https://www.youtube.com/watch?v=mUgDdLDahYY
So okay, apparently you can detonate Scottish Resistance stickies through walls etc. Wasn't aware of that...
E: Works with all stickies
[youtube]https://www.youtube.com/watch?v=mUgDdLDahYY[/youtube]
So okay, apparently you can detonate Scottish Resistance stickies through walls etc. Wasn't aware of that...
E: Works with all stickies
i just tested it offline and online it applies to all stickies. it only happens with overlapping stickies or stickies closely touching each other.
likely caused by valve's attempt to fix overlapping stickies not all applying explosive damage/force when detonated (noticeable most with traps and jumping)
i just tested it offline and online it applies to all stickies. it only happens with overlapping stickies or stickies closely touching each other.
likely caused by valve's attempt to fix overlapping stickies not all applying explosive damage/force when detonated (noticeable most with traps and jumping)
[youtube]https://www.youtube.com/watch?v=hGg-0iYMrjU[/youtube]
did some testing and found it works with stock stickies. Showed it to b4nny who told tri and supposedly tri said he'll make it clear that things like this will be banned on ESEA. Including the trap under gully 2nd that kills people trying to go upper.
some findings:
- it can go through almost anything as long as there is a top part of it and a bottom part of it (can be done on bottom of the mid point on gully, from big door to upper on gully 2nd, etc). stickies can be on top or below
- mass stickies can do damage through walls as long as they're above head level of the enemy (can die in shutter corridor on gully if stickies are put above shutter glass on last)
did some testing and found it works with stock stickies. Showed it to b4nny who told tri and supposedly tri said he'll make it clear that things like this will be banned on ESEA. Including the trap under gully 2nd that kills people trying to go upper.
some findings:
[list]
[*] it can go through almost anything as long as there is a top part of it and a bottom part of it (can be done on bottom of the mid point on gully, from big door to upper on gully 2nd, etc). stickies can be on top or below
[*] mass stickies can do damage through walls as long as they're above head level of the enemy (can die in shutter corridor on gully if stickies are put above shutter glass on last)
[/list]
now valve can spend a few years not fixing not one, but two sticky bugs
now valve can spend a few years not fixing not one, but two sticky bugs
emoIncluding the trap under gully 2nd that kills people trying to go upper.
Hasn't this been done on that grate various times through the years, and been allowed? It's been a while so I don't recall the ruling, but I thought it has been allowed. Though it may have been allowed in other leagues that were not ESEA.
[quote=emo]Including the trap under gully 2nd that kills people trying to go upper.
[/quote]
Hasn't this been done on that grate various times through the years, and been allowed? It's been a while so I don't recall the ruling, but I thought it has been allowed. Though it may have been allowed in other leagues that were not ESEA.
please dont use music like this in a video
please dont use music like this in a video
GetawhaleemoIncluding the trap under gully 2nd that kills people trying to go upper.
Hasn't this been done on that grate various times through the years, and been allowed? It's been a while so I don't recall the ruling, but I thought it has been allowed. Though it may have been allowed in other leagues that were not ESEA.
its not the grate. its below point and goes completely through the upper part of 2nd point, id record but my internet is bad for uploading
[quote=Getawhale][quote=emo]Including the trap under gully 2nd that kills people trying to go upper.
[/quote]
Hasn't this been done on that grate various times through the years, and been allowed? It's been a while so I don't recall the ruling, but I thought it has been allowed. Though it may have been allowed in other leagues that were not ESEA.[/quote]
its not the grate. its below point and goes completely through the upper part of 2nd point, id record but my internet is bad for uploading
Has there ever been a more game breaking bug?
Has there ever been a more game breaking bug?
already assuming valve's fix for this will break demojumping and im gonna kms
already assuming valve's fix for this will break demojumping and im gonna kms
emoGetawhaleemoIncluding the trap under gully 2nd that kills people trying to go upper.
