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ChillyMGE: New MGE Map
91
#91
0 Frags +
vulcadd a regular ammomod MGE and why are spire 2ez spawn randomized?

I will look into adding regular ammomod MGE.

2ez spawns are kinda randomized cause of MGE plugin, plugin tires to spawn player far away from enemy. I will disable it for koth maps.

[quote=vulc]add a regular ammomod MGE and why are spire 2ez spawn randomized?[/quote]

I will look into adding regular ammomod MGE.

2ez spawns are kinda randomized cause of MGE plugin, plugin tires to spawn player far away from enemy. I will disable it for koth maps.
92
#92
0 Frags +

one thing i found kinda uncomfortable is how the numbers of players in an arena are shown in the !add menu, all of the arenas have this (2v2) or (1v1) tag next to their names and it takes me a couple seconds to figure out if there's players in some arena so i can quickly play there because the number of players in parenthesis looks almost identical, something i'm used to do fast in the regular MGE mod because there isn't another ()

one thing i found kinda uncomfortable is how the numbers of players in an arena are shown in the !add menu, all of the arenas have this (2v2) or (1v1) tag next to their names and it takes me a couple seconds to figure out if there's players in some arena so i can quickly play there because the number of players in parenthesis looks almost identical, something i'm used to do fast in the regular MGE mod because there isn't another ()
93
#93
0 Frags +

the snakewater arena is kinda glitchy since the stairs can be clipped through

the snakewater arena is kinda glitchy since the stairs can be clipped through
94
#94
0 Frags +

on process spire a ramp extends into the air
http://steamcommunity.com/sharedfiles/filedetails/?id=1352553728

on process spire a ramp extends into the air
http://steamcommunity.com/sharedfiles/filedetails/?id=1352553728
95
#95
1 Frags +

eu server has been broke for the last year
anyone wanna fix?

eu server has been broke for the last year
anyone wanna fix?
96
#96
3 Frags +
ratawarone thing i found kinda uncomfortable is how the numbers of players in an arena are shown in the !add menu, all of the arenas have this (2v2) or (1v1) tag next to their names and it takes me a couple seconds to figure out if there's players in some arena so i can quickly play there because the number of players in parenthesis looks almost identical, something i'm used to do fast in the regular MGE mod because there isn't another ()

I understand what you are trying to say, I will look into different ways to notify the player that the arena is 2v2 or 1v1. I am open to suggestions for this. Maybe [2v2] or just 2v2 will be different enough?

vulcthe snakewater arena is kinda glitchy since the stairs can be clipped through

Thanks for the report,
I will check the stairs and fix in the next version.

GrapeJuiceIIIon process spire a ramp extends into the air
http://steamcommunity.com/sharedfiles/filedetails/?id=1352553728

Looks like I missed a spot :/
Thanks for the screenshot,
I will fix it in the next version.

mattystoppereu server has been broke for the last year
anyone wanna fix?

I will try to fix the server.
Meanwhile maybe try out zig's servers. They are running this map currently.
I will contact other admins as well to run the map.

[quote=ratawar]one thing i found kinda uncomfortable is how the numbers of players in an arena are shown in the !add menu, all of the arenas have this (2v2) or (1v1) tag next to their names and it takes me a couple seconds to figure out if there's players in some arena so i can quickly play there because the number of players in parenthesis looks almost identical, something i'm used to do fast in the regular MGE mod because there isn't another ()[/quote]

I understand what you are trying to say, I will look into different ways to notify the player that the arena is 2v2 or 1v1. I am open to suggestions for this. Maybe [2v2] or just 2v2 will be different enough?

[quote=vulc]the snakewater arena is kinda glitchy since the stairs can be clipped through[/quote]

Thanks for the report,
I will check the stairs and fix in the next version.

[quote=GrapeJuiceIII]on process spire a ramp extends into the air
http://steamcommunity.com/sharedfiles/filedetails/?id=1352553728[/quote]

Looks like I missed a spot :/
Thanks for the screenshot,
I will fix it in the next version.

