b23 is now live
https://tf2maps.net/downloads/synthetic.5573/download?version=16118
sit back and relax to the sexy voice of Beater explaining why this map is worth a chance
https://www.youtube.com/watch?v=tXuqH8H6B2I
Play it, people, das a good map.
I haven't played the map since the map test cup but I thought I'd look at the aesthetics and clipping and point out some nitpicky stuff I found (screenshots taken from b31):
https://i.imgur.com/nbW18Y3.jpg
This corner at the right hand side of spawn could do with some diagonal clipping
https://i.imgur.com/QGYG6xK.jpg
The clipping ramps found here on the dark wood should probably be longer (e.g. a 1/2 incline rather than a 1/1) because the player's camera still jumps up and down when walking over them and it should really be a lot smoother.
https://i.imgur.com/Fstqaj7.jpg
The shadows on these look wrong (probably too low res) and some of these (like this one near the big yellow pipes) are solid, when arguably all should be non-solid. Currently it's inconsistent and I think making all solid would be bad since that would include the ones on the spawns.
https://i.imgur.com/W7Q0lDm.jpg
This one next to the point is also solid, meaning that players jumping after using the flank routes can hit their heads and not go anywhere. It also allows players to stand on top and hide in the corner which may or may not be desired.
https://i.imgur.com/072VSiq.jpg
The top of the right vertical pipe is a lot darker than the bottom
https://i.imgur.com/b5x7NMO.jpg
The low light map resolution used here allows light to leak into spawn under the right shutter
https://i.imgur.com/6nEVEZc.jpg
The red clipping across the top of this door should be lowered to the height of the door
https://i.imgur.com/vkeavDZ.jpg
This tap appears to be too close to the ground to be useful
https://i.imgur.com/eadjkeD.jpg
The white dots found underneath the lamps do not move and look pretty weird once you notice it. Also a lot of the lights appear a little too dark such that it's not obvious they are doing anything and these are examples of those.
https://i.imgur.com/aYLNsUV.jpg
The triangular face on this staircase is too dark and the corners around this area are possibly a little too dark too (e.g. top right)
https://i.imgur.com/xFdhyky.jpg
The ground displacement covers part of this bottom step
https://i.imgur.com/RzLEqA1.jpg
The thin white faces found here and on the opposite side might be too dark at the top
https://i.imgur.com/R81Kcag.jpg
This light is not quite in the middle
https://i.imgur.com/JsWMrYO.jpg
What appears to be a decal between the pipes and the window looks a bit too much like a lighting issue
https://i.imgur.com/jD9glr8.jpg
This could use some diagonal clipping
https://i.imgur.com/ALW1h8B.jpg
These are almost spaced evenly but not quite, and they have weird dark bits at the top
https://i.imgur.com/5BlmSkG.jpg
You can see a tiny bit of sky at the very centre of this image
https://i.imgur.com/slUdjy7.jpg
This decal is a bit off-centre
https://i.imgur.com/jphoKwu.jpg
Grass grows through here
https://i.imgur.com/z235AVc.jpg
The red valve thing looks like it should be a bit lower down
https://i.imgur.com/ja7C0QE.jpg
The textures don't quite line up just right of the corner
https://i.imgur.com/OVGLnNM.jpg
When I first saw the lighting at the right side of blue spawn I thought it was too high contrast but i'm no longer sure
https://i.imgur.com/COslnqu.jpg
This shadow looks ugly
https://i.imgur.com/MW1qyyG.jpg
This shadow also looks ugly
I remember enjoying the map a lot when I played it and visually it looks great with no major clipping issues. I don't know if increasing the light map resolution would cause other problems but I personally believe it would be a good idea.
RC1 is now live:
https://tf2maps.net/downloads/synthetic.5573/download?version=16486
I had uploaded this version of the map before getting HOI's feedback so it doesn't take any of it into effect. I've already began working on a RC2 version of the map and plan on uploading it in a week or so to give more people time to leave more feedback. RC, if you don't know, stands for release candidate so updates will be fewer and farther between. I also plan on putting the map on the Steam workshop soon so if you have some feedback for me about the map, please leave it when you can.
RC2 is live now and includes changes from more feedback
https://tf2maps.net/downloads/synthetic.5573/download?version=16518
MegapiemanPHDRC2 is live now and includes changes from more feedback
https://tf2maps.net/downloads/synthetic.5573/download?version=16518
Did all the clip brushes in the map get removed? I can jump on basically anything on the map now.
Yeah it looks like all clip brushes besides the 2 spawn window ones are missing.
Also the door frame faces here are probably too dark:
HOIYeah it looks like all clip brushes besides the 2 spawn window ones are missing.
Also the door frame faces here are probably too dark:
https://i.imgur.com/uzfjg5H.png
Shoot, I compiled without clips again. One of these days I'll learn to check this, thanks for the info :P
OK, updated the link to have a compiled version WITH clipping
https://tf2maps.net/downloads/synthetic.5573/download?version=16521
Synthetic is now on the Steam Workshop. Check it out and give it a vote:
https://steamcommunity.com/sharedfiles/filedetails/?id=1549817316
RC2 changelog vid:
https://www.youtube.com/watch?v=MS9J5TdA3WU
Synthetic's been chosen for the Experimental HighLander Cup :D
http://exp.rgl.gg/Public/Articles/Default.aspx?a=1178
New version, check it yo!
Thread: https://tf2maps.net/threads/synthetic.35298/
Download: https://tf2maps.net/downloads/synthetic....sion=17896
update looks awesome man, really liking the current version, will play test this soon!
New day, New version
Big thanks to Alto and his crew for Highlander testing and feedback for this one
Thread: https://tf2maps.net/downloads/synthetic.5573/
Download: https://tf2maps.net/downloads/synthetic.5573/download?version=17972
After even more testing, RC5 is ready to play!
Download: https://tf2maps.net/downloads/synthetic.5573/download?version=18156
A Halloween version of the map is now up on the Workshop. Check it out and give it a vote: https://steamcommunity.com/sharedfiles/filedetails/?id=1878543768
RC6 is now released. Updated detailing as well as improving clipping in some areas and overall optimization.
Thread: https://tf2maps.net/downloads/synthetic.5573/
Download: https://tf2maps.net/downloads/synthetic.5573/download?version=21994
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1549817316