis doesnt work for my soldier/demo projectile weapons. any thoughts as to why? thanks :)
you're using a modified explosion vpk, delete those and just edit your weapon script files, here's an example of my rocket launcher script
{
// Attributes Base.
"printname" "#TF_Weapon_RocketLauncher"
"BuiltRightHanded" "0"
"weight" "3"
"WeaponType" "primary"
"ITEM_FLAG_NOITEMPICKUP" "1"
// Primary Attributes.
"Damage" "90"
"Range" "0"
"BulletsPerShot" "1"
"Spread" "0.0"
"PunchAngle" "0.0"
"TimeFireDelay" "0.8"
"TimeIdle" "0.8"
"TimeIdleEmpty" "0.8"
"TimeReloadStart" "0.1"
"TimeReload" "0.83"
"primary_ammo" "TF_AMMO_PRIMARY"
clip_size 4
default_clip 4
"ProjectileType" "projectile_rocket"
"HasTeamSkins_Viewmodel" "1"
// Secondary Attributes.
"secondary_ammo" "None"
// Buckets.
"bucket" "0"
"bucket_position" "0"
"ExplosionEffect" "electrocuted_red_flash"
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"
"ExplosionSound" ""BaseExplosionEffect.Sound""
// Animation.
"viewmodel" "models/weapons/v_models/v_rocketlauncher_soldier.mdl"
"playermodel" "models/weapons/w_models/w_rocketlauncher.mdl"
"anim_prefix" "gl"
// Sounds.
// Max of 16 per category (ie. max 16 "single_shot" sounds).
SoundData
{
"single_shot" "Weapon_RPG.Single"
// "reload" "Weapon_RPG.WorldReload"
"burst" "Weapon_RPG.SingleCrit"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/bucket_rl"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"weapon_s"
{
"file" "sprites/bucket_rl"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "vgui/replay/thumbnails/fatcross"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}
you're using a modified explosion vpk, delete those and just edit your weapon script files, here's an example of my rocket launcher script
[spoiler]WeaponData
{
// Attributes Base.
"printname" "#TF_Weapon_RocketLauncher"
"BuiltRightHanded" "0"
"weight" "3"
"WeaponType" "primary"
"ITEM_FLAG_NOITEMPICKUP" "1"
// Primary Attributes.
"Damage" "90"
"Range" "0"
"BulletsPerShot" "1"
"Spread" "0.0"
"PunchAngle" "0.0"
"TimeFireDelay" "0.8"
"TimeIdle" "0.8"
"TimeIdleEmpty" "0.8"
"TimeReloadStart" "0.1"
"TimeReload" "0.83"
"primary_ammo" "TF_AMMO_PRIMARY"
clip_size 4
default_clip 4
"ProjectileType" "projectile_rocket"
"HasTeamSkins_Viewmodel" "1"
// Secondary Attributes.
"secondary_ammo" "None"
// Buckets.
"bucket" "0"
"bucket_position" "0"
[b] "ExplosionEffect" "electrocuted_red_flash"
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"
"ExplosionSound" ""BaseExplosionEffect.Sound""[/b]
// Animation.
"viewmodel" "models/weapons/v_models/v_rocketlauncher_soldier.mdl"
"playermodel" "models/weapons/w_models/w_rocketlauncher.mdl"
"anim_prefix" "gl"
// Sounds.
// Max of 16 per category (ie. max 16 "single_shot" sounds).
SoundData
{
"single_shot" "Weapon_RPG.Single"
// "reload" "Weapon_RPG.WorldReload"
"burst" "Weapon_RPG.SingleCrit"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/bucket_rl"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"weapon_s"
{
"file" "sprites/bucket_rl"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "vgui/replay/thumbnails/fatcross"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}[/spoiler]
Vulcanmlnsthis doesnt work for my soldier/demo projectile weapons. any thoughts as to why? thanks :)fix
cheers, worked perfectly!
fix
[/quote]
cheers, worked perfectly!
doesnt work for any of my classes. tried everything in this thread, nothing helped.
can someone help? :/
can someone help? :/
szoldidoesnt work for any of my classes. tried everything in this thread, nothing helped.
can someone help? :/
Make sure you have the right path and check your hud files if there is another set of weapon scripts
can someone help? :/[/quote]
Make sure you have the right path and check your hud files if there is another set of weapon scripts
Vulcanszoldidoesnt work for any of my classes. tried everything in this thread, nothing helped.Make sure you have the right path and check your hud files if there is another set of weapon scripts
can someone help? :/
can you send me yours? i checked everything that i could, and there wasnt any problems
can someone help? :/[/quote]
Make sure you have the right path and check your hud files if there is another set of weapon scripts[/quote]
can you send me yours? i checked everything that i could, and there wasnt any problems
szoldiVulcancan you send me yours? i checked everything that i could, and there wasnt any problemsszoldidoesnt work for any of my classes. tried everything in this thread, nothing helped.Make sure you have the right path and check your hud files if there is another set of weapon scripts
can someone help? :/
Open up info.vdf and set it from 1 to 2, also add me
can someone help? :/[/quote]
Make sure you have the right path and check your hud files if there is another set of weapon scripts[/quote]
can you send me yours? i checked everything that i could, and there wasnt any problems[/quote]
Open up info.vdf and set it from 1 to 2, also add me
VulcanszoldiOpen up info.vdf and set it from 1 to 2, also add meVulcancan you send me yours? i checked everything that i could, and there wasnt any problemsszoldidoesnt work for any of my classes. tried everything in this thread, nothing helped.Make sure you have the right path and check your hud files if there is another set of weapon scripts
can someone help? :/
added you, and already tried that
can someone help? :/[/quote]
Make sure you have the right path and check your hud files if there is another set of weapon scripts[/quote]
can you send me yours? i checked everything that i could, and there wasnt any problems[/quote]
Open up info.vdf and set it from 1 to 2, also add me[/quote]
added you, and already tried that
Can you update the thermal thruster the gas passer the hot hand the bazaar bargain and the grapaling hook
when i try to run this vtf cross hair pack and also use the explosion script, it wont work with the explosion script. the explosion script wont work once i add in the vtf crosshairs. what can i do to fix that / make them both work together?