[quote=mattystopper]eu server has been broke for the last year
anyone wanna fix?[/quote]

I will try to fix the server.
Meanwhile maybe try out zig's servers. They are running this map currently.
I will contact other admins as well to run the map.
97
#97
0 Frags +

which one is zig's server?

which one is zig's server?
98
#98
0 Frags +
mattystopperwhich one is zig's server?

136.243.240.4:29050
I will add the IP to the first post once I am back home.

[quote=mattystopper]which one is zig's server?[/quote]

136.243.240.4:29050
I will add the IP to the first post once I am back home.
99
#99
0 Frags +

add gpit spire I'm probably the only one that cares but its still the best arena IMO

add gpit spire I'm probably the only one that cares but its still the best arena IMO
100
#100
serveme.tf
5 Frags +

Switched all serveme.tf servers to ChillyMGE.

Also, your Github repo is out of date, would you mind updating it PepperKick?

Switched all serveme.tf servers to ChillyMGE.

Also, your Github repo is out of date, would you mind updating it PepperKick?
101
#101
1 Frags +
Kingorcocadd gpit spire I'm probably the only one that cares but its still the best arena IMO

I tried adding it but due its big size it took too much space for which I had remove 2 or 3 major arenas so I thought it's not worth it.

ArieSwitched all serveme.tf servers to ChillyMGE.

Also, your Github repo is out of date, would you mind updating it PepperKick?

Yeah, my whole project folder is a mess currently cause I started using scripts to help make the map. I will try to update GitHub along with next update for the map.

[quote=Kingorcoc]add gpit spire I'm probably the only one that cares but its still the best arena IMO[/quote]

I tried adding it but due its big size it took too much space for which I had remove 2 or 3 major arenas so I thought it's not worth it.

[quote=Arie]Switched all serveme.tf servers to ChillyMGE.

Also, your Github repo is out of date, would you mind updating it PepperKick?[/quote]

Yeah, my whole project folder is a mess currently cause I started using scripts to help make the map. I will try to update GitHub along with next update for the map.
102
#102
0 Frags +
PepperKickratawarone thing i found kinda uncomfortable is how the numbers of players in an arena are shown in the !add menu, all of the arenas have this (2v2) or (1v1) tag next to their names and it takes me a couple seconds to figure out if there's players in some arena so i can quickly play there because the number of players in parenthesis looks almost identical, something i'm used to do fast in the regular MGE mod because there isn't another ()
I understand what you are trying to say, I will look into different ways to notify the player that the arena is 2v2 or 1v1. I am open to suggestions for this. Maybe [2v2] or just 2v2 will be different enough?

You can do something like placing the 1v1 or 2v2 in front of the arena name rather than in the end of it, maybe changing the color of the amount of people currently in that arena as well, so 1v1 is white and (2)(1) is in red for example, or any other color easily distinguishable.

[quote=PepperKick][quote=ratawar]one thing i found kinda uncomfortable is how the numbers of players in an arena are shown in the !add menu, all of the arenas have this (2v2) or (1v1) tag next to their names and it takes me a couple seconds to figure out if there's players in some arena so i can quickly play there because the number of players in parenthesis looks almost identical, something i'm used to do fast in the regular MGE mod because there isn't another ()[/quote]

I understand what you are trying to say, I will look into different ways to notify the player that the arena is 2v2 or 1v1. I am open to suggestions for this. Maybe [2v2] or just 2v2 will be different enough?[/quote]

You can do something like placing the 1v1 or 2v2 in front of the arena name rather than in the end of it, maybe changing the color of the amount of people currently in that arena as well, so 1v1 is white and (2)(1) is in red for example, or any other color easily distinguishable.
103
#103
0 Frags +
ratawarPepperKickratawarone thing i found kinda uncomfortable is how the numbers of players in an arena are shown in the !add menu, all of the arenas have this (2v2) or (1v1) tag next to their names and it takes me a couple seconds to figure out if there's players in some arena so i can quickly play there because the number of players in parenthesis looks almost identical, something i'm used to do fast in the regular MGE mod because there isn't another ()
I understand what you are trying to say, I will look into different ways to notify the player that the arena is 2v2 or 1v1. I am open to suggestions for this. Maybe [2v2] or just 2v2 will be different enough?

