As a young noob eager to try playing with no view models i found myself attempting to meat shot with a pistol more than once. I know it will take some getting used to but I was wondering if there was any way to show which weapon you have out on your hud such as a small symbol near your ammo. Thanks in advance for the replies and sorry if this question has been asked already.
Look at how large your clip is that should help a bit. Otherwise you just have to get used to it
LazyPandaLook at how large your clip is that should help a bit. Otherwise you just have to get used to it
Yah thats what I figured. thanks for the reply!
Yah thats what I figured. thanks for the reply!
You can change the shape and color of your crosshair when switching between weapons. I think broesel's is the one everyone uses?
http://code.google.com/p/broesels-crosshair-switcher/
I just made my friend do it for me, so I can't actually help you with this, but good luck.
http://code.google.com/p/broesels-crosshair-switcher/
I just made my friend do it for me, so I can't actually help you with this, but good luck.
I do what #4 says, green for my rocket launcher, yellow for my shotty. Works pretty well.
I use a different crosshair colour for each weapon. This is the script I have in my autoexec file:
bind "1" "weapon1"
bind "2" "weapon2"
bind "3" "weapon3"
alias "weapon1" "slot1; bind q weapon2; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255; r_drawviewmodel 0"
alias "weapon2" "slot2; bind q weapon1; cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255; r_drawviewmodel 0"
alias "weapon3" "slot3; bind q weapon1; cl_crosshair_red 0; cl_crosshair_blue 255; cl_crosshair_green 0; r_drawviewmodel 1"
I use yellow for the primary weapon, green for the secondary and blue for melee. It also makes the Q button only change between primary and secondary and also hides the viewmodels for those two while making visible the melee weapon.
[quote]
bind "1" "weapon1"
bind "2" "weapon2"
bind "3" "weapon3"
alias "weapon1" "slot1; bind q weapon2; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255; r_drawviewmodel 0"
alias "weapon2" "slot2; bind q weapon1; cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255; r_drawviewmodel 0"
alias "weapon3" "slot3; bind q weapon1; cl_crosshair_red 0; cl_crosshair_blue 255; cl_crosshair_green 0; r_drawviewmodel 1"[/quote]
I use yellow for the primary weapon, green for the secondary and blue for melee. It also makes the Q button only change between primary and secondary and also hides the viewmodels for those two while making visible the melee weapon.
4812622
That's a great idea I'm gonna try that out.
That's a great idea I'm gonna try that out.
I have q to primary, e to secondar and mouse 3 to meelee (also 1 to call medic) so I dont have any switch weapon button, that way I never get confused, also I had viewmodels on secodary and meelee cause I like it that way and that also helps.
Also great that your getting into comp, it's awesome
Also great that your getting into comp, it's awesome
I saw a video a long time ago that shows you which weapon you have on the side, using the icons which pop up when you hit slot7-0 or don't have "quick weapon switch" on. Does anyone know if that still exists?
ClankI saw a video a long time ago that shows you which weapon you have on the side, using the icons which pop up when you hit slot7-0 or don't have "quick weapon switch" on. Does anyone know if that still exists?
I believe you just disable "quick weapon switch" in options.
I believe you just disable "quick weapon switch" in options.
ClankI saw a video a long time ago that shows you which weapon you have on the side, using the icons which pop up when you hit slot7-0 or don't have "quick weapon switch" on. Does anyone know if that still exists?
I tried doing that myself but if I recall correctly you have to press your +attack key before you can shoot if the weapon list is still visible, not sure though. All you'll have to do is add "; slot0" to your weapon binds.
I tried doing that myself but if I recall correctly you have to press your +attack key before you can shoot if the weapon list is still visible, not sure though. All you'll have to do is add "; slot0" to your weapon binds.
