200Okay, since I had a plenty of time, I've digged up some ancient configs and if you're up for taking a look at those, feel free to check them out.
New stuff (including the stuff people sent me via the google form)alba
bash
Bloodis
clockwork
cmd
cyzer
enigma
flippy
jewlander
lange
lansky
mr. slin
numlocked
platinum
powah
quad
saam
seanbud
tagg
Thanks for your efforts, the link for Jewlander cfg is broken.
[quote=200]Okay, since I had a plenty of time, I've digged up some ancient configs and if you're up for taking a look at those, feel free to check them out.
[quote=New stuff (including the stuff people sent me via the google form)]
alba
bash
Bloodis
clockwork
cmd
cyzer
enigma
flippy
jewlander
lange
lansky
mr. slin
numlocked
platinum
powah
quad
saam
seanbud
tagg
[/quote][/quote]
Thanks for your efforts, the link for Jewlander cfg is broken.
I would suggest having every class config automatically execute binds.cfg so that you don't have to add resets to your binds in every other class config.
I would suggest having every class config automatically execute binds.cfg so that you don't have to add resets to your binds in every other class config.
or having a file called reset.cfg that you can edit on the class configs page, that's run at the start of every class config
or having a file called reset.cfg that you can edit on the class configs page, that's run at the start of every class config
ScrambledI would suggest having every class config automatically execute binds.cfg so that you don't have to add resets to your binds in every other class config.
I can't believe I missed that, I actually thought I took care of this. Thanks for the heads up, updated.
[quote=Scrambled]I would suggest having every class config automatically execute binds.cfg so that you don't have to add resets to your binds in every other class config.[/quote]
I can't believe I missed that, I actually thought I took care of this. Thanks for the heads up, updated.
In case anyone has missed the message in the VMT crosshair thread, we now have a wepon-specific crosshair generator.
https://cfg.tf/tools/crosshairs/
With the latest update I've also added a no explosion smoke script support so you don't have to merge explosion script and crosshair replacements manually. Still looking for more crosshairs and feedback.
In case anyone has missed the message in the VMT crosshair thread, we now have a wepon-specific crosshair generator.
https://cfg.tf/tools/crosshairs/
With the latest update I've also added a no explosion smoke script support so you don't have to merge explosion script and crosshair replacements manually. Still looking for more crosshairs and feedback.
Yo man just to let you know, the vmt for xhairshadowdefault is broken, it references the crosshair in vgui/replay/thumbnails/xhairshadow/xhairshadowdefault instead of vgui/replay/thumbnails/xhairshadowdefault.
It's not a huge issue but I just downloaded the xhair and figured you'd want to know.
Yo man just to let you know, the vmt for xhairshadowdefault is broken, it references the crosshair in vgui/replay/thumbnails/xhairshadow/xhairshadowdefault instead of vgui/replay/thumbnails/xhairshadowdefault.
It's not a huge issue but I just downloaded the xhair and figured you'd want to know.
_KermitYo man just to let you know, the vmt for xhairshadowdefault is broken, it references the crosshair in vgui/replay/thumbnails/xhairshadow/xhairshadowdefault instead of vgui/replay/thumbnails/xhairshadowdefault.
It's not a huge issue but I just downloaded the xhair and figured you'd want to know.
Thanks, all xhairshadow crosshairs were broken. Should be fixed now.
[quote=_Kermit]Yo man just to let you know, the vmt for xhairshadowdefault is broken, it references the crosshair in vgui/replay/thumbnails/xhairshadow/xhairshadowdefault instead of vgui/replay/thumbnails/xhairshadowdefault.
It's not a huge issue but I just downloaded the xhair and figured you'd want to know.[/quote]
Thanks, all xhairshadow crosshairs were broken. Should be fixed now.
btw, maybe im dumb or something, but if you just go on cfg.tf (and not use the direct link) you cant find the vtf crosshair generator, maybe you just didnt get to that part yet, I just wanted to let you know
btw, maybe im dumb or something, but if you just go on cfg.tf (and not use the direct link) you cant find the vtf crosshair generator, maybe you just didnt get to that part yet, I just wanted to let you know
radubtw, maybe im dumb or something, but if you just go on cfg.tf (and not use the direct link) you cant find the vtf crosshair generator, maybe you just didnt get to that part yet, I just wanted to let you know
Yea, it is kinda not officially announced yet, I just want people on forums to test it out, provide feedback and then I'll make a blog post and add links to the site.
Btw, I just added 28 Quake and CPMA crosshairs, I guess thats enough for now.
[quote=radu]btw, maybe im dumb or something, but if you just go on cfg.tf (and not use the direct link) you cant find the vtf crosshair generator, maybe you just didnt get to that part yet, I just wanted to let you know[/quote]
Yea, it is kinda not officially announced yet, I just want people on forums to test it out, provide feedback and then I'll make a blog post and add links to the site.
