As the Jungle Inferno update fixed a lot of balance issues with weapons that were very obviously because of competitive players' feedback, I thought it would be a good idea to go ahead and give them an idea of what should be changed in the next update.
I'll go first:
MM Elo System and Placement Matches
MM Class Limits
Make diamondback either not reward spy for easy stuff or make the reward not as good.
Edit: Also if ur going to change a weapon drastically if ur unsure of how balanced it is try to make it a little underpowered because most people would rather play against a kinda shitty weapon than a kinda broken one.
As the Jungle Inferno update fixed a lot of balance issues with weapons that were very obviously because of competitive players' feedback, I thought it would be a good idea to go ahead and give them an idea of what should be changed in the next update.
I'll go first:
MM Elo System and Placement Matches
MM Class Limits
Make diamondback either not reward spy for easy stuff or make the reward not as good.
Edit: Also if ur going to change a weapon drastically if ur unsure of how balanced it is try to make it a little underpowered because most people would rather play against a kinda shitty weapon than a kinda broken one.
fix sticky detonation bug
fix sticky detonation bug
make every unlock that is never used in high level play a viable choice. its not rly hard, example: buffing overdose to always give you the speed boost regardless of what weapon you're holding. now medic mains have to chose between primaries instead of always using crossbow.
that took me 30sec to come up with. im sure that a group of people working on this game could have done better in 460 days.
make every unlock that is never used in high level play a viable choice. its not rly hard, example: buffing overdose to always give you the speed boost regardless of what weapon you're holding. now medic mains have to chose between primaries instead of always using crossbow.
that took me 30sec to come up with. im sure that a group of people working on this game could have done better in 460 days.
yahoothat took me 30sec to come up with
yea that shows
[quote=yahoo]
that took me 30sec to come up with[/quote]
yea that shows
charleyahoothat took me 30sec to come up with
yea that shows
whats wrong with the change may i ask? when was the last time you have seen medic use anything else besides crossbow.
[quote=charle][quote=yahoo]
that took me 30sec to come up with[/quote]
yea that shows[/quote]
whats wrong with the change may i ask? when was the last time you have seen medic use anything else besides crossbow.
- Remove random crits from the game
- Remove the no dmg falloff feature on minicrits (seriously, this is the thing that causes almost all of the issues with minicrits aka reflects, crit a cola, reserve shooter etc, the dmg bonus isn't inherently broken but no dmg falloff leads to some really unbalanced unlocks)
- Let us use cfgs in mm
- Fix the hitreg issues for the new pyro primary
- Fix flamethrowers nuking everything if you spam m1
- Fix flames being invisible if you dont have dxlevel 95 in your launch options at all times
- Fix close range arrows phasing through teammates
- Make the jetpack passive like demo shields, hitting m3 or whatever just launches you instead of having it as a 2 second process
- Give pyro a weak-ish infinite range LG secondary (basically a flame pistol), itll go well with the new primary
- Fix the pocket pistol
- Make the hitbox for the new pyro primary smaller, right now it's too easy to use
- Fix the darwins completely countering the new primary - you cant do more than 25 dmg vs a sniper using it (assuming it's a bug and not a feature)
- fov_desired 90 should be default, default hit numbers should be bigger
PERFORMANCE OPTIMIZATIONS PLS TY
[list]
[*] Remove random crits from the game
[*] Remove the no dmg falloff feature on minicrits (seriously, this is the thing that causes almost all of the issues with minicrits aka reflects, crit a cola, reserve shooter etc, the dmg bonus isn't inherently broken but no dmg falloff leads to some really unbalanced unlocks)
[*] Let us use cfgs in mm
[*] Fix the hitreg issues for the new pyro primary
[*] Fix flamethrowers nuking everything if you spam m1
[*] Fix flames being invisible if you dont have dxlevel 95 in your launch options at all times
[*] Fix close range arrows phasing through teammates
[*] Make the jetpack passive like demo shields, hitting m3 or whatever just launches you instead of having it as a 2 second process
[*] Give pyro a weak-ish infinite range LG secondary (basically a flame pistol), itll go well with the new primary
[*] Fix the pocket pistol
[*] Make the hitbox for the new pyro primary smaller, right now it's too easy to use
[*] Fix the darwins completely countering the new primary - you cant do more than 25 dmg vs a sniper using it (assuming it's a bug and not a feature)
[*] fov_desired 90 should be default, default hit numbers should be bigger
[/list]
PERFORMANCE OPTIMIZATIONS PLS TY
revert the game to pre-nerf demo version and delete everything that came after
revert the game to pre-nerf demo version and delete everything that came after
Dragon Fury rebalance
- longer range
- smaller cone of fire (i.e. smaller projectile)
- slower projectile
- no insanely bright flash
- actually do 100 dmg on the follow up shot on burning enemies
- heal 20hp when you extinguish someone like all the other flamethrowers
- extinguishing a teammate nullifies the slower repressurization (i.e. don't punish pyros for being helpful)
pyro really didn't need another close range only weapon
Fire particles in general
- make them dimmer
- make them slightly transparent...
Airblast
- make it slightly infront of the pyro, not at the back of the pyro (seriously you can reflect a projectile coming at your back into yourself for minicrit damage rofl, as well as push spies away...)