You can do something like placing the 1v1 or 2v2 in front of the arena name rather than in the end of it, maybe changing the color of the amount of people currently in that arena as well, so 1v1 is white and (2)(1) is in red for example, or any other color easily distinguishable.

Adding in front might be a good idea, but might ruin the arena numbers. Sadly color of text cannot be changed in a menu. :/

[quote=ratawar][quote=PepperKick][quote=ratawar]one thing i found kinda uncomfortable is how the numbers of players in an arena are shown in the !add menu, all of the arenas have this (2v2) or (1v1) tag next to their names and it takes me a couple seconds to figure out if there's players in some arena so i can quickly play there because the number of players in parenthesis looks almost identical, something i'm used to do fast in the regular MGE mod because there isn't another ()[/quote]

I understand what you are trying to say, I will look into different ways to notify the player that the arena is 2v2 or 1v1. I am open to suggestions for this. Maybe [2v2] or just 2v2 will be different enough?[/quote]

You can do something like placing the 1v1 or 2v2 in front of the arena name rather than in the end of it, maybe changing the color of the amount of people currently in that arena as well, so 1v1 is white and (2)(1) is in red for example, or any other color easily distinguishable.[/quote]

Adding in front might be a good idea, but might ruin the arena numbers. Sadly color of text cannot be changed in a menu. :/
104
#104
0 Frags +
PepperKickratawarPepperKickratawarone thing i found kinda uncomfortable is how the numbers of players in an arena are shown in the !add menu, all of the arenas have this (2v2) or (1v1) tag next to their names and it takes me a couple seconds to figure out if there's players in some arena so i can quickly play there because the number of players in parenthesis looks almost identical, something i'm used to do fast in the regular MGE mod because there isn't another ()
I understand what you are trying to say, I will look into different ways to notify the player that the arena is 2v2 or 1v1. I am open to suggestions for this. Maybe [2v2] or just 2v2 will be different enough?

You can do something like placing the 1v1 or 2v2 in front of the arena name rather than in the end of it, maybe changing the color of the amount of people currently in that arena as well, so 1v1 is white and (2)(1) is in red for example, or any other color easily distinguishable.

Adding in front might be a good idea, but might ruin the arena numbers. Sadly color of text cannot be changed in a menu. :/

sad

[quote=PepperKick][quote=ratawar][quote=PepperKick][quote=ratawar]one thing i found kinda uncomfortable is how the numbers of players in an arena are shown in the !add menu, all of the arenas have this (2v2) or (1v1) tag next to their names and it takes me a couple seconds to figure out if there's players in some arena so i can quickly play there because the number of players in parenthesis looks almost identical, something i'm used to do fast in the regular MGE mod because there isn't another ()[/quote]

I understand what you are trying to say, I will look into different ways to notify the player that the arena is 2v2 or 1v1. I am open to suggestions for this. Maybe [2v2] or just 2v2 will be different enough?[/quote]

You can do something like placing the 1v1 or 2v2 in front of the arena name rather than in the end of it, maybe changing the color of the amount of people currently in that arena as well, so 1v1 is white and (2)(1) is in red for example, or any other color easily distinguishable.[/quote]

Adding in front might be a good idea, but might ruin the arena numbers. Sadly color of text cannot be changed in a menu. :/[/quote]
sad
105
#105
12 Frags +

Hello,

New map update

Changelog
- added 2 proper ammomod mge and 2 ammomod circular mge
- removed 2nd product middle
- replaced ultiduo canal with 2nd ultiduo baloo
- updated lot of lightings in arenas
- fixed clipping issue in process second
- updated how map names are shown in the menu

Download Link: https://www.dropbox.com/s/3ywicym86pbqmuc/final3.zip?dl=0

Hello,

New map update

Changelog
- added 2 proper ammomod mge and 2 ammomod circular mge
- removed 2nd product middle
- replaced ultiduo canal with 2nd ultiduo baloo
- updated lot of lightings in arenas
- fixed clipping issue in process second
- updated how map names are shown in the menu