Btw, I just added 28 Quake and CPMA crosshairs, I guess thats enough for now.
Thats really great work, appreciated. However, I'll have one question: where can I find / edit the viewmodel settings? For example if I want dont want to have viewmodels on for any RL'sl? It says: "-viewmodel is now defined in _items_main.txt", but I can't find that anywhere.
Sorry in advance, I'm stupid at these things....
Thats really great work, appreciated. However, I'll have one question: where can I find / edit the viewmodel settings? For example if I want dont want to have viewmodels on for any RL'sl? It says: "-viewmodel is now defined in _items_main.txt", but I can't find that anywhere.
Sorry in advance, I'm stupid at these things....
200radubtw, maybe im dumb or something, but if you just go on cfg.tf (and not use the direct link) you cant find the vtf crosshair generator, maybe you just didnt get to that part yet, I just wanted to let you know
Yea, it is kinda not officially announced yet, I just want people on forums to test it out, provide feedback and then I'll make a blog post and add links to the site.
Btw, I just added 28 Quake and CPMA crosshairs, I guess thats enough for now.
ah, I see, thanks for the work
cpma-17 is broken I think, or just the preview is broken
[quote=200][quote=radu]btw, maybe im dumb or something, but if you just go on cfg.tf (and not use the direct link) you cant find the vtf crosshair generator, maybe you just didnt get to that part yet, I just wanted to let you know[/quote]
Yea, it is kinda not officially announced yet, I just want people on forums to test it out, provide feedback and then I'll make a blog post and add links to the site.
Btw, I just added 28 Quake and CPMA crosshairs, I guess thats enough for now.[/quote]
ah, I see, thanks for the work
cpma-17 is broken I think, or just the preview is broken
200In case anyone has missed the message in the VMT crosshair thread, we now have a wepon-specific crosshair generator.
https://cfg.tf/tools/crosshairs/
With the latest update I've also added a no explosion smoke script support so you don't have to merge explosion script and crosshair replacements manually. Still looking for more crosshairs and feedback.
this is amazing thank u
[quote=200]In case anyone has missed the message in the VMT crosshair thread, we now have a wepon-specific crosshair generator.
https://cfg.tf/tools/crosshairs/
With the latest update I've also added a no explosion smoke script support so you don't have to merge explosion script and crosshair replacements manually. Still looking for more crosshairs and feedback.[/quote]
this is amazing thank u
having the crosshair tool is helpful. Maybe add a "default crosshair" to all other weapons and still retain specific weapon crosshair types.
having the crosshair tool is helpful. Maybe add a "default crosshair" to all other weapons and still retain specific weapon crosshair types.
24having the crosshair tool is helpful. Maybe add a "default crosshair" to all other weapons and still retain specific weapon crosshair types.
ya i echo this, having an option to select all weapons with one crosshair would be really nice that way you could go back and just change individual ones.
really cool site though super appreciate it
[quote=24]having the crosshair tool is helpful. Maybe add a "default crosshair" to all other weapons and still retain specific weapon crosshair types.[/quote]
ya i echo this, having an option to select all weapons with one crosshair would be really nice that way you could go back and just change individual ones.
really cool site though super appreciate it
anyone having issues with crosshairs only working for some guns/classes and not others?
anyone having issues with crosshairs only working for some guns/classes and not others?
daleanyone having issues with crosshairs only working for some guns/classes and not others?
not sure abuot that but tobs wings dot doesnt work :x
[quote=dale]anyone having issues with crosshairs only working for some guns/classes and not others?[/quote]
not sure abuot that but tobs wings dot doesnt work :x
daleanyone having issues with crosshairs only working for some guns/classes and not others?
can you please list what exact weapons don't work? that would help a lot
wtzdaleanyone having issues with crosshairs only working for some guns/classes and not others?
not sure abuot that but tobs wings dot doesnt work :x
should be fixed now, tob's crosses had .vmt files missing. if you don't want to recreate and redownload crosshair scripts, you can just download the .vmt for the crosshair you selected here (press on the "Raw" button) and drag them into custom/crosshairs/materials/vgui/replay/thumbnails/
[quote=dale]anyone having issues with crosshairs only working for some guns/classes and not others?[/quote]
can you please list what exact weapons don't work? that would help a lot
[quote=wtz][quote=dale]anyone having issues with crosshairs only working for some guns/classes and not others?[/quote]
not sure abuot that but tobs wings dot doesnt work :x[/quote]
should be fixed now, tob's crosses had .vmt files missing. if you don't want to recreate and redownload crosshair scripts, you can just download the .vmt for the crosshair you selected [url=https://github.com/mkrl/cfgtf/tree/master/tools/crosshairs/xhairs/crosshairs/materials/vgui/replay/thumbnails]here[/url] (press on the "Raw" button) and drag them into custom/crosshairs/materials/vgui/replay/thumbnails/
I dont get the weapon files in the crosshairs folder for the weapons which have custom explosions
I dont get the weapon files in the crosshairs folder for the weapons which have custom explosions
200daleanyone having issues with crosshairs only working for some guns/classes and not others?
