Upvote Upvoted 38 Downvote Downvoted
1 2
Koth_Synthetic
31
#31
6 Frags +

b23 is now live

https://tf2maps.net/downloads/synthetic.5573/download?version=16118

b23 is now live

https://tf2maps.net/downloads/synthetic.5573/download?version=16118
32
#32
match.tf
15 Frags +

sit back and relax to the sexy voice of Beater explaining why this map is worth a chance

https://www.youtube.com/watch?v=tXuqH8H6B2I

Play it, people, das a good map.

sit back and relax to the sexy voice of Beater explaining why this map is worth a chance
[youtube]https://www.youtube.com/watch?v=tXuqH8H6B2I[/youtube]

Play it, people, das a good map.
33
#33
4 Frags +

B24 is now live

https://tf2maps.net/downloads/synthetic.5573/download?version=16189

B24 is now live

https://tf2maps.net/downloads/synthetic.5573/download?version=16189
34
#34
5 Frags +

B25 is now live
https://tf2maps.net/downloads/synthetic.5573/download?version=16208

B25 is now live
https://tf2maps.net/downloads/synthetic.5573/download?version=16208
35
#35
2 Frags +

B27 is live yo
https://tf2maps.net/downloads/synthetic.5573/download?version=16306

B27 is live yo
https://tf2maps.net/downloads/synthetic.5573/download?version=16306
36
#36
3 Frags +

B28 is now live
https://tf2maps.net/downloads/synthetic.5573/download?version=16342

B28 is now live
https://tf2maps.net/downloads/synthetic.5573/download?version=16342
37
#37
6 Frags +

B29 is now live
https://tf2maps.net/downloads/synthetic.5573/download?version=16404

B29 is now live
https://tf2maps.net/downloads/synthetic.5573/download?version=16404
38
#38
6 Frags +

B31 is up:
https://tf2maps.net/downloads/synthetic.5573/download?version=16466

B31 is up:
https://tf2maps.net/downloads/synthetic.5573/download?version=16466
39
#39
refresh.tf
5 Frags +

I haven't played the map since the map test cup but I thought I'd look at the aesthetics and clipping and point out some nitpicky stuff I found (screenshots taken from b31):

https://i.imgur.com/nbW18Y3.jpg

This corner at the right hand side of spawn could do with some diagonal clipping

https://i.imgur.com/QGYG6xK.jpg

The clipping ramps found here on the dark wood should probably be longer (e.g. a 1/2 incline rather than a 1/1) because the player's camera still jumps up and down when walking over them and it should really be a lot smoother.

https://i.imgur.com/Fstqaj7.jpg

The shadows on these look wrong (probably too low res) and some of these (like this one near the big yellow pipes) are solid, when arguably all should be non-solid. Currently it's inconsistent and I think making all solid would be bad since that would include the ones on the spawns.

https://i.imgur.com/W7Q0lDm.jpg

This one next to the point is also solid, meaning that players jumping after using the flank routes can hit their heads and not go anywhere. It also allows players to stand on top and hide in the corner which may or may not be desired.

https://i.imgur.com/072VSiq.jpg

The top of the right vertical pipe is a lot darker than the bottom

https://i.imgur.com/b5x7NMO.jpg

The low light map resolution used here allows light to leak into spawn under the right shutter

https://i.imgur.com/6nEVEZc.jpg

The red clipping across the top of this door should be lowered to the height of the door

https://i.imgur.com/vkeavDZ.jpg

This tap appears to be too close to the ground to be useful

https://i.imgur.com/eadjkeD.jpg

The white dots found underneath the lamps do not move and look pretty weird once you notice it. Also a lot of the lights appear a little too dark such that it's not obvious they are doing anything and these are examples of those.

https://i.imgur.com/aYLNsUV.jpg

The triangular face on this staircase is too dark and the corners around this area are possibly a little too dark too (e.g. top right)

https://i.imgur.com/xFdhyky.jpg

The ground displacement covers part of this bottom step

https://i.imgur.com/RzLEqA1.jpg

The thin white faces found here and on the opposite side might be too dark at the top

https://i.imgur.com/R81Kcag.jpg

This light is not quite in the middle

https://i.imgur.com/JsWMrYO.jpg

What appears to be a decal between the pipes and the window looks a bit too much like a lighting issue

https://i.imgur.com/jD9glr8.jpg

This could use some diagonal clipping

https://i.imgur.com/ALW1h8B.jpg

These are almost spaced evenly but not quite, and they have weird dark bits at the top

https://i.imgur.com/5BlmSkG.jpg

You can see a tiny bit of sky at the very centre of this image

https://i.imgur.com/slUdjy7.jpg

This decal is a bit off-centre

https://i.imgur.com/jphoKwu.jpg

Grass grows through here

https://i.imgur.com/z235AVc.jpg

The red valve thing looks like it should be a bit lower down

https://i.imgur.com/ja7C0QE.jpg

The textures don't quite line up just right of the corner

https://i.imgur.com/OVGLnNM.jpg

When I first saw the lighting at the right side of blue spawn I thought it was too high contrast but i'm no longer sure

https://i.imgur.com/COslnqu.jpg

This shadow looks ugly

https://i.imgur.com/MW1qyyG.jpg

This shadow also looks ugly

I remember enjoying the map a lot when I played it and visually it looks great with no major clipping issues. I don't know if increasing the light map resolution would cause other problems but I personally believe it would be a good idea.

