[youtube]http://www.youtube.com/watch?v=IxcLvgExkHg[/youtube]
My second frag video, hope you enjoy!
colors were a bit washed out, and tbh I wasn't a huge fan of the jerky editing style. it was slightly disorienting. some nice frags though.
colors were a bit washed out, and tbh I wasn't a huge fan of the jerky editing style. it was slightly disorienting. some nice frags though.
Flooooooooooooooooooooooooooop :D
Flooooooooooooooooooooooooooop :D
so many good demo frag videos! this is another great one
was a little dizzy partway through there though
so many good demo frag videos! this is another great one
was a little dizzy partway through there though
nice edit man really enjoyed it, wish i could be as good at demo as these guys though.
nice edit man really enjoyed it, wish i could be as good at demo as these guys though.
This is as close to over-editing as you can get without taking away from the actual frags. I enjoyed it. :)
This is as close to over-editing as you can get without taking away from the actual frags. I enjoyed it. :)
I'm feeling dizzy, but good overall.
I'm feeling dizzy, but good overall.
It was good, but half the time I had no idea what was going on. Extremely close to being over-edited.
It was good, but half the time I had no idea what was going on. Extremely close to being over-edited.
Great frags. I do wish it was a little less choppy though.
Great frags. I do wish it was a little less choppy though.
I liked the music-match style editing and the subtle kill numbers were good. I would suggest not using the 'jerky' or syncopated style of editing while you are in first-person perspective of any projectile class, because it makes the projectiles hard to track and disorients the viewer. It's a technique that seems effective for scout frags and in third person smooths though.
I liked the music-match style editing and the subtle kill numbers were good. I would suggest not using the 'jerky' or syncopated style of editing while you are in first-person perspective of any projectile class, because it makes the projectiles hard to track and disorients the viewer. It's a technique that seems effective for scout frags and in third person smooths though.
Well edited (better than me) minus the comments made obvious before me about probably increasing the acceleration when you do the "musicmatchingtheplays" thing that people like a lot. It could have also used game sounds though, even at a lower volume.
Well edited (better than me) minus the comments made obvious before me about probably increasing the acceleration when you do the "musicmatchingtheplays" thing that people like a lot. It could have also used game sounds though, even at a lower volume.
i get you were trying to get the edits to fit the music but they were a bit too jumpy. nice frags though just make it a bit easier on the viewer next time :P
i get you were trying to get the edits to fit the music but they were a bit too jumpy. nice frags though just make it a bit easier on the viewer next time :P
mother of all syncs
srsly
Well, I liked the jerky syncs, but not so much the white flashing. Still, this was a great frag video!
Well, I liked the jerky syncs, but not so much the white flashing. Still, this was a great frag video!