post ur shit we need scientific evidence
ill start
crosshair 5/default - scale 40 both - 6.6 inch/360
ill start
crosshair 5/default - scale 40 both - 6.6 inch/360
crosshair 3/neon green/scale 45
5.1 inch/360 on demo/soldier, 6.3 inch/360 on scout/sniper
5.1 inch/360 on demo/soldier, 6.3 inch/360 on scout/sniper
crosshair tob_wingscross white or yellow scale 27
7.1 inch/360
7.1 inch/360
reminder that crosshair changes size depending on your resolution
crosshair ring with dot and small cross - scale 15 / scale 10 - yellow
6.8 inch/360 (sniper); 5.7 inch/360 (soldier); 5.8 inch/360 (demo); 6 inch/360 scout; everything else is same as sniper sens except for heavy and spy
6.8 inch/360 (sniper); 5.7 inch/360 (soldier); 5.8 inch/360 (demo); 6 inch/360 scout; everything else is same as sniper sens except for heavy and spy
10.2 in/360 scale 40 custom white dot with black outline
Crosshair default/vtf
scale 30 - 40 white 1080p
3.6cm/360
scale 30 - 40 white 1080p
3.6cm/360
scout default green 10 in/360
everything else crosshair 7 green 10 in/360
everything else crosshair 7 green 10 in/360
soldier quakelive7
scout seeker
rest of classes crosshair3 or 7
all green
9.3in 23.7cm
16:9 1280x720
scout seeker
rest of classes crosshair3 or 7
all green
9.3in 23.7cm
16:9 1280x720
custom vtf crosshairs
https://www.dropbox.com/s/zomrl7vwkza9t0m/comangXhairandExplosions.vpk?dl=0
link is not exactly current to what crosshairs I use but it's pretty close
**NOTE** My hitsound and no explosion script IS included in that download. Hit sound and killsound is the quake one, and the explosion is basically an explosion with no smoke.
most shotguns and scattergun = close to TF2 default crosshair
most tracking based weapons (pistol, minigun, etc) = + in 2 sizes
sniper rifles = wide cross similar to the default tf2 one
crosshair scale = 32
1920x1080 on a 24.5in monitor
Sensitivity = 1.25 with 800 DPI
41.6cm/360 or 16.4in/360
https://www.dropbox.com/s/zomrl7vwkza9t0m/comangXhairandExplosions.vpk?dl=0
link is not exactly current to what crosshairs I use but it's pretty close
[b]**NOTE**[/b] My hitsound and no explosion script IS included in that download. Hit sound and killsound is the quake one, and the explosion is basically an explosion with no smoke.
most shotguns and scattergun = close to TF2 default crosshair
most tracking based weapons (pistol, minigun, etc) = + in 2 sizes
sniper rifles = wide cross similar to the default tf2 one
crosshair scale = 32
1920x1080 on a 24.5in monitor
Sensitivity = 1.25 with 800 DPI
41.6cm/360 or 16.4in/360
tweaked default brackets vtf
1600x900
~16in or 40cm/360
1600x900
~16in or 40cm/360
crosshair 7 green
max size allowable by slider in TF2 options
sensitivity = 1.3 in game 1600 DPI
7.9 in/360
max size allowable by slider in TF2 options
sensitivity = 1.3 in game 1600 DPI
7.9 in/360
1920 x 1080
cl_crosshair_blue 0
cl_crosshair_file default
cl_crosshair_green 255
cl_crosshair_red 0
cl_crosshairscale 48
dpi 800
sensitivity 3
cl_crosshair_blue 0
cl_crosshair_file default
cl_crosshair_green 255
cl_crosshair_red 0
cl_crosshairscale 48
dpi 800
sensitivity 3
1280x720 16:9
seeker without outline vtf crosshair scale 23
scout sens 28.8
soldier sens 23.7
seeker without outline vtf crosshair scale 23
scout sens 28.8
soldier sens 23.7
800x600
default crosshair, green , size 26
sensitivity 2.91 400 dpi
default crosshair, green , size 26
sensitivity 2.91 400 dpi
VisBig green +
2.56 800 dpi with mouse accel
smzi800x600
default crosshair, green , size 26
sensitivity 2.91 400 dpi
why do you guys have figures in the hundredths place wtf
2.56 800 dpi with mouse accel[/quote]
[quote=smzi]800x600
default crosshair, green , size 26
sensitivity 2.91 400 dpi[/quote]
why do you guys have figures in the hundredths place wtf
because it just feels better and a slight difference is still a difference ? I've got 2.49 too
hamahamreminder that crosshair changes size depending on your resolution
also wouldn't this only happen when switching from stretched and blackbars/native res?
[quote=hamaham]reminder that crosshair changes size depending on your resolution[/quote]
also wouldn't this only happen when switching from stretched and blackbars/native res?
ward3dVisBig green +
2.56 800 dpi with mouse accelsmzi800x600why do you guys have figures in the hundredths place wtf
default crosshair, green , size 26
sensitivity 2.91 400 dpi
used to have 2.6 on 450 dpi but my new mouse didnt have that dpi step so i dir the maths to get the same sens
2.56 800 dpi with mouse accel[/quote]
[quote=smzi]800x600
default crosshair, green , size 26
sensitivity 2.91 400 dpi[/quote]
why do you guys have figures in the hundredths place wtf[/quote]
used to have 2.6 on 450 dpi but my new mouse didnt have that dpi step so i dir the maths to get the same sens
1920 x 1080
Dpi 400
Scout
34cm (3.05)
Xhair: Junnu's version of seeker, orange/yellow
Xhair Scale: 48
Default Xhair, green, scale 50, sens 39cm, when I could aim before my break.
Solly/Demo/Med
17.5cm (5.96)
Xhair: Xhair3, green
Sniper
39.1cm (2.66)
Xhair: Dot, green
Xhair Scale: Maybe 30
Dpi 400
[u]Scout[/u]
34cm (3.05)
Xhair: Junnu's version of seeker, orange/yellow
Xhair Scale: 48
Default Xhair, green, scale 50, sens 39cm, when I could aim before my break.
[u]Solly/Demo/Med[/u]
17.5cm (5.96)
Xhair: Xhair3, green
[u]Sniper[/u]
39.1cm (2.66)
Xhair: Dot, green
Xhair Scale: Maybe 30
ward3dVisBig green +
2.56 800 dpi with mouse accelsmzi800x600why do you guys have figures in the hundredths place wtf
default crosshair, green , size 26
sensitivity 2.91 400 dpi
Because you need insane precision in Adrenaline Gamer, and 2.56 felt the most comfy for me. I just moved to tf2 with it
2.56 800 dpi with mouse accel[/quote]
[quote=smzi]800x600
default crosshair, green , size 26
sensitivity 2.91 400 dpi[/quote]
why do you guys have figures in the hundredths place wtf[/quote]
Because you need insane precision in Adrenaline Gamer, and 2.56 felt the most comfy for me. I just moved to tf2 with it