how can i edit the match hud to use these icons from the scoreboard instead of the class portraits?
[img]https://i.imgur.com/7t9C5Ck.jpg[/img]
[img]https://i.imgur.com/wg172Qk.jpg[/img]
In the hud default when you change your disguise this silhouette appears right?
https://i.imgur.com/TpEB1hn.jpg
But when I use my hud this silhouette becomes a very annoying white triangle...
https://i.imgur.com/iANnu6T.jpg
Is there a way to fix it?
https://i.imgur.com/TpEB1hn.jpg
But when I use my hud this silhouette becomes a very annoying white triangle...
https://i.imgur.com/iANnu6T.jpg
Is there a way to fix it?
reakohow do i increase the size of my damage numbers?
Using garm3n vip konr
Using garm3n vip konr[/quote]
bijlol_KermitHudHintDisplay in HudLayout.resthanks man
actually I can't seem to change the color and fontsize there. is there any other file?
Might be Orange or OrangeDim in clientscheme.res, but changing that colour might mess with things in other parts of the HUD.
thanks man
actually I can't seem to change the color and fontsize there. is there any other file?[/quote]
Might be Orange or OrangeDim in clientscheme.res, but changing that colour might mess with things in other parts of the HUD.
BumFreezehow can i edit the match hud to use these icons from the scoreboard instead of the class portraits?Show Content
I have created a mod to do this already, you may combine said mod with your hud if you'd like to.
Here it is: gamebanana.com
[spoiler][img]https://i.imgur.com/7t9C5Ck.jpg[/img]
[img]https://i.imgur.com/wg172Qk.jpg[/img][/spoiler][/quote]
I have created a mod to do this already, you may combine said mod with your hud if you'd like to.
Here it is: [url=https://gamebanana.com/guis/34165]gamebanana.com[/url]
Anyone know how I can change the font color from "ItemEffectMeterLabel" from the file "Resource/UI/HudItemEffectMeter.res"?
I can't seem to find a way to do so. I know it's possible as I've seen some other HUDs do it, but as soon as I see what they did, I try to replicate it and fail to do so.
I can't seem to find a way to do so. I know it's possible as I've seen some other HUDs do it, but as soon as I see what they did, I try to replicate it and fail to do so.
I edited my scoreboard server time limit so it does not display the "Server map time limit: " and just displays the numbers. I deleted every font glyph that was not "1 2 3 4 5 6 7 8 9 0 and : " to do this. However the server time limit still displays the : that was in front of the text I wanted to remove.
https://i.imgur.com/G228HKy.jpg
Is there a way to delete the first " : "? Or was I just over thinking the situation and there is a way to just the delete the text straight up without editing any fonts.
[img]https://i.imgur.com/G228HKy.jpg[/img]
Is there a way to delete the first " : "? Or was I just over thinking the situation and there is a way to just the delete the text straight up without editing any fonts.
https://puu.sh/Ef8K9/e40948665f.png what files besides spectatortournament and spectatortournamentguihealth modify the tournament ui because I remember that it is modified in another location.
OctalblockAnyone know how I can change the font color from "ItemEffectMeterLabel" from the file "Resource/UI/HudItemEffectMeter.res"?
I can't seem to find a way to do so. I know it's possible as I've seen some other HUDs do it, but as soon as I see what they did, I try to replicate it and fail to do so.
Not 100% but bgcolor_override or maybe fgcolor_override might work.
duck_https://puu.sh/Ef8K9/e40948665f.png what files besides spectatortournament and spectatortournamentguihealth modify the tournament ui because I remember that it is modified in another location.
You could try editing the entry for Scoreboard_TimeLeftLabel in chat_english.txt to not have any text at all.
duck_https://puu.sh/Ef8K9/e40948665f.png what files besides spectatortournament and spectatortournamentguihealth modify the tournament ui because I remember that it is modified in another location.
Pretty sure targetID will have an effect on the target ID that you see from spec. I think there may be one or two parts of the other spectator res files that can change stuff too.