can you please list what exact weapons don't work? that would help a lot
i fixed it, i had the no explosive script on non explosive weapons
[quote=200][quote=dale]anyone having issues with crosshairs only working for some guns/classes and not others?[/quote]
can you please list what exact weapons don't work? that would help a lot
[/quote]
i fixed it, i had the no explosive script on non explosive weapons
Small (but very big for me, because now I can make site changes 200% more easily) site update:
- A public release of weapon-specific crosshairs generator
- Night mode! Click on a round icon in the site navbar to toggle between day/night mode. Your eyes will no longer burn when generating configs at night (per JackyLegs special request)
- The site itself has migrated to Jekyll to speed up the development process. If you were directly contributing to the site, make sure to take a look at the new repository and file paths. This also means that some bugs may occur, please let me know if you find something.
- Minor styling improvements
- Added binds execution to class configs so all the binds automatically update on class change.
- The blog itself has moved to a site category instead of subdomain.
Thanks for all the feedback'n'stuff.
[url=https://cfg.tf/update/2018/02/18/crosshair-customizer.html]Small (but very big for me, because now I can make site changes 200% more easily) site update:[/url]
[list]
[*] A public release of weapon-specific crosshairs generator
[*] Night mode! Click on a round icon in the site navbar to toggle between day/night mode. Your eyes will no longer burn when generating configs at night (per JackyLegs special request)
[*] The site itself has migrated to Jekyll to speed up the development process. If you were directly contributing to the site, make sure to take a look at the new repository and file paths. This also means that some bugs may occur, please let me know if you find something.
[*] Minor styling improvements
[*] Added binds execution to class configs so all the binds automatically update on class change.
[*] The blog itself has moved to a site category instead of subdomain.
[/list]
Thanks for all the feedback'n'stuff.
No man reads all those patch notes but whatever
- Advanced settings: new tab that helps you to configure advanced settings that some of the users tend to have different than the default ones.
- FAQ update
- Bounce checker is back ( https://cfg.tf/angle )
- Minor styling improvements
- Improved page loaders: for every single section of the site there now will be a loader of its’ own color.
- Fixed a bug when Firefox users couldn’t download the config with custom hitsounds selected
- Added cat
[url=https://cfg.tf/update/2018/02/21/advanced-options.html]No man reads all those patch notes but whatever[/url]
[list]
[*] Advanced settings: new tab that helps you to configure advanced settings that some of the users tend to have different than the default ones.
[*] FAQ update
[*] Bounce checker is back ( https://cfg.tf/angle )
[*] Minor styling improvements
[*] Improved page loaders: for every single section of the site there now will be a loader of its’ own color.
[*] Fixed a bug when Firefox users couldn’t download the config with custom hitsounds selected
[*] Added cat
[/list]
[quote=200]
[list]
[*] Added cat
[/list][/quote]
POGCHAMP
Loving this site, noticed a typo on mastercomfig maxquality cons; "Very intensive, requires a strong hardware".
Also, unrelated but
200[*] Added cat
WHERE
Loving this site, noticed a typo on mastercomfig maxquality cons; "Very intensive, requires a strong hardware".
Also, unrelated but
[quote=200]
[*] Added cat
[/quote]
WHERE
https://imgur.com/0bvx1R1
[quote=boxcar]https://imgur.com/0bvx1R1[/quote]
r/truetf2
Hey, it's been a while since I promised to fix it (that was literally 2 characters typo):
Read more if interested.
- VTF crosshairs for explosive weapons are now being downloaded properly (including the fancy explosions)
- Fixed Demoman callouts being broken in callouts addon.
- Updated nohats mod to the latest Scream Fortress X version (thank you Jeebs for your hard work).
- Small visual adjustments.
Hey, it's been a while since I promised to fix it (that was literally 2 characters typo):
[url=https://cfg.tf/update/2018/11/14/tiny-update.html]Read more if interested[/url].
[list]
[*] VTF crosshairs for explosive weapons are now being downloaded properly (including the fancy explosions)
[*] Fixed Demoman callouts being broken in callouts addon.
[*] Updated nohats mod to the latest Scream Fortress X version (thank you Jeebs for your hard work).
[*] Small visual adjustments.
[/list]
for your vtf crosshair tool you should add an option for every weapon, instead of you having to manually select every single weapon
for your vtf crosshair tool you should add an option for every weapon, instead of you having to manually select every single weapon
crosshairs dont work on explosive weapons. I assume this is because I have to remove the sapper effect explosions script like it says but I can't find it anywhere in my custom files to remove it.
edit: fixed
crosshairs dont work on explosive weapons. I assume this is because I have to remove the sapper effect explosions script like it says but I can't find it anywhere in my custom files to remove it.
edit: fixed