Krempaskywhen i try to run this vtf cross hair pack and also use the explosion script, it wont work with the explosion script. the explosion script wont work once i add in the vtf crosshairs. what can i do to fix that / make them both work together?
in your scripts change some items
this is what it should look like
// Buckets.
"bucket" "0"
"bucket_position" "0"
"ExplosionEffect" "electrocuted_red_flash"
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"
"ExplosionSound" ""BaseExplosionEffect.Sound""
in your scripts change some items
this is what it should look like
[code] // Buckets.
"bucket" "0"
"bucket_position" "0"
"ExplosionEffect" "electrocuted_red_flash"
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"
"ExplosionSound" ""BaseExplosionEffect.Sound""[/code]
VulcanKrempaskywhen i try to run this vtf cross hair pack and also use the explosion script, it wont work with the explosion script. the explosion script wont work once i add in the vtf crosshairs. what can i do to fix that / make them both work together?in your scripts change some items
this is what it should look like// Buckets. "bucket" "0" "bucket_position" "0" "ExplosionEffect" "electrocuted_red_flash" "ExplosionPlayerEffect" "electrocuted_blue_flash" "ExplosionWaterEffect" "electrocuted_red_flash" "ExplosionSound" ""BaseExplosionEffect.Sound""
by default, this in here -
// Buckets.
"bucket" "0"
"bucket_position" "0"
"ExplosionSound" "Weapon_Grenade_Pipebomb.Explode"
"ExplosionEffect" "ExplosionCore_wall"
"ExplosionPlayerEffect" "ExplosionCore_MidAir"
"ExplosionWaterEffect" "ExplosionCore_MidAir"
// Animation.
"viewmodel" "models/weapons/v_models/v_grenadelauncher_demo.mdl"
"playermodel" "models/weapons/w_models/w_grenadelauncher.mdl"
"anim_prefix" "gl"
// Muzzleflash
"MuzzleFlashParticleEffect" "muzzle_grenadelauncher"
but that never works.
in your scripts change some items
this is what it should look like
[code] // Buckets.
"bucket" "0"
"bucket_position" "0"
"ExplosionEffect" "electrocuted_red_flash"
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"
"ExplosionSound" ""BaseExplosionEffect.Sound""[/code][/quote]
by default, this in here -
// Buckets.
"bucket" "0"
"bucket_position" "0"
"ExplosionSound" "Weapon_Grenade_Pipebomb.Explode"
"ExplosionEffect" "ExplosionCore_wall"
"ExplosionPlayerEffect" "ExplosionCore_MidAir"
"ExplosionWaterEffect" "ExplosionCore_MidAir"
// Animation.
"viewmodel" "models/weapons/v_models/v_grenadelauncher_demo.mdl"
"playermodel" "models/weapons/w_models/w_grenadelauncher.mdl"
"anim_prefix" "gl"
// Muzzleflash
"MuzzleFlashParticleEffect" "muzzle_grenadelauncher"
but that never works.
i swear this has already been answered 5 times in this thread
lethi swear this has already been answered 5 times in this thread
I FIXED IT THANKS
I FIXED IT THANKS
Is it possible to set these to some of these to default crosshairs? like crosshair7
tobsIs it possible to set these to some of these to default crosshairs? like crosshair7
Yes. here's a download :)
https://www.dropbox.com/sh/5yw68rn3ox6gi0g/AAAKXKsAfQaN2i5A74RTvoA0a?dl=0
Alternatively you can send me which crosshairs you want for which weapon in a PM. I'll make it for you and also edit it in this comment so anyone else can use it too
Yes. here's a download :)
https://www.dropbox.com/sh/5yw68rn3ox6gi0g/AAAKXKsAfQaN2i5A74RTvoA0a?dl=0
[spoiler]edit: updated to include VMT files. crosshairs.vtf is the None crosshair. Reference the default weapon txt files for the coordinates because there's like 6 different crosshairs in that one file. Default is the one that's a bigger scattergun crosshair (it looks bad)[/spoiler]
Alternatively you can send me which crosshairs you want for which weapon in a PM. I'll make it for you and also edit it in this comment so anyone else can use it too
for all of the new weapons that came out in the jungle inferno update (and the bazaar bargin) it doesnt use the vtf crosshair, instead it just uses the default crosshair. is there a way to fix this?