Comp MM changes that we were promised
Pocket Pistol
- +5hp instead of 7 (that or have the HP regain have falloff like damage with a maximum of +7 and falling off to +1)
- stock fire speed (doesn't need the extra fire speed when the extra HP is involved)
Darwin Danger Shield
weapon is useless outside of pubs where their's 5+ pyros needs a small buff to contend with the usefulness of damn near any of the other sniper secondaries
- +15HP honestly a lot of other things would be fine instead of extra HP for example significantly less overheal drain, along with the other fire resistances
Dragon Fury rebalance
- longer range
- smaller cone of fire (i.e. smaller projectile)
- slower projectile
- no insanely bright flash
- actually do 100 dmg on the follow up shot on burning enemies
- heal 20hp when you extinguish someone like all the other flamethrowers
- extinguishing a teammate nullifies the slower repressurization (i.e. don't punish pyros for being helpful)
pyro really didn't need another close range only weapon
Fire particles in general
- make them dimmer
- make them slightly transparent...
Airblast
- make it slightly infront of the pyro, not at the back of the pyro (seriously you can reflect a projectile coming at your back into yourself for minicrit damage rofl, as well as push spies away...)
Comp MM changes that we were promised
Pocket Pistol
- +5hp instead of 7 (that or have the HP regain have falloff like damage with a maximum of +7 and falling off to +1)
- stock fire speed (doesn't need the extra fire speed when the extra HP is involved)
Darwin Danger Shield
weapon is useless outside of pubs where their's 5+ pyros needs a small buff to contend with the usefulness of damn near any of the other sniper secondaries
- +15HP honestly a lot of other things would be fine instead of extra HP for example significantly less overheal drain, along with the other fire resistances
remove stickybomb launcher random spread/deviation
remove stickybomb launcher random spread/deviation
remove the fucking det bug when switching weapons
remove the fucking det bug when switching weapons
honestly if they only optimized the game for the next update i would be very happy
honestly if they only optimized the game for the next update i would be very happy
yahoo
mate i got upfrags that proves i cant be wrong
[quote=yahoo][/quote]
mate i got upfrags that proves i cant be wrong
Source 2
I know it won't happen but it's my wish :)
Source 2
I know it won't happen but it's my wish :)
yahoocharleyahoothat took me 30sec to come up with
yea that shows
whats wrong with the change may i ask? when was the last time you have seen medic use anything else besides crossbow.
yesterday when the item servers were down
[quote=yahoo][quote=charle][quote=yahoo]
that took me 30sec to come up with[/quote]
yea that shows[/quote]
whats wrong with the change may i ask? when was the last time you have seen medic use anything else besides crossbow.[/quote]
yesterday when the item servers were down
I wish for a new default HUD. I dont think i have to point out whats wrong with the current default HUD plus they'd have a lot of inspiration by just taking a look at all the popular custom huds... oh and a functioning ladder system of some sort pls... oh and pls stop the crate/skins/contracts moneygrabbing bs k thanks
I wish for a new default HUD. I dont think i have to point out whats wrong with the current default HUD plus they'd have a lot of inspiration by just taking a look at all the popular custom huds... oh and a functioning ladder system of some sort pls... oh and pls stop the crate/skins/contracts moneygrabbing bs k thanks
eddie_calderonremove stickybomb launcher random spread/deviation
This is a thing?
On that note remove grenade launcher spin/drag/whatever it is that makes it feel so much more..inconsistent? than the iron bomber.
Also make no damage spread apply to fall damage right now there's a 20% random variation on fall damage because apparently the no damage spread cvar doesn't apply to environmental damage (ty to DarkNecrid for details)
[quote=eddie_calderon]remove stickybomb launcher random spread/deviation[/quote]
This is a thing?
On that note remove grenade launcher spin/drag/whatever it is that makes it feel so much more..inconsistent? than the iron bomber.
Also make no damage spread apply to fall damage right now there's a 20% random variation on fall damage because apparently the no damage spread cvar doesn't apply to environmental damage (ty to DarkNecrid for details)
allow grenade launcher/stickybomb launcher/other soldier primaries to be fired from the centre of the screen (cl_flipviewmodels 0.5?)
tf_use_fixed_weaponspreads 1
allow grenade launcher/stickybomb launcher/other soldier primaries to be fired from the centre of the screen (cl_flipviewmodels 0.5?)
tf_use_fixed_weaponspreads 1
MM class limits are a must.
change the rocket jumper to how it was, right now it is disqusting to hear and to look at.
edit: Projectiles colliding with teamates is extremely stupid.
edit2:RAMPBUGS
MM class limits are a must.
change the rocket jumper to how it was, right now it is disqusting to hear and to look at.
edit: Projectiles colliding with teamates is extremely stupid.
edit2:RAMPBUGS
my only wish is that it doesn't take another 470 days for a major update to be released
my only wish is that it doesn't take another 470 days for a major update to be released
make the flames not blinding when being m1.
make the flames not blinding when being m1.
let us open the console from main menu again pls
let us open the console from main menu again pls
oh yea completely forgot but daily reminder that the invisible player glitch still exists in this game (usually occurs if your internet spikes)
yes i know u can record a demo but i think it's pretty reasonable to expect that that major of a glitch doesn't exist
oh yea completely forgot but daily reminder that the invisible player glitch still exists in this game (usually occurs if your internet spikes)
yes i know u can record a demo but i think it's pretty reasonable to expect that that major of a glitch doesn't exist
update the classlimit system so that it cannot be bypassed
improve the demo system so that its as good as p-rec
comp MM ELO, classlimits and only 5cp and koth maps in there
put 2fort, turbine and hightower in a special category in casual search like they did with dust2 in csgo
update the classlimit system so that it cannot be bypassed
improve the demo system so that its as good as p-rec
comp MM ELO, classlimits and only 5cp and koth maps in there
put 2fort, turbine and hightower in a special category in casual search like they did with dust2 in csgo
- remove random crits
- valve to pick up flamehud and make it an official tf2 hud option
- fix all the major bugs (especially the switch-det bug)
- optimize the game
- remove random crits
- valve to pick up flamehud and make it an official tf2 hud option
- fix all the major bugs (especially the switch-det bug)
- optimize the game