If Scout's pistol were 100% accurate, it would just be a damage monster for people with good tracking. I understand that.
But I also don't like RNG. So I'm wondering how the pistol could be reasonably balanced to fit with 100% accuracy but still staying automatic so it doesn't become a smaller shotgun.
But I also don't like RNG. So I'm wondering how the pistol could be reasonably balanced to fit with 100% accuracy but still staying automatic so it doesn't become a smaller shotgun.
make it do less damage or slow scouts movement while shooting
Csgo style recoil would be 1 way. Though technically there's still spread with that
no spread all falloff damage maybe?
I agree spread is really stupid because at a certain range its better to aim to the left of someone and hope the bullet spreads to the right.
I agree spread is really stupid because at a certain range its better to aim to the left of someone and hope the bullet spreads to the right.
it would need a limited range
edit: misunderstood?
edit: misunderstood?
you could limit range by just adding falloff damage that went to 0
Why are you guys making this so complicated, just reduce damage
Reducing damage and range would make it perfect imo
reducing damage would still be absolutely busted lol
you'd want to reduce falloff to very low or nothing at long ranges since weapon spread is actually a pretty powerful range limiter
make it shoot projectiles so you need to lead and the projectiles deal 30% more dmg and the pistol is actually a tiny direct hit
make it do 50% more damage and give u 200% speed and +5 healing per secodn
give scout a tactical nuke u win the game when u use it.
5 damage per shot, same firing speed as lg, range 2x or 3x short circuit range
riotbz5 damage per shot, same firing speed as lg, range 2x or 3x short circuit range
5 damage per shot
5x12 = 60 damage per clip
with perfect accuracy... still op
5 damage per shot
5x12 = 60 damage per clip
with perfect accuracy... still op
There's two different versions of this. In one scenario, we remove the stock pistol and replace it with a perfectly accurate one. Here, we also have to consider how, or if, to rebalance other pistols like the winger, depending on if we want to make them perfectly accurate as well. In this case the balancing is pretty much just subjective to how powerful you want scout to be, though I'm assuming no one wants scout to be even stronger than he is now. The point of this change would be to remove an RNG element in the game, probably while also keeping scout at around the same strength.
In the other scenario, we are adding a new scout secondary. The concern there is making it a reasonable sidegrade to an inaccurate pistol. I don't want to talk specific changes, personally, but I'd imagine there would be a general consensus on wanting the maximum damage the pistol could deliver when hitting every shot to be much lower, while also not significantly nerfing the damage that, say, a mid open player might deliver, hitting around half his shots at best.
In the other scenario, we are adding a new scout secondary. The concern there is making it a reasonable sidegrade to an inaccurate pistol. I don't want to talk specific changes, personally, but I'd imagine there would be a general consensus on wanting the maximum damage the pistol could deliver when hitting every shot to be much lower, while also not significantly nerfing the damage that, say, a mid open player might deliver, hitting around half his shots at best.
What if we keep the spread but make it not random?
Like think of the shotgun 3x3 grid. What if the pistol's spread followed that spread?
First shot would be the one in the center, then for example the second one would be in the left upper corner and it would follow the square indefinitely until a long enough wait for the shot to be perfect again.
It would have way less spread than the shotgun but it would still be manageable and if you are really good you can move your crosshair accordingly with the spread trying to get all shots to hit in the center.
Like think of the shotgun 3x3 grid. What if the pistol's spread followed that spread?
First shot would be the one in the center, then for example the second one would be in the left upper corner and it would follow the square indefinitely until a long enough wait for the shot to be perfect again.
It would have way less spread than the shotgun but it would still be manageable and if you are really good you can move your crosshair accordingly with the spread trying to get all shots to hit in the center.
Make it so it deals damage as for now at point blank to 1 damage at medium range+ (around when short circuit max range or even shorter)
actually it could be a nerf for all we care we just want rng removed from our video game
Ideally, I'd like all pistols to be 100% accurate. just nerf firing rate on Pretty Boy's and I think the Winger could be left how it is after the accuracy add (because I don't see how adding accuracy will make the Winger any better, but then again I'm a beginner so yeah nerf the hypothetical new winger if it will need it).
I also think adding spray is a terrible idea for TF2. Automatic weapons are already a stretch as it is. The hitscan weapons are supposed to elevate aim above all else, not to mention sprays are the territory of army sims and 'realistic'-esque shooters. Maaaybe a simple recoil where you have to pull down but even that sounds against the spirit of TF2.
I ( in my beginner noobiness ) think that as long as the damage is low and the fire rate is low enough, a spray would not be needed to balance a 100% accurate pistol.
I also think adding spray is a terrible idea for TF2. Automatic weapons are already a stretch as it is. The hitscan weapons are supposed to elevate aim above all else, not to mention sprays are the territory of army sims and 'realistic'-esque shooters. Maaaybe a simple recoil where you have to pull down but even that sounds against the spirit of TF2.
I ( in my beginner noobiness ) think that as long as the damage is low and the fire rate is low enough, a spray would not be needed to balance a 100% accurate pistol.
Sherwoodfanriotbz5 damage per shot, same firing speed as lg, range 2x or 3x short circuit range
5 damage per shot
5x12 = 60 damage per clip
with perfect accuracy... still op
60 damage is like 3 shots with pistol right now thats underpowered. u should be able to kill a scout in a clip
5 damage per shot
5x12 = 60 damage per clip
with perfect accuracy... still op[/quote]
60 damage is like 3 shots with pistol right now thats underpowered. u should be able to kill a scout in a clip