I haven't played the map since the map test cup but I thought I'd look at the aesthetics and clipping and point out some nitpicky stuff I found (screenshots taken from b31):

[img]https://i.imgur.com/nbW18Y3.jpg[/img] This corner at the right hand side of spawn could do with some diagonal clipping

[img]https://i.imgur.com/QGYG6xK.jpg[/img] The clipping ramps found here on the dark wood should probably be longer (e.g. a 1/2 incline rather than a 1/1) because the player's camera still jumps up and down when walking over them and it should really be a lot smoother.

[img]https://i.imgur.com/Fstqaj7.jpg[/img] The shadows on these look wrong (probably too low res) and some of these (like this one near the big yellow pipes) are solid, when arguably all should be non-solid. Currently it's inconsistent and I think making all solid would be bad since that would include the ones on the spawns.

[img]https://i.imgur.com/W7Q0lDm.jpg[/img] This one next to the point is also solid, meaning that players jumping after using the flank routes can hit their heads and not go anywhere. It also allows players to stand on top and hide in the corner which may or may not be desired.

[img]https://i.imgur.com/072VSiq.jpg[/img] The top of the right vertical pipe is a lot darker than the bottom

[img]https://i.imgur.com/b5x7NMO.jpg[/img] The low light map resolution used here allows light to leak into spawn under the right shutter

[img]https://i.imgur.com/6nEVEZc.jpg[/img] The red clipping across the top of this door should be lowered to the height of the door

[img]https://i.imgur.com/vkeavDZ.jpg[/img] This tap appears to be too close to the ground to be useful

[img]https://i.imgur.com/eadjkeD.jpg[/img] The white dots found underneath the lamps do not move and look pretty weird once you notice it. Also a lot of the lights appear a little too dark such that it's not obvious they are doing anything and these are examples of those.

[img]https://i.imgur.com/aYLNsUV.jpg[/img] The triangular face on this staircase is too dark and the corners around this area are possibly a little too dark too (e.g. top right)

[img]https://i.imgur.com/xFdhyky.jpg[/img] The ground displacement covers part of this bottom step

[img]https://i.imgur.com/RzLEqA1.jpg[/img] The thin white faces found here and on the opposite side might be too dark at the top

[img]https://i.imgur.com/R81Kcag.jpg[/img] This light is not quite in the middle

[img]https://i.imgur.com/JsWMrYO.jpg[/img] What appears to be a decal between the pipes and the window looks a bit too much like a lighting issue

[img]https://i.imgur.com/jD9glr8.jpg[/img] This could use some diagonal clipping

[img]https://i.imgur.com/ALW1h8B.jpg[/img] These are almost spaced evenly but not quite, and they have weird dark bits at the top

[img]https://i.imgur.com/5BlmSkG.jpg[/img] You can see a tiny bit of sky at the very centre of this image

[img]https://i.imgur.com/slUdjy7.jpg[/img] This decal is a bit off-centre

[img]https://i.imgur.com/jphoKwu.jpg[/img] Grass grows through here

[img]https://i.imgur.com/z235AVc.jpg[/img] The red valve thing looks like it should be a bit lower down

[img]https://i.imgur.com/ja7C0QE.jpg[/img] The textures don't quite line up just right of the corner

[img]https://i.imgur.com/OVGLnNM.jpg[/img] When I first saw the lighting at the right side of blue spawn I thought it was too high contrast but i'm no longer sure

[img]https://i.imgur.com/COslnqu.jpg[/img] This shadow looks ugly

[img]https://i.imgur.com/MW1qyyG.jpg[/img] This shadow also looks ugly

I remember enjoying the map a lot when I played it and visually it looks great with no major clipping issues. I don't know if increasing the light map resolution would cause other problems but I personally believe it would be a good idea.
40
#40
4 Frags +

RC1 is now live:
https://tf2maps.net/downloads/synthetic.5573/download?version=16486

I had uploaded this version of the map before getting HOI's feedback so it doesn't take any of it into effect. I've already began working on a RC2 version of the map and plan on uploading it in a week or so to give more people time to leave more feedback. RC, if you don't know, stands for release candidate so updates will be fewer and farther between. I also plan on putting the map on the Steam workshop soon so if you have some feedback for me about the map, please leave it when you can.