I can't seem to find a way to do so. I know it's possible as I've seen some other HUDs do it, but as soon as I see what they did, I try to replicate it and fail to do so.[/quote]
Not 100% but bgcolor_override or maybe fgcolor_override might work.[quote=duck_]https://puu.sh/Ef8K9/e40948665f.png what files besides spectatortournament and spectatortournamentguihealth modify the tournament ui because I remember that it is modified in another location.[/quote]
You could try editing the entry for Scoreboard_TimeLeftLabel in chat_english.txt to not have any text at all.[quote=duck_]https://puu.sh/Ef8K9/e40948665f.png what files besides spectatortournament and spectatortournamentguihealth modify the tournament ui because I remember that it is modified in another location.[/quote]
Pretty sure targetID will have an effect on the target ID that you see from spec. I think there may be one or two parts of the other spectator res files that can change stuff too.
https://puu.sh/EfxHI/f9028d4d80.jpg
i was able to figure out that the team colors for the tournament spectator ui is controlled by the borders under
TFFatLineBorderRedBG and TFFatLineBorderBlueBG. Where is the part that modifies the gray background that shows when a player is dead?
i was able to figure out that the team colors for the tournament spectator ui is controlled by the borders under
TFFatLineBorderRedBG and TFFatLineBorderBlueBG. Where is the part that modifies the gray background that shows when a player is dead?
duck_https://puu.sh/EfxHI/f9028d4d80.jpg
i was able to figure out that the team colors for the tournament spectator ui is controlled by the borders under
TFFatLineBorderRedBG and TFFatLineBorderBlueBG. Where is the part that modifies the gray background that shows when a player is dead?
I'm not 100% sure but I tihnk it's TFThinLineBorder
i was able to figure out that the team colors for the tournament spectator ui is controlled by the borders under
TFFatLineBorderRedBG and TFFatLineBorderBlueBG. Where is the part that modifies the gray background that shows when a player is dead?[/quote]
I'm not 100% sure but I tihnk it's TFThinLineBorder
vanbroI edited my scoreboard server time limit so it does not display the "Server map time limit: " and just displays the numbers. I deleted every font glyph that was not "1 2 3 4 5 6 7 8 9 0 and : " to do this. However the server time limit still displays the : that was in front of the text I wanted to remove.
Show Content
Is there a way to delete the first " : "? Or was I just over thinking the situation and there is a way to just the delete the text straight up without editing any fonts.
There is a way to do this without having to use a custom font. In the "resource/tf_english.txt" file, you can look for the list of variables:
"Scoreboard_Server"
"Scoreboard_TimeLeft"
"Scoreboard_TimeLeftNoHours"
"Scoreboard_NoTimeLimit"
"Scoreboard_ChangeOnRoundEnd"
"TF_HUD_ServerTimeLeft"
"TF_HUD_ServerTimeLeftNoHours"
"TF_HUD_ServerNoTimeLimit"
"TF_HUD_ServerChangeOnRoundEnd"
"Scoreboard_TimeLeftLabel"
"Scoreboard_TimeLeftNew"
"Scoreboard_TimeLeftNoHoursNew"
"Scoreboard_NoTimeLimitNew"
"Scoreboard_ChangeOnRoundEndNew"
All of these are the scoreboard variables used to change how the time left and server name is displayed. I recommend using the following edits:
"Scoreboard_Server" "Server: %s1"
"Scoreboard_TimeLeft" "%s1:%s2:%s3"
"Scoreboard_TimeLeftNoHours" "%s1:%s2"
"Scoreboard_NoTimeLimit" "No time limit"
"Scoreboard_ChangeOnRoundEnd" "Map change on round end..."
"TF_HUD_ServerTimeLeft" "%s1:%s2:%s3"
"TF_HUD_ServerTimeLeftNoHours" "%s1:%s2"
"TF_HUD_ServerNoTimeLimit" ""
"TF_HUD_ServerChangeOnRoundEnd" "00:00"
"Scoreboard_TimeLeftLabel" "Server Time Left:"
"Scoreboard_TimeLeftNew" "%s1:%s2:%s3"
"Scoreboard_TimeLeftNoHoursNew" "%s1:%s2"
"Scoreboard_NoTimeLimitNew" "No time limit"
"Scoreboard_ChangeOnRoundEndNew" "Map change on round end..."
