https://i.imgur.com/EgeE3gk.png
https://i.imgur.com/QjOETbX.png
more screenshots
github
The main goal of making this HUD was implementing the customization system I've put into the it, allowing for simple, but normally time-consuming edits to be done fairly quickly. I also sort of tried to make it look good and feel good to use.
Inside resource/customization is a set of files that can be changed and reloaded in-game (besides the colors).
I have some more in-depth explanations in the files themselves, but I made an album of screenshots to demonstrate the file spacer.res in particular.
Another benefit is that I'm extremely unlikely to change how these files work, so updating the HUD should be as simple as re-downloading and dropping your own customizations folder in to replace the defaults.
It should also make sharing edits really easy.
Notes:
- INSTALL THE FONTS IN resource/fonts PLEASE
- specifically designed for 6s (compatible w/ hl + pubs)
- HUD should be compatible with dxlevel 8 or 9 and I believe I've done enough to make it compatible with different aspect ratios
- specifically meant to be used with English text, some things won't look right without it
- some game modes haven't been properly retouched (I'll try to work on those soon)
Inspiration taken from various sources.
Huge shoutout to colly for the white killfeed icons and bouncing ideas back and forth with me.
Specific thanks to omni, Nokk, and wiet for various other forms of help.
DDL
[img]https://i.imgur.com/EgeE3gk.png[/img]
[img]https://i.imgur.com/QjOETbX.png[/img]
[url=https://imgur.com/a/wZNOvSV]more screenshots[/url]
[url=https://github.com/Pigby/uwui]github[/url]
The main goal of making this HUD was implementing the customization system I've put into the it, allowing for simple, but normally time-consuming edits to be done fairly quickly. I also sort of tried to make it look good and feel good to use.
Inside [i]resource/customization[/i] is a set of files that can be changed and reloaded in-game (besides the colors).
I have some more in-depth explanations in the files themselves, but I made an [url=https://imgur.com/a/yzLfnpx]album[/url] of screenshots to demonstrate the file [i]spacer.res[/i] in particular.
Another benefit is that I'm extremely unlikely to change how these files work, so updating the HUD should be as simple as re-downloading and dropping your own customizations folder in to replace the defaults.
It should also make sharing edits really easy.
Notes:
[list]
[*] INSTALL THE FONTS IN [i]resource/fonts[/i] [u][b]PLEASE[/b][/u]
[*] specifically designed for 6s (compatible w/ hl + pubs)
[*] HUD should be compatible with dxlevel 8 or 9 and I believe I've done enough to make it compatible with different aspect ratios
[*] specifically meant to be used with English text, some things won't look right without it
[*] some game modes haven't been properly retouched (I'll try to work on those soon)
[/list]
Inspiration taken from various sources.
Huge shoutout to colly for the white killfeed icons and bouncing ideas back and forth with me.
Specific thanks to omni, Nokk, and wiet for various other forms of help.
[url=https://github.com/Pigby/uwui/archive/master.zip]DDL[/url]
this hud is fire but if anybody asks me what hud i'm using i'm gonna say pigby's hud i actually refuse to say uwui
this hud is fire but if anybody asks me what hud i'm using i'm gonna say pigby's hud i actually refuse to say uwui
that name is one for the ages
that name is one for the ages
https://i.imgur.com/a/qao8aLK
tested and partially works on linux, the kill feed is slightly broken on it, otherwise neat hud :)
tested and partially works on linux, the kill feed is slightly broken on it, otherwise neat hud :)
very nice hud. only thing i didn't seem to find are custom crosshairs, does it have any and i'm just missing it? i've become way to used to M0rexhairCircle from m0rehud
very nice hud. only thing i didn't seem to find are custom crosshairs, does it have any and i'm just missing it? i've become way to used to M0rexhairCircle from m0rehud
does this hud work on 320x240 in dx 71
does this hud work on 320x240 in dx 71
Last time I used it, there was no button for the in-game party chat. Am I just stupid?
Last time I used it, there was no button for the in-game party chat. Am I just stupid?
claravery nice hud. only thing i didn't seem to find are custom crosshairs, does it have any and i'm just missing it? i've become way to used to M0rexhairCircle from m0rehud
I'll look into adding some and dropping a file for it into customization.
collydoes this hud work on 320x240 in dx 71
only dx75 sorry
TailorTFLast time I used it, there was no button for the in-game party chat. Am I just stupid?
I don't really pub, so I honestly just forgot about in-game party chat. I'll see about re-adding it and polishing the rest of the casual queue stuff, but it's a pretty low priority to me personally.
[quote=clara]very nice hud. only thing i didn't seem to find are custom crosshairs, does it have any and i'm just missing it? i've become way to used to M0rexhairCircle from m0rehud[/quote]
I'll look into adding some and dropping a file for it into customization.
[quote=colly]does this hud work on 320x240 in dx 71[/quote]
only dx75 sorry
[quote=TailorTF]Last time I used it, there was no button for the in-game party chat. Am I just stupid?[/quote]
I don't really pub, so I honestly just forgot about in-game party chat. I'll see about re-adding it and polishing the rest of the casual queue stuff, but it's a pretty low priority to me personally.
catman1900tested and partially works on linux, the kill feed is slightly broken on it
here's a pic:
https://i.imgur.com/7o3JTOJ.jpg
[quote=catman1900]tested and partially works on linux, the kill feed is slightly broken on it[/quote]
here's a pic:
[img]https://i.imgur.com/7o3JTOJ.jpg[/img]
catman1900
canti
Try getting rid of mod_textures.txt in the scripts folder.
