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TF2 update for 3/28/18
31
#31
73 Frags +

Nothing for 2 months, giga update the NIGHT before lan jesus

Pray for heny

Nothing for 2 months, giga update the NIGHT before lan jesus

Pray for heny
32
#32
56 Frags +

they nerfed olgha

they nerfed olgha
33
#33
42 Frags +

wow this might be the first good update in years. im really happy right now

wow this might be the first good update in years. im really happy right now
34
#34
32 Frags +
Antares- Fixed stickybombs
Show Content
sometimes blocking explosive damage from other stickybombs

reeeeeeeee fucking baitedd

this is a big change sir

[quote=Antares]- Fixed stickybombs [spoiler]sometimes blocking explosive damage from other stickybombs[/spoiler]

reeeeeeeee fucking baitedd[/quote]
this is a big change sir
35
#35
refresh.tf
12 Frags +
Valve- Lag compensation system will now reliably restore pose parameters responsible for animation layering
- This makes server-side hitboxes for lag compensated players better match client-side rendered models

Does anybody know how exactly this will affect the game?

Additionally does anyone know if https://www.youtube.com/watch?v=oYfx64j3BGc is still an issue or if this has been patched?

Lastly, if they're not gonna fix the sticky det bug I would like to know why. I'm 100% sure they've heard about it. Along with that bug, I would also like to know why soldiers with gunboats deal 80 damage to themselves if they also hit an enemy (even if they perform a rocket-jump, which are said to have reduced self-inflicted damage according to the item's description)

[quote=Valve]- Lag compensation system will now reliably restore pose parameters responsible for animation layering
- This makes server-side hitboxes for lag compensated players better match client-side rendered models[/quote]

Does anybody know how exactly this will affect the game?

Additionally does anyone know if https://www.youtube.com/watch?v=oYfx64j3BGc is still an issue or if this has been patched?

Lastly, if they're not gonna fix the sticky det bug I would like to know why. I'm 100% sure they've heard about it. Along with that bug, I would also like to know why soldiers with gunboats deal 80 damage to themselves if they also hit an enemy (even if they perform a rocket-jump, which are said to have reduced self-inflicted damage according to the item's description)
36
#36
9 Frags +

Didn't they try to fix the sticky det bug in Jungle Inferno, or did I read the notes wrong?

It seems a little bit better than before but the delay is still present.

Didn't they try to fix the sticky det bug in Jungle Inferno, or did I read the notes wrong?

It seems a little bit better than before but the delay is still present.
37
#37
8 Frags +

holy fixes jesus christ

holy fixes jesus christ
38
#38
3 Frags +
ScrewballSTILL NO CLASS LIMITS IN COMPETITIVE
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
GOD DAMN IT VALVE HOW HARD IS THIS TO FIGURE OUT?

obv valve doesn't want class limits

[quote=Screwball]STILL NO CLASS LIMITS IN COMPETITIVE
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
GOD DAMN IT VALVE HOW HARD IS THIS TO FIGURE OUT?[/quote]
obv valve doesn't want class limits
39
#39
18 Frags +
vidboyDidn't they try to fix the sticky det bug in Jungle Inferno, or did I read the notes wrong?

It seems a little bit better than before but the delay is still present.

Iirc they fixed the bug for the case when switching to melee. It remained for cases when attacking with melee and switching to primary when you have no pipes loaded.

[quote=vidboy]Didn't they try to fix the sticky det bug in Jungle Inferno, or did I read the notes wrong?

It seems a little bit better than before but the delay is still present.[/quote]
Iirc they fixed the bug for the case when switching to melee. It remained for cases when attacking with melee and switching to primary when you have no pipes loaded.
40
#40
28 Frags +
Antares- Fixed stickybombs
Show Content
sometimes blocking explosive damage from other stickybombs

reeeeeeeee fucking baitedd

well i can tell you that pretty much every demo jumper is very happy to see this change

[quote=Antares]- Fixed stickybombs [spoiler]sometimes blocking explosive damage from other stickybombs[/spoiler]

reeeeeeeee fucking baitedd[/quote]
well i can tell you that pretty much every demo jumper is very happy to see this change
41
#41
34 Frags +

guess my three months as a pyro main are over

guess my three months as a pyro main are over
42
#42
-7 Frags +
frenzy_ScrewballSTILL NO CLASS LIMITS IN COMPETITIVE
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
GOD DAMN IT VALVE HOW HARD IS THIS TO FIGURE OUT?
obv valve doesn't want class limits

obv valve is incompetent and doesnt know there own game then. Even Overcuck has class limits. There is a reason we have them. The game breaks when people are playing seriously without them. It doesn't need to be the same as our competitive (a simple limit of 2 would be enough) but it needs to exist.