[spoiler][img]https://i.imgur.com/G228HKy.jpg[/img][/spoiler]
Is there a way to delete the first " : "? Or was I just over thinking the situation and there is a way to just the delete the text straight up without editing any fonts.[/quote]
There is a way to do this without having to use a custom font. In the "resource/tf_english.txt" file, you can look for the list of variables:
[code]
"Scoreboard_Server"
"Scoreboard_TimeLeft"
"Scoreboard_TimeLeftNoHours"
"Scoreboard_NoTimeLimit"
"Scoreboard_ChangeOnRoundEnd"
"TF_HUD_ServerTimeLeft"
"TF_HUD_ServerTimeLeftNoHours"
"TF_HUD_ServerNoTimeLimit"
"TF_HUD_ServerChangeOnRoundEnd"
"Scoreboard_TimeLeftLabel"
"Scoreboard_TimeLeftNew"
"Scoreboard_TimeLeftNoHoursNew"
"Scoreboard_NoTimeLimitNew"
"Scoreboard_ChangeOnRoundEndNew"
[/code]
All of these are the scoreboard variables used to change how the time left and server name is displayed. I recommend using the following edits:
[code]
"Scoreboard_Server" "Server: %s1"
"Scoreboard_TimeLeft" "%s1:%s2:%s3"
"Scoreboard_TimeLeftNoHours" "%s1:%s2"
"Scoreboard_NoTimeLimit" "No time limit"
"Scoreboard_ChangeOnRoundEnd" "Map change on round end..."
"TF_HUD_ServerTimeLeft" "%s1:%s2:%s3"
"TF_HUD_ServerTimeLeftNoHours" "%s1:%s2"
"TF_HUD_ServerNoTimeLimit" ""
"TF_HUD_ServerChangeOnRoundEnd" "00:00"
"Scoreboard_TimeLeftLabel" "Server Time Left:"
"Scoreboard_TimeLeftNew" "%s1:%s2:%s3"
"Scoreboard_TimeLeftNoHoursNew" "%s1:%s2"
"Scoreboard_NoTimeLimitNew" "No time limit"
"Scoreboard_ChangeOnRoundEndNew" "Map change on round end..."
[/code]
_Kermitduck_https://puu.sh/EfxHI/f9028d4d80.jpg
i was able to figure out that the team colors for the tournament spectator ui is controlled by the borders under
TFFatLineBorderRedBG and TFFatLineBorderBlueBG. Where is the part that modifies the gray background that shows when a player is dead?
I'm not 100% sure but I tihnk it's TFThinLineBorder
yeah this didn't work
i was able to figure out that the team colors for the tournament spectator ui is controlled by the borders under
TFFatLineBorderRedBG and TFFatLineBorderBlueBG. Where is the part that modifies the gray background that shows when a player is dead?[/quote]
I'm not 100% sure but I tihnk it's TFThinLineBorder[/quote]
yeah this didn't work
duck__Kermityeah this didn't workduck_https://puu.sh/EfxHI/f9028d4d80.jpg
i was able to figure out that the team colors for the tournament spectator ui is controlled by the borders under
TFFatLineBorderRedBG and TFFatLineBorderBlueBG. Where is the part that modifies the gray background that shows when a player is dead?
I'm not 100% sure but I tihnk it's TFThinLineBorder
I'd say try OutlinedGreyBox and the similar ones then, I've not done that stuff in a while so I can't remember exactly which it is.
i was able to figure out that the team colors for the tournament spectator ui is controlled by the borders under
TFFatLineBorderRedBG and TFFatLineBorderBlueBG. Where is the part that modifies the gray background that shows when a player is dead?[/quote]
I'm not 100% sure but I tihnk it's TFThinLineBorder[/quote]
yeah this didn't work[/quote]
I'd say try OutlinedGreyBox and the similar ones then, I've not done that stuff in a while so I can't remember exactly which it is.
What snippet controls the classes' name text on the loadout panel?
