A exploit lets pyro retain jetpack state while moving normally. You just have to pick up a weapon while activating the jetpack
https://www.youtube.com/watch?v=KXGSKwtQ8FE
he takes less fall damage and can do "stomp" damage when landing on enemies
A exploit lets pyro retain jetpack state while moving normally. You just have to pick up a weapon while activating the jetpack
[youtube]https://www.youtube.com/watch?v=KXGSKwtQ8FE[/youtube]
he takes less fall damage and can do "stomp" damage when landing on enemies
9:37 PM - crab_f ✿♥: since you retain the jetpack properties on the ground, do you also take mini-crits from weapons that can do so while ur jetpacked?
9:38 PM - TMP: That is a good question
9:38 PM - crab_f ✿♥: i dont have the key bound for picking shit up
9:38 PM - crab_f ✿♥: so i cant rly check
9:38 PM - TMP: I have no idea, but I'm gonna lean towards yes
9:40 PM - TMP: At the same point I also don't think those weapons check for a jetpacking state but I can try to find out
edit:
https://steamuserimages-a.akamaihd.net/ugc/965343886133263845/9222DA0347DB451B42008781643C5A84C5439974/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C1024%3A575&composite-to=*,*%7C1024%3A575&background-color=black
9:37 PM - crab_f ✿♥: since you retain the jetpack properties on the ground, do you also take mini-crits from weapons that can do so while ur jetpacked?
9:38 PM - TMP: That is a good question
9:38 PM - crab_f ✿♥: i dont have the key bound for picking shit up
9:38 PM - crab_f ✿♥: so i cant rly check
9:38 PM - TMP: I have no idea, but I'm gonna lean towards yes
9:40 PM - TMP: At the same point I also don't think those weapons check for a jetpacking state but I can try to find out
edit:
[img]https://steamuserimages-a.akamaihd.net/ugc/965343886133263845/9222DA0347DB451B42008781643C5A84C5439974/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C1024%3A575&composite-to=*,*%7C1024%3A575&background-color=black[/img]
i have seen people use forcelag from cheats or simply lagging very hard while jumping close to the ground and retaining airborne state; taking minicrits from reserve shooter/direct hit and having the bonus firerate with the airstrike
i would presume that the same would apply to the jetpack as the sound it makes indicates you are airborne, similar to the jumpers
i have seen people use forcelag from cheats or simply lagging very hard while jumping close to the ground and retaining airborne state; taking minicrits from reserve shooter/direct hit and having the bonus firerate with the airstrike
i would presume that the same would apply to the jetpack as the sound it makes indicates you are airborne, similar to the jumpers
inb4 this gets fixed before uberbuild while paused or sticky delay
inb4 this gets fixed before uberbuild while paused or sticky delay
Knowing valve and how they fix things I find, it'll be fixed in a year. The fix will either somehow make the jetpack stomp not work at all anymore, the knockback on land of the jetpack will apply to rocket jumps as well, or it won't actually fix anything and they'll just make it where you take normal fall damage from the jetpack.
needless to stay uberbuild while pause, sticky delay, and stickies doing damage through walls will not have been fixed by then.
Knowing valve and how they fix things I find, it'll be fixed in a year. The fix will either somehow make the jetpack stomp not work at all anymore, the knockback on land of the jetpack will apply to rocket jumps as well, or it won't actually fix anything and they'll just make it where you take normal fall damage from the jetpack.
needless to stay uberbuild while pause, sticky delay, and stickies doing damage through walls will not have been fixed by then.
tatuwah i expect the stream highlight before this gets patched
tatuwah i expect the stream highlight before this gets patched
TMPKnowing valve and how they fix things I find, it'll be fixed in a year. The fix will either somehow make the jetpack stomp not work at all anymore, the knockback on land of the jetpack will apply to rocket jumps as well, or it won't actually fix anything and they'll just make it where you take normal fall damage from the jetpack.
needless to stay uberbuild while pause, sticky delay, and stickies doing damage through walls will not have been fixed by then.
feelsbadman. I really wish there were people working to fix stuff like this faster :[
[quote=TMP]Knowing valve and how they fix things I find, it'll be fixed in a year. The fix will either somehow make the jetpack stomp not work at all anymore, the knockback on land of the jetpack will apply to rocket jumps as well, or it won't actually fix anything and they'll just make it where you take normal fall damage from the jetpack.
needless to stay uberbuild while pause, sticky delay, and stickies doing damage through walls will not have been fixed by then.[/quote]
feelsbadman. I really wish there were people working to fix stuff like this faster :[