[quote=frenzy_][quote=Screwball]STILL NO CLASS LIMITS IN COMPETITIVE
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
GOD DAMN IT VALVE HOW HARD IS THIS TO FIGURE OUT?[/quote]
obv valve doesn't want class limits[/quote]
obv valve is incompetent and doesnt know there own game then. Even Overcuck has class limits. There is a reason we have them. The game breaks when people are playing seriously without them. It doesn't need to be the same as our competitive (a simple limit of 2 would be enough) but it needs to exist.
43
#43
44 Frags +

I think there is a difference between having strict class limits and not allowing to stack 6 heavys

I think there is a difference between having strict class limits and not allowing to stack 6 heavys
44
#44
0 Frags +
ScrewballSTILL NO CLASS LIMITS IN COMPETITIVE
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
GOD DAMN IT VALVE HOW HARD IS THIS TO FIGURE OUT?
[quote=Screwball]STILL NO CLASS LIMITS IN COMPETITIVE
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
GOD DAMN IT VALVE HOW HARD IS THIS TO FIGURE OUT?[/quote]
45
#45
13 Frags +

Valve exceeded my low expectations for once o:

Also, is that one medi gun disconnecting bug during ubers fixed?

Valve exceeded my low expectations for once o:

Also, is that one medi gun disconnecting bug during ubers fixed?
46
#46
12 Frags +

my eyes are actually teary this is fucking beautiful

major fucking overhaul update outta nowhere i love it when shit like this isn't ruined by excess hype

my eyes are actually teary this is fucking beautiful

major fucking overhaul update outta nowhere i love it when shit like this isn't ruined by excess hype
47
#47
29 Frags +
  • Lag compensation system will now reliably restore pose parameters responsible for animation layering
  • This makes server-side hitboxes for lag compensated players better match client-side rendered models

WHAT

[quote][list]
[*] Lag compensation system will now reliably restore pose parameters responsible for animation layering
[*] This makes server-side hitboxes for lag compensated players better match client-side rendered models
[/list]
[/quote]
WHAT
48
#48
8 Frags +
yttrium
  • Lag compensation system will now reliably restore pose parameters responsible for animation layering
  • This makes server-side hitboxes for lag compensated players better match client-side rendered models
WHAT

can u explain this in layman's terms? is this good, bad, or great for hitreg?

[quote=yttrium][quote][list]
[*] Lag compensation system will now reliably restore pose parameters responsible for animation layering
[*] This makes server-side hitboxes for lag compensated players better match client-side rendered models
[/list]
[/quote]
WHAT[/quote]
can u explain this in layman's terms? is this good, bad, or great for hitreg?
49
#49
25 Frags +

amazing update, well done.

still, they didn't update default tf2 settings for new players, like fast weapon switch, fov and lerp.

also,

Antares- Fixed stickybombs
Show Content
sometimes blocking explosive damage from other stickybombs

reeeeeeeee fucking baitedd

dude this is huge, many times i had 6 stickies traps doing like 80 damage to 1 player.

amazing update, well done.

still, they didn't update default tf2 settings for new players, like fast weapon switch, fov and lerp.

also,
[quote=Antares]- Fixed stickybombs [spoiler]sometimes blocking explosive damage from other stickybombs[/spoiler]

reeeeeeeee fucking baitedd[/quote]

dude this is huge, many times i had 6 stickies traps doing like 80 damage to 1 player.
50
#50
12 Frags +
vipercan u explain this in layman's terms? is this good, bad, or great for hitreg?

means literally nothing for projectile hitreg but means everything for hitscan, because animations were not properly being lag compensated, only positions were

so if a heavy taunted and his arm swung away, you wouldn't hit it if you were too laggy despite the fact that you hit it on your screen, because the server wouldn't compensate the animation for your delay

also this should fix hitreg issues in things like MvM where headshots on most robots (especially with rome mode) are completely fucked

[quote=viper]
can u explain this in layman's terms? is this good, bad, or great for hitreg?[/quote]
means literally nothing for projectile hitreg but means everything for hitscan, because animations were not properly being lag compensated, only positions were

so if a heavy taunted and his arm swung away, you wouldn't hit it if you were too laggy despite the fact that you hit it on your screen, because the server wouldn't compensate the animation for your delay

also this should fix hitreg issues in things like MvM where headshots on most robots (especially with rome mode) are completely fucked
51
#51
36 Frags +

Scientists mak and doughy found a bug instantly, probably due to the Atomizer fix.