And how do I edit these white stripes (building health)? I managed to find "ControlName" "CBuildingHealthBar" in each of the buildings' .res, but it seems to control only the vertical grey bar.
And how do I edit these white stripes (building health)? I managed to find "ControlName" "CBuildingHealthBar" in each of the buildings' .res, but it seems to control only the vertical grey bar.
[spoiler][img]https://i.imgur.com/Dr7XYWs.jpg[/img][/spoiler]
_Kermitduck__Kermityeah this didn't workduck_https://puu.sh/EfxHI/f9028d4d80.jpg
i was able to figure out that the team colors for the tournament spectator ui is controlled by the borders under
TFFatLineBorderRedBG and TFFatLineBorderBlueBG. Where is the part that modifies the gray background that shows when a player is dead?
I'm not 100% sure but I tihnk it's TFThinLineBorder
I'd say try OutlinedGreyBox and the similar ones then, I've not done that stuff in a while so I can't remember exactly which it is.
i used wavesui as a reference and I found out that it's actually TFFatLineBorder
i was able to figure out that the team colors for the tournament spectator ui is controlled by the borders under
TFFatLineBorderRedBG and TFFatLineBorderBlueBG. Where is the part that modifies the gray background that shows when a player is dead?[/quote]
I'm not 100% sure but I tihnk it's TFThinLineBorder[/quote]
yeah this didn't work[/quote]
I'd say try OutlinedGreyBox and the similar ones then, I've not done that stuff in a while so I can't remember exactly which it is.[/quote]
i used wavesui as a reference and I found out that it's actually TFFatLineBorder
MoermanWhat are the commands to edit killfeed items time and max items?
HudDeathNotice in hudlayout has the max number of lines.
hud_deathnotice_time is the command for how long it stays for.
HudDeathNotice in hudlayout has the max number of lines.
hud_deathnotice_time is the command for how long it stays for.
reakoreakohow do i increase the size of my damage numbers?
Using garm3n vip konr
someone please every time i try to change the font name the numbers just vanish entirely
the font that is used is novecento.
the current text says
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Garm3nDamage"
"NegativeColor" "Garm3nGreen"
"delta_lifetime" "2.0"
"delta_item_font" "NumbersMedium19OT"
"delta_item_font_big" "NumbersMedium19OT"
}
increasing 19 to a higher value doesnt work.
Using garm3n vip konr[/quote][/quote]
someone please every time i try to change the font name the numbers just vanish entirely
the font that is used is novecento.
the current text says
[code] "CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Garm3nDamage"
"NegativeColor" "Garm3nGreen"
"delta_lifetime" "2.0"
"delta_item_font" "NumbersMedium19OT"
"delta_item_font_big" "NumbersMedium19OT"
}[/code]
increasing 19 to a higher value doesnt work.
https://puu.sh/EgL0j/c8b25eeace.jpg
I'm trying to make a small uber charge percent to put next to the crosshair but it can't move past a certain ypos and gets cut off.
I'm trying to make a small uber charge percent to put next to the crosshair but it can't move past a certain ypos and gets cut off.
https://puu.sh/EhqWf/2a1b6c52df.png
where do you edit hud_tournament_readymode 1?
where do you edit hud_tournament_readymode 1?
OctalblockBumFreezehow can i edit the match hud to use these icons from the scoreboard instead of the class portraits?Show Content
I have created a mod to do this already, you may combine said mod with your hud if you'd like to.
Here it is: gamebanana.com
doesnt seem to work on pure servers, is there any solution?
[spoiler][img]https://i.imgur.com/7t9C5Ck.jpg[/img]
[img]https://i.imgur.com/wg172Qk.jpg[/img][/spoiler][/quote]
I have created a mod to do this already, you may combine said mod with your hud if you'd like to.
Here it is: [url=https://gamebanana.com/guis/34165]gamebanana.com[/url][/quote]
doesnt seem to work on pure servers, is there any solution?
BumFreezeShow Contentdoesnt seem to work on pure servers, is there any solution?OctalblockBumFreezehow can i edit the match hud to use these icons from the scoreboard instead of the class portraits?
https://i.imgur.com/7t9C5Ck.jpg
https://i.imgur.com/wg172Qk.jpg
I have created a mod to do this already, you may combine said mod with your hud if you'd like to.
