Upvote Upvoted 40 Downvote Downvoted
TFCL lays out plan for new NA TF2 platform
posted in News
ire
May 3, 2019

In the past few weeks, the race to fill the void that will be left by ESEA has ramped up. On April 29, the Team Fortress Competitive League, or TFCL, announced that they will be revamping their service in the hope of offering a service comparable to ESEA.

In addition to a full league, TFCL stated that they plan to roll out a TF2Center-esque lobby service, a PUG platform, integrated server hosting with cpu.tf, and an automated scrim system as a part of their goal of eventually incorporating all aspects of the scene under their umbrella. The league will feature prize pools for the top three divisions, with a minimum prize of $1,000 at the lowest paid rank. The gamemodes for the seasonal leagues include standard 6s, Highlander, and Ultiduo.

"All in all, my goal with TFCL is to create a unified platform for competitive players," Sidular told TFTV in a press statement. "[We want to create] something that’s automated, easy to use, and approachable ... to teach new players how to play, while still providing thousands of dollars in prize pools every season for those looking to compete in a more serious setting."

The vision for the two-year old league is ambitious, considering most other organizations have been focusing entirely on creating a new league system to replace ESEA. Sidular claims that he doesn't see TFCL as being just another league taking ESEA's place, but rather a hub for competitive Team Fortress 2 with all the necessities and services required to play competitive, while still accommodating for casual players.

In his statement, Sidular also emphasized his desire to make TF2 "as approachable as possible for players of all levels," stating that he envisions TFCL also running Medieval, Dodgeball, PASS Time, and Prop Hunt tournaments to help lure in casual and new players. "The idea," Sidular highlighted, "is to make competing less 'scary' for newer players by showing them that competitive TF2 can be fun, and that they can earn stuff for simply playing the game and formats they already enjoy playing."

League signups are set to begin in June, with exact dates and further information to be provided in the future.

1
#1
44 Frags +

When sigafoo cant rule NA tf2

When sigafoo cant rule NA tf2
2
#2
35 Frags +

sigafoo denied the final infinity stone of gamemodes

sigafoo denied the final infinity stone of gamemodes
3
#3
40 Frags +

https://puu.sh/DnuL5/e163358755.jpg

Can't wait to play!

[img]https://puu.sh/DnuL5/e163358755.jpg[/img]
Can't wait to play!
4
#4
1 Frags +

I am excited to see a league have everything included, should be fun.

I am excited to see a league have everything included, should be fun.
5
#5
-8 Frags +

Definitely sounds cool but I don't really like the idea of one dude having a monopoly on all of aspects of NA competitive tf2. We have definitely seen that power gets to people's heads
I doubt tfcl will get that monopoly, but it just seems a bit odd that sid is outright stating that's his goal

Definitely sounds cool but I don't really like the idea of one dude having a monopoly on all of aspects of NA competitive tf2. We have definitely seen that power gets to people's heads
I doubt tfcl will get that monopoly, but it just seems a bit odd that sid is outright stating that's his goal
6
#6
11 Frags +

im getting a little worried about how many leagues we're branching out to for 6s, i mean i like having a ton of places to play tf2 but how many is too many

tfcl, rgl and esl have all proposed their league plans and all three 6s leagues seem to be following the same general ideas in terms of prizepool, divisions, ruleset etc. - they all serve the purpose but none of them seem to stand out as unique yet

compare this to the dichotomy of ugc 6s and esea 6s, where you played the former for free to work on a cohesive team then paid up for the second to try and win some games - kind of a minor and major league where both had their niche

call me paranoid or an idiot or what you will but i cant help but have flashbacks to the esea vs. cevo race we had a few years back, and i dont feel like dividing up our playerbase again is gonna be a great idea looking forward

aside from that i feel like encouraging competition between leagues is the best way to get a truly "better" league for ourselves, and ill certainly end up playing the best of the three, though im worried about what's gonna happen in-between

im getting a little worried about how many leagues we're branching out to for 6s, i mean i like having a ton of places to play tf2 but how many is too many

tfcl, rgl and esl have all proposed their league plans and all three 6s leagues seem to be following the same general ideas in terms of prizepool, divisions, ruleset etc. - they all serve the purpose but none of them seem to stand out as unique yet

compare this to the dichotomy of ugc 6s and esea 6s, where you played the former for free to work on a cohesive team then paid up for the second to try and win some games - kind of a minor and major league where both had their niche

call me paranoid or an idiot or what you will but i cant help but have flashbacks to the esea vs. cevo race we had a few years back, and i dont feel like dividing up our playerbase again is gonna be a great idea looking forward

aside from that i feel like encouraging competition between leagues is the best way to get a truly "better" league for ourselves, and ill certainly end up playing the best of the three, though im worried about what's gonna happen in-between
7
#7
-4 Frags +

are pugs and centers free or only for paid league players?