something i made a while ago that helps a lot with changing ingame xhairs:
alias "xhair_green" "cl_crosshair_red 0;cl_crosshair_blue 0;cl_crosshair_green 255"
alias "xhair_white" "cl_crosshair_red 255;cl_crosshair_blue 255;cl_crosshair_green 255"
alias "xhair_yellow" "cl_crosshair_red 255;cl_crosshair_blue 0;cl_crosshair_green 255"
alias "xhair_black" "cl_crosshair_red 0;cl_crosshair_blue 0;cl_crosshair_green 0"
alias "xhair_blue" "cl_crosshair_red 0;cl_crosshair_blue 255;cl_crosshair_green 0"
alias "xhair_cross_yellow" "cl_crosshair_file crosshair7;cl_crosshair_scale 48;xhair_yellow"
alias "xhair_cross_green" "cl_crosshair_file crosshair7;cl_crosshair_scale 48;xhair_green"
alias "xhair_cross_white" "cl_crosshair_file crosshair7;cl_crosshair_scale 48;xhair_white"
alias "xhair_circle_yellow" "cl_crosshair_file crosshair3;cl_crosshair_scale 48;xhair_yellow"
alias "xhair_circle_green" "cl_crosshair_file crosshair3;cl_crosshair_scale 48;xhair_green"
alias "xhair_circle_white" "cl_crosshair_file crosshair3;cl_crosshair_scale 48;xhair_white"
alias "xhair_dot_yellow" "cl_crosshair_file crosshair5;cl_crosshair_scale 32;xhair_yellow"
alias "xhair_dot_green" "cl_crosshair_file crosshair5;cl_crosshair_scale 32;xhair_green"
alias "xhair_dot_white" "cl_crosshair_file crosshair5;cl_crosshair_scale 32;xhair_white"
alias "xhair_default_yellow" "cl_crosshair_file default;cl_crosshair_scale 16;xhair_yellow"
alias "xhair_default_green" "cl_crosshair_file default;cl_crosshair_scale 16;xhair_green"
alias "xhair_default_white" "cl_crosshair_file default;cl_crosshair_scale 16;xhair_white"
alias "xhair_none" "cl_crosshair_scale 1"
alias "xhair_white" "cl_crosshair_red 255;cl_crosshair_blue 255;cl_crosshair_green 255"
alias "xhair_yellow" "cl_crosshair_red 255;cl_crosshair_blue 0;cl_crosshair_green 255"
alias "xhair_black" "cl_crosshair_red 0;cl_crosshair_blue 0;cl_crosshair_green 0"
alias "xhair_blue" "cl_crosshair_red 0;cl_crosshair_blue 255;cl_crosshair_green 0"
alias "xhair_cross_yellow" "cl_crosshair_file crosshair7;cl_crosshair_scale 48;xhair_yellow"
alias "xhair_cross_green" "cl_crosshair_file crosshair7;cl_crosshair_scale 48;xhair_green"
alias "xhair_cross_white" "cl_crosshair_file crosshair7;cl_crosshair_scale 48;xhair_white"
alias "xhair_circle_yellow" "cl_crosshair_file crosshair3;cl_crosshair_scale 48;xhair_yellow"
alias "xhair_circle_green" "cl_crosshair_file crosshair3;cl_crosshair_scale 48;xhair_green"
alias "xhair_circle_white" "cl_crosshair_file crosshair3;cl_crosshair_scale 48;xhair_white"
alias "xhair_dot_yellow" "cl_crosshair_file crosshair5;cl_crosshair_scale 32;xhair_yellow"
alias "xhair_dot_green" "cl_crosshair_file crosshair5;cl_crosshair_scale 32;xhair_green"
alias "xhair_dot_white" "cl_crosshair_file crosshair5;cl_crosshair_scale 32;xhair_white"
alias "xhair_default_yellow" "cl_crosshair_file default;cl_crosshair_scale 16;xhair_yellow"
alias "xhair_default_green" "cl_crosshair_file default;cl_crosshair_scale 16;xhair_green"
alias "xhair_default_white" "cl_crosshair_file default;cl_crosshair_scale 16;xhair_white"
alias "xhair_none" "cl_crosshair_scale 1"[/code]
ClankI saw a video a long time ago that shows you which weapon you have on the side, using the icons which pop up when you hit slot7-0 or don't have "quick weapon switch" on. Does anyone know if that still exists?
bind "1" "slot1;slot10"
bind "2" "slot2;slot10"
bind "3" "slot3;slot10"
bind "4" "slot4;slot10"
bind "5" "slot5;slot10"
I thought of this a few months ago, the only issue I find is that there's a huge delay after holding out your swapped-out weapon, which you fix by smashing m1 until you're able to fire.
bind "2" "slot2;slot10"
bind "3" "slot3;slot10"
bind "4" "slot4;slot10"
bind "5" "slot5;slot10"
[/quote]
I thought of this a few months ago, the only issue I find is that there's a huge delay after holding out your swapped-out weapon, which you fix by smashing m1 until you're able to fire.
If you wanted to have a hud element that would show your current equipped weapon (primary, secondary, or melee), you could make a custom crosshair that has the actual crosshair element but has a 1,2, or 3 based on your weapon that shows at the bottom of the screen.