RC1 is now live:
https://tf2maps.net/downloads/synthetic.5573/download?version=16486

I had uploaded this version of the map before getting HOI's feedback so it doesn't take any of it into effect. I've already began working on a RC2 version of the map and plan on uploading it in a week or so to give more people time to leave more feedback. RC, if you don't know, stands for release candidate so updates will be fewer and farther between. I also plan on putting the map on the Steam workshop soon so if you have some feedback for me about the map, please leave it when you can.
41
#41
0 Frags +

RC2 is live now and includes changes from more feedback
https://tf2maps.net/downloads/synthetic.5573/download?version=16518

RC2 is live now and includes changes from more feedback
https://tf2maps.net/downloads/synthetic.5573/download?version=16518
42
#42
RGL.gg
2 Frags +
MegapiemanPHDRC2 is live now and includes changes from more feedback
https://tf2maps.net/downloads/synthetic.5573/download?version=16518

Did all the clip brushes in the map get removed? I can jump on basically anything on the map now.

[quote=MegapiemanPHD]RC2 is live now and includes changes from more feedback
https://tf2maps.net/downloads/synthetic.5573/download?version=16518[/quote]

Did all the clip brushes in the map get removed? I can jump on basically anything on the map now.
43
#43
refresh.tf
2 Frags +

Yeah it looks like all clip brushes besides the 2 spawn window ones are missing.
Also the door frame faces here are probably too dark:

https://i.imgur.com/uzfjg5H.png

Yeah it looks like all clip brushes besides the 2 spawn window ones are missing.
Also the door frame faces here are probably too dark:
[img]https://i.imgur.com/uzfjg5H.png[/img]
44
#44
3 Frags +
HOIYeah it looks like all clip brushes besides the 2 spawn window ones are missing.
Also the door frame faces here are probably too dark:
https://i.imgur.com/uzfjg5H.png

Shoot, I compiled without clips again. One of these days I'll learn to check this, thanks for the info :P

[quote=HOI]Yeah it looks like all clip brushes besides the 2 spawn window ones are missing.
Also the door frame faces here are probably too dark:
[img]https://i.imgur.com/uzfjg5H.png[/img][/quote]

Shoot, I compiled without clips again. One of these days I'll learn to check this, thanks for the info :P
45
#45
3 Frags +

OK, updated the link to have a compiled version WITH clipping
https://tf2maps.net/downloads/synthetic.5573/download?version=16521

OK, updated the link to have a compiled version WITH clipping
https://tf2maps.net/downloads/synthetic.5573/download?version=16521
46
#46
4 Frags +

Synthetic is now on the Steam Workshop. Check it out and give it a vote:
https://steamcommunity.com/sharedfiles/filedetails/?id=1549817316

Synthetic is now on the Steam Workshop. Check it out and give it a vote:
https://steamcommunity.com/sharedfiles/filedetails/?id=1549817316
47
#47
5 Frags +

RC2 changelog vid:
https://www.youtube.com/watch?v=MS9J5TdA3WU

RC2 changelog vid:
https://www.youtube.com/watch?v=MS9J5TdA3WU
48
#48
4 Frags +

Synthetic's been chosen for the Experimental HighLander Cup :D
http://exp.rgl.gg/Public/Articles/Default.aspx?a=1178

Synthetic's been chosen for the Experimental HighLander Cup :D
http://exp.rgl.gg/Public/Articles/Default.aspx?a=1178
49
#49
2 Frags +

New version, check it yo!

Thread: https://tf2maps.net/threads/synthetic.35298/

Download: https://tf2maps.net/downloads/synthetic....sion=17896

New version, check it yo!

Thread: https://tf2maps.net/threads/synthetic.35298/

Download: https://tf2maps.net/downloads/synthetic....sion=17896
50
#50
4 Frags +

update looks awesome man, really liking the current version, will play test this soon!

update looks awesome man, really liking the current version, will play test this soon!
51
#51
3 Frags +

New day, New version

Big thanks to Alto and his crew for Highlander testing and feedback for this one

Thread: https://tf2maps.net/downloads/synthetic.5573/

Download: https://tf2maps.net/downloads/synthetic.5573/download?version=17972

New day, New version

Big thanks to Alto and his crew for Highlander testing and feedback for this one

Thread: https://tf2maps.net/downloads/synthetic.5573/

Download: https://tf2maps.net/downloads/synthetic.5573/download?version=17972
52
#52
5 Frags +

After even more testing, RC5 is ready to play!

Download: https://tf2maps.net/downloads/synthetic.5573/download?version=18156

After even more testing, RC5 is ready to play!

Download: https://tf2maps.net/downloads/synthetic.5573/download?version=18156
53
#53
3 Frags +

A Halloween version of the map is now up on the Workshop. Check it out and give it a vote: https://steamcommunity.com/sharedfiles/filedetails/?id=1878543768

A Halloween version of the map is now up on the Workshop. Check it out and give it a vote: https://steamcommunity.com/sharedfiles/filedetails/?id=1878543768
54
#54
2 Frags +

RC6 is now released. Updated detailing as well as improving clipping in some areas and overall optimization.

Thread: https://tf2maps.net/downloads/synthetic.5573/

Download: https://tf2maps.net/downloads/synthetic.5573/download?version=21994

Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1549817316

RC6 is now released. Updated detailing as well as improving clipping in some areas and overall optimization.

Thread: https://tf2maps.net/downloads/synthetic.5573/

Download: https://tf2maps.net/downloads/synthetic.5573/download?version=21994

Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1549817316
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