Download Link: https://www.dropbox.com/s/3ywicym86pbqmuc/final3.zip?dl=0
106
#106
4 Frags +

keep it up PepperKick we all love what you're doing

keep it up PepperKick we all love what you're doing
107
#107
6 Frags +
Alfiekeep it up PepperKick we all love what you're doing

Thank you for the support! :)

Quick Update
- fixed spawn issue in baloo 2 and ammomod midair
- fixed a typo

Download Link: https://www.dropbox.com/s/vo43xvaaluw6sp3/final3_configfix.zip

[quote=Alfie]keep it up PepperKick we all love what you're doing[/quote]

Thank you for the support! :)

Quick Update
- fixed spawn issue in baloo 2 and ammomod midair
- fixed a typo

Download Link: https://www.dropbox.com/s/vo43xvaaluw6sp3/final3_configfix.zip
108
#108
7 Frags +

u roll out updates so quickly please slow down i have to keep updating my server

keep up the top shit bud

u roll out updates so quickly please slow down i have to keep updating my server

keep up the top shit bud
109
#109
2 Frags +

The black rectangles in the sky on [Endif 2] are skewed. I love this map though, its my favorite mge map. Thanks for the hard work.
*Edit: the visual error I found seems to be inconsistent and a nonissue, reloading the map fixes and it and I couldn't find a reliable way to cause the error to occur.

The black rectangles in the sky on [Endif 2] are skewed. I love this map though, its my favorite mge map. Thanks for the hard work.
*Edit: the visual error I found seems to be inconsistent and a nonissue, reloading the map fixes and it and I couldn't find a reliable way to cause the error to occur.
110
#110
-4 Frags +

mp_timelimit seems not working on this map.
i need to restart my server automatically to prevent lags, can you suggest some decision?

mp_timelimit seems not working on this map.
i need to restart my server automatically to prevent lags, can you suggest some decision?
111
#111
0 Frags +
rmmp_timelimit seems not working on this map.
i need to restart my server automatically to prevent lags, can you suggest some decision?

Does not seem to be an issue with the map, it seems to work fine for me and some others, if you are still having issues then hit me up in steam and I can look into it.

[quote=rm]mp_timelimit seems not working on this map.
i need to restart my server automatically to prevent lags, can you suggest some decision?[/quote]

Does not seem to be an issue with the map, it seems to work fine for me and some others, if you are still having issues then hit me up in steam and I can look into it.
112
#112
15 Frags +

Hello People,

Major update to the MGE map after a long time

Changelog
- fixed clipping issues in badlands middle and spire, sunshine middle and reckoner middle
- added propaganda middle and logjam middle
- removed few duplicate areas
- updated amphi and reckoner
- changed overall lighting

Download Link: https://www.dropbox.com/s/14hdlfcn38m4r2w/final4.zip?dl=0

Hello People,

Major update to the MGE map after a long time

Changelog
- fixed clipping issues in badlands middle and spire, sunshine middle and reckoner middle
- added propaganda middle and logjam middle
- removed few duplicate areas
- updated amphi and reckoner
- changed overall lighting

Download Link: https://www.dropbox.com/s/14hdlfcn38m4r2w/final4.zip?dl=0
113
#113
3 Frags +
PepperKick- changed overall lighting

Thanks m8
The main reason i never liked chilly mge was something about the lighting messed with my depth perception. This seems to fix that issue.

[quote=PepperKick]
- changed overall lighting
[/quote]
Thanks m8
The main reason i never liked chilly mge was something about the lighting messed with my depth perception. This seems to fix that issue.
114
#114
4 Frags +

Hello!

Update with a bunch of fixes for final4 version

Changelog
- fixed clippings in badlands spire
- fixed sunshine and process having invisible walls
- readded 2nd product middle and metalworks middle
- reduced lighting intensity in granary middle

Download: https://www.dropbox.com/s/biwu1zun4vuwwlp/final4_fix.zip?dl=0

Hello!