Here it is: gamebanana.com
There's no solution, unless you inadvertently edit the files that the correspond with the mod and risk not being able to play on other servers because of a "different" version of TF2, then no, there is no known solution.
[img]https://i.imgur.com/7t9C5Ck.jpg[/img]
[img]https://i.imgur.com/wg172Qk.jpg[/img][/quote]
I have created a mod to do this already, you may combine said mod with your hud if you'd like to.
Here it is: [url=https://gamebanana.com/guis/34165]gamebanana.com[/url][/quote][/spoiler]
doesnt seem to work on pure servers, is there any solution?[/quote]
There's no solution, unless you inadvertently edit the files that the correspond with the mod and risk not being able to play on other servers because of a "different" version of TF2, then no, there is no known solution.
How can I make the dmg numbers bigger on broeselhud_blue? Tried editing the font number size but anything other than the stock value makes it invisible for some reason.
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Heal Numbers"
"NegativeColor" "Damage Numbers"
"delta_lifetime" "1.33"
"delta_item_font" "surface20outline"
"delta_item_font_big" "surface20outline"
}
[spoiler]"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Heal Numbers"
"NegativeColor" "Damage Numbers"
"delta_lifetime" "1.33"
"delta_item_font" "[b]surface20outline[/b]"
"delta_item_font_big" "[b]surface20outline[/b]"
}[/spoiler]
reakohow do i increase the size of my damage numbers?
Using garm3n vip konr
You'd have to add another font definition. This is the font the hud's damage number is calling for here: https://github.com/Hypnootize/Garm3n-VIP-Konr/blob/master/Garm3n%20VIP%20Konr/resource/ClientScheme.res#L2279
The easy but kinda messy solution (assuming `NumbersMedium19OT` isn't used anywhere else in the hud) is to navigate to that file and line in your own hud file and change the "tall" value to whatever you want it to actually be
swibel_How can I make the dmg numbers bigger on broeselhud_blue? Tried editing the font number size but anything other than the stock value makes it invisible for some reason.
you have the same issue as well, and could follow the same steps:
https://github.com/fblue/broeselhud_blue/blob/master/resource/clientscheme.res#L614
the correct way to do this (at least from a hud developer standpoint) would be to add your own entry in your clientscheme, but it's a bit more work and you'd need to also edit your huddamageaccount file to point to the new entry as well. not really necessary if it's your personal hud
Using garm3n vip konr[/quote]
You'd have to add another font definition. This is the font the hud's damage number is calling for here: https://github.com/Hypnootize/Garm3n-VIP-Konr/blob/master/Garm3n%20VIP%20Konr/resource/ClientScheme.res#L2279
The easy but kinda messy solution (assuming `NumbersMedium19OT` isn't used anywhere else in the hud) is to navigate to that file and line in your own hud file and change the "tall" value to whatever you want it to actually be
[quote=swibel_]How can I make the dmg numbers bigger on broeselhud_blue? Tried editing the font number size but anything other than the stock value makes it invisible for some reason. [/quote]
you have the same issue as well, and could follow the same steps:
https://github.com/fblue/broeselhud_blue/blob/master/resource/clientscheme.res#L614
the correct way to do this (at least from a hud developer standpoint) would be to add your own entry in your clientscheme, but it's a bit more work and you'd need to also edit your huddamageaccount file to point to the new entry as well. not really necessary if it's your personal hud
BumFreezeOctalblockdoesnt seem to work on pure servers, is there any solution?BumFreezehow can i edit the match hud to use these icons from the scoreboard instead of the class portraits?Show Content
I have created a mod to do this already, you may combine said mod with your hud if you'd like to.
Here it is: gamebanana.com
You could probably get this working on pure servers if you preloaded the icons. I'm really bad at explaining the process (nor did I come up with it) and its a bit lengthy. this also only works for files not within a VPK.
if you REALLY want to try, basically:
1. add an image panel to your main menu file that points to a vmt within <yourhud>/materials/hud/
entry in main menu file points to vmt file.