Hasn't this been done on that grate various times through the years, and been allowed? It's been a while so I don't recall the ruling, but I thought it has been allowed. Though it may have been allowed in other leagues that were not ESEA.
its not the grate. its below point and goes completely through the upper part of 2nd point, id record but my internet is bad for uploading
This trap was actually possible before the update as well (tho not as good) there are cracks that the explosions could go through.
[quote=emo][quote=Getawhale][quote=emo]Including the trap under gully 2nd that kills people trying to go upper.
[/quote]
Hasn't this been done on that grate various times through the years, and been allowed? It's been a while so I don't recall the ruling, but I thought it has been allowed. Though it may have been allowed in other leagues that were not ESEA.[/quote]
its not the grate. its below point and goes completely through the upper part of 2nd point, id record but my internet is bad for uploading[/quote]
This trap was actually possible before the update as well (tho not as good) there are cracks that the explosions could go through.
LstratosHFHas there ever been a more game breaking bug?
Yeah, I mean actively there's an on-going exploit to lag out any server by spamming a single command.
In the past there were exploits to crash servers, the ability to create an infinite number of sentry guns, specflagging rendering CTF unwinnable, specnading rendering mass friendly fire in pubs a thing, infinite crits on multiple classes, infinite ubercharge duration, infinite bonk duration, intentionally create Level [insert any number here] sentry guns, at launch there was a way to get under basically every map in the game, and honestly I'm probably still forgetting several big ones.
e:
The Sandman rocket mine exploit was pretty bad too.
[quote=LstratosHF]Has there ever been a more game breaking bug?[/quote]
Yeah, I mean actively there's an on-going exploit to lag out any server by spamming a single command.
In the past there were exploits to crash servers, the ability to create an infinite number of sentry guns, specflagging rendering CTF unwinnable, specnading rendering mass friendly fire in pubs a thing, infinite crits on multiple classes, infinite ubercharge duration, infinite bonk duration, intentionally create Level [insert any number here] sentry guns, at launch there was a way to get under basically every map in the game, and honestly I'm probably still forgetting several big ones.
e:
The Sandman rocket mine exploit was pretty bad too.
DarkNecridLstratosHFHas there ever been a more game breaking bug?
Yeah, I mean actively there's an on-going exploit to lag out any server by spamming a single command.
In the past there were exploits to crash servers, the ability to create an infinite number of sentry guns, specflagging rendering CTF unwinnable, specnading rendering mass friendly fire in pubs a thing, infinite crits on multiple classes, infinite ubercharge duration, infinite bonk duration, intentionally create Level [insert any number here] sentry guns, at launch there was a way to get under basically every map in the game, and honestly I'm probably still forgetting several big ones.
e:
The Sandman rocket mine exploit was pretty bad too.
When I wrote that I was thinking more of gameplay breaking bugs, than actual game breaking bugs. Things like all rocket/sticky jumps being c-taps/maxdamage when Gun Mettle came out. It just seems so weird to me that a tiny change like this can have a so big impact on gameplay.
[quote=DarkNecrid][quote=LstratosHF]Has there ever been a more game breaking bug?[/quote]
Yeah, I mean actively there's an on-going exploit to lag out any server by spamming a single command.
In the past there were exploits to crash servers, the ability to create an infinite number of sentry guns, specflagging rendering CTF unwinnable, specnading rendering mass friendly fire in pubs a thing, infinite crits on multiple classes, infinite ubercharge duration, infinite bonk duration, intentionally create Level [insert any number here] sentry guns, at launch there was a way to get under basically every map in the game, and honestly I'm probably still forgetting several big ones.
e:
The Sandman rocket mine exploit was pretty bad too.[/quote]
When I wrote that I was thinking more of gameplay breaking bugs, than actual game breaking bugs. Things like all rocket/sticky jumps being c-taps/maxdamage when Gun Mettle came out. It just seems so weird to me that a tiny change like this can have a so big impact on gameplay.