articleSidular claims that he doesn't see TFCL as being just another league taking ESEA's place, but rather a hub for competitive Team Fortress 2 with all the necessities and services required to play competitive

Then maybe naming your "hub" TF Competitive League isn't the best idea to express your point

are pugs and centers free or only for paid league players?

[quote=article]Sidular claims that he doesn't see TFCL as being just another league taking ESEA's place, but rather a hub for competitive Team Fortress 2 with all the necessities and services required to play competitive[/quote]
Then maybe naming your "hub" TF Competitive [i]League[/i] isn't the best idea to express your point
8
#8
-1 Frags +

its interesting that tfcl is actually doing something that im intrigued by, im actually impressed!

its interesting that tfcl is actually doing something that im intrigued by, im actually impressed!
9
#9
8 Frags +

This is great and all. but honestly the only thing that's most important to me is for players to stop disbanding every season especially for Invite players

This is great and all. but honestly the only thing that's most important to me is for players to stop disbanding every season especially for Invite players
10
#10
16 Frags +
ElBuzzleThis is great and all. but honestly the only thing that's most important to me is for players to stop disbanding every season especially for Invite players

i think thats more of an issue with tf2 players as a whole rather than the league in which they play

[quote=ElBuzzle]This is great and all. but honestly the only thing that's most important to me is for players to stop disbanding every season especially for Invite players[/quote]
i think thats more of an issue with tf2 players as a whole rather than the league in which they play
11
#11
0 Frags +

RGL promised LAN, though.

RGL promised LAN, though.
12
#12
0 Frags +

cant wait for pugs

cant wait for pugs
13
#13
1 Frags +

we pog

we pog
14
#14
0 Frags +
FactsMachineRGL promised LAN, though.

No promise. Sigafoo said that it was dependent on numbers, and if those numbers were not met no lan would occur.

[quote=FactsMachine]RGL promised LAN, though.[/quote]
No promise. Sigafoo said that it was dependent on numbers, and if those numbers were not met no lan would occur.
15
#15
0 Frags +

https://www.youtube.com/watch?v=ABGiqizwCso

https://www.youtube.com/watch?v=ABGiqizwCso
16
#16
9 Frags +

<>

<>
17
#17
TFCL
8 Frags +

Hey guys. I just wanted to thank everybody for their feedback on TFCL, and for the wonderful support I've been getting since this article was published.

For the past week or so, I've been releasing some important details on the league, with the most recent article being published earlier today that gives more information on our divisional structure, prize pools, and sandbagging policies.

Information on servers and league automation:
https://tfcleague.com/2019/05/22/tfcl-servers-automation/

Information on divisional structure, sandbagging policies, and prize pools:
https://tfcleague.com/2019/05/26/tfcl-divisional-structure-sandbagging-prizes/

If you have any questions or feedback, feel free to reach out on here, on Discord, or directly on Steam.

Hey guys. I just wanted to thank everybody for their feedback on TFCL, and for the wonderful support I've been getting since this article was published.

For the past week or so, I've been releasing some important details on the league, with the most recent article being published earlier today that gives more information on our divisional structure, prize pools, and sandbagging policies.

Information on servers and league automation:
https://tfcleague.com/2019/05/22/tfcl-servers-automation/

Information on divisional structure, sandbagging policies, and prize pools:
https://tfcleague.com/2019/05/26/tfcl-divisional-structure-sandbagging-prizes/

If you have any questions or feedback, feel free to reach out on here, on [url=https://discordapp.com/invite/cSvCVaC]Discord[/url], or directly on [url=https://steamcommunity.com/id/sidular]Steam[/url].
Please sign in through STEAM to post a comment.