Update with a bunch of fixes for final4 version

Changelog
- fixed clippings in badlands spire
- fixed sunshine and process having invisible walls
- readded 2nd product middle and metalworks middle
- reduced lighting intensity in granary middle

Download: https://www.dropbox.com/s/biwu1zun4vuwwlp/final4_fix.zip?dl=0
115
#115
3 Frags +

whys ammomod mge and counter jump only 200hp? pointless at those values.

whys ammomod mge and counter jump only 200hp? pointless at those values.
116
#116
0 Frags +
coyo_geezerwhys ammomod mge and counter jump only 200hp? pointless at those values.

Normal ammomod has high HP so ammomod mge has normal mge hp.
Counterjump's HP is fixed in new final4_fix config

[quote=coyo_geezer]whys ammomod mge and counter jump only 200hp? pointless at those values.[/quote]

Normal ammomod has high HP so ammomod mge has normal mge hp.
Counterjump's HP is fixed in new final4_fix config
117
#117
2 Frags +

why dont u just have it like all the other mge maps and have it at 300?

why dont u just have it like all the other mge maps and have it at 300?
118
#118
0 Frags +
coyo_geezerwhy dont u just have it like all the other mge maps and have it at 300?

I pretty much copy paste configs for most of those areas and dont really pay much attention to the values since people change it anyway, maybe the wrong value slipped in while pasting for ammomd.

Will change it to 300 hp by default in next config version, you can also ask the owner of the server you play in to change it.

[quote=coyo_geezer]why dont u just have it like all the other mge maps and have it at 300?[/quote]

I pretty much copy paste configs for most of those areas and dont really pay much attention to the values since people change it anyway, maybe the wrong value slipped in while pasting for ammomd.

Will change it to 300 hp by default in next config version, you can also ask the owner of the server you play in to change it.
119
#119
4 Frags +

Just want to point out that as someone who has spent many hours grinding out solly vs solly on blands mid and spire, there is actually a lot of utility in trying out other arenas that this excellent map offers - specifically process spire is actually very interesting for the solly vs solly matchup, and much more entertaining than playing the same old /add 4 again and again as the map actually requires you to think a bit about what rockets to go for as opposed to just going through the motions on a map you've played so many times it's automatic.

Just want to point out that as someone who has spent many hours grinding out solly vs solly on blands mid and spire, there is actually a lot of utility in trying out other arenas that this excellent map offers - specifically process spire is actually very interesting for the solly vs solly matchup, and much more entertaining than playing the same old /add 4 again and again as the map actually requires you to think a bit about what rockets to go for as opposed to just going through the motions on a map you've played so many times it's automatic.
120
#120
6 Frags +
EemesJust want to point out that as someone who has spent many hours grinding out solly vs solly on blands mid and spire, there is actually a lot of utility in trying out other arenas that this excellent map offers - specifically process spire is actually very interesting for the solly vs solly matchup, and much more entertaining than playing the same old /add 4 again and again as the map actually requires you to think a bit about what rockets to go for as opposed to just going through the motions on a map you've played so many times it's automatic.

Thanks for the support! :)

Another update to the map

Changelog
- fixed clippings in granary middle and propaganda middle
- updated temple knockout to be open
- removed sunshine temporarily due to issues
- updated config for ammomod mge to be 300 hp by default

Download Link: https://www.dropbox.com/s/rh33sarm2llleww/final4_fix2.zip?dl=0

[quote=Eemes]Just want to point out that as someone who has spent many hours grinding out solly vs solly on blands mid and spire, there is actually a lot of utility in trying out other arenas that this excellent map offers - specifically process spire is actually very interesting for the solly vs solly matchup, and much more entertaining than playing the same old /add 4 again and again as the map actually requires you to think a bit about what rockets to go for as opposed to just going through the motions on a map you've played so many times it's automatic.[/quote]

Thanks for the support! :)

Another update to the map

Changelog
- fixed clippings in granary middle and propaganda middle
- updated temple knockout to be open
- removed sunshine temporarily due to issues
- updated config for ammomod mge to be 300 hp by default

Download Link: https://www.dropbox.com/s/rh33sarm2llleww/final4_fix2.zip?dl=0
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