2. the vmt should then point "$baseTexture" to a vtf in vgui/replay/thumbnails/<yourfile>
vmt file points to vtf file.
someone else could probably explain this much better than me tbh but in case you're really curious. I might also be able to mess with this and see if I can get it working later
[spoiler][img]https://i.imgur.com/7t9C5Ck.jpg[/img]
[img]https://i.imgur.com/wg172Qk.jpg[/img][/spoiler][/quote]
I have created a mod to do this already, you may combine said mod with your hud if you'd like to.
Here it is: [url=https://gamebanana.com/guis/34165]gamebanana.com[/url][/quote]
doesnt seem to work on pure servers, is there any solution?[/quote]
You could probably get this working on pure servers if you preloaded the icons. I'm really bad at explaining the process (nor did I come up with it) and its a bit lengthy. this also only works for files not within a VPK.
if you REALLY want to try, basically:
1. add an image panel to your main menu file that points to a vmt within [b]<yourhud>/materials/hud/[/b]
[url=https://github.com/rbjaxter/budhud/blob/master/%23customization/_enabled/bh_mainmenu_preloading.res#L21]entry in main menu file[/url] points to [url=https://github.com/rbjaxter/budhud/blob/master/materials/hud/objectives_flagpanel_compass_blue.vmt]vmt file[/url].
2. the vmt should then point "$baseTexture" to a vtf in [b]vgui/replay/thumbnails/<yourfile>[/b]
[url=https://github.com/rbjaxter/budhud/blob/master/materials/hud/objectives_flagpanel_compass_blue.vmt#L4]vmt file[/url] points to [url=https://github.com/rbjaxter/budhud/blob/master/materials/vgui/replay/thumbnails/ctf_icons/objectives_flagpanel_compass_blue.vtf]vtf file[/url].
someone else could probably explain this much better than me tbh but in case you're really curious. I might also be able to mess with this and see if I can get it working later
I'm going to repeat my post from earlier as I think I didn't make it clear enough. Also, I think with my experimentation it's currently broken on Valve's part as far as I've tested.
The element color, "ItemEffectMeterLabel" from the file "Resource/UI/HudItemEffectMeter.res". cannot be changed to a different color. I have tried to use fgcolor_override, bgcolor_override, I've tried to duplicate the item by doing "ItemEffectMeterLabelTheSecond" because why not, and it did work, but the "labeltext" tag is locked to #TF_Ball as it should but it doesn't change according to the item it needs to work with as would the other element should.
In short, I've used bgcolor_override/fgcolor_override to change the color, I've tried to duplicate the element in hopes that it'd work there, and I've tried looking at previous HUDs that have edited the color and found they've done the same.
TL;DR: The color tag for "ItemEffectMeterLabel" is hardcoded as White and I don't know how I could change it.
The element color, "ItemEffectMeterLabel" from the file "Resource/UI/HudItemEffectMeter.res". cannot be changed to a different color. I have tried to use fgcolor_override, bgcolor_override, I've tried to duplicate the item by doing "ItemEffectMeterLabelTheSecond" because why not, and it did work, but the "labeltext" tag is locked to #TF_Ball as it should but it doesn't change according to the item it needs to work with as would the other element should.
In short, I've used bgcolor_override/fgcolor_override to change the color, I've tried to duplicate the element in hopes that it'd work there, and I've tried looking at previous HUDs that have edited the color and found they've done the same.
[u][i][b]TL;DR: The color tag for "ItemEffectMeterLabel" is hardcoded as White and I don't know how I could change it.[/b][/i][/u]
How do I make low health color be like ammo, like I couldnt find it in colors.res file, also how do I make the same outline when the health is buffed like in m0rehud, using broesel_blue.
https://imgur.com/a/cgMaWHC
https://imgur.com/a/cgMaWHC
https://puu.sh/Ejws8/889aff5847.png
what element modifies the timer at the top for the match hud?
what element modifies the timer at the top for the match hud?
My hud fonts are not working,I have installed them properly and tried reinstalling them and they all turn into a default placeholder font.It's the surface number fonts,.like damage and timers and team switch.I have 0 clue to why this happened