some examples we did before out pugscrims tonight (sorry for no audio catface's fault)
https://clips.twitch.tv/HandsomeOilyWoodcockNinjaGrumpy
https://clips.twitch.tv/EnticingAnimatedChowderBloodTrail (can see the scout get blasted he has hurtme -99999 for buff)
edit: and one more
https://clips.twitch.tv/SillyBloodySpiderSaltBae
another fun one is putting it on the bottom of anywhere gully mid, it goes through that as well (not through nipple)
some examples we did before out pugscrims tonight (sorry for no audio catface's fault)
https://clips.twitch.tv/HandsomeOilyWoodcockNinjaGrumpy
https://clips.twitch.tv/EnticingAnimatedChowderBloodTrail (can see the scout get blasted he has hurtme -99999 for buff)
edit: and one more
https://clips.twitch.tv/SillyBloodySpiderSaltBae
another fun one is putting it on the bottom of anywhere gully mid, it goes through that as well (not through nipple)
Here's a fun one for pubbing, if you stand on the edge of the railing and put your sticks where mine are (look up and aim at the dark pixel line) you'll create a trap that hits every single spawn point inside Upward last letting you spawn camp the enemy team from your forward spawn.
[url=https://i.imgur.com/bqRza6r.jpg]Here's a fun one for pubbing[/url], if you stand on the edge of the railing and put your sticks where mine are (look up and aim at the dark pixel line) you'll create a trap that hits every single spawn point inside Upward last letting you spawn camp the enemy team from your forward spawn.
My question is what happens if you have a legitimate trap, try to det on someone running by it, then drop a med through the wall?
My question is what happens if you have a legitimate trap, try to det on someone running by it, then drop a med through the wall?
some friends and I found this out a few weeks ago. We should have taken the credit damn. We tested every map in the rotation with the quickie and Scottish and stock sticky and there are some game breaking spots we found where you can just drop a medic through a wall where he normally holds. if anyone is curious I could make a video
some friends and I found this out a few weeks ago. We should have taken the credit damn. We tested every map in the rotation with the quickie and Scottish and stock sticky and there are some game breaking spots we found where you can just drop a medic through a wall where he normally holds. if anyone is curious I could make a video
just fix the explosion through walls that there are no holes or opening areas except opening areas like stairs, easy fix, if they fix it with cant explode on stairs well rip sticky
just fix the explosion through walls that there are no holes or opening areas except opening areas like stairs, easy fix, if they fix it with cant explode on stairs well rip sticky
Yeah! Just fix it! Right VALVe?
[img]https://i.ytimg.com/vi/X60VLdrKsLQ/maxresdefault.jpg[/img]
This is disgusting!
Expect an announcement from ozfortress banning this as an exploit very soon. I believe ETF2L and ESEA have already done so.
This is disgusting!
Expect an announcement from ozfortress banning this as an exploit very soon. I believe ETF2L and ESEA have already done so.
Isn't this working as intended as the explosions should be strong enough anyway? maybe they just forgot to add the functions for the walls and environments to be destroyed.
want to push badlands last easier? Just blow up the walls!
Isn't this working as intended as the explosions should be strong enough anyway? maybe they just forgot to add the functions for the walls and environments to be destroyed.
want to push badlands last easier? Just blow up the walls!
povplease dont use music like this in a video
yeah man use something better like team seth bone and little pump
[quote=pov]please dont use music like this in a video[/quote]
yeah man use something better like team seth bone and little pump
WARHURYEAHIsn't this working as intended as the explosions should be strong enough anyway? maybe they just forgot to add the functions for the walls and environments to be destroyed.
want to push badlands last easier? Just blow up the walls!
Yea, I'm pretty sure they ported it from TF3 codebase which has destructible environment ;^)
[quote=WARHURYEAH]Isn't this working as intended as the explosions should be strong enough anyway? maybe they just forgot to add the functions for the walls and environments to be destroyed.
want to push badlands last easier? Just blow up the walls![/quote]
Yea, I'm pretty sure they ported it from TF3 codebase which has destructible environment ;^)