Scout can't do a double jump and switch weapons without finishing the animation first. Try it, it funny. Jump, swap weapons, then try to jump. It no work.

In the meantime, try not to swap weapons unless you've completed the double jump I guess. Sucks to be a Winger jump bind main right about now.

*edit: seems they fixed it already. nutters.

Scientists mak and doughy found a bug instantly, probably due to the Atomizer fix.

Scout can't do a double jump and switch weapons without finishing the animation first. Try it, it funny. Jump, swap weapons, then try to jump. It no work.

In the meantime, try not to swap weapons unless you've completed the double jump I guess. Sucks to be a Winger jump bind main right about now.

*edit: seems they fixed it already. nutters.
52
#52
22 Frags +
RaelynScientists mak and doughy found a bug instantly, probably due to their Atomizer fix.

Scout can't do a double jump and switch weapons without finishing the animation first.

demo is the best class again now LOL

[quote=Raelyn]Scientists mak and doughy found a bug instantly, probably due to their Atomizer fix.

Scout can't do a double jump and switch weapons without finishing the animation first.[/quote]

demo is the best class again now LOL
53
#53
9 Frags +
RaelynScientists mak and doughy found a bug instantly, probably due to the Atomizer fix.

Scout can't do a double jump and switch weapons without finishing the animation first. Try it, it funny. Jump, swap weapons, then try to jump. It no work.

In the meantime, try not to swap weapons unless you've completed the double jump I guess. Sucks to be a Winger jump bind main right about now.

does this affect using the boston basher for a height increase?

[quote=Raelyn]Scientists mak and doughy found a bug instantly, probably due to the Atomizer fix.

Scout can't do a double jump and switch weapons without finishing the animation first. Try it, it funny. Jump, swap weapons, then try to jump. It no work.

In the meantime, try not to swap weapons unless you've completed the double jump I guess. Sucks to be a Winger jump bind main right about now.[/quote]

does this affect using the boston basher for a height increase?
54
#54
6 Frags +

you can't double jump if you can't shoot with a weapon on scout class. So you can still boston basher jump. But it does affect it in that it is so much more clunky to do.

you can't double jump if you can't shoot with a weapon on scout class. So you can still boston basher jump. But it does affect it in that it is so much more clunky to do.
55
#55
29 Frags +

https://www.youtube.com/watch?v=BfbPiKY4x54

uh oh

[youtube]https://www.youtube.com/watch?v=BfbPiKY4x54[/youtube]
uh oh
56
#56
16 Frags +
- Added the ozfortress Season 21 tournament medals
- Added the National Heavy Boxing League tournament medals
- Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals
- Added the Ultimate Ultiduo tournament medals
- Added RGL.gg Pick Ban Prolander Participant Season 2 tournament medal
- Added the RGL.gg One Day Prolander Cup tournament medals
- Added the Palaise tournament medals
- Added the Newbie Prolander Cup tournament medals
- Added the ESA Rewind II tournament medals
- Added the Florida LAN 2018 community medals
- Added the Journey to the East community medals
- Added the Canteen Crasher community medals

lowkey kinda bummed all this stuff has medals but there's nothing for swelan :(

[quote]- Added the ozfortress Season 21 tournament medals
- Added the National Heavy Boxing League tournament medals
- Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals
- Added the Ultimate Ultiduo tournament medals
- Added RGL.gg Pick Ban Prolander Participant Season 2 tournament medal
- Added the RGL.gg One Day Prolander Cup tournament medals
- Added the Palaise tournament medals
- Added the Newbie Prolander Cup tournament medals
- Added the ESA Rewind II tournament medals
- Added the Florida LAN 2018 community medals
- Added the Journey to the East community medals
- Added the Canteen Crasher community medals[/quote]
lowkey kinda bummed all this stuff has medals but there's nothing for swelan :(
57
#57
36 Frags +

https://i.imgur.com/aqJGVUI.png

New status thing is pretty neat

[img]https://i.imgur.com/aqJGVUI.png[/img]

New status thing is pretty neat
58
#58
8 Frags +

comp queues have reopened, hop in

comp queues have reopened, hop in
59
#59
-11 Frags +

Add me to play competitive matchmaking ^_^

Add me to play competitive matchmaking ^_^
60
#60
15 Frags +

Am I going crazy or did they re-use a Halloween spell particle effect for the new Short-circuit alt-fire?

Am I going crazy or did they re-use a Halloween spell particle effect for the new Short-circuit alt-fire?
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