[quote=catman1900][/quote]
[quote=canti][/quote]
Try getting rid of [i]mod_textures.txt[/i] in the scripts folder.
one thing id say is add an option for outlines on the numbers, can barely see them on bright maps
one thing id say is add an option for outlines on the numbers, can barely see them on bright maps
leaving a dot for the future .
leaving a dot for the future .
I have a question, where is the button to see your class stats in game?
I have a question, where is the button to see your class stats in game?
rktKINGI have a question, where is the button to see your class stats in game?
alt+f4
[quote=rktKING]I have a question, where is the button to see your class stats in game?[/quote]
alt+f4
dooes the health flash red when ur weak
dooes the health flash red when ur weak
https://cdn.discordapp.com/attachments/300539408963076097/459824490218520587/hd.PNG
Why do these numbers show up behind the player health in demos/in game? did i miss a font to install?
edit: yeah i missed one oops
https://cdn.discordapp.com/attachments/300539408963076097/459824490218520587/hd.PNG
Why do these numbers show up behind the player health in demos/in game? did i miss a font to install?
edit: yeah i missed one oops
https://steamcommunity.com/sharedfiles/filedetails/?id=1422491036
not sure if im missing something extremely obvious but the hud looks like this for me
i use dx8 and 640x480
i installed all the fonts
https://steamcommunity.com/sharedfiles/filedetails/?id=1422491036
not sure if im missing something extremely obvious but the hud looks like this for me
i use dx8 and 640x480
i installed all the fonts
shinso
I accidentally pushed a version missing a file to github for a bit, should be fixed if you redownload.
[quote=shinso][/quote]
I accidentally pushed a version missing a file to github for a bit, should be fixed if you redownload.
rktKINGI have a question, where is the button to see your class stats in game?
classic rktKING and his stat obsession
[quote=rktKING]I have a question, where is the button to see your class stats in game?[/quote]
classic rktKING and his stat obsession
Pyro jetpack meter is completely broken
Also, whenever I use vtfxhair "sniper" (any weapon) it doesn't show up while other vtfxhairs work fine. Not sure what the issue is as with default hud, and other custom huds this doesn't happen.
Pyro jetpack meter is completely broken
Also, whenever I use vtfxhair "sniper" (any weapon) it doesn't show up while other vtfxhairs work fine. Not sure what the issue is as with default hud, and other custom huds this doesn't happen.
CollaideAlso, whenever I use vtfxhair "sniper" (any weapon) it doesn't show up while other vtfxhairs work fine. Not sure what the issue is as with default hud, and other custom huds this doesn't happen.
this hud has a material called sniper in the thumbnails folder, rename the one you're using or delete this one
[quote=Collaide]
Also, whenever I use vtfxhair "sniper" (any weapon) it doesn't show up while other vtfxhairs work fine. Not sure what the issue is as with default hud, and other custom huds this doesn't happen.[/quote]
this hud has a material called sniper in the thumbnails folder, rename the one you're using or delete this one
Collaide
Just put up a fix for the jetpack, should work properly now as well as the Phlog.
degu
Went ahead and deleted those, as I believe they weren't used.
[quote=Collaide][/quote]
Just put up a fix for the jetpack, should work properly now as well as the Phlog.
[quote=degu][/quote]
Went ahead and deleted those, as I believe they weren't used.
https://i.imgur.com/ROLTW4y.jpg control points seem broken compared to the screenshots, installed fonts etc, pretty sure i didnt break it since i havent done anything aside from change the health/ammo font
https://i.imgur.com/ROLTW4y.jpg control points seem broken compared to the screenshots, installed fonts etc, pretty sure i didnt break it since i havent done anything aside from change the health/ammo font
Vouri
I redid those at some point. I wasn't really satisfied with how they looked compared to the rest of the HUD.
Other stuff: I've fixed the font loading issue (I think), redone payload, and also started work on MvM (it shouldn't be completely busted now).
Proper screenshots of payload race + new control points:
Show Content
[quote=Vouri][/quote]
I redid those at some point. I wasn't really satisfied with how they looked compared to the rest of the HUD.
Other stuff: I've fixed the font loading issue (I think), redone payload, and also started work on MvM (it shouldn't be completely busted now).
Proper screenshots of payload race + new control points:
[spoiler][img]https://i.imgur.com/KxEmY0v.png[/img]
[img]https://i.imgur.com/EIL029z.png[/img][/spoiler]
Those control points, clearly inspired by the TFLIVETV hud B)
Those control points, clearly inspired by the TFLIVETV hud B)
Overall, fucking wonderful hud. name is a meme, and that just makes it even better, few ideas though.
1. make an option for the chat box to be wider
2. a and d keys to change pages in the inventory.
otherwise, i love this hud.
Overall, fucking wonderful hud. name is a meme, and that just makes it even better, few ideas though.
1. make an option for the chat box to be wider
2. a and d keys to change pages in the inventory.
otherwise, i love this hud.